
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(fma
(fma
(/ normAngle (sin normAngle))
n1_i
(-
(fma
(*
(fma -0.022222222222222223 (* normAngle normAngle) -0.3333333333333333)
n0_i)
(* normAngle normAngle)
n0_i)))
u
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(fmaf((normAngle / sinf(normAngle)), n1_i, -fmaf((fmaf(-0.022222222222222223f, (normAngle * normAngle), -0.3333333333333333f) * n0_i), (normAngle * normAngle), n0_i)), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(fma(Float32(normAngle / sin(normAngle)), n1_i, Float32(-fma(Float32(fma(Float32(-0.022222222222222223), Float32(normAngle * normAngle), Float32(-0.3333333333333333)) * n0_i), Float32(normAngle * normAngle), n0_i))), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(\frac{normAngle}{\sin normAngle}, n1\_i, -\mathsf{fma}\left(\mathsf{fma}\left(-0.022222222222222223, normAngle \cdot normAngle, -0.3333333333333333\right) \cdot n0\_i, normAngle \cdot normAngle, n0\_i\right)\right), u, n0\_i\right)
\end{array}
Initial program 98.2%
Taylor expanded in u around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.3%
Taylor expanded in normAngle around 0
Applied rewrites99.3%
Taylor expanded in n0_i around 0
Applied rewrites99.3%
Applied rewrites99.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(fma
(-
(* (/ normAngle (sin normAngle)) n1_i)
(fma
(*
(fma (* normAngle normAngle) -0.022222222222222223 -0.3333333333333333)
n0_i)
(* normAngle normAngle)
n0_i))
u
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((((normAngle / sinf(normAngle)) * n1_i) - fmaf((fmaf((normAngle * normAngle), -0.022222222222222223f, -0.3333333333333333f) * n0_i), (normAngle * normAngle), n0_i)), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(Float32(Float32(normAngle / sin(normAngle)) * n1_i) - fma(Float32(fma(Float32(normAngle * normAngle), Float32(-0.022222222222222223), Float32(-0.3333333333333333)) * n0_i), Float32(normAngle * normAngle), n0_i)), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{normAngle}{\sin normAngle} \cdot n1\_i - \mathsf{fma}\left(\mathsf{fma}\left(normAngle \cdot normAngle, -0.022222222222222223, -0.3333333333333333\right) \cdot n0\_i, normAngle \cdot normAngle, n0\_i\right), u, n0\_i\right)
\end{array}
Initial program 98.2%
Taylor expanded in u around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.3%
Taylor expanded in normAngle around 0
Applied rewrites99.3%
Taylor expanded in n0_i around 0
Applied rewrites99.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (- (* (/ normAngle (sin normAngle)) n1_i) (fma (* -0.3333333333333333 n0_i) (* normAngle normAngle) n0_i)) u n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((((normAngle / sinf(normAngle)) * n1_i) - fmaf((-0.3333333333333333f * n0_i), (normAngle * normAngle), n0_i)), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(Float32(Float32(normAngle / sin(normAngle)) * n1_i) - fma(Float32(Float32(-0.3333333333333333) * n0_i), Float32(normAngle * normAngle), n0_i)), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{normAngle}{\sin normAngle} \cdot n1\_i - \mathsf{fma}\left(-0.3333333333333333 \cdot n0\_i, normAngle \cdot normAngle, n0\_i\right), u, n0\_i\right)
\end{array}
Initial program 98.2%
Taylor expanded in u around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.3%
Taylor expanded in normAngle around 0
Applied rewrites99.3%
Final simplification99.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(fma
(-
(fma
(fma
(fma
(* (- normAngle) normAngle)
(fma n1_i 0.0011904761904761906 (* -0.0032407407407407406 n1_i))
(* 0.019444444444444445 n1_i))
(* normAngle normAngle)
(* 0.16666666666666666 n1_i))
