
(FPCore (B x) :precision binary64 (+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))
double code(double B, double x) {
return -(x * (1.0 / tan(B))) + (1.0 / sin(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = -(x * (1.0d0 / tan(b))) + (1.0d0 / sin(b))
end function
public static double code(double B, double x) {
return -(x * (1.0 / Math.tan(B))) + (1.0 / Math.sin(B));
}
def code(B, x): return -(x * (1.0 / math.tan(B))) + (1.0 / math.sin(B))
function code(B, x) return Float64(Float64(-Float64(x * Float64(1.0 / tan(B)))) + Float64(1.0 / sin(B))) end
function tmp = code(B, x) tmp = -(x * (1.0 / tan(B))) + (1.0 / sin(B)); end
code[B_, x_] := N[((-N[(x * N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]) + N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-x \cdot \frac{1}{\tan B}\right) + \frac{1}{\sin B}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (B x) :precision binary64 (+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))
double code(double B, double x) {
return -(x * (1.0 / tan(B))) + (1.0 / sin(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = -(x * (1.0d0 / tan(b))) + (1.0d0 / sin(b))
end function
public static double code(double B, double x) {
return -(x * (1.0 / Math.tan(B))) + (1.0 / Math.sin(B));
}
def code(B, x): return -(x * (1.0 / math.tan(B))) + (1.0 / math.sin(B))
function code(B, x) return Float64(Float64(-Float64(x * Float64(1.0 / tan(B)))) + Float64(1.0 / sin(B))) end
function tmp = code(B, x) tmp = -(x * (1.0 / tan(B))) + (1.0 / sin(B)); end
code[B_, x_] := N[((-N[(x * N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]) + N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-x \cdot \frac{1}{\tan B}\right) + \frac{1}{\sin B}
\end{array}
(FPCore (B x) :precision binary64 (- (/ 1.0 (sin B)) (/ x (tan B))))
double code(double B, double x) {
return (1.0 / sin(B)) - (x / tan(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 / sin(b)) - (x / tan(b))
end function
public static double code(double B, double x) {
return (1.0 / Math.sin(B)) - (x / Math.tan(B));
}
def code(B, x): return (1.0 / math.sin(B)) - (x / math.tan(B))
function code(B, x) return Float64(Float64(1.0 / sin(B)) - Float64(x / tan(B))) end
function tmp = code(B, x) tmp = (1.0 / sin(B)) - (x / tan(B)); end
code[B_, x_] := N[(N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision] - N[(x / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sin B} - \frac{x}{\tan B}
\end{array}
Initial program 99.7%
lift-neg.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lift-/.f64N/A
un-div-invN/A
lower-/.f64N/A
lower-neg.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (B x)
:precision binary64
(let* ((t_0 (/ 1.0 (sin B)))
(t_1 (- t_0 (* (/ 1.0 (tan B)) x)))
(t_2 (- (/ 1.0 B) (/ x (tan B)))))
(if (<= t_1 -5e+15) t_2 (if (<= t_1 10000000.0) (- t_0 (/ x B)) t_2))))
double code(double B, double x) {
double t_0 = 1.0 / sin(B);
double t_1 = t_0 - ((1.0 / tan(B)) * x);
double t_2 = (1.0 / B) - (x / tan(B));
double tmp;
if (t_1 <= -5e+15) {
tmp = t_2;
} else if (t_1 <= 10000000.0) {
tmp = t_0 - (x / B);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = 1.0d0 / sin(b)
t_1 = t_0 - ((1.0d0 / tan(b)) * x)
t_2 = (1.0d0 / b) - (x / tan(b))
if (t_1 <= (-5d+15)) then
tmp = t_2
else if (t_1 <= 10000000.0d0) then
tmp = t_0 - (x / b)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double B, double x) {
double t_0 = 1.0 / Math.sin(B);
double t_1 = t_0 - ((1.0 / Math.tan(B)) * x);
double t_2 = (1.0 / B) - (x / Math.tan(B));
double tmp;
if (t_1 <= -5e+15) {
tmp = t_2;
} else if (t_1 <= 10000000.0) {
tmp = t_0 - (x / B);
} else {
tmp = t_2;
}
return tmp;
}
def code(B, x): t_0 = 1.0 / math.sin(B) t_1 = t_0 - ((1.0 / math.tan(B)) * x) t_2 = (1.0 / B) - (x / math.tan(B)) tmp = 0 if t_1 <= -5e+15: tmp = t_2 elif t_1 <= 10000000.0: tmp = t_0 - (x / B) else: tmp = t_2 return tmp
function code(B, x) t_0 = Float64(1.0 / sin(B)) t_1 = Float64(t_0 - Float64(Float64(1.0 / tan(B)) * x)) t_2 = Float64(Float64(1.0 / B) - Float64(x / tan(B))) tmp = 0.0 if (t_1 <= -5e+15) tmp = t_2; elseif (t_1 <= 10000000.0) tmp = Float64(t_0 - Float64(x / B)); else tmp = t_2; end return tmp end
