
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ (/ (- y x) z) x))
double code(double x, double y, double z) {
return ((y - x) / z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y - x) / z) + x
end function
public static double code(double x, double y, double z) {
return ((y - x) / z) + x;
}
def code(x, y, z): return ((y - x) / z) + x
function code(x, y, z) return Float64(Float64(Float64(y - x) / z) + x) end
function tmp = code(x, y, z) tmp = ((y - x) / z) + x; end
code[x_, y_, z_] := N[(N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\frac{y - x}{z} + x
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ (/ y z) x))) (if (<= z -1.0) t_0 (if (<= z 1.05e-13) (/ (- y x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = (y / z) + x;
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 1.05e-13) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y / z) + x
if (z <= (-1.0d0)) then
tmp = t_0
else if (z <= 1.05d-13) then
tmp = (y - x) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y / z) + x;
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 1.05e-13) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (y / z) + x tmp = 0 if z <= -1.0: tmp = t_0 elif z <= 1.05e-13: tmp = (y - x) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y / z) + x) tmp = 0.0 if (z <= -1.0) tmp = t_0; elseif (z <= 1.05e-13) tmp = Float64(Float64(y - x) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y / z) + x; tmp = 0.0; if (z <= -1.0) tmp = t_0; elseif (z <= 1.05e-13) tmp = (y - x) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y / z), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[z, -1.0], t$95$0, If[LessEqual[z, 1.05e-13], N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y}{z} + x\\
\mathbf{if}\;z \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.05 \cdot 10^{-13}:\\
\;\;\;\;\frac{y - x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1 or 1.04999999999999994e-13 < z Initial program 100.0%
Taylor expanded in y around inf
lower-/.f6498.8
Applied rewrites98.8%
if -1 < z < 1.04999999999999994e-13Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6499.5
Applied rewrites99.5%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- x (/ x z)))) (if (<= z -7.6e+132) t_0 (if (<= z 1.7e+21) (/ (- y x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = x - (x / z);
double tmp;
if (z <= -7.6e+132) {
tmp = t_0;
} else if (z <= 1.7e+21) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x - (x / z)
if (z <= (-7.6d+132)) then
tmp = t_0
else if (z <= 1.7d+21) then
tmp = (y - x) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x - (x / z);
double tmp;
if (z <= -7.6e+132) {
tmp = t_0;
} else if (z <= 1.7e+21) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x - (x / z) tmp = 0 if z <= -7.6e+132: tmp = t_0 elif z <= 1.7e+21: tmp = (y - x) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x - Float64(x / z)) tmp = 0.0 if (z <= -7.6e+132) tmp = t_0; elseif (z <= 1.7e+21) tmp = Float64(Float64(y - x) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x - (x / z); tmp = 0.0; if (z <= -7.6e+132) tmp = t_0; elseif (z <= 1.7e+21) tmp = (y - x) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -7.6e+132], t$95$0, If[LessEqual[z, 1.7e+21], N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - \frac{x}{z}\\
\mathbf{if}\;z \leq -7.6 \cdot 10^{+132}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.7 \cdot 10^{+21}:\\
\;\;\;\;\frac{y - x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -7.60000000000000012e132 or 1.7e21 < z Initial program 99.9%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f6477.9
Applied rewrites77.9%
if -7.60000000000000012e132 < z < 1.7e21Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6492.4
Applied rewrites92.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- x (/ x z)))) (if (<= x -1.15e-160) t_0 (if (<= x 1.5e-111) (/ y z) t_0))))
double code(double x, double y, double z) {
double t_0 = x - (x / z);
double tmp;
if (x <= -1.15e-160) {
tmp = t_0;
} else if (x <= 1.5e-111) {
tmp = y / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x - (x / z)
if (x <= (-1.15d-160)) then
tmp = t_0
else if (x <= 1.5d-111) then
tmp = y / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x - (x / z);
double tmp;
if (x <= -1.15e-160) {
tmp = t_0;
} else if (x <= 1.5e-111) {
tmp = y / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x - (x / z) tmp = 0 if x <= -1.15e-160: tmp = t_0 elif x <= 1.5e-111: tmp = y / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x - Float64(x / z)) tmp = 0.0 if (x <= -1.15e-160) tmp = t_0; elseif (x <= 1.5e-111) tmp = Float64(y / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x - (x / z); tmp = 0.0; if (x <= -1.15e-160) tmp = t_0; elseif (x <= 1.5e-111) tmp = y / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.15e-160], t$95$0, If[LessEqual[x, 1.5e-111], N[(y / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - \frac{x}{z}\\
\mathbf{if}\;x \leq -1.15 \cdot 10^{-160}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.5 \cdot 10^{-111}:\\
\;\;\;\;\frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.14999999999999992e-160 or 1.50000000000000004e-111 < x Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f6480.6
Applied rewrites80.6%
if -1.14999999999999992e-160 < x < 1.50000000000000004e-111Initial program 99.9%
Taylor expanded in y around inf
lower-/.f6471.9
Applied rewrites71.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x) z))) (if (<= x -2.3e+33) t_0 (if (<= x 2.4e+31) (/ y z) t_0))))
double code(double x, double y, double z) {
double t_0 = -x / z;
double tmp;
if (x <= -2.3e+33) {
tmp = t_0;
} else if (x <= 2.4e+31) {
tmp = y / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -x / z
if (x <= (-2.3d+33)) then
tmp = t_0
else if (x <= 2.4d+31) then
tmp = y / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -x / z;
double tmp;
if (x <= -2.3e+33) {
tmp = t_0;
} else if (x <= 2.4e+31) {
tmp = y / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -x / z tmp = 0 if x <= -2.3e+33: tmp = t_0 elif x <= 2.4e+31: tmp = y / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-x) / z) tmp = 0.0 if (x <= -2.3e+33) tmp = t_0; elseif (x <= 2.4e+31) tmp = Float64(y / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -x / z; tmp = 0.0; if (x <= -2.3e+33) tmp = t_0; elseif (x <= 2.4e+31) tmp = y / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-x) / z), $MachinePrecision]}, If[LessEqual[x, -2.3e+33], t$95$0, If[LessEqual[x, 2.4e+31], N[(y / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{z}\\
\mathbf{if}\;x \leq -2.3 \cdot 10^{+33}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.4 \cdot 10^{+31}:\\
\;\;\;\;\frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.30000000000000011e33 or 2.39999999999999982e31 < x Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6454.3
Applied rewrites54.3%
Taylor expanded in y around 0
Applied rewrites43.8%
if -2.30000000000000011e33 < x < 2.39999999999999982e31Initial program 99.9%
Taylor expanded in y around inf
lower-/.f6457.0
Applied rewrites57.0%
(FPCore (x y z) :precision binary64 (/ y z))
double code(double x, double y, double z) {
return y / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y / z
end function
public static double code(double x, double y, double z) {
return y / z;
}
def code(x, y, z): return y / z
function code(x, y, z) return Float64(y / z) end
function tmp = code(x, y, z) tmp = y / z; end
code[x_, y_, z_] := N[(y / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{z}
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
lower-/.f6436.9
Applied rewrites36.9%
herbie shell --seed 2024249
(FPCore (x y z)
:name "Statistics.Sample:$swelfordMean from math-functions-0.1.5.2"
:precision binary64
(+ x (/ (- y x) z)))