
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
(FPCore (x y z t a) :precision binary64 (fma a 120.0 (* (- x y) (/ -60.0 (- t z)))))
double code(double x, double y, double z, double t, double a) {
return fma(a, 120.0, ((x - y) * (-60.0 / (t - z))));
}
function code(x, y, z, t, a) return fma(a, 120.0, Float64(Float64(x - y) * Float64(-60.0 / Float64(t - z)))) end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(x - y), $MachinePrecision] * N[(-60.0 / N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, 120, \left(x - y\right) \cdot \frac{-60}{t - z}\right)
\end{array}
Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.8
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ 60.0 (- z t)) x)) (t_2 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_2 -5e+30)
t_1
(if (<= t_2 5e+41)
(* 120.0 a)
(if (<= t_2 1e+229) t_1 (* (/ -60.0 (- z t)) y))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / (z - t)) * x;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -5e+30) {
tmp = t_1;
} else if (t_2 <= 5e+41) {
tmp = 120.0 * a;
} else if (t_2 <= 1e+229) {
tmp = t_1;
} else {
tmp = (-60.0 / (z - t)) * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (60.0d0 / (z - t)) * x
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-5d+30)) then
tmp = t_1
else if (t_2 <= 5d+41) then
tmp = 120.0d0 * a
else if (t_2 <= 1d+229) then
tmp = t_1
else
tmp = ((-60.0d0) / (z - t)) * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / (z - t)) * x;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -5e+30) {
tmp = t_1;
} else if (t_2 <= 5e+41) {
tmp = 120.0 * a;
} else if (t_2 <= 1e+229) {
tmp = t_1;
} else {
tmp = (-60.0 / (z - t)) * y;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 / (z - t)) * x t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -5e+30: tmp = t_1 elif t_2 <= 5e+41: tmp = 120.0 * a elif t_2 <= 1e+229: tmp = t_1 else: tmp = (-60.0 / (z - t)) * y return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 / Float64(z - t)) * x) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -5e+30) tmp = t_1; elseif (t_2 <= 5e+41) tmp = Float64(120.0 * a); elseif (t_2 <= 1e+229) tmp = t_1; else tmp = Float64(Float64(-60.0 / Float64(z - t)) * y); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 / (z - t)) * x; t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -5e+30) tmp = t_1; elseif (t_2 <= 5e+41) tmp = 120.0 * a; elseif (t_2 <= 1e+229) tmp = t_1; else tmp = (-60.0 / (z - t)) * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+30], t$95$1, If[LessEqual[t$95$2, 5e+41], N[(120.0 * a), $MachinePrecision], If[LessEqual[t$95$2, 1e+229], t$95$1, N[(N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60}{z - t} \cdot x\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+30}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+41}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;t\_2 \leq 10^{+229}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{-60}{z - t} \cdot y\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -4.9999999999999998e30 or 5.00000000000000022e41 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.9999999999999999e228Initial program 99.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6455.2
Applied rewrites55.2%
Applied rewrites55.4%
if -4.9999999999999998e30 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 5.00000000000000022e41Initial program 99.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6474.8
Applied rewrites74.8%
if 9.9999999999999999e228 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.8%
Taylor expanded in y around inf
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6482.1
Applied rewrites82.1%
Final simplification67.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ 60.0 (- z t)) x)) (t_2 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_2 -5e+30)
t_1
(if (<= t_2 5e+41)
(* 120.0 a)
(if (<= t_2 5e+189) t_1 (* (/ (- x y) t) -60.0))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / (z - t)) * x;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -5e+30) {
tmp = t_1;
} else if (t_2 <= 5e+41) {
tmp = 120.0 * a;
} else if (t_2 <= 5e+189) {
tmp = t_1;
} else {
tmp = ((x - y) / t) * -60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (60.0d0 / (z - t)) * x
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-5d+30)) then
tmp = t_1
else if (t_2 <= 5d+41) then
tmp = 120.0d0 * a
else if (t_2 <= 5d+189) then
tmp = t_1
else
tmp = ((x - y) / t) * (-60.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / (z - t)) * x;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -5e+30) {
tmp = t_1;
} else if (t_2 <= 5e+41) {
tmp = 120.0 * a;
} else if (t_2 <= 5e+189) {
tmp = t_1;
} else {
