
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (- (* y x) (* t z)))
double code(double x, double y, double z, double t) {
return (y * x) - (t * z);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y * x) - (t * z)
end function
public static double code(double x, double y, double z, double t) {
return (y * x) - (t * z);
}
def code(x, y, z, t): return (y * x) - (t * z)
function code(x, y, z, t) return Float64(Float64(y * x) - Float64(t * z)) end
function tmp = code(x, y, z, t) tmp = (y * x) - (t * z); end
code[x_, y_, z_, t_] := N[(N[(y * x), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x - t \cdot z
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (if (<= (* y x) -2e+78) (* y x) (if (<= (* y x) 1e-80) (* (- t) z) (* y x))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y * x) <= -2e+78) {
tmp = y * x;
} else if ((y * x) <= 1e-80) {
tmp = -t * z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y * x) <= (-2d+78)) then
tmp = y * x
else if ((y * x) <= 1d-80) then
tmp = -t * z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y * x) <= -2e+78) {
tmp = y * x;
} else if ((y * x) <= 1e-80) {
tmp = -t * z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y * x) <= -2e+78: tmp = y * x elif (y * x) <= 1e-80: tmp = -t * z else: tmp = y * x return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y * x) <= -2e+78) tmp = Float64(y * x); elseif (Float64(y * x) <= 1e-80) tmp = Float64(Float64(-t) * z); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y * x) <= -2e+78) tmp = y * x; elseif ((y * x) <= 1e-80) tmp = -t * z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y * x), $MachinePrecision], -2e+78], N[(y * x), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 1e-80], N[((-t) * z), $MachinePrecision], N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq -2 \cdot 10^{+78}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \cdot x \leq 10^{-80}:\\
\;\;\;\;\left(-t\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if (*.f64 x y) < -2.00000000000000002e78 or 9.99999999999999961e-81 < (*.f64 x y) Initial program 100.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6484.1
Applied rewrites84.1%
if -2.00000000000000002e78 < (*.f64 x y) < 9.99999999999999961e-81Initial program 100.0%
Taylor expanded in t around inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6476.4
Applied rewrites76.4%
Final simplification80.3%
(FPCore (x y z t) :precision binary64 (* y x))
double code(double x, double y, double z, double t) {
return y * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * x
end function
public static double code(double x, double y, double z, double t) {
return y * x;
}
def code(x, y, z, t): return y * x
function code(x, y, z, t) return Float64(y * x) end
function tmp = code(x, y, z, t) tmp = y * x; end
code[x_, y_, z_, t_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 100.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6456.9
Applied rewrites56.9%
herbie shell --seed 2024249
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))