
(FPCore (w0 M D h l d) :precision binary64 (* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))
double code(double w0, double M, double D, double h, double l, double d) {
return w0 * sqrt((1.0 - (pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
real(8) function code(w0, m, d, h, l, d_1)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d_1
code = w0 * sqrt((1.0d0 - ((((m * d) / (2.0d0 * d_1)) ** 2.0d0) * (h / l))))
end function
public static double code(double w0, double M, double D, double h, double l, double d) {
return w0 * Math.sqrt((1.0 - (Math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
def code(w0, M, D, h, l, d): return w0 * math.sqrt((1.0 - (math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))))
function code(w0, M, D, h, l, d) return Float64(w0 * sqrt(Float64(1.0 - Float64((Float64(Float64(M * D) / Float64(2.0 * d)) ^ 2.0) * Float64(h / l))))) end
function tmp = code(w0, M, D, h, l, d) tmp = w0 * sqrt((1.0 - ((((M * D) / (2.0 * d)) ^ 2.0) * (h / l)))); end
code[w0_, M_, D_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(N[Power[N[(N[(M * D), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * N[(h / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w0 M D h l d) :precision binary64 (* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))
double code(double w0, double M, double D, double h, double l, double d) {
return w0 * sqrt((1.0 - (pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
real(8) function code(w0, m, d, h, l, d_1)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d_1
code = w0 * sqrt((1.0d0 - ((((m * d) / (2.0d0 * d_1)) ** 2.0d0) * (h / l))))
end function
public static double code(double w0, double M, double D, double h, double l, double d) {
return w0 * Math.sqrt((1.0 - (Math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
def code(w0, M, D, h, l, d): return w0 * math.sqrt((1.0 - (math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))))
function code(w0, M, D, h, l, d) return Float64(w0 * sqrt(Float64(1.0 - Float64((Float64(Float64(M * D) / Float64(2.0 * d)) ^ 2.0) * Float64(h / l))))) end
function tmp = code(w0, M, D, h, l, d) tmp = w0 * sqrt((1.0 - ((((M * D) / (2.0 * d)) ^ 2.0) * (h / l)))); end
code[w0_, M_, D_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(N[Power[N[(N[(M * D), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * N[(h / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}}
\end{array}
D_m = (fabs.f64 D)
NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function.
(FPCore (w0 M D_m h l d)
:precision binary64
(if (<= (* (/ h l) (pow (/ (* D_m M) (* 2.0 d)) 2.0)) 2e-9)
(*
(sqrt
(fma (* (/ (* -0.5 (* D_m M)) d) (/ h l)) (* D_m (* M (/ 0.5 d))) 1.0))
w0)
(fma (* -0.125 w0) (* (/ D_m (* l d)) (/ (* (* (* M M) h) D_m) d)) w0)))D_m = fabs(D);
assert(w0 < M && M < D_m && D_m < h && h < l && l < d);
double code(double w0, double M, double D_m, double h, double l, double d) {
double tmp;
if (((h / l) * pow(((D_m * M) / (2.0 * d)), 2.0)) <= 2e-9) {
tmp = sqrt(fma((((-0.5 * (D_m * M)) / d) * (h / l)), (D_m * (M * (0.5 / d))), 1.0)) * w0;
} else {
tmp = fma((-0.125 * w0), ((D_m / (l * d)) * ((((M * M) * h) * D_m) / d)), w0);
}
return tmp;
}
D_m = abs(D) w0, M, D_m, h, l, d = sort([w0, M, D_m, h, l, d]) function code(w0, M, D_m, h, l, d) tmp = 0.0 if (Float64(Float64(h / l) * (Float64(Float64(D_m * M) / Float64(2.0 * d)) ^ 2.0)) <= 2e-9) tmp = Float64(sqrt(fma(Float64(Float64(Float64(-0.5 * Float64(D_m * M)) / d) * Float64(h / l)), Float64(D_m * Float64(M * Float64(0.5 / d))), 1.0)) * w0); else tmp = fma(Float64(-0.125 * w0), Float64(Float64(D_m / Float64(l * d)) * Float64(Float64(Float64(Float64(M * M) * h) * D_m) / d)), w0); end return tmp end
D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M_, D$95$m_, h_, l_, d_] := If[LessEqual[N[(N[(h / l), $MachinePrecision] * N[Power[N[(N[(D$95$m * M), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], 2e-9], N[(N[Sqrt[N[(N[(N[(N[(-0.5 * N[(D$95$m * M), $MachinePrecision]), $MachinePrecision] / d), $MachinePrecision] * N[(h / l), $MachinePrecision]), $MachinePrecision] * N[(D$95$m * N[(M * N[(0.5 / d), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]], $MachinePrecision] * w0), $MachinePrecision], N[(N[(-0.125 * w0), $MachinePrecision] * N[(N[(D$95$m / N[(l * d), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[(M * M), $MachinePrecision] * h), $MachinePrecision] * D$95$m), $MachinePrecision] / d), $MachinePrecision]), $MachinePrecision] + w0), $MachinePrecision]]
\begin{array}{l}
D_m = \left|D\right|
\\
[w0, M, D_m, h, l, d] = \mathsf{sort}([w0, M, D_m, h, l, d])\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{h}{\ell} \cdot {\left(\frac{D\_m \cdot M}{2 \cdot d}\right)}^{2} \leq 2 \cdot 10^{-9}:\\
\;\;\;\;\sqrt{\mathsf{fma}\left(\frac{-0.5 \cdot \left(D\_m \cdot M\right)}{d} \cdot \frac{h}{\ell}, D\_m \cdot \left(M \cdot \frac{0.5}{d}\right), 1\right)} \cdot w0\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-0.125 \cdot w0, \frac{D\_m}{\ell \cdot d} \cdot \frac{\left(\left(M \cdot M\right) \cdot h\right) \cdot D\_m}{d}, w0\right)\\
\end{array}
\end{array}
if (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l)) < 2.00000000000000012e-9Initial program 89.8%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lift-pow.f64N/A
unpow2N/A
distribute-lft-neg-inN/A
associate-*r*N/A
lower-fma.f64N/A
Applied rewrites90.6%
if 2.00000000000000012e-9 < (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l)) Initial program 0.0%
Taylor expanded in h around 0
Applied rewrites81.8%
Taylor expanded in h around 0
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
Applied rewrites55.2%
Taylor expanded in w0 around 0
Applied rewrites64.3%
Applied rewrites77.9%
Final simplification89.5%
D_m = (fabs.f64 D)
NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function.
