
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ (/ (- y x) z) x))
double code(double x, double y, double z) {
return ((y - x) / z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y - x) / z) + x
end function
public static double code(double x, double y, double z) {
return ((y - x) / z) + x;
}
def code(x, y, z): return ((y - x) / z) + x
function code(x, y, z) return Float64(Float64(Float64(y - x) / z) + x) end
function tmp = code(x, y, z) tmp = ((y - x) / z) + x; end
code[x_, y_, z_] := N[(N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\frac{y - x}{z} + x
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ (/ y z) x))) (if (<= z -43000000000.0) t_0 (if (<= z 1.0) (/ (- y x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = (y / z) + x;
double tmp;
if (z <= -43000000000.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y / z) + x
if (z <= (-43000000000.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = (y - x) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y / z) + x;
double tmp;
if (z <= -43000000000.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (y / z) + x tmp = 0 if z <= -43000000000.0: tmp = t_0 elif z <= 1.0: tmp = (y - x) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y / z) + x) tmp = 0.0 if (z <= -43000000000.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(Float64(y - x) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y / z) + x; tmp = 0.0; if (z <= -43000000000.0) tmp = t_0; elseif (z <= 1.0) tmp = (y - x) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y / z), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[z, -43000000000.0], t$95$0, If[LessEqual[z, 1.0], N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y}{z} + x\\
\mathbf{if}\;z \leq -43000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;\frac{y - x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -4.3e10 or 1 < z Initial program 100.0%
Taylor expanded in y around inf
lower-/.f6499.7
Applied rewrites99.7%
if -4.3e10 < z < 1Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6499.0
Applied rewrites99.0%
Final simplification99.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- x (/ x z)))) (if (<= z -5.1e+72) t_0 (if (<= z 540000000000.0) (/ (- y x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = x - (x / z);
double tmp;
if (z <= -5.1e+72) {
tmp = t_0;
} else if (z <= 540000000000.0) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x - (x / z)
if (z <= (-5.1d+72)) then
tmp = t_0
else if (z <= 540000000000.0d0) then
tmp = (y - x) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x - (x / z);
double tmp;
if (z <= -5.1e+72) {
tmp = t_0;
} else if (z <= 540000000000.0) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x - (x / z) tmp = 0 if z <= -5.1e+72: tmp = t_0 elif z <= 540000000000.0: tmp = (y - x) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x - Float64(x / z)) tmp = 0.0 if (z <= -5.1e+72) tmp = t_0; elseif (z <= 540000000000.0) tmp = Float64(Float64(y - x) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x - (x / z); tmp = 0.0; if (z <= -5.1e+72) tmp = t_0; elseif (z <= 540000000000.0) tmp = (y - x) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -5.1e+72], t$95$0, If[LessEqual[z, 540000000000.0], N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - \frac{x}{z}\\
\mathbf{if}\;z \leq -5.1 \cdot 10^{+72}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 540000000000:\\
\;\;\;\;\frac{y - x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -5.09999999999999977e72 or 5.4e11 < z Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f6472.6
Applied rewrites72.6%
if -5.09999999999999977e72 < z < 5.4e11Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6494.6
Applied rewrites94.6%
(FPCore (x y z) :precision binary64 (if (<= y -6e+172) (/ y z) (if (<= y 9.6e+166) (- x (/ x z)) (/ y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -6e+172) {
tmp = y / z;
} else if (y <= 9.6e+166) {
tmp = x - (x / z);
} else {
tmp = y / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-6d+172)) then
tmp = y / z
else if (y <= 9.6d+166) then
tmp = x - (x / z)
else
tmp = y / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -6e+172) {
tmp = y / z;
} else if (y <= 9.6e+166) {
tmp = x - (x / z);
} else {
tmp = y / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -6e+172: tmp = y / z elif y <= 9.6e+166: tmp = x - (x / z) else: tmp = y / z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -6e+172) tmp = Float64(y / z); elseif (y <= 9.6e+166) tmp = Float64(x - Float64(x / z)); else tmp = Float64(y / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -6e+172) tmp = y / z; elseif (y <= 9.6e+166) tmp = x - (x / z); else tmp = y / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -6e+172], N[(y / z), $MachinePrecision], If[LessEqual[y, 9.6e+166], N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision], N[(y / z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6 \cdot 10^{+172}:\\
\;\;\;\;\frac{y}{z}\\
\mathbf{elif}\;y \leq 9.6 \cdot 10^{+166}:\\
\;\;\;\;x - \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z}\\
\end{array}
\end{array}
if y < -5.9999999999999998e172 or 9.59999999999999969e166 < y Initial program 100.0%
Taylor expanded in y around inf
lower-/.f6481.0
Applied rewrites81.0%
if -5.9999999999999998e172 < y < 9.59999999999999969e166Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f6477.5
Applied rewrites77.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x) z))) (if (<= x -2.25e+81) t_0 (if (<= x 3.4e+25) (/ y z) t_0))))
double code(double x, double y, double z) {
double t_0 = -x / z;
double tmp;
if (x <= -2.25e+81) {
tmp = t_0;
} else if (x <= 3.4e+25) {
tmp = y / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -x / z
if (x <= (-2.25d+81)) then
tmp = t_0
else if (x <= 3.4d+25) then
tmp = y / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -x / z;
double tmp;
if (x <= -2.25e+81) {
tmp = t_0;
} else if (x <= 3.4e+25) {
tmp = y / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -x / z tmp = 0 if x <= -2.25e+81: tmp = t_0 elif x <= 3.4e+25: tmp = y / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-x) / z) tmp = 0.0 if (x <= -2.25e+81) tmp = t_0; elseif (x <= 3.4e+25) tmp = Float64(y / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -x / z; tmp = 0.0; if (x <= -2.25e+81) tmp = t_0; elseif (x <= 3.4e+25) tmp = y / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-x) / z), $MachinePrecision]}, If[LessEqual[x, -2.25e+81], t$95$0, If[LessEqual[x, 3.4e+25], N[(y / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{z}\\
\mathbf{if}\;x \leq -2.25 \cdot 10^{+81}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 3.4 \cdot 10^{+25}:\\
\;\;\;\;\frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.25000000000000009e81 or 3.39999999999999984e25 < x Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6454.6
Applied rewrites54.6%
Taylor expanded in y around 0
Applied rewrites46.8%
if -2.25000000000000009e81 < x < 3.39999999999999984e25Initial program 100.0%
Taylor expanded in y around inf
lower-/.f6460.9
Applied rewrites60.9%
(FPCore (x y z) :precision binary64 (/ y z))
double code(double x, double y, double z) {
return y / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y / z
end function
public static double code(double x, double y, double z) {
return y / z;
}
def code(x, y, z): return y / z
function code(x, y, z) return Float64(y / z) end
function tmp = code(x, y, z) tmp = y / z; end
code[x_, y_, z_] := N[(y / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{z}
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
lower-/.f6442.6
Applied rewrites42.6%
herbie shell --seed 2024250
(FPCore (x y z)
:name "Statistics.Sample:$swelfordMean from math-functions-0.1.5.2"
:precision binary64
(+ x (/ (- y x) z)))