
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z) :precision binary64 (if (<= z -4.8) (* (* x (- y 1.0)) z) (if (<= z 0.0061) (fma (* z y) x x) (* (* x z) (- y 1.0)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -4.8) {
tmp = (x * (y - 1.0)) * z;
} else if (z <= 0.0061) {
tmp = fma((z * y), x, x);
} else {
tmp = (x * z) * (y - 1.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= -4.8) tmp = Float64(Float64(x * Float64(y - 1.0)) * z); elseif (z <= 0.0061) tmp = fma(Float64(z * y), x, x); else tmp = Float64(Float64(x * z) * Float64(y - 1.0)); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, -4.8], N[(N[(x * N[(y - 1.0), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[z, 0.0061], N[(N[(z * y), $MachinePrecision] * x + x), $MachinePrecision], N[(N[(x * z), $MachinePrecision] * N[(y - 1.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.8:\\
\;\;\;\;\left(x \cdot \left(y - 1\right)\right) \cdot z\\
\mathbf{elif}\;z \leq 0.0061:\\
\;\;\;\;\mathsf{fma}\left(z \cdot y, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot z\right) \cdot \left(y - 1\right)\\
\end{array}
\end{array}
if z < -4.79999999999999982Initial program 94.9%
Taylor expanded in z around inf
associate-*r*N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
cancel-sign-subN/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-out--N/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
mul-1-negN/A
distribute-lft-neg-outN/A
lower-*.f64N/A
Applied rewrites98.8%
if -4.79999999999999982 < z < 0.00610000000000000039Initial program 99.9%
Applied rewrites99.9%
Taylor expanded in y around inf
lower-*.f6499.0
Applied rewrites99.0%
if 0.00610000000000000039 < z Initial program 93.7%
Applied rewrites100.0%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.9
Applied rewrites99.9%
Applied rewrites100.0%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (if (<= (* (- 1.0 y) z) -1e+291) (* (* x z) (- y 1.0)) (fma (* z (- y 1.0)) x x)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - y) * z) <= -1e+291) {
tmp = (x * z) * (y - 1.0);
} else {
tmp = fma((z * (y - 1.0)), x, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(Float64(1.0 - y) * z) <= -1e+291) tmp = Float64(Float64(x * z) * Float64(y - 1.0)); else tmp = fma(Float64(z * Float64(y - 1.0)), x, x); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision], -1e+291], N[(N[(x * z), $MachinePrecision] * N[(y - 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(z * N[(y - 1.0), $MachinePrecision]), $MachinePrecision] * x + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - y\right) \cdot z \leq -1 \cdot 10^{+291}:\\
\;\;\;\;\left(x \cdot z\right) \cdot \left(y - 1\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z \cdot \left(y - 1\right), x, x\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -9.9999999999999996e290Initial program 79.4%
Applied rewrites100.0%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.8
Applied rewrites99.8%
Applied rewrites100.0%
if -9.9999999999999996e290 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 98.7%
Applied rewrites98.7%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (* x (- y 1.0)) z))) (if (<= z -4.8) t_0 (if (<= z 0.0061) (fma (* z y) x x) t_0))))
double code(double x, double y, double z) {
double t_0 = (x * (y - 1.0)) * z;
double tmp;
if (z <= -4.8) {
tmp = t_0;
} else if (z <= 0.0061) {
tmp = fma((z * y), x, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x * Float64(y - 1.0)) * z) tmp = 0.0 if (z <= -4.8) tmp = t_0; elseif (z <= 0.0061) tmp = fma(Float64(z * y), x, x); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * N[(y - 1.0), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[z, -4.8], t$95$0, If[LessEqual[z, 0.0061], N[(N[(z * y), $MachinePrecision] * x + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x \cdot \left(y - 1\right)\right) \cdot z\\
\mathbf{if}\;z \leq -4.8:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 0.0061:\\
\;\;\;\;\mathsf{fma}\left(z \cdot y, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -4.79999999999999982 or 0.00610000000000000039 < z Initial program 94.3%
Taylor expanded in z around inf
associate-*r*N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
cancel-sign-subN/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-out--N/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