(FPCore (w0 M D_m h l d)
:precision binary64
(if (<= (* (/ h l) (pow (/ (* D_m M) (* 2.0 d)) 2.0)) -200000000.0)
(*
(sqrt (fma (* (* 0.25 M) (* (/ D_m d) M)) (* (/ D_m (- d)) (/ h l)) 1.0))
w0)
(* 1.0 w0)))D_m = fabs(D);
assert(w0 < M && M < D_m && D_m < h && h < l && l < d);
double code(double w0, double M, double D_m, double h, double l, double d) {
double tmp;
if (((h / l) * pow(((D_m * M) / (2.0 * d)), 2.0)) <= -200000000.0) {
tmp = sqrt(fma(((0.25 * M) * ((D_m / d) * M)), ((D_m / -d) * (h / l)), 1.0)) * w0;
} else {
tmp = 1.0 * w0;
}
return tmp;
}
D_m = abs(D) w0, M, D_m, h, l, d = sort([w0, M, D_m, h, l, d]) function code(w0, M, D_m, h, l, d) tmp = 0.0 if (Float64(Float64(h / l) * (Float64(Float64(D_m * M) / Float64(2.0 * d)) ^ 2.0)) <= -200000000.0) tmp = Float64(sqrt(fma(Float64(Float64(0.25 * M) * Float64(Float64(D_m / d) * M)), Float64(Float64(D_m / Float64(-d)) * Float64(h / l)), 1.0)) * w0); else tmp = Float64(1.0 * w0); end return tmp end
D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M_, D$95$m_, h_, l_, d_] := If[LessEqual[N[(N[(h / l), $MachinePrecision] * N[Power[N[(N[(D$95$m * M), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], -200000000.0], N[(N[Sqrt[N[(N[(N[(0.25 * M), $MachinePrecision] * N[(N[(D$95$m / d), $MachinePrecision] * M), $MachinePrecision]), $MachinePrecision] * N[(N[(D$95$m / (-d)), $MachinePrecision] * N[(h / l), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]], $MachinePrecision] * w0), $MachinePrecision], N[(1.0 * w0), $MachinePrecision]]
\begin{array}{l}
D_m = \left|D\right|
\\
[w0, M, D_m, h, l, d] = \mathsf{sort}([w0, M, D_m, h, l, d])\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{h}{\ell} \cdot {\left(\frac{D\_m \cdot M}{2 \cdot d}\right)}^{2} \leq -200000000:\\
\;\;\;\;\sqrt{\mathsf{fma}\left(\left(0.25 \cdot M\right) \cdot \left(\frac{D\_m}{d} \cdot M\right), \frac{D\_m}{-d} \cdot \frac{h}{\ell}, 1\right)} \cdot w0\\
\mathbf{else}:\\
\;\;\;\;1 \cdot w0\\
\end{array}
\end{array}
if (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l)) < -2e8Initial program 69.8%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
distribute-neg-frac2N/A
associate-/l*N/A
lift-pow.f64N/A
unpow2N/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
associate-*r*N/A
associate-*l*N/A
Applied rewrites67.0%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6473.4
Applied rewrites73.4%
if -2e8 < (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l)) Initial program 87.6%
Taylor expanded in h around 0
Applied rewrites97.4%
Final simplification90.0%
D_m = (fabs.f64 D)
NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function.
(FPCore (w0 M D_m h l d)
:precision binary64
(if (<= (- 1.0 (* (/ h l) (pow (/ (* D_m M) (* 2.0 d)) 2.0))) 2.0)
(* 1.0 w0)
(*
(sqrt
(fma (/ (* (* (* D_m M) h) -0.5) (* l d)) (* D_m (* M (/ 0.5 d))) 1.0))
w0)))D_m = fabs(D);
assert(w0 < M && M < D_m && D_m < h && h < l && l < d);
double code(double w0, double M, double D_m, double h, double l, double d) {
double tmp;
if ((1.0 - ((h / l) * pow(((D_m * M) / (2.0 * d)), 2.0))) <= 2.0) {
tmp = 1.0 * w0;
} else {
tmp = sqrt(fma(((((D_m * M) * h) * -0.5) / (l * d)), (D_m * (M * (0.5 / d))), 1.0)) * w0;
}
return tmp;
}
D_m = abs(D) w0, M, D_m, h, l, d = sort([w0, M, D_m, h, l, d]) function code(w0, M, D_m, h, l, d) tmp = 0.0 if (Float64(1.0 - Float64(Float64(h / l) * (Float64(Float64(D_m * M) / Float64(2.0 * d)) ^ 2.0))) <= 2.0) tmp = Float64(1.0 * w0); else tmp = Float64(sqrt(fma(Float64(Float64(Float64(Float64(D_m * M) * h) * -0.5) / Float64(l * d)), Float64(D_m * Float64(M * Float64(0.5 / d))), 1.0)) * w0); end return tmp end
D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M_, D$95$m_, h_, l_, d_] := If[LessEqual[N[(1.0 - N[(N[(h / l), $MachinePrecision] * N[Power[N[(N[(D$95$m * M), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], N[(1.0 * w0), $MachinePrecision], N[(N[Sqrt[N[(N[(N[(N[(N[(D$95$m * M), $MachinePrecision] * h), $MachinePrecision] * -0.5), $MachinePrecision] / N[(l * d), $MachinePrecision]), $MachinePrecision] * N[(D$95$m * N[(M * N[(0.5 / d), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]], $MachinePrecision] * w0), $MachinePrecision]]
\begin{array}{l}
D_m = \left|D\right|
\\
[w0, M, D_m, h, l, d] = \mathsf{sort}([w0, M, D_m, h, l, d])\\
\\
\begin{array}{l}
\mathbf{if}\;1 - \frac{h}{\ell} \cdot {\left(\frac{D\_m \cdot M}{2 \cdot d}\right)}^{2} \leq 2:\\
\;\;\;\;1 \cdot w0\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\mathsf{fma}\left(\frac{\left(\left(D\_m \cdot M\right) \cdot h\right) \cdot -0.5}{\ell \cdot d}, D\_m \cdot \left(M \cdot \frac{0.5}{d}\right), 1\right)} \cdot w0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l))) < 2Initial program 99.4%
Taylor expanded in h around 0
Applied rewrites99.6%
if 2 < (-.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l))) Initial program 55.1%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lift-pow.f64N/A
unpow2N/A
distribute-lft-neg-inN/A
associate-*r*N/A
lower-fma.f64N/A
Applied rewrites64.0%
lift-*.f64N/A
lift-/.f64N/A
lift-/.f64N/A
frac-timesN/A
lift-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6474.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6474.3
Applied rewrites74.3%
Final simplification89.7%
