Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G

Percentage Accurate: 100.0% → 100.0%
Time: 4.7s
Alternatives: 6
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \left(x + y\right) \cdot \left(z + 1\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
	return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
	return (x + y) * (z + 1.0);
}
def code(x, y, z):
	return (x + y) * (z + 1.0)
function code(x, y, z)
	return Float64(Float64(x + y) * Float64(z + 1.0))
end
function tmp = code(x, y, z)
	tmp = (x + y) * (z + 1.0);
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 6 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x + y\right) \cdot \left(z + 1\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
	return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
	return (x + y) * (z + 1.0);
}
def code(x, y, z):
	return (x + y) * (z + 1.0)
function code(x, y, z)
	return Float64(Float64(x + y) * Float64(z + 1.0))
end
function tmp = code(x, y, z)
	tmp = (x + y) * (z + 1.0);
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}

Alternative 1: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(1 + z\right) \cdot \left(y + x\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* (+ 1.0 z) (+ y x)))
double code(double x, double y, double z) {
	return (1.0 + z) * (y + x);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (1.0d0 + z) * (y + x)
end function
public static double code(double x, double y, double z) {
	return (1.0 + z) * (y + x);
}
def code(x, y, z):
	return (1.0 + z) * (y + x)
function code(x, y, z)
	return Float64(Float64(1.0 + z) * Float64(y + x))
end
function tmp = code(x, y, z)
	tmp = (1.0 + z) * (y + x);
end
code[x_, y_, z_] := N[(N[(1.0 + z), $MachinePrecision] * N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(1 + z\right) \cdot \left(y + x\right)
\end{array}
Derivation
  1. Initial program 100.0%

    \[\left(x + y\right) \cdot \left(z + 1\right) \]
  2. Add Preprocessing
  3. Final simplification100.0%

    \[\leadsto \left(1 + z\right) \cdot \left(y + x\right) \]
  4. Add Preprocessing

Alternative 2: 75.1% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;1 + z \leq -40:\\ \;\;\;\;\mathsf{fma}\left(z, x, x\right)\\ \mathbf{elif}\;1 + z \leq 1:\\ \;\;\;\;y + x\\ \mathbf{elif}\;1 + z \leq 10^{+159}:\\ \;\;\;\;\mathsf{fma}\left(z, x, x\right)\\ \mathbf{elif}\;1 + z \leq 5 \cdot 10^{+247}:\\ \;\;\;\;z \cdot y\\ \mathbf{else}:\\ \;\;\;\;z \cdot x\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= (+ 1.0 z) -40.0)
   (fma z x x)
   (if (<= (+ 1.0 z) 1.0)
     (+ y x)
     (if (<= (+ 1.0 z) 1e+159)
       (fma z x x)
       (if (<= (+ 1.0 z) 5e+247) (* z y) (* z x))))))
double code(double x, double y, double z) {
	double tmp;
	if ((1.0 + z) <= -40.0) {
		tmp = fma(z, x, x);
	} else if ((1.0 + z) <= 1.0) {
		tmp = y + x;
	} else if ((1.0 + z) <= 1e+159) {
		tmp = fma(z, x, x);
	} else if ((1.0 + z) <= 5e+247) {
		tmp = z * y;
	} else {
		tmp = z * x;
	}
	return tmp;
}
function code(x, y, z)
	tmp = 0.0
	if (Float64(1.0 + z) <= -40.0)
		tmp = fma(z, x, x);
	elseif (Float64(1.0 + z) <= 1.0)
		tmp = Float64(y + x);
	elseif (Float64(1.0 + z) <= 1e+159)
		tmp = fma(z, x, x);
	elseif (Float64(1.0 + z) <= 5e+247)
		tmp = Float64(z * y);
	else
		tmp = Float64(z * x);
	end
	return tmp
end
code[x_, y_, z_] := If[LessEqual[N[(1.0 + z), $MachinePrecision], -40.0], N[(z * x + x), $MachinePrecision], If[LessEqual[N[(1.0 + z), $MachinePrecision], 1.0], N[(y + x), $MachinePrecision], If[LessEqual[N[(1.0 + z), $MachinePrecision], 1e+159], N[(z * x + x), $MachinePrecision], If[LessEqual[N[(1.0 + z), $MachinePrecision], 5e+247], N[(z * y), $MachinePrecision], N[(z * x), $MachinePrecision]]]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;1 + z \leq -40:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\

