
(FPCore (x) :precision binary64 (sqrt (+ (* x x) (* x x))))
double code(double x) {
return sqrt(((x * x) + (x * x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(((x * x) + (x * x)))
end function
public static double code(double x) {
return Math.sqrt(((x * x) + (x * x)));
}
def code(x): return math.sqrt(((x * x) + (x * x)))
function code(x) return sqrt(Float64(Float64(x * x) + Float64(x * x))) end
function tmp = code(x) tmp = sqrt(((x * x) + (x * x))); end
code[x_] := N[Sqrt[N[(N[(x * x), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x \cdot x + x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (sqrt (+ (* x x) (* x x))))
double code(double x) {
return sqrt(((x * x) + (x * x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(((x * x) + (x * x)))
end function
public static double code(double x) {
return Math.sqrt(((x * x) + (x * x)));
}
def code(x): return math.sqrt(((x * x) + (x * x)))
function code(x) return sqrt(Float64(Float64(x * x) + Float64(x * x))) end
function tmp = code(x) tmp = sqrt(((x * x) + (x * x))); end
code[x_] := N[Sqrt[N[(N[(x * x), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x \cdot x + x \cdot x}
\end{array}
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (* (sqrt (+ x_m x_m)) (sqrt x_m)))
x_m = fabs(x);
double code(double x_m) {
return sqrt((x_m + x_m)) * sqrt(x_m);
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = sqrt((x_m + x_m)) * sqrt(x_m)
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return Math.sqrt((x_m + x_m)) * Math.sqrt(x_m);
}
x_m = math.fabs(x) def code(x_m): return math.sqrt((x_m + x_m)) * math.sqrt(x_m)
x_m = abs(x) function code(x_m) return Float64(sqrt(Float64(x_m + x_m)) * sqrt(x_m)) end
x_m = abs(x); function tmp = code(x_m) tmp = sqrt((x_m + x_m)) * sqrt(x_m); end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := N[(N[Sqrt[N[(x$95$m + x$95$m), $MachinePrecision]], $MachinePrecision] * N[Sqrt[x$95$m], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
\sqrt{x\_m + x\_m} \cdot \sqrt{x\_m}
\end{array}
Initial program 54.4%
lift-sqrt.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
sqrt-prodN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
count-2N/A
lower-*.f6443.5
Applied rewrites43.5%
lift-*.f64N/A
count-2N/A
lower-+.f6443.5
Applied rewrites43.5%
Final simplification43.5%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (* (sqrt 2.0) x_m))
x_m = fabs(x);
double code(double x_m) {
return sqrt(2.0) * x_m;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = sqrt(2.0d0) * x_m
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return Math.sqrt(2.0) * x_m;
}
x_m = math.fabs(x) def code(x_m): return math.sqrt(2.0) * x_m
x_m = abs(x) function code(x_m) return Float64(sqrt(2.0) * x_m) end
x_m = abs(x); function tmp = code(x_m) tmp = sqrt(2.0) * x_m; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := N[(N[Sqrt[2.0], $MachinePrecision] * x$95$m), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
\sqrt{2} \cdot x\_m
\end{array}
Initial program 54.4%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6444.8
Applied rewrites44.8%
herbie shell --seed 2024249
(FPCore (x)
:name "sqrt A (should all be same)"
:precision binary64
(sqrt (+ (* x x) (* x x))))