(* normAngle normAngle)
n1_i)
(fma
(*
(fma (* normAngle normAngle) -0.022222222222222223 -0.3333333333333333)
n0_i)
(* normAngle normAngle)
n0_i))
u
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((fmaf(fmaf(fmaf((-normAngle * normAngle), fmaf(n1_i, 0.0011904761904761906f, (-0.0032407407407407406f * n1_i)), (0.019444444444444445f * n1_i)), (normAngle * normAngle), (0.16666666666666666f * n1_i)), (normAngle * normAngle), n1_i) - fmaf((fmaf((normAngle * normAngle), -0.022222222222222223f, -0.3333333333333333f) * n0_i), (normAngle * normAngle), n0_i)), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(fma(fma(fma(Float32(Float32(-normAngle) * normAngle), fma(n1_i, Float32(0.0011904761904761906), Float32(Float32(-0.0032407407407407406) * n1_i)), Float32(Float32(0.019444444444444445) * n1_i)), Float32(normAngle * normAngle), Float32(Float32(0.16666666666666666) * n1_i)), Float32(normAngle * normAngle), n1_i) - fma(Float32(fma(Float32(normAngle * normAngle), Float32(-0.022222222222222223), Float32(-0.3333333333333333)) * n0_i), Float32(normAngle * normAngle), n0_i)), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(\left(-normAngle\right) \cdot normAngle, \mathsf{fma}\left(n1\_i, 0.0011904761904761906, -0.0032407407407407406 \cdot n1\_i\right), 0.019444444444444445 \cdot n1\_i\right), normAngle \cdot normAngle, 0.16666666666666666 \cdot n1\_i\right), normAngle \cdot normAngle, n1\_i\right) - \mathsf{fma}\left(\mathsf{fma}\left(normAngle \cdot normAngle, -0.022222222222222223, -0.3333333333333333\right) \cdot n0\_i, normAngle \cdot normAngle, n0\_i\right), u, n0\_i\right)
\end{array}
Initial program 98.2%
Taylor expanded in u around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.3%
Taylor expanded in normAngle around 0
Applied rewrites99.3%
Taylor expanded in n0_i around 0
Applied rewrites99.3%
Taylor expanded in normAngle around 0
Applied rewrites99.2%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(fma
(fma
(*
(fma
-0.041666666666666664
n0_i
(fma 0.019444444444444445 n1_i (* 0.06388888888888888 n0_i)))
u)
(* normAngle normAngle)
(* (fma 0.3333333333333333 n0_i (* 0.16666666666666666 n1_i)) u))
(* normAngle normAngle)
(fma (- n1_i n0_i) u n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(fmaf((fmaf(-0.041666666666666664f, n0_i, fmaf(0.019444444444444445f, n1_i, (0.06388888888888888f * n0_i))) * u), (normAngle * normAngle), (fmaf(0.3333333333333333f, n0_i, (0.16666666666666666f * n1_i)) * u)), (normAngle * normAngle), fmaf((n1_i - n0_i), u, n0_i));
}
function code(normAngle, u, n0_i, n1_i) return fma(fma(Float32(fma(Float32(-0.041666666666666664), n0_i, fma(Float32(0.019444444444444445), n1_i, Float32(Float32(0.06388888888888888) * n0_i))) * u), Float32(normAngle * normAngle), Float32(fma(Float32(0.3333333333333333), n0_i, Float32(Float32(0.16666666666666666) * n1_i)) * u)), Float32(normAngle * normAngle), fma(Float32(n1_i - n0_i), u, n0_i)) end
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.041666666666666664, n0\_i, \mathsf{fma}\left(0.019444444444444445, n1\_i, 0.06388888888888888 \cdot n0\_i\right)\right) \cdot u, normAngle \cdot normAngle, \mathsf{fma}\left(0.3333333333333333, n0\_i, 0.16666666666666666 \cdot n1\_i\right) \cdot u\right), normAngle \cdot normAngle, \mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)\right)
\end{array}
Initial program 98.2%
Taylor expanded in u around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.3%
Taylor expanded in normAngle around 0
Applied rewrites99.2%
Taylor expanded in normAngle around 0
Applied rewrites99.2%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(fma
(fma
(fma