\mathbf{elif}\;1 + z \leq 1:\\
\;\;\;\;y + x\\

\mathbf{elif}\;1 + z \leq 10^{+159}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\

\mathbf{elif}\;1 + z \leq 5 \cdot 10^{+247}:\\
\;\;\;\;z \cdot y\\

\mathbf{else}:\\
\;\;\;\;z \cdot x\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if (+.f64 z #s(literal 1 binary64)) < -40 or 1 < (+.f64 z #s(literal 1 binary64)) < 9.9999999999999993e158

    1. Initial program 100.0%

      \[\left(x + y\right) \cdot \left(z + 1\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{x \cdot \left(1 + z\right)} \]
    4. Step-by-step derivation
      1. +-commutativeN/A

        \[\leadsto x \cdot \color{blue}{\left(z + 1\right)} \]
      2. distribute-rgt-inN/A

        \[\leadsto \color{blue}{z \cdot x + 1 \cdot x} \]
      3. *-lft-identityN/A

        \[\leadsto z \cdot x + \color{blue}{x} \]
      4. lower-fma.f6452.1

        \[\leadsto \color{blue}{\mathsf{fma}\left(z, x, x\right)} \]
    5. Applied rewrites52.1%

      \[\leadsto \color{blue}{\mathsf{fma}\left(z, x, x\right)} \]

    if -40 < (+.f64 z #s(literal 1 binary64)) < 1

    1. Initial program 100.0%

      \[\left(x + y\right) \cdot \left(z + 1\right) \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \color{blue}{x + y} \]
    4. Step-by-step derivation
      1. +-commutativeN/A

        \[\leadsto \color{blue}{y + x} \]
      2. lower-+.f6498.9

        \[\leadsto \color{blue}{y + x} \]
    5. Applied rewrites98.9%

      \[\leadsto \color{blue}{y + x} \]

    if 9.9999999999999993e158 < (+.f64 z #s(literal 1 binary64)) < 5.00000000000000023e247

    1. Initial program 100.0%

      \[\left(x + y\right) \cdot \left(z + 1\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{y \cdot \left(1 + z\right)} \]
    4. Step-by-step derivation
      1. +-commutativeN/A

        \[\leadsto y \cdot \color{blue}{\left(z + 1\right)} \]
      2. distribute-rgt-inN/A

        \[\leadsto \color{blue}{z \cdot y + 1 \cdot y} \]
      3. *-lft-identityN/A

        \[\leadsto z \cdot y + \color{blue}{y} \]
      4. lower-fma.f6447.5

        \[\leadsto \color{blue}{\mathsf{fma}\left(z, y, y\right)} \]
    5. Applied rewrites47.5%

      \[\leadsto \color{blue}{\mathsf{fma}\left(z, y, y\right)} \]
    6. Taylor expanded in z around inf

      \[\leadsto y \cdot \color{blue}{z} \]
    7. Step-by-step derivation
      1. Applied rewrites47.5%

        \[\leadsto z \cdot \color{blue}{y} \]

      if 5.00000000000000023e247 < (+.f64 z #s(literal 1 binary64))

