
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ (* (log (- u (* (+ -1.0 u) (exp (/ -2.0 v))))) v) 1.0))
float code(float u, float v) {
return (logf((u - ((-1.0f + u) * expf((-2.0f / v))))) * v) + 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = (log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v))))) * v) + 1.0e0
end function
function code(u, v) return Float32(Float32(log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v))))) * v) + Float32(1.0)) end
function tmp = code(u, v) tmp = (log((u - ((single(-1.0) + u) * exp((single(-2.0) / v))))) * v) + single(1.0); end
\begin{array}{l}
\\
\log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \cdot v + 1
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (u v)
:precision binary32
(let* ((t_0 (/ u (- (- (/ 1.0 u) 2.0) (/ 2.0 v)))))
(if (<= (* (log (- u (* (+ -1.0 u) (exp (/ -2.0 v))))) v) -1.0)
(* (* u u) (/ (- (* t_0 -2.0) v) (* t_0 v)))
1.0)))
float code(float u, float v) {
float t_0 = u / (((1.0f / u) - 2.0f) - (2.0f / v));
float tmp;
if ((logf((u - ((-1.0f + u) * expf((-2.0f / v))))) * v) <= -1.0f) {
tmp = (u * u) * (((t_0 * -2.0f) - v) / (t_0 * v));
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: tmp
t_0 = u / (((1.0e0 / u) - 2.0e0) - (2.0e0 / v))
if ((log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v))))) * v) <= (-1.0e0)) then
tmp = (u * u) * (((t_0 * (-2.0e0)) - v) / (t_0 * v))
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) t_0 = Float32(u / Float32(Float32(Float32(Float32(1.0) / u) - Float32(2.0)) - Float32(Float32(2.0) / v))) tmp = Float32(0.0) if (Float32(log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v))))) * v) <= Float32(-1.0)) tmp = Float32(Float32(u * u) * Float32(Float32(Float32(t_0 * Float32(-2.0)) - v) / Float32(t_0 * v))); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) t_0 = u / (((single(1.0) / u) - single(2.0)) - (single(2.0) / v)); tmp = single(0.0); if ((log((u - ((single(-1.0) + u) * exp((single(-2.0) / v))))) * v) <= single(-1.0)) tmp = (u * u) * (((t_0 * single(-2.0)) - v) / (t_0 * v)); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{u}{\left(\frac{1}{u} - 2\right) - \frac{2}{v}}\\
\mathbf{if}\;\log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \cdot v \leq -1:\\
\;\;\;\;\left(u \cdot u\right) \cdot \frac{t\_0 \cdot -2 - v}{t\_0 \cdot v}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 95.6%
Taylor expanded in v around inf
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
lower-/.f32N/A
unpow2N/A
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f32N/A
lower--.f32N/A
lower-fma.f32N/A
lower--.f32N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
lower--.f323.2
Applied rewrites3.2%
Applied rewrites3.2%
Taylor expanded in u around -inf
Applied rewrites55.6%
Applied rewrites55.6%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites94.2%
Final simplification90.8%
(FPCore (u v) :precision binary32 (if (<= (* (log (- u (* (+ -1.0 u) (exp (/ -2.0 v))))) v) -1.0) (* (* (- (/ -2.0 v) (/ (- (- (/ 1.0 u) 2.0) (/ 2.0 v)) u)) u) u) 1.0))
float code(float u, float v) {
float tmp;
if ((logf((u - ((-1.0f + u) * expf((-2.0f / v))))) * v) <= -1.0f) {
tmp = (((-2.0f / v) - ((((1.0f / u) - 2.0f) - (2.0f / v)) / u)) * u) * u;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v))))) * v) <= (-1.0e0)) then
tmp = ((((-2.0e0) / v) - ((((1.0e0 / u) - 2.0e0) - (2.0e0 / v)) / u)) * u) * u
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v))))) * v) <= Float32(-1.0)) tmp = Float32(Float32(Float32(Float32(Float32(-2.0) / v) - Float32(Float32(Float32(Float32(Float32(1.0) / u) - Float32(2.0)) - Float32(Float32(2.0) / v)) / u)) * u) * u); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log((u - ((single(-1.0) + u) * exp((single(-2.0) / v))))) * v) <= single(-1.0)) tmp = (((single(-2.0) / v) - ((((single(1.0) / u) - single(2.0)) - (single(2.0) / v)) / u)) * u) * u; else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \cdot v \leq -1:\\
\;\;\;\;\left(\left(\frac{-2}{v} - \frac{\left(\frac{1}{u} - 2\right) - \frac{2}{v}}{u}\right) \cdot u\right) \cdot u\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 95.6%
Taylor expanded in v around inf
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
lower-/.f32N/A
unpow2N/A
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f32N/A
lower--.f32N/A
lower-fma.f32N/A
lower--.f32N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
lower--.f323.2
Applied rewrites3.2%
Applied rewrites3.2%
Taylor expanded in u around -inf
Applied rewrites55.6%
Applied rewrites55.6%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites94.2%