D_m = (fabs.f64 D) NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0 M D_m h l d) :precision binary64 (if (<= (* (/ h l) (pow (/ (* D_m M) (* 2.0 d)) 2.0)) -200000000.0) (* (sqrt (* (* -0.25 h) (* (/ (* D_m M) d) (/ (* D_m M) (* l d))))) w0) (* 1.0 w0)))
D_m = fabs(D);
assert(w0 < M && M < D_m && D_m < h && h < l && l < d);
double code(double w0, double M, double D_m, double h, double l, double d) {
double tmp;
if (((h / l) * pow(((D_m * M) / (2.0 * d)), 2.0)) <= -200000000.0) {
tmp = sqrt(((-0.25 * h) * (((D_m * M) / d) * ((D_m * M) / (l * d))))) * w0;
} else {
tmp = 1.0 * w0;
}
return tmp;
}
D_m = abs(d)
NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0, m, d_m, h, l, d)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d_m
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d
real(8) :: tmp
if (((h / l) * (((d_m * m) / (2.0d0 * d)) ** 2.0d0)) <= (-200000000.0d0)) then
tmp = sqrt((((-0.25d0) * h) * (((d_m * m) / d) * ((d_m * m) / (l * d))))) * w0
else
tmp = 1.0d0 * w0
end if
code = tmp
end function
D_m = Math.abs(D);
assert w0 < M && M < D_m && D_m < h && h < l && l < d;
public static double code(double w0, double M, double D_m, double h, double l, double d) {
double tmp;
if (((h / l) * Math.pow(((D_m * M) / (2.0 * d)), 2.0)) <= -200000000.0) {
tmp = Math.sqrt(((-0.25 * h) * (((D_m * M) / d) * ((D_m * M) / (l * d))))) * w0;
} else {
tmp = 1.0 * w0;
}
return tmp;
}
D_m = math.fabs(D) [w0, M, D_m, h, l, d] = sort([w0, M, D_m, h, l, d]) def code(w0, M, D_m, h, l, d): tmp = 0 if ((h / l) * math.pow(((D_m * M) / (2.0 * d)), 2.0)) <= -200000000.0: tmp = math.sqrt(((-0.25 * h) * (((D_m * M) / d) * ((D_m * M) / (l * d))))) * w0 else: tmp = 1.0 * w0 return tmp
D_m = abs(D) w0, M, D_m, h, l, d = sort([w0, M, D_m, h, l, d]) function code(w0, M, D_m, h, l, d) tmp = 0.0 if (Float64(Float64(h / l) * (Float64(Float64(D_m * M) / Float64(2.0 * d)) ^ 2.0)) <= -200000000.0) tmp = Float64(sqrt(Float64(Float64(-0.25 * h) * Float64(Float64(Float64(D_m * M) / d) * Float64(Float64(D_m * M) / Float64(l * d))))) * w0); else tmp = Float64(1.0 * w0); end return tmp end
D_m = abs(D);
w0, M, D_m, h, l, d = num2cell(sort([w0, M, D_m, h, l, d])){:}
function tmp_2 = code(w0, M, D_m, h, l, d)
tmp = 0.0;
if (((h / l) * (((D_m * M) / (2.0 * d)) ^ 2.0)) <= -200000000.0)
tmp = sqrt(((-0.25 * h) * (((D_m * M) / d) * ((D_m * M) / (l * d))))) * w0;
else
tmp = 1.0 * w0;
end
tmp_2 = tmp;
end
D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M_, D$95$m_, h_, l_, d_] := If[LessEqual[N[(N[(h / l), $MachinePrecision] * N[Power[N[(N[(D$95$m * M), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], -200000000.0], N[(N[Sqrt[N[(N[(-0.25 * h), $MachinePrecision] * N[(N[(N[(D$95$m * M), $MachinePrecision] / d), $MachinePrecision] * N[(N[(D$95$m * M), $MachinePrecision] / N[(l * d), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * w0), $MachinePrecision], N[(1.0 * w0), $MachinePrecision]]
\begin{array}{l}
D_m = \left|D\right|
\\
[w0, M, D_m, h, l, d] = \mathsf{sort}([w0, M, D_m, h, l, d])\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{h}{\ell} \cdot {\left(\frac{D\_m \cdot M}{2 \cdot d}\right)}^{2} \leq -200000000:\\
\;\;\;\;\sqrt{\left(-0.25 \cdot h\right) \cdot \left(\frac{D\_m \cdot M}{d} \cdot \frac{D\_m \cdot M}{\ell \cdot d}\right)} \cdot w0\\
\mathbf{else}:\\
\;\;\;\;1 \cdot w0\\
\end{array}
\end{array}
if (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l)) < -2e8Initial program 69.8%
Taylor expanded in h around inf
associate-*r/N/A
associate-*r*N/A
associate-*r*N/A
associate-*l/N/A
associate-*r/N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites48.3%
Applied rewrites53.4%
Applied rewrites70.5%
if -2e8 < (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l)) Initial program 87.6%
Taylor expanded in h around 0
Applied rewrites97.4%
Final simplification89.1%
D_m = (fabs.f64 D) NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0 M D_m h l d) :precision binary64 (if (<= (* (/ h l) (pow (/ (* D_m M) (* 2.0 d)) 2.0)) -200000000.0) (* (sqrt (* (* (* (* (/ M (* l d)) (/ D_m d)) D_m) M) (* -0.25 h))) w0) (* 1.0 w0)))
D_m = fabs(D);
assert(w0 < M && M < D_m && D_m < h && h < l && l < d);
double code(double w0, double M, double D_m, double h, double l, double d) {
double tmp;
if (((h / l) * pow(((D_m * M) / (2.0 * d)), 2.0)) <= -200000000.0) {
tmp = sqrt((((((M / (l * d)) * (D_m / d)) * D_m) * M) * (-0.25 * h))) * w0;
} else {
tmp = 1.0 * w0;
}
return tmp;
}
D_m = abs(d)
NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0, m, d_m, h, l, d)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d_m
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d
real(8) :: tmp
if (((h / l) * (((d_m * m) / (2.0d0 * d)) ** 2.0d0)) <= (-200000000.0d0)) then
tmp = sqrt((((((m / (l * d)) * (d_m / d)) * d_m) * m) * ((-0.25d0) * h))) * w0
else
tmp = 1.0d0 * w0
end if
code = tmp
end function
D_m = Math.abs(D);
assert w0 < M && M < D_m && D_m < h && h < l && l < d;
public static double code(double w0, double M, double D_m, double h, double l, double d) {
double tmp;
if (((h / l) * Math.pow(((D_m * M) / (2.0 * d)), 2.0)) <= -200000000.0) {
tmp = Math.sqrt((((((M / (l * d)) * (D_m / d)) * D_m) * M) * (-0.25 * h))) * w0;
} else {
tmp = 1.0 * w0;
}
return tmp;
}
D_m = math.fabs(D) [w0, M, D_m, h, l, d] = sort([w0, M, D_m, h, l, d]) def code(w0, M, D_m, h, l, d): tmp = 0 if ((h / l) * math.pow(((D_m * M) / (2.0 * d)), 2.0)) <= -200000000.0: tmp = math.sqrt((((((M / (l * d)) * (D_m / d)) * D_m) * M) * (-0.25 * h))) * w0 else: tmp = 1.0 * w0 return tmp