      1. Initial program 99.9%

        \[\left(x + y\right) \cdot \left(z + 1\right) \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \color{blue}{x \cdot \left(1 + z\right)} \]
      4. Step-by-step derivation
        1. +-commutativeN/A

          \[\leadsto x \cdot \color{blue}{\left(z + 1\right)} \]
        2. distribute-rgt-inN/A

          \[\leadsto \color{blue}{z \cdot x + 1 \cdot x} \]
        3. *-lft-identityN/A

          \[\leadsto z \cdot x + \color{blue}{x} \]
        4. lower-fma.f6481.8

          \[\leadsto \color{blue}{\mathsf{fma}\left(z, x, x\right)} \]
      5. Applied rewrites81.8%

        \[\leadsto \color{blue}{\mathsf{fma}\left(z, x, x\right)} \]
      6. Taylor expanded in z around inf

        \[\leadsto x \cdot \color{blue}{z} \]
      7. Step-by-step derivation
        1. Applied rewrites81.8%

          \[\leadsto z \cdot \color{blue}{x} \]
      8. Recombined 4 regimes into one program.
      9. Final simplification76.0%

        \[\leadsto \begin{array}{l} \mathbf{if}\;1 + z \leq -40:\\ \;\;\;\;\mathsf{fma}\left(z, x, x\right)\\ \mathbf{elif}\;1 + z \leq 1:\\ \;\;\;\;y + x\\ \mathbf{elif}\;1 + z \leq 10^{+159}:\\ \;\;\;\;\mathsf{fma}\left(z, x, x\right)\\ \mathbf{elif}\;1 + z \leq 5 \cdot 10^{+247}:\\ \;\;\;\;z \cdot y\\ \mathbf{else}:\\ \;\;\;\;z \cdot x\\ \end{array} \]
      10. Add Preprocessing

      Alternative 3: 74.7% accurate, 0.3× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;1 + z \leq -40:\\ \;\;\;\;z \cdot x\\ \mathbf{elif}\;1 + z \leq 20:\\ \;\;\;\;y + x\\ \mathbf{elif}\;1 + z \leq 10^{+159}:\\ \;\;\;\;z \cdot x\\ \mathbf{elif}\;1 + z \leq 5 \cdot 10^{+247}:\\ \;\;\;\;z \cdot y\\ \mathbf{else}:\\ \;\;\;\;z \cdot x\\ \end{array} \end{array} \]
      (FPCore (x y z)
       :precision binary64
       (if (<= (+ 1.0 z) -40.0)
         (* z x)
         (if (<= (+ 1.0 z) 20.0)
           (+ y x)
           (if (<= (+ 1.0 z) 1e+159)
             (* z x)
             (if (<= (+ 1.0 z) 5e+247) (* z y) (* z x))))))
      double code(double x, double y, double z) {
      	double tmp;
      	if ((1.0 + z) <= -40.0) {
      		tmp = z * x;
      	} else if ((1.0 + z) <= 20.0) {
      		tmp = y + x;
      	} else if ((1.0 + z) <= 1e+159) {
      		tmp = z * x;
      	} else if ((1.0 + z) <= 5e+247) {
      		tmp = z * y;
      	} else {
      		tmp = z * x;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: tmp
          if ((1.0d0 + z) <= (-40.0d0)) then
              tmp = z * x
          else if ((1.0d0 + z) <= 20.0d0) then
              tmp = y + x
          else if ((1.0d0 + z) <= 1d+159) then
              tmp = z * x
          else if ((1.0d0 + z) <= 5d+247) then
              tmp = z * y
          else
              tmp = z * x
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z) {
      	double tmp;
      	if ((1.0 + z) <= -40.0) {
      		tmp = z * x;
      	} else if ((1.0 + z) <= 20.0) {
      		tmp = y + x;
      	} else if ((1.0 + z) <= 1e+159) {
      		tmp = z * x;
      	} else if ((1.0 + z) <= 5e+247) {
      		tmp = z * y;
      	} else {
      		tmp = z * x;
      	}
      	return tmp;
      }
      
      def code(x, y, z):
      	tmp = 0
      	if (1.0 + z) <= -40.0:
      		tmp = z * x
      	elif (1.0 + z) <= 20.0:
      		tmp = y + x
      	elif (1.0 + z) <= 1e+159:
      		tmp = z * x
      	elif (1.0 + z) <= 5e+247:
      		tmp = z * y
      	else:
      		tmp = z * x
      	return tmp
      
