
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ -0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (-0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - ((-0.5d0) / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (-0.5 / x);
}
def code(x, y): return (0.5 / y) - (-0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(-0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (-0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(-0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{-0.5}{x}
\end{array}
Initial program 75.7%
Taylor expanded in y around inf
+-commutativeN/A
remove-double-negN/A
associate-*r/N/A
metadata-evalN/A
distribute-frac-neg2N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
mul-1-negN/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (if (<= y 7.5e-182) (/ 0.5 y) (if (<= y 6.4e+124) (* (+ y x) (/ 0.5 (* y x))) (/ 0.5 x))))
double code(double x, double y) {
double tmp;
if (y <= 7.5e-182) {
tmp = 0.5 / y;
} else if (y <= 6.4e+124) {
tmp = (y + x) * (0.5 / (y * x));
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 7.5d-182) then
tmp = 0.5d0 / y
else if (y <= 6.4d+124) then
tmp = (y + x) * (0.5d0 / (y * x))
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 7.5e-182) {
tmp = 0.5 / y;
} else if (y <= 6.4e+124) {
tmp = (y + x) * (0.5 / (y * x));
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 7.5e-182: tmp = 0.5 / y elif y <= 6.4e+124: tmp = (y + x) * (0.5 / (y * x)) else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= 7.5e-182) tmp = Float64(0.5 / y); elseif (y <= 6.4e+124) tmp = Float64(Float64(y + x) * Float64(0.5 / Float64(y * x))); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 7.5e-182) tmp = 0.5 / y; elseif (y <= 6.4e+124) tmp = (y + x) * (0.5 / (y * x)); else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 7.5e-182], N[(0.5 / y), $MachinePrecision], If[LessEqual[y, 6.4e+124], N[(N[(y + x), $MachinePrecision] * N[(0.5 / N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 7.5 \cdot 10^{-182}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;y \leq 6.4 \cdot 10^{+124}:\\
\;\;\;\;\left(y + x\right) \cdot \frac{0.5}{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if y < 7.49999999999999935e-182Initial program 72.1%
Taylor expanded in y around 0
lower-/.f6452.2
Applied rewrites52.2%
if 7.49999999999999935e-182 < y < 6.39999999999999986e124Initial program 87.8%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
associate-/r*N/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-evalN/A
*-commutativeN/A
lower-*.f6489.2
lift-+.f64N/A
+-commutativeN/A
lower-+.f6489.2
Applied rewrites89.2%
if 6.39999999999999986e124 < y Initial program 69.7%
Taylor expanded in y around inf
lower-/.f6491.1
Applied rewrites91.1%
Final simplification66.2%
(FPCore (x y) :precision binary64 (if (<= y 5.5e-75) (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
double tmp;
if (y <= 5.5e-75) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 5.5d-75) then
tmp = 0.5d0 / y
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 5.5e-75) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 5.5e-75: tmp = 0.5 / y else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= 5.5e-75) tmp = Float64(0.5 / y); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 5.5e-75) tmp = 0.5 / y; else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 5.5e-75], N[(0.5 / y), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.5 \cdot 10^{-75}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if y < 5.50000000000000026e-75Initial program 72.7%
Taylor expanded in y around 0
lower-/.f6454.1
Applied rewrites54.1%
if 5.50000000000000026e-75 < y Initial program 82.9%
Taylor expanded in y around inf
lower-/.f6470.8
Applied rewrites70.8%
(FPCore (x y) :precision binary64 (/ 0.5 x))
double code(double x, double y) {
return 0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 / x
end function
public static double code(double x, double y) {
return 0.5 / x;
}
def code(x, y): return 0.5 / x
function code(x, y) return Float64(0.5 / x) end
function tmp = code(x, y) tmp = 0.5 / x; end
code[x_, y_] := N[(0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x}
\end{array}
Initial program 75.7%
Taylor expanded in y around inf
lower-/.f6454.0
Applied rewrites54.0%
(FPCore (x y) :precision binary64 (+ (/ 0.5 x) (/ 0.5 y)))
double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / x) + (0.5d0 / y)
end function
public static double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
def code(x, y): return (0.5 / x) + (0.5 / y)
function code(x, y) return Float64(Float64(0.5 / x) + Float64(0.5 / y)) end
function tmp = code(x, y) tmp = (0.5 / x) + (0.5 / y); end
code[x_, y_] := N[(N[(0.5 / x), $MachinePrecision] + N[(0.5 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x} + \frac{0.5}{y}
\end{array}
herbie shell --seed 2024249
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 1/2 x) (/ 1/2 y)))
(/ (+ x y) (* (* x 2.0) y)))