
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (+ 1.0 z) (+ y x)))
double code(double x, double y, double z) {
return (1.0 + z) * (y + x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 + z) * (y + x)
end function
public static double code(double x, double y, double z) {
return (1.0 + z) * (y + x);
}
def code(x, y, z): return (1.0 + z) * (y + x)
function code(x, y, z) return Float64(Float64(1.0 + z) * Float64(y + x)) end
function tmp = code(x, y, z) tmp = (1.0 + z) * (y + x); end
code[x_, y_, z_] := N[(N[(1.0 + z), $MachinePrecision] * N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 + z\right) \cdot \left(y + x\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= (+ 1.0 z) -40.0)
(fma z x x)
(if (<= (+ 1.0 z) 1.0)
(+ y x)
(if (<= (+ 1.0 z) 1e+159)
(fma z x x)
(if (<= (+ 1.0 z) 5e+247) (* z y) (* z x))))))
double code(double x, double y, double z) {
double tmp;
if ((1.0 + z) <= -40.0) {
tmp = fma(z, x, x);
} else if ((1.0 + z) <= 1.0) {
tmp = y + x;
} else if ((1.0 + z) <= 1e+159) {
tmp = fma(z, x, x);
} else if ((1.0 + z) <= 5e+247) {
tmp = z * y;
} else {
tmp = z * x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(1.0 + z) <= -40.0) tmp = fma(z, x, x); elseif (Float64(1.0 + z) <= 1.0) tmp = Float64(y + x); elseif (Float64(1.0 + z) <= 1e+159) tmp = fma(z, x, x); elseif (Float64(1.0 + z) <= 5e+247) tmp = Float64(z * y); else tmp = Float64(z * x); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(1.0 + z), $MachinePrecision], -40.0], N[(z * x + x), $MachinePrecision], If[LessEqual[N[(1.0 + z), $MachinePrecision], 1.0], N[(y + x), $MachinePrecision], If[LessEqual[N[(1.0 + z), $MachinePrecision], 1e+159], N[(z * x + x), $MachinePrecision], If[LessEqual[N[(1.0 + z), $MachinePrecision], 5e+247], N[(z * y), $MachinePrecision], N[(z * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 + z \leq -40:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
\mathbf{elif}\;1 + z \leq 1:\\
\;\;\;\;y + x\\
\mathbf{elif}\;1 + z \leq 10^{+159}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
\mathbf{elif}\;1 + z \leq 5 \cdot 10^{+247}:\\
\;\;\;\;z \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot x\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -40 or 1 < (+.f64 z #s(literal 1 binary64)) < 9.9999999999999993e158Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6452.1
Applied rewrites52.1%
if -40 < (+.f64 z #s(literal 1 binary64)) < 1Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6498.9
Applied rewrites98.9%
if 9.9999999999999993e158 < (+.f64 z #s(literal 1 binary64)) < 5.00000000000000023e247Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6447.5
Applied rewrites47.5%
Taylor expanded in z around inf
Applied rewrites47.5%
if 5.00000000000000023e247 < (+.f64 z #s(literal 1 binary64)) Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6481.8
Applied rewrites81.8%
Taylor expanded in z around inf
Applied rewrites81.8%
Final simplification76.0%
(FPCore (x y z)
:precision binary64
(if (<= (+ 1.0 z) -40.0)
(* z x)
(if (<= (+ 1.0 z) 20.0)
(+ y x)
(if (<= (+ 1.0 z) 1e+159)
(* z x)
(if (<= (+ 1.0 z) 5e+247) (* z y) (* z x))))))
double code(double x, double y, double z) {
double tmp;
if ((1.0 + z) <= -40.0) {
tmp = z * x;
} else if ((1.0 + z) <= 20.0) {
tmp = y + x;
} else if ((1.0 + z) <= 1e+159) {
tmp = z * x;
} else if ((1.0 + z) <= 5e+247) {
tmp = z * y;
} else {
tmp = z * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((1.0d0 + z) <= (-40.0d0)) then
tmp = z * x
else if ((1.0d0 + z) <= 20.0d0) then
tmp = y + x
else if ((1.0d0 + z) <= 1d+159) then
tmp = z * x
else if ((1.0d0 + z) <= 5d+247) then
tmp = z * y
else
tmp = z * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((1.0 + z) <= -40.0) {
tmp = z * x;
} else if ((1.0 + z) <= 20.0) {
tmp = y + x;
} else if ((1.0 + z) <= 1e+159) {
tmp = z * x;
} else if ((1.0 + z) <= 5e+247) {
tmp = z * y;
} else {
tmp = z * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (1.0 + z) <= -40.0: tmp = z * x elif (1.0 + z) <= 20.0: tmp = y + x elif (1.0 + z) <= 1e+159: tmp = z * x elif (1.0 + z) <= 5e+247: tmp = z * y else: tmp = z * x return tmp
function code(x, y, z) tmp = 0.0 if (Float64(1.0 + z) <= -40.0) tmp = Float64(z * x); elseif (Float64(1.0 + z) <= 20.0) tmp = Float64(y + x); elseif (Float64(1.0 + z) <= 1e+159) tmp = Float64(z * x); elseif (Float64(1.0 + z) <= 5e+247) tmp = Float64(z * y); else tmp = Float64(z * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((1.0 + z) <= -40.0) tmp = z * x; elseif ((1.0 + z) <= 20.0) tmp = y + x; elseif ((1.0 + z) <= 1e+159) tmp = z * x; elseif ((1.0 + z) <= 5e+247) tmp = z * y; else tmp = z * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(1.0 + z), $MachinePrecision], -40.0], N[(z * x), $MachinePrecision], If[LessEqual[N[(1.0 + z), $MachinePrecision], 20.0], N[(y + x), $MachinePrecision], If[LessEqual[N[(1.0 + z), $MachinePrecision], 1e+159], N[(z * x), $MachinePrecision], If[LessEqual[N[(1.0 + z), $MachinePrecision], 5e+247], N[(z * y), $MachinePrecision], N[(z * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 + z \leq -40:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;1 + z \leq 20:\\