D_m = abs(D) w0, M, D_m, h, l, d = sort([w0, M, D_m, h, l, d]) function code(w0, M, D_m, h, l, d) tmp = 0.0 if (Float64(Float64(h / l) * (Float64(Float64(D_m * M) / Float64(2.0 * d)) ^ 2.0)) <= -200000000.0) tmp = Float64(sqrt(Float64(Float64(Float64(Float64(Float64(M / Float64(l * d)) * Float64(D_m / d)) * D_m) * M) * Float64(-0.25 * h))) * w0); else tmp = Float64(1.0 * w0); end return tmp end
D_m = abs(D);
w0, M, D_m, h, l, d = num2cell(sort([w0, M, D_m, h, l, d])){:}
function tmp_2 = code(w0, M, D_m, h, l, d)
tmp = 0.0;
if (((h / l) * (((D_m * M) / (2.0 * d)) ^ 2.0)) <= -200000000.0)
tmp = sqrt((((((M / (l * d)) * (D_m / d)) * D_m) * M) * (-0.25 * h))) * w0;
else
tmp = 1.0 * w0;
end
tmp_2 = tmp;
end
D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M_, D$95$m_, h_, l_, d_] := If[LessEqual[N[(N[(h / l), $MachinePrecision] * N[Power[N[(N[(D$95$m * M), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], -200000000.0], N[(N[Sqrt[N[(N[(N[(N[(N[(M / N[(l * d), $MachinePrecision]), $MachinePrecision] * N[(D$95$m / d), $MachinePrecision]), $MachinePrecision] * D$95$m), $MachinePrecision] * M), $MachinePrecision] * N[(-0.25 * h), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * w0), $MachinePrecision], N[(1.0 * w0), $MachinePrecision]]
\begin{array}{l}
D_m = \left|D\right|
\\
[w0, M, D_m, h, l, d] = \mathsf{sort}([w0, M, D_m, h, l, d])\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{h}{\ell} \cdot {\left(\frac{D\_m \cdot M}{2 \cdot d}\right)}^{2} \leq -200000000:\\
\;\;\;\;\sqrt{\left(\left(\left(\frac{M}{\ell \cdot d} \cdot \frac{D\_m}{d}\right) \cdot D\_m\right) \cdot M\right) \cdot \left(-0.25 \cdot h\right)} \cdot w0\\
\mathbf{else}:\\
\;\;\;\;1 \cdot w0\\
\end{array}
\end{array}
if (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l)) < -2e8Initial program 69.8%
Taylor expanded in h around inf
associate-*r/N/A
associate-*r*N/A
associate-*r*N/A
associate-*l/N/A
associate-*r/N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites48.3%
Applied rewrites53.4%
Applied rewrites64.4%
if -2e8 < (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l)) Initial program 87.6%
Taylor expanded in h around 0
Applied rewrites97.4%
Final simplification87.2%
D_m = (fabs.f64 D) NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0 M D_m h l d) :precision binary64 (if (<= (* (/ h l) (pow (/ (* D_m M) (* 2.0 d)) 2.0)) -1e+18) (* (sqrt (* (* (/ D_m (* (* l d) d)) (* (* D_m M) M)) (* -0.25 h))) w0) (* 1.0 w0)))
D_m = fabs(D);
assert(w0 < M && M < D_m && D_m < h && h < l && l < d);
double code(double w0, double M, double D_m, double h, double l, double d) {
double tmp;
if (((h / l) * pow(((D_m * M) / (2.0 * d)), 2.0)) <= -1e+18) {
tmp = sqrt((((D_m / ((l * d) * d)) * ((D_m * M) * M)) * (-0.25 * h))) * w0;
} else {
tmp = 1.0 * w0;
}
return tmp;
}
D_m = abs(d)
NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0, m, d_m, h, l, d)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d_m
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d
real(8) :: tmp
if (((h / l) * (((d_m * m) / (2.0d0 * d)) ** 2.0d0)) <= (-1d+18)) then
tmp = sqrt((((d_m / ((l * d) * d)) * ((d_m * m) * m)) * ((-0.25d0) * h))) * w0
else
tmp = 1.0d0 * w0
end if
code = tmp
end function
D_m = Math.abs(D);
assert w0 < M && M < D_m && D_m < h && h < l && l < d;
public static double code(double w0, double M, double D_m, double h, double l, double d) {
double tmp;
if (((h / l) * Math.pow(((D_m * M) / (2.0 * d)), 2.0)) <= -1e+18) {
tmp = Math.sqrt((((D_m / ((l * d) * d)) * ((D_m * M) * M)) * (-0.25 * h))) * w0;
} else {
tmp = 1.0 * w0;
}
return tmp;
}
D_m = math.fabs(D) [w0, M, D_m, h, l, d] = sort([w0, M, D_m, h, l, d]) def code(w0, M, D_m, h, l, d): tmp = 0 if ((h / l) * math.pow(((D_m * M) / (2.0 * d)), 2.0)) <= -1e+18: tmp = math.sqrt((((D_m / ((l * d) * d)) * ((D_m * M) * M)) * (-0.25 * h))) * w0 else: tmp = 1.0 * w0 return tmp
D_m = abs(D) w0, M, D_m, h, l, d = sort([w0, M, D_m, h, l, d]) function code(w0, M, D_m, h, l, d) tmp = 0.0 if (Float64(Float64(h / l) * (Float64(Float64(D_m * M) / Float64(2.0 * d)) ^ 2.0)) <= -1e+18) tmp = Float64(sqrt(Float64(Float64(Float64(D_m / Float64(Float64(l * d) * d)) * Float64(Float64(D_m * M) * M)) * Float64(-0.25 * h))) * w0); else tmp = Float64(1.0 * w0); end return tmp end
D_m = abs(D);
w0, M, D_m, h, l, d = num2cell(sort([w0, M, D_m, h, l, d])){:}
function tmp_2 = code(w0, M, D_m, h, l, d)
tmp = 0.0;
if (((h / l) * (((D_m * M) / (2.0 * d)) ^ 2.0)) <= -1e+18)
tmp = sqrt((((D_m / ((l * d) * d)) * ((D_m * M) * M)) * (-0.25 * h))) * w0;
else
tmp = 1.0 * w0;
end
tmp_2 = tmp;
end
D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M_, D$95$m_, h_, l_, d_] := If[LessEqual[N[(N[(h / l), $MachinePrecision] * N[Power[N[(N[(D$95$m * M), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], -1e+18], N[(N[Sqrt[N[(N[(N[(D$95$m / N[(N[(l * d), $MachinePrecision] * d), $MachinePrecision]), $MachinePrecision] * N[(N[(D$95$m * M), $MachinePrecision] * M), $MachinePrecision]), $MachinePrecision] * N[(-0.25 * h), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * w0), $MachinePrecision], N[(1.0 * w0), $MachinePrecision]]
\begin{array}{l}
D_m = \left|D\right|
\\
[w0, M, D_m, h, l, d] = \mathsf{sort}([w0, M, D_m, h, l, d])\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{h}{\ell} \cdot {\left(\frac{D\_m \cdot M}{2 \cdot d}\right)}^{2} \leq -1 \cdot 10^{+18}:\\
