
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * ((2.0d0 / 3.0d0) - z))
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
def code(x, y, z): return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z))
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * Float64(Float64(2.0 / 3.0) - z))) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * ((2.0 / 3.0) - z)); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * ((2.0d0 / 3.0d0) - z))
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
def code(x, y, z): return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z))
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * Float64(Float64(2.0 / 3.0) - z))) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * ((2.0 / 3.0) - z)); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (fma -6.0 z 4.0) (- y x) x))
double code(double x, double y, double z) {
return fma(fma(-6.0, z, 4.0), (y - x), x);
}
function code(x, y, z) return fma(fma(-6.0, z, 4.0), Float64(y - x), x) end
code[x_, y_, z_] := N[(N[(-6.0 * z + 4.0), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(-6, z, 4\right), y - x, x\right)
\end{array}
Initial program 99.5%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-fma.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
neg-mul-1N/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
lift-/.f64N/A
metadata-evalN/A
metadata-eval99.9
Applied rewrites99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (* y z) -6.0))
(t_1 (- (/ 2.0 3.0) z))
(t_2 (* (fma 6.0 z -3.0) x)))
(if (<= t_1 -2e+81)
t_2
(if (<= t_1 -10.0)
t_0
(if (<= t_1 0.6666666666667)
(fma (- y x) 4.0 x)
(if (<= t_1 5e+129) t_2 t_0))))))
double code(double x, double y, double z) {
double t_0 = (y * z) * -6.0;
double t_1 = (2.0 / 3.0) - z;
double t_2 = fma(6.0, z, -3.0) * x;
double tmp;
if (t_1 <= -2e+81) {
tmp = t_2;
} else if (t_1 <= -10.0) {
tmp = t_0;
} else if (t_1 <= 0.6666666666667) {
tmp = fma((y - x), 4.0, x);
} else if (t_1 <= 5e+129) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(y * z) * -6.0) t_1 = Float64(Float64(2.0 / 3.0) - z) t_2 = Float64(fma(6.0, z, -3.0) * x) tmp = 0.0 if (t_1 <= -2e+81) tmp = t_2; elseif (t_1 <= -10.0) tmp = t_0; elseif (t_1 <= 0.6666666666667) tmp = fma(Float64(y - x), 4.0, x); elseif (t_1 <= 5e+129) tmp = t_2; else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * z), $MachinePrecision] * -6.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, Block[{t$95$2 = N[(N[(6.0 * z + -3.0), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+81], t$95$2, If[LessEqual[t$95$1, -10.0], t$95$0, If[LessEqual[t$95$1, 0.6666666666667], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision], If[LessEqual[t$95$1, 5e+129], t$95$2, t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot z\right) \cdot -6\\
t_1 := \frac{2}{3} - z\\
t_2 := \mathsf{fma}\left(6, z, -3\right) \cdot x\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+81}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -10:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 0.6666666666667:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+129}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -1.99999999999999984e81 or 0.66666666666670005 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 5.0000000000000003e129Initial program 99.7%
Taylor expanded in y around 0
metadata-evalN/A
cancel-sign-sub-invN/A
*-commutativeN/A
associate-*r*N/A
sub-negN/A
*-lft-identityN/A
distribute-rgt-neg-inN/A
neg-mul-1N/A
associate-*r*N/A
distribute-rgt-inN/A
metadata-evalN/A
distribute-rgt-inN/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
neg-mul-1N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites68.1%
if -1.99999999999999984e81 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -10 or 5.0000000000000003e129 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f6496.7
Applied rewrites96.7%
Taylor expanded in y around inf
Applied rewrites64.5%
if -10 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 0.66666666666670005Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6499.6