\;\;\;\;y + x\\
\mathbf{elif}\;1 + z \leq 10^{+159}:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;1 + z \leq 5 \cdot 10^{+247}:\\
\;\;\;\;z \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot x\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -40 or 20 < (+.f64 z #s(literal 1 binary64)) < 9.9999999999999993e158 or 5.00000000000000023e247 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6455.1
Applied rewrites55.1%
Taylor expanded in z around inf
Applied rewrites53.3%
if -40 < (+.f64 z #s(literal 1 binary64)) < 20Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6498.1
Applied rewrites98.1%
if 9.9999999999999993e158 < (+.f64 z #s(literal 1 binary64)) < 5.00000000000000023e247Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6447.5
Applied rewrites47.5%
Taylor expanded in z around inf
Applied rewrites47.5%
Final simplification75.2%
(FPCore (x y z) :precision binary64 (if (<= (+ 1.0 z) -40.0) (* z x) (if (<= (+ 1.0 z) 20.0) (+ y x) (* z x))))
double code(double x, double y, double z) {
double tmp;
if ((1.0 + z) <= -40.0) {
tmp = z * x;
} else if ((1.0 + z) <= 20.0) {
tmp = y + x;
} else {
tmp = z * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((1.0d0 + z) <= (-40.0d0)) then
tmp = z * x
else if ((1.0d0 + z) <= 20.0d0) then
tmp = y + x
else
tmp = z * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((1.0 + z) <= -40.0) {
tmp = z * x;
} else if ((1.0 + z) <= 20.0) {
tmp = y + x;
} else {
tmp = z * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (1.0 + z) <= -40.0: tmp = z * x elif (1.0 + z) <= 20.0: tmp = y + x else: tmp = z * x return tmp
function code(x, y, z) tmp = 0.0 if (Float64(1.0 + z) <= -40.0) tmp = Float64(z * x); elseif (Float64(1.0 + z) <= 20.0) tmp = Float64(y + x); else tmp = Float64(z * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((1.0 + z) <= -40.0) tmp = z * x; elseif ((1.0 + z) <= 20.0) tmp = y + x; else tmp = z * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(1.0 + z), $MachinePrecision], -40.0], N[(z * x), $MachinePrecision], If[LessEqual[N[(1.0 + z), $MachinePrecision], 20.0], N[(y + x), $MachinePrecision], N[(z * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 + z \leq -40:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;1 + z \leq 20:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;z \cdot x\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -40 or 20 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6454.9
Applied rewrites54.9%
Taylor expanded in z around inf
Applied rewrites53.4%
if -40 < (+.f64 z #s(literal 1 binary64)) < 20Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6498.1
Applied rewrites98.1%
Final simplification75.6%
(FPCore (x y z) :precision binary64 (if (<= (+ y x) -1e-294) (fma z x x) (fma z y y)))
double code(double x, double y, double z) {
double tmp;
if ((y + x) <= -1e-294) {
tmp = fma(z, x, x);
} else {
tmp = fma(z, y, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(y + x) <= -1e-294) tmp = fma(z, x, x); else tmp = fma(z, y, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(y + x), $MachinePrecision], -1e-294], N[(z * x + x), $MachinePrecision], N[(z * y + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq -1 \cdot 10^{-294}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, y, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -1.00000000000000002e-294Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6454.8
Applied rewrites54.8%
if -1.00000000000000002e-294 < (+.f64 x y) Initial program 99.9%
Taylor expanded in y around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6449.1
Applied rewrites49.1%
Final simplification52.2%
(FPCore (x y z) :precision binary64 (+ y x))
double code(double x, double y, double z) {
return y + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + x
end function
public static double code(double x, double y, double z) {
return y + x;
}
def code(x, y, z): return y + x
function code(x, y, z) return Float64(y + x) end
function tmp = code(x, y, z) tmp = y + x; end
code[x_, y_, z_] := N[(y + x), $MachinePrecision]
\begin{array}{l}
\\
y + x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6450.7
Applied rewrites50.7%
herbie shell --seed 2024249
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1.0)))