mul-1-negN/A
distribute-lft-neg-outN/A
lower-*.f64N/A
Applied rewrites99.3%
if -4.79999999999999982 < z < 0.00610000000000000039Initial program 99.9%
Applied rewrites99.9%
Taylor expanded in y around inf
lower-*.f6499.0
Applied rewrites99.0%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (* z y) x x))) (if (<= y -1850.0) t_0 (if (<= y 4.7e-6) (* (- 1.0 z) x) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((z * y), x, x);
double tmp;
if (y <= -1850.0) {
tmp = t_0;
} else if (y <= 4.7e-6) {
tmp = (1.0 - z) * x;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(z * y), x, x) tmp = 0.0 if (y <= -1850.0) tmp = t_0; elseif (y <= 4.7e-6) tmp = Float64(Float64(1.0 - z) * x); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z * y), $MachinePrecision] * x + x), $MachinePrecision]}, If[LessEqual[y, -1850.0], t$95$0, If[LessEqual[y, 4.7e-6], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(z \cdot y, x, x\right)\\
\mathbf{if}\;y \leq -1850:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 4.7 \cdot 10^{-6}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1850 or 4.69999999999999989e-6 < y Initial program 94.3%
Applied rewrites94.3%
Taylor expanded in y around inf
lower-*.f6492.7
Applied rewrites92.7%
if -1850 < y < 4.69999999999999989e-6Initial program 100.0%
Taylor expanded in y around 0
lower--.f6499.5
Applied rewrites99.5%
Final simplification96.0%
(FPCore (x y z) :precision binary64 (if (<= y -1.05e+39) (* (* x y) z) (if (<= y 8.5e+100) (* (- 1.0 z) x) (* (* x z) y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.05e+39) {
tmp = (x * y) * z;
} else if (y <= 8.5e+100) {
tmp = (1.0 - z) * x;
} else {
tmp = (x * z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.05d+39)) then
tmp = (x * y) * z
else if (y <= 8.5d+100) then
tmp = (1.0d0 - z) * x
else
tmp = (x * z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.05e+39) {
tmp = (x * y) * z;
} else if (y <= 8.5e+100) {
tmp = (1.0 - z) * x;
} else {
tmp = (x * z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.05e+39: tmp = (x * y) * z elif y <= 8.5e+100: tmp = (1.0 - z) * x else: tmp = (x * z) * y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.05e+39) tmp = Float64(Float64(x * y) * z); elseif (y <= 8.5e+100) tmp = Float64(Float64(1.0 - z) * x); else tmp = Float64(Float64(x * z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.05e+39) tmp = (x * y) * z; elseif (y <= 8.5e+100) tmp = (1.0 - z) * x; else tmp = (x * z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.05e+39], N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[y, 8.5e+100], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[(N[(x * z), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.05 \cdot 10^{+39}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z\\
\mathbf{elif}\;y \leq 8.5 \cdot 10^{+100}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot z\right) \cdot y\\
\end{array}
\end{array}
if y < -1.0499999999999999e39Initial program 95.1%
Taylor expanded in y around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6470.4
Applied rewrites70.4%
Applied rewrites72.0%
if -1.0499999999999999e39 < y < 8.50000000000000043e100Initial program 99.4%
Taylor expanded in y around 0
lower--.f6491.5
Applied rewrites91.5%
if 8.50000000000000043e100 < y Initial program 90.5%
Taylor expanded in y around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6480.9
Applied rewrites80.9%
Final simplification85.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (* x y) z))) (if (<= y -1.05e+39) t_0 (if (<= y 8.5e+100) (* (- 1.0 z) x) t_0))))
double code(double x, double y, double z) {
double t_0 = (x * y) * z;
double tmp;
if (y <= -1.05e+39) {
tmp = t_0;
} else if (y <= 8.5e+100) {
tmp = (1.0 - z) * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x * y) * z
if (y <= (-1.05d+39)) then
tmp = t_0
else if (y <= 8.5d+100) then
tmp = (1.0d0 - z) * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x * y) * z;
double tmp;
if (y <= -1.05e+39) {
tmp = t_0;
} else if (y <= 8.5e+100) {