Applied rewrites99.6%
Final simplification82.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (* y z) -6.0)) (t_1 (- (/ 2.0 3.0) z)))
(if (<= t_1 -2e+81)
(* (* 6.0 x) z)
(if (<= t_1 -10.0)
t_0
(if (<= t_1 50.0)
(fma (- y x) 4.0 x)
(if (<= t_1 5e+129) (* (* 6.0 z) x) t_0))))))
double code(double x, double y, double z) {
double t_0 = (y * z) * -6.0;
double t_1 = (2.0 / 3.0) - z;
double tmp;
if (t_1 <= -2e+81) {
tmp = (6.0 * x) * z;
} else if (t_1 <= -10.0) {
tmp = t_0;
} else if (t_1 <= 50.0) {
tmp = fma((y - x), 4.0, x);
} else if (t_1 <= 5e+129) {
tmp = (6.0 * z) * x;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(y * z) * -6.0) t_1 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if (t_1 <= -2e+81) tmp = Float64(Float64(6.0 * x) * z); elseif (t_1 <= -10.0) tmp = t_0; elseif (t_1 <= 50.0) tmp = fma(Float64(y - x), 4.0, x); elseif (t_1 <= 5e+129) tmp = Float64(Float64(6.0 * z) * x); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * z), $MachinePrecision] * -6.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+81], N[(N[(6.0 * x), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$1, -10.0], t$95$0, If[LessEqual[t$95$1, 50.0], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision], If[LessEqual[t$95$1, 5e+129], N[(N[(6.0 * z), $MachinePrecision] * x), $MachinePrecision], t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot z\right) \cdot -6\\
t_1 := \frac{2}{3} - z\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+81}:\\
\;\;\;\;\left(6 \cdot x\right) \cdot z\\
\mathbf{elif}\;t\_1 \leq -10:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 50:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+129}:\\
\;\;\;\;\left(6 \cdot z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -1.99999999999999984e81Initial program 99.9%
Taylor expanded in z around -inf
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
Applied rewrites99.9%
Taylor expanded in y around 0
Applied rewrites62.0%
Taylor expanded in z around inf
Applied rewrites62.0%
if -1.99999999999999984e81 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -10 or 5.0000000000000003e129 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f6496.7
Applied rewrites96.7%
Taylor expanded in y around inf
Applied rewrites64.5%
if -10 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 50Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6497.8
Applied rewrites97.8%
if 50 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 5.0000000000000003e129Initial program 99.5%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-fma.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
neg-mul-1N/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
lift-/.f64N/A
metadata-evalN/A
metadata-eval99.8
Applied rewrites99.8%
Taylor expanded in y around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-lft-inN/A
metadata-evalN/A
metadata-evalN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-inN/A
mul-1-negN/A
sub-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
Applied rewrites81.1%
Taylor expanded in z around inf
Applied rewrites75.2%
Final simplification81.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (* y z) -6.0)) (t_1 (- (/ 2.0 3.0) z)) (t_2 (* (* 6.0 x) z)))
(if (<= t_1 -2e+81)
t_2
(if (<= t_1 -10.0)
t_0
(if (<= t_1 50.0) (fma (- y x) 4.0 x) (if (<= t_1 5e+129) t_2 t_0))))))
double code(double x, double y, double z) {
double t_0 = (y * z) * -6.0;
double t_1 = (2.0 / 3.0) - z;
double t_2 = (6.0 * x) * z;
double tmp;
if (t_1 <= -2e+81) {
tmp = t_2;
} else if (t_1 <= -10.0) {
tmp = t_0;
} else if (t_1 <= 50.0) {
tmp = fma((y - x), 4.0, x);
} else if (t_1 <= 5e+129) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(y * z) * -6.0) t_1 = Float64(Float64(2.0 / 3.0) - z) t_2 = Float64(Float64(6.0 * x) * z) tmp = 0.0 if (t_1 <= -2e+81) tmp = t_2; elseif (t_1 <= -10.0) tmp = t_0; elseif (t_1 <= 50.0) tmp = fma(Float64(y - x), 4.0, x); elseif (t_1 <= 5e+129) tmp = t_2; else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * z), $MachinePrecision] * -6.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, Block[{t$95$2 = N[(N[(6.0 * x), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+81], t$95$2, If[LessEqual[t$95$1, -10.0], t$95$0, If[LessEqual[t$95$1, 50.0], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision], If[LessEqual[t$95$1, 5e+129], t$95$2, t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot z\right) \cdot -6\\
