
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (+ x y) (- z) (+ x y)))
double code(double x, double y, double z) {
return fma((x + y), -z, (x + y));
}
function code(x, y, z) return fma(Float64(x + y), Float64(-z), Float64(x + y)) end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * (-z) + N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x + y, -z, x + y\right)
\end{array}
Initial program 100.0%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-neg.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- 1.0 z) x)))
(if (<= z -300.0)
t_0
(if (<= z 1.52e-15)
(+ x y)
(if (<= z 9.5e+159) t_0 (if (<= z 1.25e+250) (* (- z) y) t_0))))))
double code(double x, double y, double z) {
double t_0 = (1.0 - z) * x;
double tmp;
if (z <= -300.0) {
tmp = t_0;
} else if (z <= 1.52e-15) {
tmp = x + y;
} else if (z <= 9.5e+159) {
tmp = t_0;
} else if (z <= 1.25e+250) {
tmp = -z * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - z) * x
if (z <= (-300.0d0)) then
tmp = t_0
else if (z <= 1.52d-15) then
tmp = x + y
else if (z <= 9.5d+159) then
tmp = t_0
else if (z <= 1.25d+250) then
tmp = -z * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - z) * x;
double tmp;
if (z <= -300.0) {
tmp = t_0;
} else if (z <= 1.52e-15) {
tmp = x + y;
} else if (z <= 9.5e+159) {
tmp = t_0;
} else if (z <= 1.25e+250) {
tmp = -z * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - z) * x tmp = 0 if z <= -300.0: tmp = t_0 elif z <= 1.52e-15: tmp = x + y elif z <= 9.5e+159: tmp = t_0 elif z <= 1.25e+250: tmp = -z * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - z) * x) tmp = 0.0 if (z <= -300.0) tmp = t_0; elseif (z <= 1.52e-15) tmp = Float64(x + y); elseif (z <= 9.5e+159) tmp = t_0; elseif (z <= 1.25e+250) tmp = Float64(Float64(-z) * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - z) * x; tmp = 0.0; if (z <= -300.0) tmp = t_0; elseif (z <= 1.52e-15) tmp = x + y; elseif (z <= 9.5e+159) tmp = t_0; elseif (z <= 1.25e+250) tmp = -z * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[z, -300.0], t$95$0, If[LessEqual[z, 1.52e-15], N[(x + y), $MachinePrecision], If[LessEqual[z, 9.5e+159], t$95$0, If[LessEqual[z, 1.25e+250], N[((-z) * y), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - z\right) \cdot x\\
\mathbf{if}\;z \leq -300:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.52 \cdot 10^{-15}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 9.5 \cdot 10^{+159}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.25 \cdot 10^{+250}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -300 or 1.52000000000000005e-15 < z < 9.5000000000000003e159 or 1.2500000000000001e250 < z Initial program 99.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.4
Applied rewrites55.4%
if -300 < z < 1.52000000000000005e-15Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6497.5
Applied rewrites97.5%
if 9.5000000000000003e159 < z < 1.2500000000000001e250Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6447.5
Applied rewrites47.5%
Taylor expanded in z around inf
Applied rewrites47.5%
Final simplification75.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- z) x)))
(if (<= z -300.0)
t_0
(if (<= z 1.0)
(+ x y)
(if (<= z 9.5e+159) t_0 (if (<= z 1.25e+250) (* (- z) y) t_0))))))
double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -300.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 9.5e+159) {
tmp = t_0;
} else if (z <= 1.25e+250) {
tmp = -z * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * x
if (z <= (-300.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + y
else if (z <= 9.5d+159) then
tmp = t_0
else if (z <= 1.25d+250) then
tmp = -z * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -300.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 9.5e+159) {
tmp = t_0;
} else if (z <= 1.25e+250) {
tmp = -z * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * x tmp = 0 if z <= -300.0: tmp = t_0 elif z <= 1.0: tmp = x + y elif z <= 9.5e+159: tmp = t_0 elif z <= 1.25e+250: tmp = -z * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * x) tmp = 0.0 if (z <= -300.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + y); elseif (z <= 9.5e+159) tmp = t_0; elseif (z <= 1.25e+250) tmp = Float64(Float64(-z) * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * x; tmp = 0.0; if (z <= -300.0) tmp = t_0; elseif (z <= 1.0) tmp = x + y; elseif (z <= 9.5e+159) tmp = t_0; elseif (z <= 1.25e+250) tmp = -z * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, If[LessEqual[z, -300.0], t$95$0, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], If[LessEqual[z, 9.5e+159], t$95$0, If[LessEqual[z, 1.25e+250], N[((-z) * y), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot x\\
\mathbf{if}\;z \leq -300:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 9.5 \cdot 10^{+159}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.25 \cdot 10^{+250}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -300 or 1 < z < 9.5000000000000003e159 or 1.2500000000000001e250 < z Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.5
Applied rewrites55.5%
Taylor expanded in z around inf
Applied rewrites53.7%
if -300 < z < 1Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6497.4
Applied rewrites97.4%
if 9.5000000000000003e159 < z < 1.2500000000000001e250Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6447.5
Applied rewrites47.5%
Taylor expanded in z around inf
Applied rewrites47.5%
Final simplification75.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) x))) (if (<= z -300.0) t_0 (if (<= z 1.0) (+ x y) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -300.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * x
if (z <= (-300.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -300.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * x tmp = 0 if z <= -300.0: tmp = t_0 elif z <= 1.0: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * x) tmp = 0.0 if (z <= -300.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * x; tmp = 0.0; if (z <= -300.0) tmp = t_0; elseif (z <= 1.0) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, If[LessEqual[z, -300.0], t$95$0, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot x\\
\mathbf{if}\;z \leq -300:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -300 or 1 < z Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.3
Applied rewrites55.3%
Taylor expanded in z around inf
Applied rewrites53.7%
if -300 < z < 1Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6497.4
Applied rewrites97.4%
Final simplification75.6%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-294) (fma (- z) x x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-294) {
tmp = fma(-z, x, x);
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-294) tmp = fma(Float64(-z), x, x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-294], N[((-z) * x + x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-294}:\\
\;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -1.00000000000000002e-294Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6454.8
Applied rewrites54.8%
Applied rewrites54.8%
if -1.00000000000000002e-294 < (+.f64 x y) Initial program 99.9%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6449.1
Applied rewrites49.1%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-294) (* (- 1.0 z) x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-294) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-1d-294)) then
tmp = (1.0d0 - z) * x
else
tmp = (1.0d0 - z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-294) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -1e-294: tmp = (1.0 - z) * x else: tmp = (1.0 - z) * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-294) tmp = Float64(Float64(1.0 - z) * x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -1e-294) tmp = (1.0 - z) * x; else tmp = (1.0 - z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-294], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-294}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -1.00000000000000002e-294Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6454.8
Applied rewrites54.8%
if -1.00000000000000002e-294 < (+.f64 x y) Initial program 99.9%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6449.1
Applied rewrites49.1%
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6450.3
Applied rewrites50.3%
Final simplification50.3%
herbie shell --seed 2024249
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))