      function code(x, y, z)
      	tmp = 0.0
      	if (Float64(1.0 + z) <= -40.0)
      		tmp = Float64(z * x);
      	elseif (Float64(1.0 + z) <= 20.0)
      		tmp = Float64(y + x);
      	elseif (Float64(1.0 + z) <= 1e+159)
      		tmp = Float64(z * x);
      	elseif (Float64(1.0 + z) <= 5e+247)
      		tmp = Float64(z * y);
      	else
      		tmp = Float64(z * x);
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z)
      	tmp = 0.0;
      	if ((1.0 + z) <= -40.0)
      		tmp = z * x;
      	elseif ((1.0 + z) <= 20.0)
      		tmp = y + x;
      	elseif ((1.0 + z) <= 1e+159)
      		tmp = z * x;
      	elseif ((1.0 + z) <= 5e+247)
      		tmp = z * y;
      	else
      		tmp = z * x;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_] := If[LessEqual[N[(1.0 + z), $MachinePrecision], -40.0], N[(z * x), $MachinePrecision], If[LessEqual[N[(1.0 + z), $MachinePrecision], 20.0], N[(y + x), $MachinePrecision], If[LessEqual[N[(1.0 + z), $MachinePrecision], 1e+159], N[(z * x), $MachinePrecision], If[LessEqual[N[(1.0 + z), $MachinePrecision], 5e+247], N[(z * y), $MachinePrecision], N[(z * x), $MachinePrecision]]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      \mathbf{if}\;1 + z \leq -40:\\
      \;\;\;\;z \cdot x\\
      
      \mathbf{elif}\;1 + z \leq 20:\\
      \;\;\;\;y + x\\
      
      \mathbf{elif}\;1 + z \leq 10^{+159}:\\
      \;\;\;\;z \cdot x\\
      
      \mathbf{elif}\;1 + z \leq 5 \cdot 10^{+247}:\\
      \;\;\;\;z \cdot y\\
      
      \mathbf{else}:\\
      \;\;\;\;z \cdot x\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 3 regimes
      2. if (+.f64 z #s(literal 1 binary64)) < -40 or 20 < (+.f64 z #s(literal 1 binary64)) < 9.9999999999999993e158 or 5.00000000000000023e247 < (+.f64 z #s(literal 1 binary64))

        1. Initial program 100.0%

          \[\left(x + y\right) \cdot \left(z + 1\right) \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto \color{blue}{x \cdot \left(1 + z\right)} \]
        4. Step-by-step derivation
          1. +-commutativeN/A

            \[\leadsto x \cdot \color{blue}{\left(z + 1\right)} \]
          2. distribute-rgt-inN/A

            \[\leadsto \color{blue}{z \cdot x + 1 \cdot x} \]
          3. *-lft-identityN/A

            \[\leadsto z \cdot x + \color{blue}{x} \]
          4. lower-fma.f6455.1

            \[\leadsto \color{blue}{\mathsf{fma}\left(z, x, x\right)} \]
        5. Applied rewrites55.1%

          \[\leadsto \color{blue}{\mathsf{fma}\left(z, x, x\right)} \]
        6. Taylor expanded in z around inf

          \[\leadsto x \cdot \color{blue}{z} \]
        7. Step-by-step derivation
          1. Applied rewrites53.3%

            \[\leadsto z \cdot \color{blue}{x} \]

          if -40 < (+.f64 z #s(literal 1 binary64)) < 20

          1. Initial program 100.0%

            \[\left(x + y\right) \cdot \left(z + 1\right) \]
          2. Add Preprocessing
          3. Taylor expanded in z around 0

            \[\leadsto \color{blue}{x + y} \]
          4. Step-by-step derivation
            1. +-commutativeN/A

              \[\leadsto \color{blue}{y + x} \]
            2. lower-+.f6498.1

              \[\leadsto \color{blue}{y + x} \]
          5. Applied rewrites98.1%

            \[\leadsto \color{blue}{y + x} \]

          if 9.9999999999999993e158 < (+.f64 z #s(literal 1 binary64)) < 5.00000000000000023e247