t_1 := \frac{2}{3} - z\\
t_2 := \left(6 \cdot x\right) \cdot z\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+81}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -10:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 50:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+129}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -1.99999999999999984e81 or 50 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 5.0000000000000003e129Initial program 99.8%
Taylor expanded in z around -inf
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
Applied rewrites99.8%
Taylor expanded in y around 0
Applied rewrites67.7%
Taylor expanded in z around inf
Applied rewrites65.9%
if -1.99999999999999984e81 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -10 or 5.0000000000000003e129 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f6496.7
Applied rewrites96.7%
Taylor expanded in y around inf
Applied rewrites64.5%
if -10 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 50Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6497.8
Applied rewrites97.8%
Final simplification81.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (* y z) -6.0)) (t_1 (- (/ 2.0 3.0) z)) (t_2 (* (* x z) 6.0)))
(if (<= t_1 -2e+81)
t_2
(if (<= t_1 -10.0)
t_0
(if (<= t_1 50.0) (fma (- y x) 4.0 x) (if (<= t_1 5e+129) t_2 t_0))))))
double code(double x, double y, double z) {
double t_0 = (y * z) * -6.0;
double t_1 = (2.0 / 3.0) - z;
double t_2 = (x * z) * 6.0;
double tmp;
if (t_1 <= -2e+81) {
tmp = t_2;
} else if (t_1 <= -10.0) {
tmp = t_0;
} else if (t_1 <= 50.0) {
tmp = fma((y - x), 4.0, x);
} else if (t_1 <= 5e+129) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(y * z) * -6.0) t_1 = Float64(Float64(2.0 / 3.0) - z) t_2 = Float64(Float64(x * z) * 6.0) tmp = 0.0 if (t_1 <= -2e+81) tmp = t_2; elseif (t_1 <= -10.0) tmp = t_0; elseif (t_1 <= 50.0) tmp = fma(Float64(y - x), 4.0, x); elseif (t_1 <= 5e+129) tmp = t_2; else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * z), $MachinePrecision] * -6.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * z), $MachinePrecision] * 6.0), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+81], t$95$2, If[LessEqual[t$95$1, -10.0], t$95$0, If[LessEqual[t$95$1, 50.0], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision], If[LessEqual[t$95$1, 5e+129], t$95$2, t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot z\right) \cdot -6\\
t_1 := \frac{2}{3} - z\\
t_2 := \left(x \cdot z\right) \cdot 6\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+81}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -10:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 50:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+129}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -1.99999999999999984e81 or 50 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 5.0000000000000003e129Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f6497.4
Applied rewrites97.4%
Taylor expanded in y around 0
Applied rewrites65.9%
if -1.99999999999999984e81 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -10 or 5.0000000000000003e129 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f6496.7
Applied rewrites96.7%
Taylor expanded in y around inf
Applied rewrites64.5%
if -10 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 50Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6497.8
Applied rewrites97.8%
Final simplification81.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (<= t_0 -10.0)
(* (* (- y x) z) -6.0)
(if (<= t_0 1.0) (fma (- y x) 4.0 x) (* (* (- y x) -6.0) z)))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if (t_0 <= -10.0) {