(* 0.019444444444444445 n1_i)
(* normAngle normAngle)
(fma n0_i 0.3333333333333333 (* 0.16666666666666666 n1_i)))
(* normAngle normAngle)
(- n1_i n0_i))
u
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(fmaf(fmaf((0.019444444444444445f * n1_i), (normAngle * normAngle), fmaf(n0_i, 0.3333333333333333f, (0.16666666666666666f * n1_i))), (normAngle * normAngle), (n1_i - n0_i)), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(fma(fma(Float32(Float32(0.019444444444444445) * n1_i), Float32(normAngle * normAngle), fma(n0_i, Float32(0.3333333333333333), Float32(Float32(0.16666666666666666) * n1_i))), Float32(normAngle * normAngle), Float32(n1_i - n0_i)), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(0.019444444444444445 \cdot n1\_i, normAngle \cdot normAngle, \mathsf{fma}\left(n0\_i, 0.3333333333333333, 0.16666666666666666 \cdot n1\_i\right)\right), normAngle \cdot normAngle, n1\_i - n0\_i\right), u, n0\_i\right)
\end{array}
Initial program 98.2%
Taylor expanded in u around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.3%
Taylor expanded in normAngle around 0
Applied rewrites99.2%
Taylor expanded in n0_i around 0
Applied rewrites99.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (fma (fma n0_i 0.3333333333333333 (* 0.16666666666666666 n1_i)) (* normAngle normAngle) (- n1_i n0_i)) u n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(fmaf(fmaf(n0_i, 0.3333333333333333f, (0.16666666666666666f * n1_i)), (normAngle * normAngle), (n1_i - n0_i)), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(fma(fma(n0_i, Float32(0.3333333333333333), Float32(Float32(0.16666666666666666) * n1_i)), Float32(normAngle * normAngle), Float32(n1_i - n0_i)), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(n0\_i, 0.3333333333333333, 0.16666666666666666 \cdot n1\_i\right), normAngle \cdot normAngle, n1\_i - n0\_i\right), u, n0\_i\right)
\end{array}
Initial program 98.2%
Taylor expanded in u around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.3%
Taylor expanded in normAngle around 0
Applied rewrites99.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (* (- 1.0 u) n0_i)))
(if (<= n0_i -1.9999999774532045e-26)
t_0
(if (<= n0_i 5.000000015855384e-31) (* n1_i u) t_0))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = (1.0f - u) * n0_i;
float tmp;
if (n0_i <= -1.9999999774532045e-26f) {
tmp = t_0;
} else if (n0_i <= 5.000000015855384e-31f) {
tmp = n1_i * u;
} else {
tmp = t_0;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
real(4) :: tmp
t_0 = (1.0e0 - u) * n0_i
if (n0_i <= (-1.9999999774532045e-26)) then
tmp = t_0
else if (n0_i <= 5.000000015855384e-31) then
tmp = n1_i * u
else
tmp = t_0
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(Float32(1.0) - u) * n0_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.9999999774532045e-26)) tmp = t_0; elseif (n0_i <= Float32(5.000000015855384e-31)) tmp = Float32(n1_i * u); else tmp = t_0; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) t_0 = (single(1.0) - u) * n0_i; tmp = single(0.0); if (n0_i <= single(-1.9999999774532045e-26)) tmp = t_0; elseif (n0_i <= single(5.000000015855384e-31)) tmp = n1_i * u; else tmp = t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot n0\_i\\
\mathbf{if}\;n0\_i \leq -1.9999999774532045 \cdot 10^{-26}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;n0\_i \leq 5.000000015855384 \cdot 10^{-31}:\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if n0_i < -1.99999998e-26 or 5e-31 < n0_i Initial program 98.2%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3298.5
Applied rewrites98.5%
Taylor expanded in n0_i around inf
Applied rewrites77.2%