Final simplification90.8%
(FPCore (u v) :precision binary32 (if (<= (* (log (- u (* (+ -1.0 u) (exp (/ -2.0 v))))) v) -1.0) (* (- (/ -2.0 v) (/ (- (- (/ 1.0 u) 2.0) (/ 2.0 v)) u)) (* u u)) 1.0))
float code(float u, float v) {
float tmp;
if ((logf((u - ((-1.0f + u) * expf((-2.0f / v))))) * v) <= -1.0f) {
tmp = ((-2.0f / v) - ((((1.0f / u) - 2.0f) - (2.0f / v)) / u)) * (u * u);
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v))))) * v) <= (-1.0e0)) then
tmp = (((-2.0e0) / v) - ((((1.0e0 / u) - 2.0e0) - (2.0e0 / v)) / u)) * (u * u)
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v))))) * v) <= Float32(-1.0)) tmp = Float32(Float32(Float32(Float32(-2.0) / v) - Float32(Float32(Float32(Float32(Float32(1.0) / u) - Float32(2.0)) - Float32(Float32(2.0) / v)) / u)) * Float32(u * u)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log((u - ((single(-1.0) + u) * exp((single(-2.0) / v))))) * v) <= single(-1.0)) tmp = ((single(-2.0) / v) - ((((single(1.0) / u) - single(2.0)) - (single(2.0) / v)) / u)) * (u * u); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \cdot v \leq -1:\\
\;\;\;\;\left(\frac{-2}{v} - \frac{\left(\frac{1}{u} - 2\right) - \frac{2}{v}}{u}\right) \cdot \left(u \cdot u\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 95.6%
Taylor expanded in v around inf
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
lower-/.f32N/A
unpow2N/A
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f32N/A
lower--.f32N/A
lower-fma.f32N/A
lower--.f32N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
lower--.f323.2
Applied rewrites3.2%
Taylor expanded in u around -inf
Applied rewrites55.6%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites94.2%
Final simplification90.8%
(FPCore (u v) :precision binary32 (if (<= (* (log (- u (* (+ -1.0 u) (exp (/ -2.0 v))))) v) -1.0) (+ (/ 2.0 (/ -1.0 (- 1.0 u))) 1.0) 1.0))
float code(float u, float v) {
float tmp;
if ((logf((u - ((-1.0f + u) * expf((-2.0f / v))))) * v) <= -1.0f) {
tmp = (2.0f / (-1.0f / (1.0f - u))) + 1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v))))) * v) <= (-1.0e0)) then
tmp = (2.0e0 / ((-1.0e0) / (1.0e0 - u))) + 1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v))))) * v) <= Float32(-1.0)) tmp = Float32(Float32(Float32(2.0) / Float32(Float32(-1.0) / Float32(Float32(1.0) - u))) + Float32(1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log((u - ((single(-1.0) + u) * exp((single(-2.0) / v))))) * v) <= single(-1.0)) tmp = (single(2.0) / (single(-1.0) / (single(1.0) - u))) + single(1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \cdot v \leq -1:\\
\;\;\;\;\frac{2}{\frac{-1}{1 - u}} + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 95.6%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower--.f3249.1
Applied rewrites49.1%
Applied rewrites49.0%
Applied rewrites49.1%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites94.2%
Final simplification90.2%
(FPCore (u v) :precision binary32 (if (<= (* (log (- u (* (+ -1.0 u) (exp (/ -2.0 v))))) v) -1.0) (+ (* (* (/ (- 1.0 u) v) -2.0) v) 1.0) 1.0))
float code(float u, float v) {
float tmp;
if ((logf((u - ((-1.0f + u) * expf((-2.0f / v))))) * v) <= -1.0f) {
tmp = ((((1.0f - u) / v) * -2.0f) * v) + 1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v))))) * v) <= (-1.0e0)) then
tmp = ((((1.0e0 - u) / v) * (-2.0e0)) * v) + 1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v))))) * v) <= Float32(-1.0)) tmp = Float32(Float32(Float32(Float32(Float32(Float32(1.0) - u) / v) * Float32(-2.0)) * v) + Float32(1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log((u - ((single(-1.0) + u) * exp((single(-2.0) / v))))) * v) <= single(-1.0)) tmp = ((((single(1.0) - u) / v) * single(-2.0)) * v) + single(1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \cdot v \leq -1:\\
\;\;\;\;\left(\frac{1 - u}{v} \cdot -2\right) \cdot v + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 95.6%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower-/.f32N/A
lower--.f3249.1
Applied rewrites49.1%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites94.2%
Final simplification90.2%
(FPCore (u v) :precision binary32 (if (<= (* (log (- u (* (+ -1.0 u) (exp (/ -2.0 v))))) v) -1.0) (+ (+ (* (/ -2.0 u) u) (* 2.0 u)) 1.0) 1.0))
float code(float u, float v) {
float tmp;
if ((logf((u - ((-1.0f + u) * expf((-2.0f / v))))) * v) <= -1.0f) {
tmp = (((-2.0f / u) * u) + (2.0f * u)) + 1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v))))) * v) <= (-1.0e0)) then