tmp = ((y - x) * z) * -6.0;
} else if (t_0 <= 1.0) {
tmp = fma((y - x), 4.0, x);
} else {
tmp = ((y - x) * -6.0) * z;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if (t_0 <= -10.0) tmp = Float64(Float64(Float64(y - x) * z) * -6.0); elseif (t_0 <= 1.0) tmp = fma(Float64(y - x), 4.0, x); else tmp = Float64(Float64(Float64(y - x) * -6.0) * z); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[t$95$0, -10.0], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] * -6.0), $MachinePrecision], If[LessEqual[t$95$0, 1.0], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision], N[(N[(N[(y - x), $MachinePrecision] * -6.0), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -10:\\
\;\;\;\;\left(\left(y - x\right) \cdot z\right) \cdot -6\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(y - x\right) \cdot -6\right) \cdot z\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -10Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f6497.2
Applied rewrites97.2%
if -10 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6498.5
Applied rewrites98.5%
if 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f6495.7
Applied rewrites95.7%
Applied rewrites95.7%
Final simplification97.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (/ 2.0 3.0) z)) (t_1 (* (* (- y x) z) -6.0))) (if (<= t_0 -10.0) t_1 (if (<= t_0 1.0) (fma (- y x) 4.0 x) t_1))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double t_1 = ((y - x) * z) * -6.0;
double tmp;
if (t_0 <= -10.0) {
tmp = t_1;
} else if (t_0 <= 1.0) {
tmp = fma((y - x), 4.0, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) t_1 = Float64(Float64(Float64(y - x) * z) * -6.0) tmp = 0.0 if (t_0 <= -10.0) tmp = t_1; elseif (t_0 <= 1.0) tmp = fma(Float64(y - x), 4.0, x); else tmp = t_1; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] * -6.0), $MachinePrecision]}, If[LessEqual[t$95$0, -10.0], t$95$1, If[LessEqual[t$95$0, 1.0], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
t_1 := \left(\left(y - x\right) \cdot z\right) \cdot -6\\
\mathbf{if}\;t\_0 \leq -10:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -10 or 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f6496.5
Applied rewrites96.5%
if -10 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6498.5
Applied rewrites98.5%
Final simplification97.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (/ 2.0 3.0) z)) (t_1 (* (* x z) 6.0))) (if (<= t_0 -10.0) t_1 (if (<= t_0 50.0) (fma (- y x) 4.0 x) t_1))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double t_1 = (x * z) * 6.0;
double tmp;
if (t_0 <= -10.0) {
tmp = t_1;
} else if (t_0 <= 50.0) {
tmp = fma((y - x), 4.0, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) t_1 = Float64(Float64(x * z) * 6.0) tmp = 0.0 if (t_0 <= -10.0) tmp = t_1; elseif (t_0 <= 50.0) tmp = fma(Float64(y - x), 4.0, x); else tmp = t_1; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * z), $MachinePrecision] * 6.0), $MachinePrecision]}, If[LessEqual[t$95$0, -10.0], t$95$1, If[LessEqual[t$95$0, 50.0], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
t_1 := \left(x \cdot z\right) \cdot 6\\
\mathbf{if}\;t\_0 \leq -10:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 50:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -10 or 50 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f6497.1
Applied rewrites97.1%
Taylor expanded in y around 0
Applied rewrites52.3%
if -10 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 50Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6497.8
Applied rewrites97.8%
Final simplification74.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (fma z -6.0 4.0) y))) (if (<= y -1.25e-11) t_0 (if (<= y 2e+23) (* (fma 6.0 z -3.0) x) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(z, -6.0, 4.0) * y;
double tmp;
if (y <= -1.25e-11) {
tmp = t_0;
} else if (y <= 2e+23) {
