
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((x + 1.0)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((x + 1.0)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x + 1} + \sqrt{x}}
\end{array}
Initial program 53.9%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6454.5
lift-+.f64N/A
+-commutativeN/A
lower-+.f6454.5
Applied rewrites54.5%
Taylor expanded in x around 0
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x) :precision binary64 (let* ((t_0 (- (sqrt (+ x 1.0)) (sqrt x)))) (if (<= t_0 0.0001) (* 0.5 (sqrt (/ 1.0 x))) t_0)))
double code(double x) {
double t_0 = sqrt((x + 1.0)) - sqrt(x);
double tmp;
if (t_0 <= 0.0001) {
tmp = 0.5 * sqrt((1.0 / x));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt((x + 1.0d0)) - sqrt(x)
if (t_0 <= 0.0001d0) then
tmp = 0.5d0 * sqrt((1.0d0 / x))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.sqrt((x + 1.0)) - Math.sqrt(x);
double tmp;
if (t_0 <= 0.0001) {
tmp = 0.5 * Math.sqrt((1.0 / x));
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = math.sqrt((x + 1.0)) - math.sqrt(x) tmp = 0 if t_0 <= 0.0001: tmp = 0.5 * math.sqrt((1.0 / x)) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) tmp = 0.0 if (t_0 <= 0.0001) tmp = Float64(0.5 * sqrt(Float64(1.0 / x))); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = sqrt((x + 1.0)) - sqrt(x); tmp = 0.0; if (t_0 <= 0.0001) tmp = 0.5 * sqrt((1.0 / x)); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0001], N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{x + 1} - \sqrt{x}\\
\mathbf{if}\;t\_0 \leq 0.0001:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{1}{x}}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) < 1.00000000000000005e-4Initial program 4.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6499.4
Applied rewrites99.4%
if 1.00000000000000005e-4 < (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) Initial program 99.6%
Final simplification99.6%
(FPCore (x) :precision binary64 (if (<= (- (sqrt (+ x 1.0)) (sqrt x)) 0.1) (* 0.5 (sqrt (/ 1.0 x))) (fma (fma -0.125 x 0.5) x (- 1.0 (sqrt x)))))
double code(double x) {
double tmp;
if ((sqrt((x + 1.0)) - sqrt(x)) <= 0.1) {
tmp = 0.5 * sqrt((1.0 / x));
} else {
tmp = fma(fma(-0.125, x, 0.5), x, (1.0 - sqrt(x)));
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) <= 0.1) tmp = Float64(0.5 * sqrt(Float64(1.0 / x))); else tmp = fma(fma(-0.125, x, 0.5), x, Float64(1.0 - sqrt(x))); end return tmp end
code[x_] := If[LessEqual[N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], 0.1], N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(-0.125 * x + 0.5), $MachinePrecision] * x + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\sqrt{x + 1} - \sqrt{x} \leq 0.1:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{1}{x}}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(-0.125, x, 0.5\right), x, 1 - \sqrt{x}\right)\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) < 0.10000000000000001Initial program 6.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6497.9
Applied rewrites97.9%
if 0.10000000000000001 < (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f6499.5
Applied rewrites99.5%
Final simplification98.7%
(FPCore (x) :precision binary64 (if (<= (- (sqrt (+ x 1.0)) (sqrt x)) 0.1) (/ (- (sqrt x) 1.0) x) (- 1.0 (fma -0.5 x (sqrt x)))))
double code(double x) {
double tmp;
if ((sqrt((x + 1.0)) - sqrt(x)) <= 0.1) {
tmp = (sqrt(x) - 1.0) / x;
} else {
tmp = 1.0 - fma(-0.5, x, sqrt(x));
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) <= 0.1) tmp = Float64(Float64(sqrt(x) - 1.0) / x); else tmp = Float64(1.0 - fma(-0.5, x, sqrt(x))); end return tmp end
code[x_] := If[LessEqual[N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], 0.1], N[(N[(N[Sqrt[x], $MachinePrecision] - 1.0), $MachinePrecision] / x), $MachinePrecision], N[(1.0 - N[(-0.5 * x + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\sqrt{x + 1} - \sqrt{x} \leq 0.1:\\
\;\;\;\;\frac{\sqrt{x} - 1}{x}\\
\mathbf{else}:\\
\;\;\;\;1 - \mathsf{fma}\left(-0.5, x, \sqrt{x}\right)\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) < 0.10000000000000001Initial program 6.5%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f647.7
lift-+.f64N/A
+-commutativeN/A
lower-+.f647.7
Applied rewrites7.7%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6418.8
Applied rewrites18.8%
Taylor expanded in x around inf
Applied rewrites18.8%