tmp = ((x - y) / t) * -60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 / (z - t)) * x t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -5e+30: tmp = t_1 elif t_2 <= 5e+41: tmp = 120.0 * a elif t_2 <= 5e+189: tmp = t_1 else: tmp = ((x - y) / t) * -60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 / Float64(z - t)) * x) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -5e+30) tmp = t_1; elseif (t_2 <= 5e+41) tmp = Float64(120.0 * a); elseif (t_2 <= 5e+189) tmp = t_1; else tmp = Float64(Float64(Float64(x - y) / t) * -60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 / (z - t)) * x; t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -5e+30) tmp = t_1; elseif (t_2 <= 5e+41) tmp = 120.0 * a; elseif (t_2 <= 5e+189) tmp = t_1; else tmp = ((x - y) / t) * -60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+30], t$95$1, If[LessEqual[t$95$2, 5e+41], N[(120.0 * a), $MachinePrecision], If[LessEqual[t$95$2, 5e+189], t$95$1, N[(N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] * -60.0), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60}{z - t} \cdot x\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+30}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+41}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+189}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{t} \cdot -60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -4.9999999999999998e30 or 5.00000000000000022e41 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 5.0000000000000004e189Initial program 99.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6455.9
Applied rewrites55.9%
Applied rewrites56.0%
if -4.9999999999999998e30 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 5.00000000000000022e41Initial program 99.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6474.8
Applied rewrites74.8%
if 5.0000000000000004e189 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.8%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6462.9
Applied rewrites62.9%
Taylor expanded in a around 0
Applied rewrites57.6%
Final simplification66.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ 60.0 z) x)) (t_2 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_2 -5e+30)
t_1
(if (<= t_2 4e+172)
(* 120.0 a)
(if (<= t_2 1e+234) t_1 (* (/ 60.0 t) y))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / z) * x;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -5e+30) {
tmp = t_1;
} else if (t_2 <= 4e+172) {
tmp = 120.0 * a;
} else if (t_2 <= 1e+234) {
tmp = t_1;
} else {
tmp = (60.0 / t) * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (60.0d0 / z) * x
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-5d+30)) then
tmp = t_1
else if (t_2 <= 4d+172) then
tmp = 120.0d0 * a
else if (t_2 <= 1d+234) then
tmp = t_1
else
tmp = (60.0d0 / t) * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / z) * x;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -5e+30) {
tmp = t_1;
} else if (t_2 <= 4e+172) {
tmp = 120.0 * a;
} else if (t_2 <= 1e+234) {
tmp = t_1;
} else {
tmp = (60.0 / t) * y;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 / z) * x t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -5e+30: tmp = t_1 elif t_2 <= 4e+172: tmp = 120.0 * a elif t_2 <= 1e+234: tmp = t_1 else: tmp = (60.0 / t) * y return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 / z) * x) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -5e+30) tmp = t_1; elseif (t_2 <= 4e+172) tmp = Float64(120.0 * a); elseif (t_2 <= 1e+234) tmp = t_1; else tmp = Float64(Float64(60.0 / t) * y); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 / z) * x; t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -5e+30) tmp = t_1; elseif (t_2 <= 4e+172) tmp = 120.0 * a; elseif (t_2 <= 1e+234) tmp = t_1; else tmp = (60.0 / t) * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 / z), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+30], t$95$1, If[LessEqual[t$95$2, 4e+172], N[(120.0 * a), $MachinePrecision], If[LessEqual[t$95$2, 1e+234], t$95$1, N[(N[(60.0 / t), $MachinePrecision] * y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60}{z} \cdot x\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+30}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+172}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;t\_2 \leq 10^{+234}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{60}{t} \cdot y\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -4.9999999999999998e30 or 4.0000000000000003e172 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.00000000000000002e234Initial program 99.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6456.0
Applied rewrites56.0%
Applied rewrites56.2%
Taylor expanded in t around 0
Applied rewrites36.6%
if -4.9999999999999998e30 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.0000000000000003e172Initial program 99.8%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6466.7
Applied rewrites66.7%
if 1.00000000000000002e234 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.8%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6465.9
Applied rewrites65.9%
Taylor expanded in y around inf
Applied rewrites59.5%
Applied rewrites59.6%
Final simplification58.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ 60.0 (- z t)) (- x y))) (t_2 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_2 -4e+67)
t_1
(if (<= t_2 4e+172) (fma (/ x (- z t)) 60.0 (* 120.0 a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / (z - t)) * (x - y);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -4e+67) {
tmp = t_1;
} else if (t_2 <= 4e+172) {
