
(FPCore (B x) :precision binary64 (+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))
double code(double B, double x) {
return -(x * (1.0 / tan(B))) + (1.0 / sin(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = -(x * (1.0d0 / tan(b))) + (1.0d0 / sin(b))
end function
public static double code(double B, double x) {
return -(x * (1.0 / Math.tan(B))) + (1.0 / Math.sin(B));
}
def code(B, x): return -(x * (1.0 / math.tan(B))) + (1.0 / math.sin(B))
function code(B, x) return Float64(Float64(-Float64(x * Float64(1.0 / tan(B)))) + Float64(1.0 / sin(B))) end
function tmp = code(B, x) tmp = -(x * (1.0 / tan(B))) + (1.0 / sin(B)); end
code[B_, x_] := N[((-N[(x * N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]) + N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-x \cdot \frac{1}{\tan B}\right) + \frac{1}{\sin B}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (B x) :precision binary64 (+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))
double code(double B, double x) {
return -(x * (1.0 / tan(B))) + (1.0 / sin(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = -(x * (1.0d0 / tan(b))) + (1.0d0 / sin(b))
end function
public static double code(double B, double x) {
return -(x * (1.0 / Math.tan(B))) + (1.0 / Math.sin(B));
}
def code(B, x): return -(x * (1.0 / math.tan(B))) + (1.0 / math.sin(B))
function code(B, x) return Float64(Float64(-Float64(x * Float64(1.0 / tan(B)))) + Float64(1.0 / sin(B))) end
function tmp = code(B, x) tmp = -(x * (1.0 / tan(B))) + (1.0 / sin(B)); end
code[B_, x_] := N[((-N[(x * N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]) + N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-x \cdot \frac{1}{\tan B}\right) + \frac{1}{\sin B}
\end{array}
(FPCore (B x) :precision binary64 (- (/ 1.0 (sin B)) (/ x (tan B))))
double code(double B, double x) {
return (1.0 / sin(B)) - (x / tan(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 / sin(b)) - (x / tan(b))
end function
public static double code(double B, double x) {
return (1.0 / Math.sin(B)) - (x / Math.tan(B));
}
def code(B, x): return (1.0 / math.sin(B)) - (x / math.tan(B))
function code(B, x) return Float64(Float64(1.0 / sin(B)) - Float64(x / tan(B))) end
function tmp = code(B, x) tmp = (1.0 / sin(B)) - (x / tan(B)); end
code[B_, x_] := N[(N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision] - N[(x / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sin B} - \frac{x}{\tan B}
\end{array}
Initial program 99.7%
lift-neg.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lift-/.f64N/A
un-div-invN/A
lower-/.f64N/A
lower-neg.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (B x)
:precision binary64
(let* ((t_0 (/ 1.0 (sin B)))
(t_1 (- t_0 (* (/ 1.0 (tan B)) x)))
(t_2 (- (/ 1.0 B) (/ x (tan B)))))
(if (<= t_1 -4e+17) t_2 (if (<= t_1 500.0) t_0 t_2))))
double code(double B, double x) {
double t_0 = 1.0 / sin(B);
double t_1 = t_0 - ((1.0 / tan(B)) * x);
double t_2 = (1.0 / B) - (x / tan(B));
double tmp;
if (t_1 <= -4e+17) {
tmp = t_2;
} else if (t_1 <= 500.0) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = 1.0d0 / sin(b)
t_1 = t_0 - ((1.0d0 / tan(b)) * x)
t_2 = (1.0d0 / b) - (x / tan(b))
if (t_1 <= (-4d+17)) then
tmp = t_2
else if (t_1 <= 500.0d0) then
tmp = t_0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double B, double x) {
double t_0 = 1.0 / Math.sin(B);
double t_1 = t_0 - ((1.0 / Math.tan(B)) * x);
double t_2 = (1.0 / B) - (x / Math.tan(B));
double tmp;
if (t_1 <= -4e+17) {
tmp = t_2;
} else if (t_1 <= 500.0) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
def code(B, x): t_0 = 1.0 / math.sin(B) t_1 = t_0 - ((1.0 / math.tan(B)) * x) t_2 = (1.0 / B) - (x / math.tan(B)) tmp = 0 if t_1 <= -4e+17: tmp = t_2 elif t_1 <= 500.0: tmp = t_0 else: tmp = t_2 return tmp
function code(B, x) t_0 = Float64(1.0 / sin(B)) t_1 = Float64(t_0 - Float64(Float64(1.0 / tan(B)) * x)) t_2 = Float64(Float64(1.0 / B) - Float64(x / tan(B))) tmp = 0.0 if (t_1 <= -4e+17) tmp = t_2; elseif (t_1 <= 500.0) tmp = t_0; else tmp = t_2; end return tmp end
function tmp_2 = code(B, x) t_0 = 1.0 / sin(B); t_1 = t_0 - ((1.0 / tan(B)) * x); t_2 = (1.0 / B) - (x / tan(B)); tmp = 0.0; if (t_1 <= -4e+17) tmp = t_2; elseif (t_1 <= 500.0) tmp = t_0; else tmp = t_2; end tmp_2 = tmp; end