function tmp_2 = code(B, x) t_0 = 1.0 / sin(B); t_1 = t_0 - ((1.0 / tan(B)) * x); t_2 = (1.0 / B) - (x / tan(B)); tmp = 0.0; if (t_1 <= -5e+15) tmp = t_2; elseif (t_1 <= 10000000.0) tmp = t_0 - (x / B); else tmp = t_2; end tmp_2 = tmp; end
code[B_, x_] := Block[{t$95$0 = N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 - N[(N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / B), $MachinePrecision] - N[(x / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+15], t$95$2, If[LessEqual[t$95$1, 10000000.0], N[(t$95$0 - N[(x / B), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin B}\\
t_1 := t\_0 - \frac{1}{\tan B} \cdot x\\
t_2 := \frac{1}{B} - \frac{x}{\tan B}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+15}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10000000:\\
\;\;\;\;t\_0 - \frac{x}{B}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (+.f64 (neg.f64 (*.f64 x (/.f64 #s(literal 1 binary64) (tan.f64 B)))) (/.f64 #s(literal 1 binary64) (sin.f64 B))) < -5e15 or 1e7 < (+.f64 (neg.f64 (*.f64 x (/.f64 #s(literal 1 binary64) (tan.f64 B)))) (/.f64 #s(literal 1 binary64) (sin.f64 B))) Initial program 99.7%
lift-neg.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lift-/.f64N/A
un-div-invN/A
lower-/.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
Taylor expanded in B around 0
lower-/.f6499.9
Applied rewrites99.9%
if -5e15 < (+.f64 (neg.f64 (*.f64 x (/.f64 #s(literal 1 binary64) (tan.f64 B)))) (/.f64 #s(literal 1 binary64) (sin.f64 B))) < 1e7Initial program 99.6%
Taylor expanded in B around 0
lower-/.f6499.6
Applied rewrites99.6%
Final simplification99.8%
(FPCore (B x) :precision binary64 (- (/ 1.0 (sin B)) (/ x B)))
double code(double B, double x) {
return (1.0 / sin(B)) - (x / B);
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 / sin(b)) - (x / b)
end function
public static double code(double B, double x) {
return (1.0 / Math.sin(B)) - (x / B);
}
def code(B, x): return (1.0 / math.sin(B)) - (x / B)
function code(B, x) return Float64(Float64(1.0 / sin(B)) - Float64(x / B)) end
function tmp = code(B, x) tmp = (1.0 / sin(B)) - (x / B); end
code[B_, x_] := N[(N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision] - N[(x / B), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sin B} - \frac{x}{B}
\end{array}
Initial program 99.7%
Taylor expanded in B around 0
lower-/.f6473.6
Applied rewrites73.6%
Final simplification73.6%
(FPCore (B x)
:precision binary64
(if (<= B 0.49)
(/
(fma
(fma
(* (fma 0.022222222222222223 x 0.019444444444444445) B)
B
(fma 0.3333333333333333 x 0.16666666666666666))
(* B B)
(- 1.0 x))
B)
(/ 1.0 (sin B))))
double code(double B, double x) {
double tmp;
if (B <= 0.49) {
tmp = fma(fma((fma(0.022222222222222223, x, 0.019444444444444445) * B), B, fma(0.3333333333333333, x, 0.16666666666666666)), (B * B), (1.0 - x)) / B;
} else {
tmp = 1.0 / sin(B);
}
return tmp;
}
function code(B, x) tmp = 0.0 if (B <= 0.49) tmp = Float64(fma(fma(Float64(fma(0.022222222222222223, x, 0.019444444444444445) * B), B, fma(0.3333333333333333, x, 0.16666666666666666)), Float64(B * B), Float64(1.0 - x)) / B); else tmp = Float64(1.0 / sin(B)); end return tmp end
code[B_, x_] := If[LessEqual[B, 0.49], N[(N[(N[(N[(N[(0.022222222222222223 * x + 0.019444444444444445), $MachinePrecision] * B), $MachinePrecision] * B + N[(0.3333333333333333 * x + 0.16666666666666666), $MachinePrecision]), $MachinePrecision] * N[(B * B), $MachinePrecision] + N[(1.0 - x), $MachinePrecision]), $MachinePrecision] / B), $MachinePrecision], N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;B \leq 0.49:\\
\;\;\;\;\frac{\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(0.022222222222222223, x, 0.019444444444444445\right) \cdot B, B, \mathsf{fma}\left(0.3333333333333333, x, 0.16666666666666666\right)\right), B \cdot B, 1 - x\right)}{B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sin B}\\
\end{array}
\end{array}
if B < 0.48999999999999999Initial program 99.8%
lift-neg.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lift-/.f64N/A
un-div-invN/A
lower-/.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
Taylor expanded in B around 0