if 0.10000000000000001 < (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f6499.5
Applied rewrites99.5%
Applied rewrites99.5%
Taylor expanded in x around 0
Applied rewrites98.9%
(FPCore (x) :precision binary64 (if (<= (- (sqrt (+ x 1.0)) (sqrt x)) 0.1) (sqrt (/ 1.0 x)) (- 1.0 (fma -0.5 x (sqrt x)))))
double code(double x) {
double tmp;
if ((sqrt((x + 1.0)) - sqrt(x)) <= 0.1) {
tmp = sqrt((1.0 / x));
} else {
tmp = 1.0 - fma(-0.5, x, sqrt(x));
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) <= 0.1) tmp = sqrt(Float64(1.0 / x)); else tmp = Float64(1.0 - fma(-0.5, x, sqrt(x))); end return tmp end
code[x_] := If[LessEqual[N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], 0.1], N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision], N[(1.0 - N[(-0.5 * x + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\sqrt{x + 1} - \sqrt{x} \leq 0.1:\\
\;\;\;\;\sqrt{\frac{1}{x}}\\
\mathbf{else}:\\
\;\;\;\;1 - \mathsf{fma}\left(-0.5, x, \sqrt{x}\right)\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) < 0.10000000000000001Initial program 6.5%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f647.7
lift-+.f64N/A
+-commutativeN/A
lower-+.f647.7
Applied rewrites7.7%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6418.8
Applied rewrites18.8%
Taylor expanded in x around inf
Applied rewrites18.7%
if 0.10000000000000001 < (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f6499.5
Applied rewrites99.5%
Applied rewrites99.5%
Taylor expanded in x around 0
Applied rewrites98.9%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt x) 1.0)))
double code(double x) {
return 1.0 / (sqrt(x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt(x) + 1.0d0)
end function
public static double code(double x) {
return 1.0 / (Math.sqrt(x) + 1.0);
}
def code(x): return 1.0 / (math.sqrt(x) + 1.0)
function code(x) return Float64(1.0 / Float64(sqrt(x) + 1.0)) end
function tmp = code(x) tmp = 1.0 / (sqrt(x) + 1.0); end
code[x_] := N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x} + 1}
\end{array}
Initial program 53.9%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6454.5
lift-+.f64N/A
+-commutativeN/A
lower-+.f6454.5
Applied rewrites54.5%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6458.4
Applied rewrites58.4%
(FPCore (x) :precision binary64 (- 1.0 (fma -0.5 x (sqrt x))))
double code(double x) {
return 1.0 - fma(-0.5, x, sqrt(x));
}
function code(x) return Float64(1.0 - fma(-0.5, x, sqrt(x))) end
code[x_] := N[(1.0 - N[(-0.5 * x + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \mathsf{fma}\left(-0.5, x, \sqrt{x}\right)
\end{array}
Initial program 53.9%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f6451.1
Applied rewrites51.1%
Applied rewrites51.1%
Taylor expanded in x around 0
Applied rewrites52.3%
(FPCore (x) :precision binary64 (- 1.0 (sqrt x)))
double code(double x) {
return 1.0 - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 - sqrt(x)
end function
public static double code(double x) {
return 1.0 - Math.sqrt(x);
}
def code(x): return 1.0 - math.sqrt(x)
function code(x) return Float64(1.0 - sqrt(x)) end
function tmp = code(x) tmp = 1.0 - sqrt(x); end
code[x_] := N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \sqrt{x}
\end{array}
Initial program 53.9%
Taylor expanded in x around 0
Applied rewrites49.9%
(FPCore (x) :precision binary64 (* (* x x) -0.125))
double code(double x) {
return (x * x) * -0.125;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x * x) * (-0.125d0)
end function
public static double code(double x) {
return (x * x) * -0.125;
}
def code(x): return (x * x) * -0.125
function code(x) return Float64(Float64(x * x) * -0.125) end
function tmp = code(x) tmp = (x * x) * -0.125; end
code[x_] := N[(N[(x * x), $MachinePrecision] * -0.125), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x\right) \cdot -0.125
\end{array}
Initial program 53.9%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f6451.1
Applied rewrites51.1%
Taylor expanded in x around inf
Applied rewrites1.9%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((x + 1.0)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((x + 1.0)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x + 1} + \sqrt{x}}
\end{array}
herbie shell --seed 2024249
(FPCore (x)
:name "Main:bigenough3 from C"
:precision binary64
:alt
(! :herbie-platform default (/ 1 (+ (sqrt (+ x 1)) (sqrt x))))
(- (sqrt (+ x 1.0)) (sqrt x)))