\;\;\;\;\sqrt{\left(\frac{D\_m}{\left(\ell \cdot d\right) \cdot d} \cdot \left(\left(D\_m \cdot M\right) \cdot M\right)\right) \cdot \left(-0.25 \cdot h\right)} \cdot w0\\
\mathbf{else}:\\
\;\;\;\;1 \cdot w0\\
\end{array}
\end{array}
if (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l)) < -1e18Initial program 69.4%
Taylor expanded in h around inf
associate-*r/N/A
associate-*r*N/A
associate-*r*N/A
associate-*l/N/A
associate-*r/N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites48.9%
Applied rewrites54.1%
Applied rewrites54.1%
Applied rewrites54.2%
if -1e18 < (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l)) Initial program 87.6%
Taylor expanded in h around 0
Applied rewrites96.9%
Final simplification83.9%
D_m = (fabs.f64 D) NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0 M D_m h l d) :precision binary64 (if (<= (* (/ h l) (pow (/ (* D_m M) (* 2.0 d)) 2.0)) -1e+18) (* (sqrt (* (* (/ D_m (* (* d d) l)) (* (* D_m M) M)) (* -0.25 h))) w0) (* 1.0 w0)))
D_m = fabs(D);
assert(w0 < M && M < D_m && D_m < h && h < l && l < d);
double code(double w0, double M, double D_m, double h, double l, double d) {
double tmp;
if (((h / l) * pow(((D_m * M) / (2.0 * d)), 2.0)) <= -1e+18) {
tmp = sqrt((((D_m / ((d * d) * l)) * ((D_m * M) * M)) * (-0.25 * h))) * w0;
} else {
tmp = 1.0 * w0;
}
return tmp;
}
D_m = abs(d)
NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0, m, d_m, h, l, d)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d_m
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d
real(8) :: tmp
if (((h / l) * (((d_m * m) / (2.0d0 * d)) ** 2.0d0)) <= (-1d+18)) then
tmp = sqrt((((d_m / ((d * d) * l)) * ((d_m * m) * m)) * ((-0.25d0) * h))) * w0
else
tmp = 1.0d0 * w0
end if
code = tmp
end function
D_m = Math.abs(D);
assert w0 < M && M < D_m && D_m < h && h < l && l < d;
public static double code(double w0, double M, double D_m, double h, double l, double d) {
double tmp;
if (((h / l) * Math.pow(((D_m * M) / (2.0 * d)), 2.0)) <= -1e+18) {
tmp = Math.sqrt((((D_m / ((d * d) * l)) * ((D_m * M) * M)) * (-0.25 * h))) * w0;
} else {
tmp = 1.0 * w0;
}
return tmp;
}
D_m = math.fabs(D) [w0, M, D_m, h, l, d] = sort([w0, M, D_m, h, l, d]) def code(w0, M, D_m, h, l, d): tmp = 0 if ((h / l) * math.pow(((D_m * M) / (2.0 * d)), 2.0)) <= -1e+18: tmp = math.sqrt((((D_m / ((d * d) * l)) * ((D_m * M) * M)) * (-0.25 * h))) * w0 else: tmp = 1.0 * w0 return tmp
D_m = abs(D) w0, M, D_m, h, l, d = sort([w0, M, D_m, h, l, d]) function code(w0, M, D_m, h, l, d) tmp = 0.0 if (Float64(Float64(h / l) * (Float64(Float64(D_m * M) / Float64(2.0 * d)) ^ 2.0)) <= -1e+18) tmp = Float64(sqrt(Float64(Float64(Float64(D_m / Float64(Float64(d * d) * l)) * Float64(Float64(D_m * M) * M)) * Float64(-0.25 * h))) * w0); else tmp = Float64(1.0 * w0); end return tmp end
D_m = abs(D);
w0, M, D_m, h, l, d = num2cell(sort([w0, M, D_m, h, l, d])){:}
function tmp_2 = code(w0, M, D_m, h, l, d)
tmp = 0.0;
if (((h / l) * (((D_m * M) / (2.0 * d)) ^ 2.0)) <= -1e+18)
tmp = sqrt((((D_m / ((d * d) * l)) * ((D_m * M) * M)) * (-0.25 * h))) * w0;
else
tmp = 1.0 * w0;
end
tmp_2 = tmp;
end
D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M_, D$95$m_, h_, l_, d_] := If[LessEqual[N[(N[(h / l), $MachinePrecision] * N[Power[N[(N[(D$95$m * M), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], -1e+18], N[(N[Sqrt[N[(N[(N[(D$95$m / N[(N[(d * d), $MachinePrecision] * l), $MachinePrecision]), $MachinePrecision] * N[(N[(D$95$m * M), $MachinePrecision] * M), $MachinePrecision]), $MachinePrecision] * N[(-0.25 * h), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * w0), $MachinePrecision], N[(1.0 * w0), $MachinePrecision]]
\begin{array}{l}
D_m = \left|D\right|
\\
[w0, M, D_m, h, l, d] = \mathsf{sort}([w0, M, D_m, h, l, d])\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{h}{\ell} \cdot {\left(\frac{D\_m \cdot M}{2 \cdot d}\right)}^{2} \leq -1 \cdot 10^{+18}:\\
\;\;\;\;\sqrt{\left(\frac{D\_m}{\left(d \cdot d\right) \cdot \ell} \cdot \left(\left(D\_m \cdot M\right) \cdot M\right)\right) \cdot \left(-0.25 \cdot h\right)} \cdot w0\\
\mathbf{else}:\\
\;\;\;\;1 \cdot w0\\
\end{array}
\end{array}
if (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l)) < -1e18Initial program 69.4%
Taylor expanded in h around inf
associate-*r/N/A
associate-*r*N/A
associate-*r*N/A
associate-*l/N/A
associate-*r/N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites48.9%
Applied rewrites54.1%
Applied rewrites54.1%
if -1e18 < (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l)) Initial program 87.6%
Taylor expanded in h around 0
Applied rewrites96.9%
Final simplification83.9%
D_m = (fabs.f64 D) NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0 M D_m h l d) :precision binary64 (if (<= (* (/ h l) (pow (/ (* D_m M) (* 2.0 d)) 2.0)) -1e+18) (* (sqrt (* (* (/ (* (* M M) D_m) (* (* d d) l)) D_m) (* -0.25 h))) w0) (* 1.0 w0)))
D_m = fabs(D);
assert(w0 < M && M < D_m && D_m < h && h < l && l < d);
double code(double w0, double M, double D_m, double h, double l, double d) {
double tmp;
if (((h / l) * pow(((D_m * M) / (2.0 * d)), 2.0)) <= -1e+18) {
tmp = sqrt((((((M * M) * D_m) / ((d * d) * l)) * D_m) * (-0.25 * h))) * w0;
} else {
tmp = 1.0 * w0;
}
return tmp;
}
D_m = abs(d)
NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0, m, d_m, h, l, d)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d_m