tmp = (1.0 - z) * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (x * y) * z tmp = 0 if y <= -1.05e+39: tmp = t_0 elif y <= 8.5e+100: tmp = (1.0 - z) * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x * y) * z) tmp = 0.0 if (y <= -1.05e+39) tmp = t_0; elseif (y <= 8.5e+100) tmp = Float64(Float64(1.0 - z) * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x * y) * z; tmp = 0.0; if (y <= -1.05e+39) tmp = t_0; elseif (y <= 8.5e+100) tmp = (1.0 - z) * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[y, -1.05e+39], t$95$0, If[LessEqual[y, 8.5e+100], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x \cdot y\right) \cdot z\\
\mathbf{if}\;y \leq -1.05 \cdot 10^{+39}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 8.5 \cdot 10^{+100}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.0499999999999999e39 or 8.50000000000000043e100 < y Initial program 93.2%
Taylor expanded in y around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6474.6
Applied rewrites74.6%
Applied rewrites72.9%
if -1.0499999999999999e39 < y < 8.50000000000000043e100Initial program 99.4%
Taylor expanded in y around 0
lower--.f6491.5
Applied rewrites91.5%
Final simplification84.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) x))) (if (<= z -4.8) t_0 (if (<= z 2.9e+31) (* 1.0 x) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -4.8) {
tmp = t_0;
} else if (z <= 2.9e+31) {
tmp = 1.0 * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * x
if (z <= (-4.8d0)) then
tmp = t_0
else if (z <= 2.9d+31) then
tmp = 1.0d0 * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -4.8) {
tmp = t_0;
} else if (z <= 2.9e+31) {
tmp = 1.0 * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * x tmp = 0 if z <= -4.8: tmp = t_0 elif z <= 2.9e+31: tmp = 1.0 * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * x) tmp = 0.0 if (z <= -4.8) tmp = t_0; elseif (z <= 2.9e+31) tmp = Float64(1.0 * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * x; tmp = 0.0; if (z <= -4.8) tmp = t_0; elseif (z <= 2.9e+31) tmp = 1.0 * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, If[LessEqual[z, -4.8], t$95$0, If[LessEqual[z, 2.9e+31], N[(1.0 * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot x\\
\mathbf{if}\;z \leq -4.8:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 2.9 \cdot 10^{+31}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -4.79999999999999982 or 2.9e31 < z Initial program 94.0%
Taylor expanded in y around 0
lower--.f6459.0
Applied rewrites59.0%
Taylor expanded in z around inf
Applied rewrites58.3%
if -4.79999999999999982 < z < 2.9e31Initial program 99.9%
Taylor expanded in z around 0
Applied rewrites74.5%
Final simplification66.4%
(FPCore (x y z) :precision binary64 (fma (- y 1.0) (* x z) x))
double code(double x, double y, double z) {
return fma((y - 1.0), (x * z), x);
}
function code(x, y, z) return fma(Float64(y - 1.0), Float64(x * z), x) end
code[x_, y_, z_] := N[(N[(y - 1.0), $MachinePrecision] * N[(x * z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - 1, x \cdot z, x\right)
\end{array}
Initial program 97.0%
Applied rewrites97.7%
Final simplification97.7%
(FPCore (x y z) :precision binary64 (* (- 1.0 z) x))
double code(double x, double y, double z) {
return (1.0 - z) * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * x
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * x;
}
def code(x, y, z): return (1.0 - z) * x
function code(x, y, z) return Float64(Float64(1.0 - z) * x) end
function tmp = code(x, y, z) tmp = (1.0 - z) * x; end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot x
\end{array}
Initial program 97.0%
Taylor expanded in y around 0
lower--.f6467.2
Applied rewrites67.2%
Final simplification67.2%
(FPCore (x y z) :precision binary64 (* 1.0 x))
double code(double x, double y, double z) {
return 1.0 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 * x
end function
public static double code(double x, double y, double z) {
return 1.0 * x;
}
def code(x, y, z): return 1.0 * x
function code(x, y, z) return Float64(1.0 * x) end
function tmp = code(x, y, z) tmp = 1.0 * x; end
code[x_, y_, z_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 97.0%
Taylor expanded in z around 0
Applied rewrites39.1%
Final simplification39.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024250
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:alt
(! :herbie-platform default (if (< (* x (- 1 (* (- 1 y) z))) -161819597360704900000000000000000000000000000000000) (+ x (* (- 1 y) (* (- z) x))) (if (< (* x (- 1 (* (- 1 y) z))) 389223764966390300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1 y) (* (- z) x))))))
(* x (- 1.0 (* (- 1.0 y) z))))