          1. Initial program 100.0%

            \[\left(x + y\right) \cdot \left(z + 1\right) \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \color{blue}{y \cdot \left(1 + z\right)} \]
          4. Step-by-step derivation
            1. +-commutativeN/A

              \[\leadsto y \cdot \color{blue}{\left(z + 1\right)} \]
            2. distribute-rgt-inN/A

              \[\leadsto \color{blue}{z \cdot y + 1 \cdot y} \]
            3. *-lft-identityN/A

              \[\leadsto z \cdot y + \color{blue}{y} \]
            4. lower-fma.f6447.5

              \[\leadsto \color{blue}{\mathsf{fma}\left(z, y, y\right)} \]
          5. Applied rewrites47.5%

            \[\leadsto \color{blue}{\mathsf{fma}\left(z, y, y\right)} \]
          6. Taylor expanded in z around inf

            \[\leadsto y \cdot \color{blue}{z} \]
          7. Step-by-step derivation
            1. Applied rewrites47.5%

              \[\leadsto z \cdot \color{blue}{y} \]
          8. Recombined 3 regimes into one program.
          9. Final simplification75.2%

            \[\leadsto \begin{array}{l} \mathbf{if}\;1 + z \leq -40:\\ \;\;\;\;z \cdot x\\ \mathbf{elif}\;1 + z \leq 20:\\ \;\;\;\;y + x\\ \mathbf{elif}\;1 + z \leq 10^{+159}:\\ \;\;\;\;z \cdot x\\ \mathbf{elif}\;1 + z \leq 5 \cdot 10^{+247}:\\ \;\;\;\;z \cdot y\\ \mathbf{else}:\\ \;\;\;\;z \cdot x\\ \end{array} \]
          10. Add Preprocessing

          Alternative 4: 74.7% accurate, 0.5× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;1 + z \leq -40:\\ \;\;\;\;z \cdot x\\ \mathbf{elif}\;1 + z \leq 20:\\ \;\;\;\;y + x\\ \mathbf{else}:\\ \;\;\;\;z \cdot x\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (if (<= (+ 1.0 z) -40.0) (* z x) (if (<= (+ 1.0 z) 20.0) (+ y x) (* z x))))
          double code(double x, double y, double z) {
          	double tmp;
          	if ((1.0 + z) <= -40.0) {
          		tmp = z * x;
          	} else if ((1.0 + z) <= 20.0) {
          		tmp = y + x;
          	} else {
          		tmp = z * x;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8) :: tmp
              if ((1.0d0 + z) <= (-40.0d0)) then
                  tmp = z * x
              else if ((1.0d0 + z) <= 20.0d0) then
                  tmp = y + x
              else
                  tmp = z * x
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z) {
          	double tmp;
          	if ((1.0 + z) <= -40.0) {
          		tmp = z * x;
          	} else if ((1.0 + z) <= 20.0) {
          		tmp = y + x;
          	} else {
          		tmp = z * x;
          	}
          	return tmp;
          }
          
          def code(x, y, z):
          	tmp = 0
          	if (1.0 + z) <= -40.0:
          		tmp = z * x
          	elif (1.0 + z) <= 20.0:
          		tmp = y + x
          	else:
          		tmp = z * x
          	return tmp
          