code[B_, x_] := Block[{t$95$0 = N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 - N[(N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / B), $MachinePrecision] - N[(x / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+17], t$95$2, If[LessEqual[t$95$1, 500.0], t$95$0, t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin B}\\
t_1 := t\_0 - \frac{1}{\tan B} \cdot x\\
t_2 := \frac{1}{B} - \frac{x}{\tan B}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+17}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 500:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (+.f64 (neg.f64 (*.f64 x (/.f64 #s(literal 1 binary64) (tan.f64 B)))) (/.f64 #s(literal 1 binary64) (sin.f64 B))) < -4e17 or 500 < (+.f64 (neg.f64 (*.f64 x (/.f64 #s(literal 1 binary64) (tan.f64 B)))) (/.f64 #s(literal 1 binary64) (sin.f64 B))) Initial program 99.8%
lift-neg.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lift-/.f64N/A
un-div-invN/A
lower-/.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
Taylor expanded in B around 0
lower-/.f6499.9
Applied rewrites99.9%
if -4e17 < (+.f64 (neg.f64 (*.f64 x (/.f64 #s(literal 1 binary64) (tan.f64 B)))) (/.f64 #s(literal 1 binary64) (sin.f64 B))) < 500Initial program 99.6%
Taylor expanded in x around 0
lower-/.f64N/A
lower-sin.f6496.0
Applied rewrites96.0%
Final simplification98.7%
(FPCore (B x) :precision binary64 (/ (- 1.0 (* (cos B) x)) (sin B)))
double code(double B, double x) {
return (1.0 - (cos(B) * x)) / sin(B);
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 - (cos(b) * x)) / sin(b)
end function
public static double code(double B, double x) {
return (1.0 - (Math.cos(B) * x)) / Math.sin(B);
}
def code(B, x): return (1.0 - (math.cos(B) * x)) / math.sin(B)
function code(B, x) return Float64(Float64(1.0 - Float64(cos(B) * x)) / sin(B)) end
function tmp = code(B, x) tmp = (1.0 - (cos(B) * x)) / sin(B); end
code[B_, x_] := N[(N[(1.0 - N[(N[Cos[B], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] / N[Sin[B], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos B \cdot x}{\sin B}
\end{array}
Initial program 99.7%
lift-neg.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lift-/.f64N/A
un-div-invN/A
lower-/.f64N/A
lower-neg.f6499.8
Applied rewrites99.8%
lift-+.f64N/A
lift-/.f64N/A
div-invN/A
lift-neg.f64N/A
lift-/.f64N/A
distribute-lft-neg-inN/A
lift-*.f64N/A
lift-neg.f64N/A
+-commutativeN/A
lift-neg.f64N/A
unsub-negN/A
lift-/.f64N/A
lift-*.f64N/A
lift-/.f64N/A
lift-tan.f64N/A
tan-quotN/A
lift-sin.f64N/A
lift-cos.f64N/A
clear-numN/A
associate-/l*N/A
lift-*.f64N/A
Applied rewrites99.7%
(FPCore (B x) :precision binary64 (if (<= B 0.0035) (/ (- (fma (fma 0.3333333333333333 x 0.16666666666666666) (* B B) 1.0) x) B) (/ 1.0 (sin B))))
double code(double B, double x) {
double tmp;
if (B <= 0.0035) {
tmp = (fma(fma(0.3333333333333333, x, 0.16666666666666666), (B * B), 1.0) - x) / B;
} else {
tmp = 1.0 / sin(B);
}
return tmp;
}
function code(B, x) tmp = 0.0 if (B <= 0.0035) tmp = Float64(Float64(fma(fma(0.3333333333333333, x, 0.16666666666666666), Float64(B * B), 1.0) - x) / B); else tmp = Float64(1.0 / sin(B)); end return tmp end
code[B_, x_] := If[LessEqual[B, 0.0035], N[(N[(N[(N[(0.3333333333333333 * x + 0.16666666666666666), $MachinePrecision] * N[(B * B), $MachinePrecision] + 1.0), $MachinePrecision] - x), $MachinePrecision] / B), $MachinePrecision], N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;B \leq 0.0035:\\
\;\;\;\;\frac{\mathsf{fma}\left(\mathsf{fma}\left(0.3333333333333333, x, 0.16666666666666666\right), B \cdot B, 1\right) - x}{B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sin B}\\
\end{array}
\end{array}
if B < 0.00350000000000000007Initial program 99.8%
Taylor expanded in B around 0
lower-/.f64N/A
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6468.8
Applied rewrites68.8%
if 0.00350000000000000007 < B Initial program 99.5%
Taylor expanded in x around 0
lower-/.f64N/A
lower-sin.f6457.8
Applied rewrites57.8%
(FPCore (B x) :precision binary64 (/ (- 1.0 x) (sin B)))
double code(double B, double x) {
return (1.0 - x) / sin(B);
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 - x) / sin(b)
end function
public static double code(double B, double x) {
return (1.0 - x) / Math.sin(B);
}
def code(B, x): return (1.0 - x) / math.sin(B)
function code(B, x) return Float64(Float64(1.0 - x) / sin(B)) end
function tmp = code(B, x) tmp = (1.0 - x) / sin(B); end
