
(FPCore (x) :precision binary64 (sqrt (+ (pow x 2.0) (pow x 2.0))))
double code(double x) {
return sqrt((pow(x, 2.0) + pow(x, 2.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(((x ** 2.0d0) + (x ** 2.0d0)))
end function
public static double code(double x) {
return Math.sqrt((Math.pow(x, 2.0) + Math.pow(x, 2.0)));
}
def code(x): return math.sqrt((math.pow(x, 2.0) + math.pow(x, 2.0)))
function code(x) return sqrt(Float64((x ^ 2.0) + (x ^ 2.0))) end
function tmp = code(x) tmp = sqrt(((x ^ 2.0) + (x ^ 2.0))); end
code[x_] := N[Sqrt[N[(N[Power[x, 2.0], $MachinePrecision] + N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{{x}^{2} + {x}^{2}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (sqrt (+ (pow x 2.0) (pow x 2.0))))
double code(double x) {
return sqrt((pow(x, 2.0) + pow(x, 2.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(((x ** 2.0d0) + (x ** 2.0d0)))
end function
public static double code(double x) {
return Math.sqrt((Math.pow(x, 2.0) + Math.pow(x, 2.0)));
}
def code(x): return math.sqrt((math.pow(x, 2.0) + math.pow(x, 2.0)))
function code(x) return sqrt(Float64((x ^ 2.0) + (x ^ 2.0))) end
function tmp = code(x) tmp = sqrt(((x ^ 2.0) + (x ^ 2.0))); end
code[x_] := N[Sqrt[N[(N[Power[x, 2.0], $MachinePrecision] + N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{{x}^{2} + {x}^{2}}
\end{array}
(FPCore (x) :precision binary64 (if (<= x -2e-310) (* (sqrt 2.0) (- x)) (* (sqrt x) (sqrt (* 2.0 x)))))
double code(double x) {
double tmp;
if (x <= -2e-310) {
tmp = sqrt(2.0) * -x;
} else {
tmp = sqrt(x) * sqrt((2.0 * x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-2d-310)) then
tmp = sqrt(2.0d0) * -x
else
tmp = sqrt(x) * sqrt((2.0d0 * x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -2e-310) {
tmp = Math.sqrt(2.0) * -x;
} else {
tmp = Math.sqrt(x) * Math.sqrt((2.0 * x));
}
return tmp;
}
def code(x): tmp = 0 if x <= -2e-310: tmp = math.sqrt(2.0) * -x else: tmp = math.sqrt(x) * math.sqrt((2.0 * x)) return tmp
function code(x) tmp = 0.0 if (x <= -2e-310) tmp = Float64(sqrt(2.0) * Float64(-x)); else tmp = Float64(sqrt(x) * sqrt(Float64(2.0 * x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -2e-310) tmp = sqrt(2.0) * -x; else tmp = sqrt(x) * sqrt((2.0 * x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -2e-310], N[(N[Sqrt[2.0], $MachinePrecision] * (-x)), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[Sqrt[N[(2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2 \cdot 10^{-310}:\\
\;\;\;\;\sqrt{2} \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \sqrt{2 \cdot x}\\
\end{array}
\end{array}
if x < -1.999999999999994e-310Initial program 55.4%
Taylor expanded in x around -inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f6499.4
Applied rewrites99.4%
if -1.999999999999994e-310 < x Initial program 53.2%
lift-+.f64N/A
lift-pow.f64N/A
unpow2N/A
lift-pow.f64N/A
unpow2N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-+.f6453.2
Applied rewrites53.2%
lift-sqrt.f64N/A
pow1/2N/A
lift-*.f64N/A
*-commutativeN/A
unpow-prod-downN/A
lower-*.f64N/A
Applied rewrites99.5%
Final simplification99.4%
(FPCore (x) :precision binary64 (if (<= x -2e-310) (* (sqrt 2.0) (- x)) (* (sqrt 2.0) x)))
double code(double x) {
double tmp;
if (x <= -2e-310) {
tmp = sqrt(2.0) * -x;
} else {
tmp = sqrt(2.0) * x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-2d-310)) then
tmp = sqrt(2.0d0) * -x
else
tmp = sqrt(2.0d0) * x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -2e-310) {
tmp = Math.sqrt(2.0) * -x;
} else {
tmp = Math.sqrt(2.0) * x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -2e-310: tmp = math.sqrt(2.0) * -x else: tmp = math.sqrt(2.0) * x return tmp
