
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* n1_i (* (/ normAngle (sin normAngle)) u)) (* n0_i (- 1.0 (/ 1.0 (/ (tan normAngle) (* normAngle u)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * ((normAngle / sinf(normAngle)) * u)) + (n0_i * (1.0f - (1.0f / (tanf(normAngle) / (normAngle * u)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * ((normangle / sin(normangle)) * u)) + (n0_i * (1.0e0 - (1.0e0 / (tan(normangle) / (normangle * u)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * Float32(Float32(normAngle / sin(normAngle)) * u)) + Float32(n0_i * Float32(Float32(1.0) - Float32(Float32(1.0) / Float32(tan(normAngle) / Float32(normAngle * u)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * ((normAngle / sin(normAngle)) * u)) + (n0_i * (single(1.0) - (single(1.0) / (tan(normAngle) / (normAngle * u))))); end
\begin{array}{l}
\\
n1\_i \cdot \left(\frac{normAngle}{\sin normAngle} \cdot u\right) + n0\_i \cdot \left(1 - \frac{1}{\frac{\tan normAngle}{normAngle \cdot u}}\right)
\end{array}
Initial program 97.0%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.6
Applied rewrites98.6%
Taylor expanded in u around 0
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-/.f32N/A
*-commutativeN/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-cos.f32N/A
lower-sin.f3298.8
Applied rewrites98.8%
Applied rewrites98.9%
Final simplification98.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (- 1.0 (/ (* normAngle u) (tan normAngle))) n0_i) (* n1_i (* (/ normAngle (sin normAngle)) u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((1.0f - ((normAngle * u) / tanf(normAngle))) * n0_i) + (n1_i * ((normAngle / sinf(normAngle)) * u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((1.0e0 - ((normangle * u) / tan(normangle))) * n0_i) + (n1_i * ((normangle / sin(normangle)) * u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(1.0) - Float32(Float32(normAngle * u) / tan(normAngle))) * n0_i) + Float32(n1_i * Float32(Float32(normAngle / sin(normAngle)) * u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((single(1.0) - ((normAngle * u) / tan(normAngle))) * n0_i) + (n1_i * ((normAngle / sin(normAngle)) * u)); end
\begin{array}{l}
\\
\left(1 - \frac{normAngle \cdot u}{\tan normAngle}\right) \cdot n0\_i + n1\_i \cdot \left(\frac{normAngle}{\sin normAngle} \cdot u\right)
\end{array}
Initial program 97.0%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.6
Applied rewrites98.6%
Taylor expanded in u around 0
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-/.f32N/A
*-commutativeN/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-cos.f32N/A
lower-sin.f3298.8
Applied rewrites98.8%
Applied rewrites98.9%
Applied rewrites98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (- 1.0 u) n0_i) (* n1_i (* (/ normAngle (sin normAngle)) u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((1.0f - u) * n0_i) + (n1_i * ((normAngle / sinf(normAngle)) * u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((1.0e0 - u) * n0_i) + (n1_i * ((normangle / sin(normangle)) * u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(1.0) - u) * n0_i) + Float32(n1_i * Float32(Float32(normAngle / sin(normAngle)) * u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((single(1.0) - u) * n0_i) + (n1_i * ((normAngle / sin(normAngle)) * u)); end
\begin{array}{l}
\\
\left(1 - u\right) \cdot n0\_i + n1\_i \cdot \left(\frac{normAngle}{\sin normAngle} \cdot u\right)
\end{array}
Initial program 97.0%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.6
Applied rewrites98.6%
Taylor expanded in normAngle around 0
lower--.f3298.4
Applied rewrites98.4%
Final simplification98.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (- n0_i (* n0_i u))))
(if (<= n0_i -3.3999999678334235e-24)
t_0
(if (<= n0_i 6.8000002314896865e-25) (* n1_i u) t_0))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = n0_i - (n0_i * u);
float tmp;
if (n0_i <= -3.3999999678334235e-24f) {
tmp = t_0;
} else if (n0_i <= 6.8000002314896865e-25f) {
tmp = n1_i * u;
} else {
tmp = t_0;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
real(4) :: tmp
t_0 = n0_i - (n0_i * u)
if (n0_i <= (-3.3999999678334235e-24)) then
tmp = t_0
else if (n0_i <= 6.8000002314896865e-25) then
tmp = n1_i * u
else
tmp = t_0
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(n0_i - Float32(n0_i * u)) tmp = Float32(0.0) if (n0_i <= Float32(-3.3999999678334235e-24)) tmp = t_0; elseif (n0_i <= Float32(6.8000002314896865e-25)) tmp = Float32(n1_i * u); else tmp = t_0; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) t_0 = n0_i - (n0_i * u); tmp = single(0.0); if (n0_i <= single(-3.3999999678334235e-24)) tmp = t_0; elseif (n0_i <= single(6.8000002314896865e-25)) tmp = n1_i * u; else tmp = t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := n0\_i - n0\_i \cdot u\\
\mathbf{if}\;n0\_i \leq -3.3999999678334235 \cdot 10^{-24}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;n0\_i \leq 6.8000002314896865 \cdot 10^{-25}:\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if n0_i < -3.39999997e-24 or 6.80000023e-25 < n0_i Initial program 97.9%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3217.8