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d
real(8) :: tmp
if (((h / l) * (((d_m * m) / (2.0d0 * d)) ** 2.0d0)) <= (-1d+18)) then
tmp = sqrt((((((m * m) * d_m) / ((d * d) * l)) * d_m) * ((-0.25d0) * h))) * w0
else
tmp = 1.0d0 * w0
end if
code = tmp
end function
D_m = Math.abs(D);
assert w0 < M && M < D_m && D_m < h && h < l && l < d;
public static double code(double w0, double M, double D_m, double h, double l, double d) {
double tmp;
if (((h / l) * Math.pow(((D_m * M) / (2.0 * d)), 2.0)) <= -1e+18) {
tmp = Math.sqrt((((((M * M) * D_m) / ((d * d) * l)) * D_m) * (-0.25 * h))) * w0;
} else {
tmp = 1.0 * w0;
}
return tmp;
}
D_m = math.fabs(D) [w0, M, D_m, h, l, d] = sort([w0, M, D_m, h, l, d]) def code(w0, M, D_m, h, l, d): tmp = 0 if ((h / l) * math.pow(((D_m * M) / (2.0 * d)), 2.0)) <= -1e+18: tmp = math.sqrt((((((M * M) * D_m) / ((d * d) * l)) * D_m) * (-0.25 * h))) * w0 else: tmp = 1.0 * w0 return tmp
D_m = abs(D) w0, M, D_m, h, l, d = sort([w0, M, D_m, h, l, d]) function code(w0, M, D_m, h, l, d) tmp = 0.0 if (Float64(Float64(h / l) * (Float64(Float64(D_m * M) / Float64(2.0 * d)) ^ 2.0)) <= -1e+18) tmp = Float64(sqrt(Float64(Float64(Float64(Float64(Float64(M * M) * D_m) / Float64(Float64(d * d) * l)) * D_m) * Float64(-0.25 * h))) * w0); else tmp = Float64(1.0 * w0); end return tmp end
D_m = abs(D);
w0, M, D_m, h, l, d = num2cell(sort([w0, M, D_m, h, l, d])){:}
function tmp_2 = code(w0, M, D_m, h, l, d)
tmp = 0.0;
if (((h / l) * (((D_m * M) / (2.0 * d)) ^ 2.0)) <= -1e+18)
tmp = sqrt((((((M * M) * D_m) / ((d * d) * l)) * D_m) * (-0.25 * h))) * w0;
else
tmp = 1.0 * w0;
end
tmp_2 = tmp;
end
D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M_, D$95$m_, h_, l_, d_] := If[LessEqual[N[(N[(h / l), $MachinePrecision] * N[Power[N[(N[(D$95$m * M), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], -1e+18], N[(N[Sqrt[N[(N[(N[(N[(N[(M * M), $MachinePrecision] * D$95$m), $MachinePrecision] / N[(N[(d * d), $MachinePrecision] * l), $MachinePrecision]), $MachinePrecision] * D$95$m), $MachinePrecision] * N[(-0.25 * h), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * w0), $MachinePrecision], N[(1.0 * w0), $MachinePrecision]]
\begin{array}{l}
D_m = \left|D\right|
\\
[w0, M, D_m, h, l, d] = \mathsf{sort}([w0, M, D_m, h, l, d])\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{h}{\ell} \cdot {\left(\frac{D\_m \cdot M}{2 \cdot d}\right)}^{2} \leq -1 \cdot 10^{+18}:\\
\;\;\;\;\sqrt{\left(\frac{\left(M \cdot M\right) \cdot D\_m}{\left(d \cdot d\right) \cdot \ell} \cdot D\_m\right) \cdot \left(-0.25 \cdot h\right)} \cdot w0\\
\mathbf{else}:\\
\;\;\;\;1 \cdot w0\\
\end{array}
\end{array}
if (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l)) < -1e18Initial program 69.4%
Taylor expanded in h around inf
associate-*r/N/A
associate-*r*N/A
associate-*r*N/A
associate-*l/N/A
associate-*r/N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites48.9%
Applied rewrites51.4%
if -1e18 < (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l)) Initial program 87.6%
Taylor expanded in h around 0
Applied rewrites96.9%
Final simplification83.1%
D_m = (fabs.f64 D) NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0 M D_m h l d) :precision binary64 (if (<= (* (/ h l) (pow (/ (* D_m M) (* 2.0 d)) 2.0)) -1e+100) (fma (* (* D_m D_m) -0.125) (* (* (/ (* (/ w0 (* d d)) M) l) M) h) w0) (* 1.0 w0)))
D_m = fabs(D);
assert(w0 < M && M < D_m && D_m < h && h < l && l < d);
double code(double w0, double M, double D_m, double h, double l, double d) {
double tmp;
if (((h / l) * pow(((D_m * M) / (2.0 * d)), 2.0)) <= -1e+100) {
tmp = fma(((D_m * D_m) * -0.125), (((((w0 / (d * d)) * M) / l) * M) * h), w0);
} else {
tmp = 1.0 * w0;
}
return tmp;
}
D_m = abs(D) w0, M, D_m, h, l, d = sort([w0, M, D_m, h, l, d]) function code(w0, M, D_m, h, l, d) tmp = 0.0 if (Float64(Float64(h / l) * (Float64(Float64(D_m * M) / Float64(2.0 * d)) ^ 2.0)) <= -1e+100) tmp = fma(Float64(Float64(D_m * D_m) * -0.125), Float64(Float64(Float64(Float64(Float64(w0 / Float64(d * d)) * M) / l) * M) * h), w0); else tmp = Float64(1.0 * w0); end return tmp end
D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M_, D$95$m_, h_, l_, d_] := If[LessEqual[N[(N[(h / l), $MachinePrecision] * N[Power[N[(N[(D$95$m * M), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], -1e+100], N[(N[(N[(D$95$m * D$95$m), $MachinePrecision] * -0.125), $MachinePrecision] * N[(N[(N[(N[(N[(w0 / N[(d * d), $MachinePrecision]), $MachinePrecision] * M), $MachinePrecision] / l), $MachinePrecision] * M), $MachinePrecision] * h), $MachinePrecision] + w0), $MachinePrecision], N[(1.0 * w0), $MachinePrecision]]
\begin{array}{l}
D_m = \left|D\right|
\\
[w0, M, D_m, h, l, d] = \mathsf{sort}([w0, M, D_m, h, l, d])\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{h}{\ell} \cdot {\left(\frac{D\_m \cdot M}{2 \cdot d}\right)}^{2} \leq -1 \cdot 10^{+100}:\\
\;\;\;\;\mathsf{fma}\left(\left(D\_m \cdot D\_m\right) \cdot -0.125, \left(\frac{\frac{w0}{d \cdot d} \cdot M}{\ell} \cdot M\right) \cdot h, w0\right)\\
\mathbf{else}:\\
\;\;\;\;1 \cdot w0\\
\end{array}
\end{array}
if (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l)) < -1.00000000000000002e100Initial program 66.0%
Taylor expanded in h around 0
Applied rewrites5.0%
Taylor expanded in h around 0
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