if -1.99999998e-26 < n0_i < 5e-31Initial program 98.2%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3296.5
Applied rewrites96.5%
Taylor expanded in n0_i around 0
Applied rewrites70.3%
Final simplification75.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.9999999774532045e-26) (* 1.0 n0_i) (if (<= n0_i 5.000000015855384e-31) (* n1_i u) (* 1.0 n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.9999999774532045e-26f) {
tmp = 1.0f * n0_i;
} else if (n0_i <= 5.000000015855384e-31f) {
tmp = n1_i * u;
} else {
tmp = 1.0f * n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.9999999774532045e-26)) then
tmp = 1.0e0 * n0_i
else if (n0_i <= 5.000000015855384e-31) then
tmp = n1_i * u
else
tmp = 1.0e0 * n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.9999999774532045e-26)) tmp = Float32(Float32(1.0) * n0_i); elseif (n0_i <= Float32(5.000000015855384e-31)) tmp = Float32(n1_i * u); else tmp = Float32(Float32(1.0) * n0_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.9999999774532045e-26)) tmp = single(1.0) * n0_i; elseif (n0_i <= single(5.000000015855384e-31)) tmp = n1_i * u; else tmp = single(1.0) * n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -1.9999999774532045 \cdot 10^{-26}:\\
\;\;\;\;1 \cdot n0\_i\\
\mathbf{elif}\;n0\_i \leq 5.000000015855384 \cdot 10^{-31}:\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;1 \cdot n0\_i\\
\end{array}
\end{array}
if n0_i < -1.99999998e-26 or 5e-31 < n0_i Initial program 98.2%
lift-+.f32N/A
+-commutativeN/A
lift-*.f32N/A
lower-fma.f3298.3
lift-*.f32N/A
lift-/.f32N/A
un-div-invN/A
lower-/.f3298.4
lift-*.f32N/A
*-commutativeN/A
lower-*.f3298.4
lift-*.f32N/A
lift-*.f32N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites98.5%
Taylor expanded in n0_i around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower--.f32N/A
lower-sin.f3277.3
Applied rewrites77.3%
Taylor expanded in u around 0
Applied rewrites60.4%
if -1.99999998e-26 < n0_i < 5e-31Initial program 98.2%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3296.5
Applied rewrites96.5%
Taylor expanded in n0_i around 0
Applied rewrites70.3%
Final simplification63.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (- n1_i n0_i) u n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((n1_i - n0_i), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(n1_i - n0_i), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)
\end{array}
Initial program 98.2%
lift-+.f32N/A
+-commutativeN/A
lift-*.f32N/A
lower-fma.f3298.2
lift-*.f32N/A
lift-/.f32N/A
un-div-invN/A
lower-/.f3298.4
lift-*.f32N/A
*-commutativeN/A
lower-*.f3298.4
lift-*.f32N/A
lift-*.f32N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites98.5%
Taylor expanded in normAngle around 0
+-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
mul-1-negN/A
associate-*l*N/A
*-commutativeN/A
mul-1-negN/A
*-rgt-identityN/A
associate-+l+N/A
distribute-rgt-inN/A
sub-negN/A
*-commutativeN/A
lower-fma.f32N/A
lower--.f3298.2
Applied rewrites98.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* n1_i u))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n1_i * u;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n1_i * u
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n1_i * u) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n1_i * u; end
\begin{array}{l}
\\
n1\_i \cdot u
\end{array}
Initial program 98.2%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3298.0
Applied rewrites98.0%
Taylor expanded in n0_i around 0
Applied rewrites34.1%
Final simplification34.1%
herbie shell --seed 2024250
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ (PI) 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))