          function code(x, y, z)
          	tmp = 0.0
          	if (Float64(1.0 + z) <= -40.0)
          		tmp = Float64(z * x);
          	elseif (Float64(1.0 + z) <= 20.0)
          		tmp = Float64(y + x);
          	else
          		tmp = Float64(z * x);
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z)
          	tmp = 0.0;
          	if ((1.0 + z) <= -40.0)
          		tmp = z * x;
          	elseif ((1.0 + z) <= 20.0)
          		tmp = y + x;
          	else
          		tmp = z * x;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_] := If[LessEqual[N[(1.0 + z), $MachinePrecision], -40.0], N[(z * x), $MachinePrecision], If[LessEqual[N[(1.0 + z), $MachinePrecision], 20.0], N[(y + x), $MachinePrecision], N[(z * x), $MachinePrecision]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          \mathbf{if}\;1 + z \leq -40:\\
          \;\;\;\;z \cdot x\\
          
          \mathbf{elif}\;1 + z \leq 20:\\
          \;\;\;\;y + x\\
          
          \mathbf{else}:\\
          \;\;\;\;z \cdot x\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if (+.f64 z #s(literal 1 binary64)) < -40 or 20 < (+.f64 z #s(literal 1 binary64))

            1. Initial program 100.0%

              \[\left(x + y\right) \cdot \left(z + 1\right) \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{x \cdot \left(1 + z\right)} \]
            4. Step-by-step derivation
              1. +-commutativeN/A

                \[\leadsto x \cdot \color{blue}{\left(z + 1\right)} \]
              2. distribute-rgt-inN/A

                \[\leadsto \color{blue}{z \cdot x + 1 \cdot x} \]
              3. *-lft-identityN/A

                \[\leadsto z \cdot x + \color{blue}{x} \]
              4. lower-fma.f6454.9

                \[\leadsto \color{blue}{\mathsf{fma}\left(z, x, x\right)} \]
            5. Applied rewrites54.9%

              \[\leadsto \color{blue}{\mathsf{fma}\left(z, x, x\right)} \]
            6. Taylor expanded in z around inf

              \[\leadsto x \cdot \color{blue}{z} \]
            7. Step-by-step derivation
              1. Applied rewrites53.4%

                \[\leadsto z \cdot \color{blue}{x} \]

              if -40 < (+.f64 z #s(literal 1 binary64)) < 20

              1. Initial program 100.0%

                \[\left(x + y\right) \cdot \left(z + 1\right) \]
              2. Add Preprocessing
              3. Taylor expanded in z around 0

                \[\leadsto \color{blue}{x + y} \]
              4. Step-by-step derivation
                1. +-commutativeN/A

                  \[\leadsto \color{blue}{y + x} \]
                2. lower-+.f6498.1

                  \[\leadsto \color{blue}{y + x} \]
              5. Applied rewrites98.1%

                \[\leadsto \color{blue}{y + x} \]
            8. Recombined 2 regimes into one program.
            9. Final simplification75.6%

              \[\leadsto \begin{array}{l} \mathbf{if}\;1 + z \leq -40:\\ \;\;\;\;z \cdot x\\ \mathbf{elif}\;1 + z \leq 20:\\ \;\;\;\;y + x\\ \mathbf{else}:\\ \;\;\;\;z \cdot x\\ \end{array} \]
            10. Add Preprocessing

            Alternative 5: 51.1% accurate, 0.7× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y + x \leq -1 \cdot 10^{-294}:\\ \;\;\;\;\mathsf{fma}\left(z, x, x\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(z, y, y\right)\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (if (<= (+ y x) -1e-294) (fma z x x) (fma z y y)))
            double code(double x, double y, double z) {
            	double tmp;
            	if ((y + x) <= -1e-294) {
            		tmp = fma(z, x, x);
            	} else {
            		tmp = fma(z, y, y);
            	}
            	return tmp;
            }
            
            function code(x, y, z)
            	tmp = 0.0
            	if (Float64(y + x) <= -1e-294)
            		tmp = fma(z, x, x);
            	else
            		tmp = fma(z, y, y);
            	end
            	return tmp
            end
            
            code[x_, y_, z_] := If[LessEqual[N[(y + x), $MachinePrecision], -1e-294], N[(z * x + x), $MachinePrecision], N[(z * y + y), $MachinePrecision]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            \mathbf{if}\;y + x \leq -1 \cdot 10^{-294}:\\
            \;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
            