Applied rewrites43.0%
Applied rewrites47.6%
Applied rewrites48.0%
if -1.00000000000000002e100 < (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l)) Initial program 88.1%
Taylor expanded in h around 0
Applied rewrites93.2%
Final simplification80.8%
D_m = (fabs.f64 D) NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0 M D_m h l d) :precision binary64 (if (<= (* (/ h l) (pow (/ (* D_m M) (* 2.0 d)) 2.0)) -1e+100) (fma (* (* D_m D_m) -0.125) (/ (* (* (* h M) M) w0) (* (* l d) d)) w0) (* 1.0 w0)))
D_m = fabs(D);
assert(w0 < M && M < D_m && D_m < h && h < l && l < d);
double code(double w0, double M, double D_m, double h, double l, double d) {
double tmp;
if (((h / l) * pow(((D_m * M) / (2.0 * d)), 2.0)) <= -1e+100) {
tmp = fma(((D_m * D_m) * -0.125), ((((h * M) * M) * w0) / ((l * d) * d)), w0);
} else {
tmp = 1.0 * w0;
}
return tmp;
}
D_m = abs(D) w0, M, D_m, h, l, d = sort([w0, M, D_m, h, l, d]) function code(w0, M, D_m, h, l, d) tmp = 0.0 if (Float64(Float64(h / l) * (Float64(Float64(D_m * M) / Float64(2.0 * d)) ^ 2.0)) <= -1e+100) tmp = fma(Float64(Float64(D_m * D_m) * -0.125), Float64(Float64(Float64(Float64(h * M) * M) * w0) / Float64(Float64(l * d) * d)), w0); else tmp = Float64(1.0 * w0); end return tmp end
D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M_, D$95$m_, h_, l_, d_] := If[LessEqual[N[(N[(h / l), $MachinePrecision] * N[Power[N[(N[(D$95$m * M), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], -1e+100], N[(N[(N[(D$95$m * D$95$m), $MachinePrecision] * -0.125), $MachinePrecision] * N[(N[(N[(N[(h * M), $MachinePrecision] * M), $MachinePrecision] * w0), $MachinePrecision] / N[(N[(l * d), $MachinePrecision] * d), $MachinePrecision]), $MachinePrecision] + w0), $MachinePrecision], N[(1.0 * w0), $MachinePrecision]]
\begin{array}{l}
D_m = \left|D\right|
\\
[w0, M, D_m, h, l, d] = \mathsf{sort}([w0, M, D_m, h, l, d])\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{h}{\ell} \cdot {\left(\frac{D\_m \cdot M}{2 \cdot d}\right)}^{2} \leq -1 \cdot 10^{+100}:\\
\;\;\;\;\mathsf{fma}\left(\left(D\_m \cdot D\_m\right) \cdot -0.125, \frac{\left(\left(h \cdot M\right) \cdot M\right) \cdot w0}{\left(\ell \cdot d\right) \cdot d}, w0\right)\\
\mathbf{else}:\\
\;\;\;\;1 \cdot w0\\
\end{array}
\end{array}
if (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l)) < -1.00000000000000002e100Initial program 66.0%
Taylor expanded in h around 0
Applied rewrites5.0%
Taylor expanded in h around 0
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
Applied rewrites43.0%
Applied rewrites47.4%
if -1.00000000000000002e100 < (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l)) Initial program 88.1%
Taylor expanded in h around 0
Applied rewrites93.2%
Final simplification80.7%
D_m = (fabs.f64 D) NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0 M D_m h l d) :precision binary64 (if (<= (* (/ h l) (pow (/ (* D_m M) (* 2.0 d)) 2.0)) -1e+100) (fma (* -0.125 w0) (/ (* (* (* (* h M) M) D_m) D_m) (* (* d d) l)) w0) (* 1.0 w0)))
D_m = fabs(D);
assert(w0 < M && M < D_m && D_m < h && h < l && l < d);
double code(double w0, double M, double D_m, double h, double l, double d) {
double tmp;
if (((h / l) * pow(((D_m * M) / (2.0 * d)), 2.0)) <= -1e+100) {
tmp = fma((-0.125 * w0), (((((h * M) * M) * D_m) * D_m) / ((d * d) * l)), w0);
} else {
tmp = 1.0 * w0;
}
return tmp;
}
D_m = abs(D) w0, M, D_m, h, l, d = sort([w0, M, D_m, h, l, d]) function code(w0, M, D_m, h, l, d) tmp = 0.0 if (Float64(Float64(h / l) * (Float64(Float64(D_m * M) / Float64(2.0 * d)) ^ 2.0)) <= -1e+100) tmp = fma(Float64(-0.125 * w0), Float64(Float64(Float64(Float64(Float64(h * M) * M) * D_m) * D_m) / Float64(Float64(d * d) * l)), w0); else tmp = Float64(1.0 * w0); end return tmp end
D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M_, D$95$m_, h_, l_, d_] := If[LessEqual[N[(N[(h / l), $MachinePrecision] * N[Power[N[(N[(D$95$m * M), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], -1e+100], N[(N[(-0.125 * w0), $MachinePrecision] * N[(N[(N[(N[(N[(h * M), $MachinePrecision] * M), $MachinePrecision] * D$95$m), $MachinePrecision] * D$95$m), $MachinePrecision] / N[(N[(d * d), $MachinePrecision] * l), $MachinePrecision]), $MachinePrecision] + w0), $MachinePrecision], N[(1.0 * w0), $MachinePrecision]]
\begin{array}{l}
D_m = \left|D\right|
\\
[w0, M, D_m, h, l, d] = \mathsf{sort}([w0, M, D_m, h, l, d])\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{h}{\ell} \cdot {\left(\frac{D\_m \cdot M}{2 \cdot d}\right)}^{2} \leq -1 \cdot 10^{+100}:\\
\;\;\;\;\mathsf{fma}\left(-0.125 \cdot w0, \frac{\left(\left(\left(h \cdot M\right) \cdot M\right) \cdot D\_m\right) \cdot D\_m}{\left(d \cdot d\right) \cdot \ell}, w0\right)\\
\mathbf{else}:\\
\;\;\;\;1 \cdot w0\\
\end{array}
\end{array}
if (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l)) < -1.00000000000000002e100Initial program 66.0%
Taylor expanded in h around 0
Applied rewrites5.0%
Taylor expanded in h around 0
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
Applied rewrites43.0%
Taylor expanded in w0 around 0
Applied rewrites46.2%
Applied rewrites49.1%
if -1.00000000000000002e100 < (*.f64 (pow.f64 (/.f64 (*.f64 M D) (*.f64 #s(literal 2 binary64) d)) #s(literal 2 binary64)) (/.f64 h l)) Initial program 88.1%
Taylor expanded in h around 0
Applied rewrites93.2%
Final simplification81.1%