tmp = fma(6.0, z, -3.0) * x;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(fma(z, -6.0, 4.0) * y) tmp = 0.0 if (y <= -1.25e-11) tmp = t_0; elseif (y <= 2e+23) tmp = Float64(fma(6.0, z, -3.0) * x); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z * -6.0 + 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -1.25e-11], t$95$0, If[LessEqual[y, 2e+23], N[(N[(6.0 * z + -3.0), $MachinePrecision] * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(z, -6, 4\right) \cdot y\\
\mathbf{if}\;y \leq -1.25 \cdot 10^{-11}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2 \cdot 10^{+23}:\\
\;\;\;\;\mathsf{fma}\left(6, z, -3\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.25000000000000005e-11 or 1.9999999999999998e23 < y Initial program 99.6%
Taylor expanded in y around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
associate-*r*N/A
metadata-evalN/A
*-commutativeN/A
lower-fma.f6481.5
Applied rewrites81.5%
if -1.25000000000000005e-11 < y < 1.9999999999999998e23Initial program 99.5%
Taylor expanded in y around 0
metadata-evalN/A
cancel-sign-sub-invN/A
*-commutativeN/A
associate-*r*N/A
sub-negN/A
*-lft-identityN/A
distribute-rgt-neg-inN/A
neg-mul-1N/A
associate-*r*N/A
distribute-rgt-inN/A
metadata-evalN/A
distribute-rgt-inN/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
neg-mul-1N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites79.5%
(FPCore (x y z) :precision binary64 (if (<= x -0.013) (* -3.0 x) (if (<= x 4.1e-108) (* y 4.0) (* -3.0 x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -0.013) {
tmp = -3.0 * x;
} else if (x <= 4.1e-108) {
tmp = y * 4.0;
} else {
tmp = -3.0 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-0.013d0)) then
tmp = (-3.0d0) * x
else if (x <= 4.1d-108) then
tmp = y * 4.0d0
else
tmp = (-3.0d0) * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -0.013) {
tmp = -3.0 * x;
} else if (x <= 4.1e-108) {
tmp = y * 4.0;
} else {
tmp = -3.0 * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -0.013: tmp = -3.0 * x elif x <= 4.1e-108: tmp = y * 4.0 else: tmp = -3.0 * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -0.013) tmp = Float64(-3.0 * x); elseif (x <= 4.1e-108) tmp = Float64(y * 4.0); else tmp = Float64(-3.0 * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -0.013) tmp = -3.0 * x; elseif (x <= 4.1e-108) tmp = y * 4.0; else tmp = -3.0 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -0.013], N[(-3.0 * x), $MachinePrecision], If[LessEqual[x, 4.1e-108], N[(y * 4.0), $MachinePrecision], N[(-3.0 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.013:\\
\;\;\;\;-3 \cdot x\\
\mathbf{elif}\;x \leq 4.1 \cdot 10^{-108}:\\
\;\;\;\;y \cdot 4\\
\mathbf{else}:\\
\;\;\;\;-3 \cdot x\\
\end{array}
\end{array}
if x < -0.0129999999999999994 or 4.10000000000000037e-108 < x Initial program 99.5%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6446.8
Applied rewrites46.8%
Taylor expanded in y around 0
Applied rewrites36.3%
if -0.0129999999999999994 < x < 4.10000000000000037e-108Initial program 99.6%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6456.6
Applied rewrites56.6%
Taylor expanded in y around inf
Applied rewrites47.8%
(FPCore (x y z) :precision binary64 (fma (- y x) 4.0 x))
double code(double x, double y, double z) {
return fma((y - x), 4.0, x);
}
function code(x, y, z) return fma(Float64(y - x), 4.0, x) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, 4, x\right)
\end{array}
Initial program 99.5%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6450.2
Applied rewrites50.2%
(FPCore (x y z) :precision binary64 (* -3.0 x))
double code(double x, double y, double z) {
return -3.0 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-3.0d0) * x
end function
public static double code(double x, double y, double z) {
return -3.0 * x;
}
def code(x, y, z): return -3.0 * x
function code(x, y, z) return Float64(-3.0 * x) end
function tmp = code(x, y, z) tmp = -3.0 * x; end
code[x_, y_, z_] := N[(-3.0 * x), $MachinePrecision]
\begin{array}{l}
\\
-3 \cdot x
\end{array}
Initial program 99.5%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6450.2
Applied rewrites50.2%
Taylor expanded in y around 0
Applied rewrites27.0%
herbie shell --seed 2024249
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))