code[B_, x_] := N[(N[(1.0 - x), $MachinePrecision] / N[Sin[B], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{\sin B}
\end{array}
Initial program 99.7%
lift-neg.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lift-/.f64N/A
un-div-invN/A
lower-/.f64N/A
lower-neg.f6499.8
Applied rewrites99.8%
lift-+.f64N/A
lift-/.f64N/A
lift-/.f64N/A
frac-addN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
*-commutativeN/A
*-rgt-identityN/A
lower-fma.f6499.7
Applied rewrites99.7%
Taylor expanded in B around 0
mul-1-negN/A
sub-negN/A
lower--.f6480.8
Applied rewrites80.8%
(FPCore (B x) :precision binary64 (/ (/ (fma (- x) B B) B) B))
double code(double B, double x) {
return (fma(-x, B, B) / B) / B;
}
function code(B, x) return Float64(Float64(fma(Float64(-x), B, B) / B) / B) end
code[B_, x_] := N[(N[(N[((-x) * B + B), $MachinePrecision] / B), $MachinePrecision] / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\mathsf{fma}\left(-x, B, B\right)}{B}}{B}
\end{array}
Initial program 99.7%
Taylor expanded in B around 0
lower-/.f64N/A
lower--.f6452.7
Applied rewrites52.7%
Applied rewrites36.6%
Applied rewrites52.8%
(FPCore (B x) :precision binary64 (let* ((t_0 (/ (- x) B))) (if (<= x -1.0) t_0 (if (<= x 2.8e-10) (/ 1.0 B) t_0))))
double code(double B, double x) {
double t_0 = -x / B;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 2.8e-10) {
tmp = 1.0 / B;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = -x / b
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 2.8d-10) then
tmp = 1.0d0 / b
else
tmp = t_0
end if
code = tmp
end function
public static double code(double B, double x) {
double t_0 = -x / B;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 2.8e-10) {
tmp = 1.0 / B;
} else {
tmp = t_0;
}
return tmp;
}
def code(B, x): t_0 = -x / B tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 2.8e-10: tmp = 1.0 / B else: tmp = t_0 return tmp
function code(B, x) t_0 = Float64(Float64(-x) / B) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 2.8e-10) tmp = Float64(1.0 / B); else tmp = t_0; end return tmp end
function tmp_2 = code(B, x) t_0 = -x / B; tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= 2.8e-10) tmp = 1.0 / B; else tmp = t_0; end tmp_2 = tmp; end
code[B_, x_] := Block[{t$95$0 = N[((-x) / B), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 2.8e-10], N[(1.0 / B), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{B}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.8 \cdot 10^{-10}:\\
\;\;\;\;\frac{1}{B}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 2.80000000000000015e-10 < x Initial program 99.7%
Taylor expanded in B around 0
lower-/.f64N/A
lower--.f6455.9
Applied rewrites55.9%
Taylor expanded in x around inf
Applied rewrites54.3%
if -1 < x < 2.80000000000000015e-10Initial program 99.8%
Taylor expanded in B around 0
lower-/.f64N/A
lower--.f6449.8
Applied rewrites49.8%
Taylor expanded in x around 0
Applied rewrites49.2%
(FPCore (B x) :precision binary64 (/ (- 1.0 x) B))
double code(double B, double x) {
return (1.0 - x) / B;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 - x) / b
end function
public static double code(double B, double x) {
return (1.0 - x) / B;
}
def code(B, x): return (1.0 - x) / B
function code(B, x) return Float64(Float64(1.0 - x) / B) end
function tmp = code(B, x) tmp = (1.0 - x) / B; end
code[B_, x_] := N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{B}
\end{array}
Initial program 99.7%
Taylor expanded in B around 0
lower-/.f64N/A
lower--.f6452.7
Applied rewrites52.7%
(FPCore (B x) :precision binary64 (/ 1.0 B))
double code(double B, double x) {
return 1.0 / B;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = 1.0d0 / b
end function
public static double code(double B, double x) {
return 1.0 / B;
}
def code(B, x): return 1.0 / B
function code(B, x) return Float64(1.0 / B) end
function tmp = code(B, x) tmp = 1.0 / B; end
code[B_, x_] := N[(1.0 / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{B}
\end{array}
Initial program 99.7%
Taylor expanded in B around 0
lower-/.f64N/A
lower--.f6452.7
Applied rewrites52.7%
Taylor expanded in x around 0
Applied rewrites27.4%
herbie shell --seed 2024251
(FPCore (B x)
:name "VandenBroeck and Keller, Equation (24)"
:precision binary64
(+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))