Applied rewrites17.8%
Taylor expanded in n0_i around inf
Applied rewrites78.7%
Applied rewrites78.8%
if -3.39999997e-24 < n0_i < 6.80000023e-25Initial program 95.5%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3266.3
Applied rewrites66.3%
Taylor expanded in n0_i around 0
Applied rewrites66.3%
Final simplification74.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (* (- 1.0 u) n0_i)))
(if (<= n0_i -3.3999999678334235e-24)
t_0
(if (<= n0_i 6.8000002314896865e-25) (* n1_i u) t_0))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = (1.0f - u) * n0_i;
float tmp;
if (n0_i <= -3.3999999678334235e-24f) {
tmp = t_0;
} else if (n0_i <= 6.8000002314896865e-25f) {
tmp = n1_i * u;
} else {
tmp = t_0;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
real(4) :: tmp
t_0 = (1.0e0 - u) * n0_i
if (n0_i <= (-3.3999999678334235e-24)) then
tmp = t_0
else if (n0_i <= 6.8000002314896865e-25) then
tmp = n1_i * u
else
tmp = t_0
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(Float32(1.0) - u) * n0_i) tmp = Float32(0.0) if (n0_i <= Float32(-3.3999999678334235e-24)) tmp = t_0; elseif (n0_i <= Float32(6.8000002314896865e-25)) tmp = Float32(n1_i * u); else tmp = t_0; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) t_0 = (single(1.0) - u) * n0_i; tmp = single(0.0); if (n0_i <= single(-3.3999999678334235e-24)) tmp = t_0; elseif (n0_i <= single(6.8000002314896865e-25)) tmp = n1_i * u; else tmp = t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot n0\_i\\
\mathbf{if}\;n0\_i \leq -3.3999999678334235 \cdot 10^{-24}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;n0\_i \leq 6.8000002314896865 \cdot 10^{-25}:\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if n0_i < -3.39999997e-24 or 6.80000023e-25 < n0_i Initial program 97.9%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3217.8
Applied rewrites17.8%
Taylor expanded in n0_i around inf
Applied rewrites78.7%
if -3.39999997e-24 < n0_i < 6.80000023e-25Initial program 95.5%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3266.3
Applied rewrites66.3%
Taylor expanded in n0_i around 0
Applied rewrites66.3%
Final simplification74.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -3.3999999678334235e-24) (* 1.0 n0_i) (if (<= n0_i 2.0000000390829628e-24) (* n1_i u) (* 1.0 n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -3.3999999678334235e-24f) {
tmp = 1.0f * n0_i;
} else if (n0_i <= 2.0000000390829628e-24f) {
tmp = n1_i * u;
} else {
tmp = 1.0f * n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-3.3999999678334235e-24)) then
tmp = 1.0e0 * n0_i
else if (n0_i <= 2.0000000390829628e-24) then
tmp = n1_i * u
else
tmp = 1.0e0 * n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-3.3999999678334235e-24)) tmp = Float32(Float32(1.0) * n0_i); elseif (n0_i <= Float32(2.0000000390829628e-24)) tmp = Float32(n1_i * u); else tmp = Float32(Float32(1.0) * n0_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-3.3999999678334235e-24)) tmp = single(1.0) * n0_i; elseif (n0_i <= single(2.0000000390829628e-24)) tmp = n1_i * u; else tmp = single(1.0) * n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -3.3999999678334235 \cdot 10^{-24}:\\
\;\;\;\;1 \cdot n0\_i\\
\mathbf{elif}\;n0\_i \leq 2.0000000390829628 \cdot 10^{-24}:\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;1 \cdot n0\_i\\
\end{array}
\end{array}
if n0_i < -3.39999997e-24 or 2.00000004e-24 < n0_i Initial program 98.4%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3217.4
Applied rewrites17.4%
Taylor expanded in n0_i around inf
Applied rewrites79.3%
Taylor expanded in u around 0
Applied rewrites64.0%
if -3.39999997e-24 < n0_i < 2.00000004e-24Initial program 94.8%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3265.4
Applied rewrites65.4%
Taylor expanded in n0_i around 0
Applied rewrites65.4%
Final simplification64.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (- 1.0 u) n0_i) (* n1_i u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((1.0f - u) * n0_i) + (n1_i * u);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((1.0e0 - u) * n0_i) + (n1_i * u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(1.0) - u) * n0_i) + Float32(n1_i * u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((single(1.0) - u) * n0_i) + (n1_i * u); end
\begin{array}{l}
\\
\left(1 - u\right) \cdot n0\_i + n1\_i \cdot u
\end{array}
Initial program 97.0%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3235.4
Applied rewrites35.4%
Applied rewrites97.2%
Final simplification97.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* n1_i u))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n1_i * u;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n1_i * u
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n1_i * u) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n1_i * u; end
\begin{array}{l}
\\
n1\_i \cdot u
\end{array}
Initial program 97.0%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3235.4
Applied rewrites35.4%
Taylor expanded in n0_i around 0
Applied rewrites35.4%
Final simplification35.4%
herbie shell --seed 2024249
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ (PI) 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))