D_m = (fabs.f64 D) NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0 M D_m h l d) :precision binary64 (* (sqrt (fma (* D_m (* M (/ 0.5 d))) (/ (* (* h (/ M d)) (* D_m 0.5)) (- l)) 1.0)) w0))
D_m = fabs(D);
assert(w0 < M && M < D_m && D_m < h && h < l && l < d);
double code(double w0, double M, double D_m, double h, double l, double d) {
return sqrt(fma((D_m * (M * (0.5 / d))), (((h * (M / d)) * (D_m * 0.5)) / -l), 1.0)) * w0;
}
D_m = abs(D) w0, M, D_m, h, l, d = sort([w0, M, D_m, h, l, d]) function code(w0, M, D_m, h, l, d) return Float64(sqrt(fma(Float64(D_m * Float64(M * Float64(0.5 / d))), Float64(Float64(Float64(h * Float64(M / d)) * Float64(D_m * 0.5)) / Float64(-l)), 1.0)) * w0) end
D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M_, D$95$m_, h_, l_, d_] := N[(N[Sqrt[N[(N[(D$95$m * N[(M * N[(0.5 / d), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(h * N[(M / d), $MachinePrecision]), $MachinePrecision] * N[(D$95$m * 0.5), $MachinePrecision]), $MachinePrecision] / (-l)), $MachinePrecision] + 1.0), $MachinePrecision]], $MachinePrecision] * w0), $MachinePrecision]
\begin{array}{l}
D_m = \left|D\right|
\\
[w0, M, D_m, h, l, d] = \mathsf{sort}([w0, M, D_m, h, l, d])\\
\\
\sqrt{\mathsf{fma}\left(D\_m \cdot \left(M \cdot \frac{0.5}{d}\right), \frac{\left(h \cdot \frac{M}{d}\right) \cdot \left(D\_m \cdot 0.5\right)}{-\ell}, 1\right)} \cdot w0
\end{array}
Initial program 82.1%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
distribute-neg-frac2N/A
lift-pow.f64N/A
unpow2N/A
associate-*l*N/A
associate-/l*N/A
lower-fma.f64N/A
Applied rewrites89.6%
Final simplification89.6%
D_m = (fabs.f64 D) NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0 M D_m h l d) :precision binary64 (if (<= (* D_m M) 5e+54) (* 1.0 w0) (fma (* -0.125 w0) (* (* (/ D_m (* (* d d) l)) (* (* M M) h)) D_m) w0)))
D_m = fabs(D);
assert(w0 < M && M < D_m && D_m < h && h < l && l < d);
double code(double w0, double M, double D_m, double h, double l, double d) {
double tmp;
if ((D_m * M) <= 5e+54) {
tmp = 1.0 * w0;
} else {
tmp = fma((-0.125 * w0), (((D_m / ((d * d) * l)) * ((M * M) * h)) * D_m), w0);
}
return tmp;
}
D_m = abs(D) w0, M, D_m, h, l, d = sort([w0, M, D_m, h, l, d]) function code(w0, M, D_m, h, l, d) tmp = 0.0 if (Float64(D_m * M) <= 5e+54) tmp = Float64(1.0 * w0); else tmp = fma(Float64(-0.125 * w0), Float64(Float64(Float64(D_m / Float64(Float64(d * d) * l)) * Float64(Float64(M * M) * h)) * D_m), w0); end return tmp end
D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M_, D$95$m_, h_, l_, d_] := If[LessEqual[N[(D$95$m * M), $MachinePrecision], 5e+54], N[(1.0 * w0), $MachinePrecision], N[(N[(-0.125 * w0), $MachinePrecision] * N[(N[(N[(D$95$m / N[(N[(d * d), $MachinePrecision] * l), $MachinePrecision]), $MachinePrecision] * N[(N[(M * M), $MachinePrecision] * h), $MachinePrecision]), $MachinePrecision] * D$95$m), $MachinePrecision] + w0), $MachinePrecision]]
\begin{array}{l}
D_m = \left|D\right|
\\
[w0, M, D_m, h, l, d] = \mathsf{sort}([w0, M, D_m, h, l, d])\\
\\
\begin{array}{l}
\mathbf{if}\;D\_m \cdot M \leq 5 \cdot 10^{+54}:\\
\;\;\;\;1 \cdot w0\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-0.125 \cdot w0, \left(\frac{D\_m}{\left(d \cdot d\right) \cdot \ell} \cdot \left(\left(M \cdot M\right) \cdot h\right)\right) \cdot D\_m, w0\right)\\
\end{array}
\end{array}
if (*.f64 M D) < 5.00000000000000005e54Initial program 83.9%
Taylor expanded in h around 0
Applied rewrites77.1%
if 5.00000000000000005e54 < (*.f64 M D) Initial program 73.1%
Taylor expanded in h around 0
Applied rewrites29.2%
Taylor expanded in h around 0
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
Applied rewrites38.9%
Taylor expanded in w0 around 0
Applied rewrites50.4%
Applied rewrites55.5%
Final simplification73.5%
D_m = (fabs.f64 D) NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0 M D_m h l d) :precision binary64 (* 1.0 w0))
D_m = fabs(D);
assert(w0 < M && M < D_m && D_m < h && h < l && l < d);
double code(double w0, double M, double D_m, double h, double l, double d) {
return 1.0 * w0;
}
D_m = abs(d)
NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0, m, d_m, h, l, d)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d_m
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d
code = 1.0d0 * w0
end function
D_m = Math.abs(D);
assert w0 < M && M < D_m && D_m < h && h < l && l < d;
public static double code(double w0, double M, double D_m, double h, double l, double d) {
return 1.0 * w0;
}
D_m = math.fabs(D) [w0, M, D_m, h, l, d] = sort([w0, M, D_m, h, l, d]) def code(w0, M, D_m, h, l, d): return 1.0 * w0
D_m = abs(D) w0, M, D_m, h, l, d = sort([w0, M, D_m, h, l, d]) function code(w0, M, D_m, h, l, d) return Float64(1.0 * w0) end
D_m = abs(D);
w0, M, D_m, h, l, d = num2cell(sort([w0, M, D_m, h, l, d])){:}
function tmp = code(w0, M, D_m, h, l, d)
tmp = 1.0 * w0;
end
D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M_, D$95$m_, h_, l_, d_] := N[(1.0 * w0), $MachinePrecision]
\begin{array}{l}
D_m = \left|D\right|
\\
[w0, M, D_m, h, l, d] = \mathsf{sort}([w0, M, D_m, h, l, d])\\
\\
1 \cdot w0
\end{array}
Initial program 82.1%
Taylor expanded in h around 0
Applied rewrites69.1%
Final simplification69.1%
herbie shell --seed 2024250
(FPCore (w0 M D h l d)
:name "Henrywood and Agarwal, Equation (9a)"
:precision binary64
(* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))