function code(x) tmp = 0.0 if (x <= -2e-310) tmp = Float64(sqrt(2.0) * Float64(-x)); else tmp = Float64(sqrt(2.0) * x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -2e-310) tmp = sqrt(2.0) * -x; else tmp = sqrt(2.0) * x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -2e-310], N[(N[Sqrt[2.0], $MachinePrecision] * (-x)), $MachinePrecision], N[(N[Sqrt[2.0], $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2 \cdot 10^{-310}:\\
\;\;\;\;\sqrt{2} \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{2} \cdot x\\
\end{array}
\end{array}
if x < -1.999999999999994e-310Initial program 55.4%
Taylor expanded in x around -inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f6499.4
Applied rewrites99.4%
if -1.999999999999994e-310 < x Initial program 53.2%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6499.4
Applied rewrites99.4%
Final simplification99.4%
(FPCore (x) :precision binary64 (if (<= x 4e-206) 0.0 (sqrt (+ x x))))
double code(double x) {
double tmp;
if (x <= 4e-206) {
tmp = 0.0;
} else {
tmp = sqrt((x + x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 4d-206) then
tmp = 0.0d0
else
tmp = sqrt((x + x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 4e-206) {
tmp = 0.0;
} else {
tmp = Math.sqrt((x + x));
}
return tmp;
}
def code(x): tmp = 0 if x <= 4e-206: tmp = 0.0 else: tmp = math.sqrt((x + x)) return tmp
function code(x) tmp = 0.0 if (x <= 4e-206) tmp = 0.0; else tmp = sqrt(Float64(x + x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 4e-206) tmp = 0.0; else tmp = sqrt((x + x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 4e-206], 0.0, N[Sqrt[N[(x + x), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 4 \cdot 10^{-206}:\\
\;\;\;\;0\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x + x}\\
\end{array}
\end{array}
if x < 4.00000000000000011e-206Initial program 51.7%
Taylor expanded in x around -inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f6492.2
Applied rewrites92.2%
Applied rewrites92.0%
Applied rewrites4.2%
if 4.00000000000000011e-206 < x Initial program 58.6%
lift-+.f64N/A
lift-pow.f64N/A
unpow2N/A
lift-pow.f64N/A
unpow2N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-+.f6458.6
Applied rewrites58.6%
lift-*.f64N/A
lift-+.f64N/A
flip-+N/A
unpow2N/A
unpow2N/A
+-inversesN/A
+-inversesN/A
associate-*r/N/A
+-inversesN/A
distribute-lft-out--N/A
+-inversesN/A
flip-+N/A
lift-+.f647.2
Applied rewrites7.2%
(FPCore (x) :precision binary64 (* (sqrt 2.0) x))
double code(double x) {
return sqrt(2.0) * x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(2.0d0) * x
end function
public static double code(double x) {
return Math.sqrt(2.0) * x;
}
def code(x): return math.sqrt(2.0) * x
function code(x) return Float64(sqrt(2.0) * x) end
function tmp = code(x) tmp = sqrt(2.0) * x; end
code[x_] := N[(N[Sqrt[2.0], $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2} \cdot x
\end{array}
Initial program 54.4%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6444.8
Applied rewrites44.8%
(FPCore (x) :precision binary64 0.0)
double code(double x) {
return 0.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.0d0
end function
public static double code(double x) {
return 0.0;
}
def code(x): return 0.0
function code(x) return 0.0 end
function tmp = code(x) tmp = 0.0; end
code[x_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 54.4%
Taylor expanded in x around -inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f6456.7
Applied rewrites56.7%
Applied rewrites56.6%
Applied rewrites3.7%
herbie shell --seed 2024249
(FPCore (x)
:name "sqrt E (should all be same)"
:precision binary64
(sqrt (+ (pow x 2.0) (pow x 2.0))))