tmp = fma((x / (z - t)), 60.0, (120.0 * a));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 / Float64(z - t)) * Float64(x - y)) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -4e+67) tmp = t_1; elseif (t_2 <= 4e+172) tmp = fma(Float64(x / Float64(z - t)), 60.0, Float64(120.0 * a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -4e+67], t$95$1, If[LessEqual[t$95$2, 4e+172], N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60}{z - t} \cdot \left(x - y\right)\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -4 \cdot 10^{+67}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+172}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -3.99999999999999993e67 or 4.0000000000000003e172 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.8%
Taylor expanded in a around 0
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6489.9
Applied rewrites89.9%
if -3.99999999999999993e67 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.0000000000000003e172Initial program 99.8%
Taylor expanded in y around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6487.5
Applied rewrites87.5%
Final simplification88.2%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ 60.0 (- z t)) (- x y))) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -0.05) t_1 (if (<= t_2 5e+41) (* 120.0 a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / (z - t)) * (x - y);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -0.05) {
tmp = t_1;
} else if (t_2 <= 5e+41) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (60.0d0 / (z - t)) * (x - y)
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-0.05d0)) then
tmp = t_1
else if (t_2 <= 5d+41) then
tmp = 120.0d0 * a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / (z - t)) * (x - y);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -0.05) {
tmp = t_1;
} else if (t_2 <= 5e+41) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 / (z - t)) * (x - y) t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -0.05: tmp = t_1 elif t_2 <= 5e+41: tmp = 120.0 * a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 / Float64(z - t)) * Float64(x - y)) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -0.05) tmp = t_1; elseif (t_2 <= 5e+41) tmp = Float64(120.0 * a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 / (z - t)) * (x - y); t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -0.05) tmp = t_1; elseif (t_2 <= 5e+41) tmp = 120.0 * a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -0.05], t$95$1, If[LessEqual[t$95$2, 5e+41], N[(120.0 * a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60}{z - t} \cdot \left(x - y\right)\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -0.05:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+41}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -0.050000000000000003 or 5.00000000000000022e41 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.8%
Taylor expanded in a around 0
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6479.7
Applied rewrites79.7%
if -0.050000000000000003 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 5.00000000000000022e41Initial program 99.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6477.6
Applied rewrites77.6%
Final simplification78.6%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -5e+61)
(* (/ x t) -60.0)
(if (<= t_1 4e+172) (* 120.0 a) (* (/ 60.0 t) y)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e+61) {
tmp = (x / t) * -60.0;
} else if (t_1 <= 4e+172) {
tmp = 120.0 * a;
} else {
tmp = (60.0 / t) * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-5d+61)) then
tmp = (x / t) * (-60.0d0)
else if (t_1 <= 4d+172) then
tmp = 120.0d0 * a
else
tmp = (60.0d0 / t) * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e+61) {
tmp = (x / t) * -60.0;
} else if (t_1 <= 4e+172) {
tmp = 120.0 * a;
} else {
tmp = (60.0 / t) * y;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -5e+61: tmp = (x / t) * -60.0 elif t_1 <= 4e+172: tmp = 120.0 * a else: tmp = (60.0 / t) * y return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -5e+61) tmp = Float64(Float64(x / t) * -60.0); elseif (t_1 <= 4e+172) tmp = Float64(120.0 * a); else tmp = Float64(Float64(60.0 / t) * y); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -5e+61) tmp = (x / t) * -60.0; elseif (t_1 <= 4e+172) tmp = 120.0 * a; else tmp = (60.0 / t) * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+61], N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision], If[LessEqual[t$95$1, 4e+172], N[(120.0 * a), $MachinePrecision], N[(N[(60.0 / t), $MachinePrecision] * y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+61}:\\
\;\;\;\;\frac{x}{t} \cdot -60\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+172}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{60}{t} \cdot y\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -5.00000000000000018e61Initial program 99.8%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6452.7
Applied rewrites52.7%
Taylor expanded in x around inf
Applied rewrites29.7%