            \mathbf{else}:\\
            \;\;\;\;\mathsf{fma}\left(z, y, y\right)\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if (+.f64 x y) < -1.00000000000000002e-294

              1. Initial program 100.0%

                \[\left(x + y\right) \cdot \left(z + 1\right) \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{x \cdot \left(1 + z\right)} \]
              4. Step-by-step derivation
                1. +-commutativeN/A

                  \[\leadsto x \cdot \color{blue}{\left(z + 1\right)} \]
                2. distribute-rgt-inN/A

                  \[\leadsto \color{blue}{z \cdot x + 1 \cdot x} \]
                3. *-lft-identityN/A

                  \[\leadsto z \cdot x + \color{blue}{x} \]
                4. lower-fma.f6454.8

                  \[\leadsto \color{blue}{\mathsf{fma}\left(z, x, x\right)} \]
              5. Applied rewrites54.8%

                \[\leadsto \color{blue}{\mathsf{fma}\left(z, x, x\right)} \]

              if -1.00000000000000002e-294 < (+.f64 x y)

              1. Initial program 99.9%

                \[\left(x + y\right) \cdot \left(z + 1\right) \]
              2. Add Preprocessing
              3. Taylor expanded in y around inf

                \[\leadsto \color{blue}{y \cdot \left(1 + z\right)} \]
              4. Step-by-step derivation
                1. +-commutativeN/A

                  \[\leadsto y \cdot \color{blue}{\left(z + 1\right)} \]
                2. distribute-rgt-inN/A

                  \[\leadsto \color{blue}{z \cdot y + 1 \cdot y} \]
                3. *-lft-identityN/A

                  \[\leadsto z \cdot y + \color{blue}{y} \]
                4. lower-fma.f6449.1

                  \[\leadsto \color{blue}{\mathsf{fma}\left(z, y, y\right)} \]
              5. Applied rewrites49.1%

                \[\leadsto \color{blue}{\mathsf{fma}\left(z, y, y\right)} \]
            3. Recombined 2 regimes into one program.
            4. Final simplification52.2%

              \[\leadsto \begin{array}{l} \mathbf{if}\;y + x \leq -1 \cdot 10^{-294}:\\ \;\;\;\;\mathsf{fma}\left(z, x, x\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(z, y, y\right)\\ \end{array} \]
            5. Add Preprocessing

            Alternative 6: 51.1% accurate, 3.0× speedup?

            \[\begin{array}{l} \\ y + x \end{array} \]
            (FPCore (x y z) :precision binary64 (+ y x))
            double code(double x, double y, double z) {
            	return y + x;
            }
            
            real(8) function code(x, y, z)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                code = y + x
            end function
            
            public static double code(double x, double y, double z) {
            	return y + x;
            }
            
            def code(x, y, z):
            	return y + x
            
            function code(x, y, z)
            	return Float64(y + x)
            end
            
            function tmp = code(x, y, z)
            	tmp = y + x;
            end
            
            code[x_, y_, z_] := N[(y + x), $MachinePrecision]
            
            \begin{array}{l}
            
            \\
            y + x
            \end{array}
            
            Derivation
            1. Initial program 100.0%

              \[\left(x + y\right) \cdot \left(z + 1\right) \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \color{blue}{x + y} \]
            4. Step-by-step derivation
              1. +-commutativeN/A

                \[\leadsto \color{blue}{y + x} \]
              2. lower-+.f6450.7

                \[\leadsto \color{blue}{y + x} \]
            5. Applied rewrites50.7%

              \[\leadsto \color{blue}{y + x} \]
            6. Add Preprocessing

            Reproduce

            ?
            herbie shell --seed 2024249 
            (FPCore (x y z)
              :name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
              :precision binary64
              (* (+ x y) (+ z 1.0)))