lower-/.f64N/A
Applied rewrites72.7%
if 0.48999999999999999 < B Initial program 99.5%
Taylor expanded in x around 0
lower-/.f64N/A
lower-sin.f6439.8
Applied rewrites39.8%
(FPCore (B x) :precision binary64 (/ (fma (* (* B x) 0.3333333333333333) B (- 1.0 x)) B))
double code(double B, double x) {
return fma(((B * x) * 0.3333333333333333), B, (1.0 - x)) / B;
}
function code(B, x) return Float64(fma(Float64(Float64(B * x) * 0.3333333333333333), B, Float64(1.0 - x)) / B) end
code[B_, x_] := N[(N[(N[(N[(B * x), $MachinePrecision] * 0.3333333333333333), $MachinePrecision] * B + N[(1.0 - x), $MachinePrecision]), $MachinePrecision] / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(\left(B \cdot x\right) \cdot 0.3333333333333333, B, 1 - x\right)}{B}
\end{array}
Initial program 99.7%
lift-neg.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lift-/.f64N/A
un-div-invN/A
lower-/.f64N/A
lower-neg.f6499.8
Applied rewrites99.8%
Taylor expanded in B around 0
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
unpow2N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6454.3
Applied rewrites54.3%
Taylor expanded in x around inf
Applied rewrites54.4%
(FPCore (B x) :precision binary64 (let* ((t_0 (/ (- x) B))) (if (<= x -1.0) t_0 (if (<= x 1.0) (/ 1.0 B) t_0))))
double code(double B, double x) {
double t_0 = -x / B;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = 1.0 / B;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = -x / b
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 1.0d0) then
tmp = 1.0d0 / b
else
tmp = t_0
end if
code = tmp
end function
public static double code(double B, double x) {
double t_0 = -x / B;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = 1.0 / B;
} else {
tmp = t_0;
}
return tmp;
}
def code(B, x): t_0 = -x / B tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 1.0: tmp = 1.0 / B else: tmp = t_0 return tmp
function code(B, x) t_0 = Float64(Float64(-x) / B) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = Float64(1.0 / B); else tmp = t_0; end return tmp end
function tmp_2 = code(B, x) t_0 = -x / B; tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = 1.0 / B; else tmp = t_0; end tmp_2 = tmp; end
code[B_, x_] := Block[{t$95$0 = N[((-x) / B), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(1.0 / B), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{B}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\frac{1}{B}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 99.6%
Taylor expanded in B around 0
lower-/.f64N/A
lower--.f6452.1
Applied rewrites52.1%
Taylor expanded in x around inf
Applied rewrites51.4%
if -1 < x < 1Initial program 99.8%
Taylor expanded in B around 0
lower-/.f64N/A
lower--.f6456.8
Applied rewrites56.8%
Taylor expanded in x around 0
Applied rewrites55.5%
(FPCore (B x) :precision binary64 (/ (- 1.0 x) B))
double code(double B, double x) {
return (1.0 - x) / B;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 - x) / b
end function
public static double code(double B, double x) {
return (1.0 - x) / B;
}
def code(B, x): return (1.0 - x) / B
function code(B, x) return Float64(Float64(1.0 - x) / B) end
function tmp = code(B, x) tmp = (1.0 - x) / B; end
code[B_, x_] := N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{B}
\end{array}
Initial program 99.7%
Taylor expanded in B around 0
lower-/.f64N/A
lower--.f6454.2
Applied rewrites54.2%
(FPCore (B x) :precision binary64 (/ 1.0 B))
double code(double B, double x) {
return 1.0 / B;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = 1.0d0 / b
end function
public static double code(double B, double x) {
return 1.0 / B;
}
def code(B, x): return 1.0 / B
function code(B, x) return Float64(1.0 / B) end
function tmp = code(B, x) tmp = 1.0 / B; end
code[B_, x_] := N[(1.0 / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{B}
\end{array}
Initial program 99.7%
Taylor expanded in B around 0
lower-/.f64N/A
lower--.f6454.2
Applied rewrites54.2%
Taylor expanded in x around 0
Applied rewrites26.5%
herbie shell --seed 2024249
(FPCore (B x)
:name "VandenBroeck and Keller, Equation (24)"
:precision binary64
(+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))