if -5.00000000000000018e61 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.0000000000000003e172Initial program 99.8%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6465.9
Applied rewrites65.9%
if 4.0000000000000003e172 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.8%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6452.0
Applied rewrites52.0%
Taylor expanded in y around inf
Applied rewrites42.0%
Applied rewrites42.0%
Final simplification56.5%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ 60.0 t) y)) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -2e+116) t_1 (if (<= t_2 4e+172) (* 120.0 a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / t) * y;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -2e+116) {
tmp = t_1;
} else if (t_2 <= 4e+172) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (60.0d0 / t) * y
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-2d+116)) then
tmp = t_1
else if (t_2 <= 4d+172) then
tmp = 120.0d0 * a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / t) * y;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -2e+116) {
tmp = t_1;
} else if (t_2 <= 4e+172) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 / t) * y t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -2e+116: tmp = t_1 elif t_2 <= 4e+172: tmp = 120.0 * a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 / t) * y) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -2e+116) tmp = t_1; elseif (t_2 <= 4e+172) tmp = Float64(120.0 * a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 / t) * y; t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -2e+116) tmp = t_1; elseif (t_2 <= 4e+172) tmp = 120.0 * a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 / t), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+116], t$95$1, If[LessEqual[t$95$2, 4e+172], N[(120.0 * a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60}{t} \cdot y\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+116}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+172}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -2.00000000000000003e116 or 4.0000000000000003e172 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.8%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6451.1
Applied rewrites51.1%
Taylor expanded in y around inf
Applied rewrites34.6%
Applied rewrites34.6%
if -2.00000000000000003e116 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.0000000000000003e172Initial program 99.8%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6462.6
Applied rewrites62.6%
Final simplification55.9%
(FPCore (x y z t a) :precision binary64 (if (<= (* 120.0 a) -5e-23) (fma (/ x z) 60.0 (* 120.0 a)) (if (<= (* 120.0 a) 500000.0) (* (/ 60.0 (- z t)) (- x y)) (* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -5e-23) {
tmp = fma((x / z), 60.0, (120.0 * a));
} else if ((120.0 * a) <= 500000.0) {
tmp = (60.0 / (z - t)) * (x - y);
} else {
tmp = 120.0 * a;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (Float64(120.0 * a) <= -5e-23) tmp = fma(Float64(x / z), 60.0, Float64(120.0 * a)); elseif (Float64(120.0 * a) <= 500000.0) tmp = Float64(Float64(60.0 / Float64(z - t)) * Float64(x - y)); else tmp = Float64(120.0 * a); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(120.0 * a), $MachinePrecision], -5e-23], N[(N[(x / z), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(120.0 * a), $MachinePrecision], 500000.0], N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;120 \cdot a \leq -5 \cdot 10^{-23}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 60, 120 \cdot a\right)\\
\mathbf{elif}\;120 \cdot a \leq 500000:\\
\;\;\;\;\frac{60}{z - t} \cdot \left(x - y\right)\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -5.0000000000000002e-23Initial program 99.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6493.7
Applied rewrites93.7%
Taylor expanded in t around 0
Applied rewrites80.6%
if -5.0000000000000002e-23 < (*.f64 a #s(literal 120 binary64)) < 5e5Initial program 99.7%
Taylor expanded in a around 0
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6481.5
Applied rewrites81.5%
if 5e5 < (*.f64 a #s(literal 120 binary64)) Initial program 99.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6477.2
Applied rewrites77.2%
Final simplification80.1%
(FPCore (x y z t a) :precision binary64 (if (<= (* 120.0 a) -3.7e-30) (* 120.0 a) (if (<= (* 120.0 a) 8e-32) (* (/ (- x y) t) -60.0) (* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -3.7e-30) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= 8e-32) {
tmp = ((x - y) / t) * -60.0;
} else {
tmp = 120.0 * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((120.0d0 * a) <= (-3.7d-30)) then
tmp = 120.0d0 * a
else if ((120.0d0 * a) <= 8d-32) then
tmp = ((x - y) / t) * (-60.0d0)
else
tmp = 120.0d0 * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -3.7e-30) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= 8e-32) {
tmp = ((x - y) / t) * -60.0;
} else {