tmp = ((((-2.0e0) / u) * u) + (2.0e0 * u)) + 1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v))))) * v) <= Float32(-1.0)) tmp = Float32(Float32(Float32(Float32(Float32(-2.0) / u) * u) + Float32(Float32(2.0) * u)) + Float32(1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log((u - ((single(-1.0) + u) * exp((single(-2.0) / v))))) * v) <= single(-1.0)) tmp = (((single(-2.0) / u) * u) + (single(2.0) * u)) + single(1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \cdot v \leq -1:\\
\;\;\;\;\left(\frac{-2}{u} \cdot u + 2 \cdot u\right) + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 95.6%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower--.f3249.1
Applied rewrites49.1%
Taylor expanded in u around inf
Applied rewrites49.0%
Applied rewrites49.1%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites94.2%
Final simplification90.2%
(FPCore (u v) :precision binary32 (if (<= (* (log (- u (* (+ -1.0 u) (exp (/ -2.0 v))))) v) -1.0) (+ (* -2.0 (- 1.0 u)) 1.0) 1.0))
float code(float u, float v) {
float tmp;
if ((logf((u - ((-1.0f + u) * expf((-2.0f / v))))) * v) <= -1.0f) {
tmp = (-2.0f * (1.0f - u)) + 1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v))))) * v) <= (-1.0e0)) then
tmp = ((-2.0e0) * (1.0e0 - u)) + 1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v))))) * v) <= Float32(-1.0)) tmp = Float32(Float32(Float32(-2.0) * Float32(Float32(1.0) - u)) + Float32(1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log((u - ((single(-1.0) + u) * exp((single(-2.0) / v))))) * v) <= single(-1.0)) tmp = (single(-2.0) * (single(1.0) - u)) + single(1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \cdot v \leq -1:\\
\;\;\;\;-2 \cdot \left(1 - u\right) + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 95.6%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower--.f3249.1
Applied rewrites49.1%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites94.2%
Final simplification90.2%
(FPCore (u v)
:precision binary32
(let* ((t_0 (/ u (- (- (/ 1.0 u) 2.0) (/ 2.0 v)))))
(if (<= v 0.10000000149011612)
(+ (* (log (fma (exp (/ -2.0 v)) (- 1.0 u) u)) v) 1.0)
(* (* u u) (/ (- (* t_0 -2.0) v) (* t_0 v))))))
float code(float u, float v) {
float t_0 = u / (((1.0f / u) - 2.0f) - (2.0f / v));
float tmp;
if (v <= 0.10000000149011612f) {
tmp = (logf(fmaf(expf((-2.0f / v)), (1.0f - u), u)) * v) + 1.0f;
} else {
tmp = (u * u) * (((t_0 * -2.0f) - v) / (t_0 * v));
}
return tmp;
}
function code(u, v) t_0 = Float32(u / Float32(Float32(Float32(Float32(1.0) / u) - Float32(2.0)) - Float32(Float32(2.0) / v))) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(Float32(log(fma(exp(Float32(Float32(-2.0) / v)), Float32(Float32(1.0) - u), u)) * v) + Float32(1.0)); else tmp = Float32(Float32(u * u) * Float32(Float32(Float32(t_0 * Float32(-2.0)) - v) / Float32(t_0 * v))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{u}{\left(\frac{1}{u} - 2\right) - \frac{2}{v}}\\
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;\log \left(\mathsf{fma}\left(e^{\frac{-2}{v}}, 1 - u, u\right)\right) \cdot v + 1\\
\mathbf{else}:\\
\;\;\;\;\left(u \cdot u\right) \cdot \frac{t\_0 \cdot -2 - v}{t\_0 \cdot v}\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Applied rewrites99.8%
if 0.100000001 < v Initial program 96.0%
Taylor expanded in v around inf
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
lower-/.f32N/A
unpow2N/A
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f32N/A
lower--.f32N/A
lower-fma.f32N/A
lower--.f32N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
lower--.f325.6
Applied rewrites5.6%
Applied rewrites5.6%
Taylor expanded in u around -inf
Applied rewrites53.5%
Applied rewrites53.5%
Final simplification95.3%
(FPCore (u v) :precision binary32 (if (<= (* (log (- u (* (+ -1.0 u) (exp (/ -2.0 v))))) v) -1.0) -1.0 1.0))
float code(float u, float v) {
float tmp;
if ((logf((u - ((-1.0f + u) * expf((-2.0f / v))))) * v) <= -1.0f) {
tmp = -1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v))))) * v) <= (-1.0e0)) then
tmp = -1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v))))) * v) <= Float32(-1.0)) tmp = Float32(-1.0); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log((u - ((single(-1.0) + u) * exp((single(-2.0) / v))))) * v) <= single(-1.0)) tmp = single(-1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \cdot v \leq -1:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 95.6%
Taylor expanded in u around 0
Applied rewrites43.6%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites94.2%
Final simplification89.7%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
Taylor expanded in u around 0
Applied rewrites6.8%
herbie shell --seed 2024254
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))