tmp = 120.0 * a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (120.0 * a) <= -3.7e-30: tmp = 120.0 * a elif (120.0 * a) <= 8e-32: tmp = ((x - y) / t) * -60.0 else: tmp = 120.0 * a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(120.0 * a) <= -3.7e-30) tmp = Float64(120.0 * a); elseif (Float64(120.0 * a) <= 8e-32) tmp = Float64(Float64(Float64(x - y) / t) * -60.0); else tmp = Float64(120.0 * a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((120.0 * a) <= -3.7e-30) tmp = 120.0 * a; elseif ((120.0 * a) <= 8e-32) tmp = ((x - y) / t) * -60.0; else tmp = 120.0 * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(120.0 * a), $MachinePrecision], -3.7e-30], N[(120.0 * a), $MachinePrecision], If[LessEqual[N[(120.0 * a), $MachinePrecision], 8e-32], N[(N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] * -60.0), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;120 \cdot a \leq -3.7 \cdot 10^{-30}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;120 \cdot a \leq 8 \cdot 10^{-32}:\\
\;\;\;\;\frac{x - y}{t} \cdot -60\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -3.7000000000000003e-30 or 8.00000000000000045e-32 < (*.f64 a #s(literal 120 binary64)) Initial program 99.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6471.8
Applied rewrites71.8%
if -3.7000000000000003e-30 < (*.f64 a #s(literal 120 binary64)) < 8.00000000000000045e-32Initial program 99.7%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6459.2
Applied rewrites59.2%
Taylor expanded in a around 0
Applied rewrites47.5%
Final simplification61.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (+ (* 120.0 a) (/ (* 60.0 x) (- z t)))))
(if (<= x -6.8e+59)
t_1
(if (<= x 2.8e-142) (fma (/ y (- z t)) -60.0 (* 120.0 a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (120.0 * a) + ((60.0 * x) / (z - t));
double tmp;
if (x <= -6.8e+59) {
tmp = t_1;
} else if (x <= 2.8e-142) {
tmp = fma((y / (z - t)), -60.0, (120.0 * a));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(120.0 * a) + Float64(Float64(60.0 * x) / Float64(z - t))) tmp = 0.0 if (x <= -6.8e+59) tmp = t_1; elseif (x <= 2.8e-142) tmp = fma(Float64(y / Float64(z - t)), -60.0, Float64(120.0 * a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(120.0 * a), $MachinePrecision] + N[(N[(60.0 * x), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -6.8e+59], t$95$1, If[LessEqual[x, 2.8e-142], N[(N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 120 \cdot a + \frac{60 \cdot x}{z - t}\\
\mathbf{if}\;x \leq -6.8 \cdot 10^{+59}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 2.8 \cdot 10^{-142}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -6.80000000000000012e59 or 2.80000000000000004e-142 < x Initial program 99.8%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6487.7
Applied rewrites87.7%
if -6.80000000000000012e59 < x < 2.80000000000000004e-142Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6495.4
Applied rewrites95.4%
Final simplification90.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma (/ x (- z t)) 60.0 (* 120.0 a))))
(if (<= x -6.8e+59)
t_1
(if (<= x 2.8e-142) (fma (/ y (- z t)) -60.0 (* 120.0 a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((x / (z - t)), 60.0, (120.0 * a));
double tmp;
if (x <= -6.8e+59) {
tmp = t_1;
} else if (x <= 2.8e-142) {
tmp = fma((y / (z - t)), -60.0, (120.0 * a));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(x / Float64(z - t)), 60.0, Float64(120.0 * a)) tmp = 0.0 if (x <= -6.8e+59) tmp = t_1; elseif (x <= 2.8e-142) tmp = fma(Float64(y / Float64(z - t)), -60.0, Float64(120.0 * a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -6.8e+59], t$95$1, If[LessEqual[x, 2.8e-142], N[(N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)\\
\mathbf{if}\;x \leq -6.8 \cdot 10^{+59}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 2.8 \cdot 10^{-142}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -6.80000000000000012e59 or 2.80000000000000004e-142 < x Initial program 99.8%
Taylor expanded in y around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6487.7
Applied rewrites87.7%
if -6.80000000000000012e59 < x < 2.80000000000000004e-142Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6495.4
Applied rewrites95.4%
Final simplification90.9%
(FPCore (x y z t a) :precision binary64 (* 120.0 a))
double code(double x, double y, double z, double t, double a) {
return 120.0 * a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = 120.0d0 * a
end function
public static double code(double x, double y, double z, double t, double a) {
return 120.0 * a;
}
def code(x, y, z, t, a): return 120.0 * a
function code(x, y, z, t, a) return Float64(120.0 * a) end
function tmp = code(x, y, z, t, a) tmp = 120.0 * a; end
code[x_, y_, z_, t_, a_] := N[(120.0 * a), $MachinePrecision]
\begin{array}{l}
\\
120 \cdot a
\end{array}
Initial program 99.8%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6448.8
Applied rewrites48.8%
Final simplification48.8%
(FPCore (x y z t a) :precision binary64 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
def code(x, y, z, t, a): return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60}{\frac{z - t}{x - y}} + a \cdot 120
\end{array}
herbie shell --seed 2024253
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 60 (/ (- z t) (- x y))) (* a 120)))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))