
(FPCore (x y) :precision binary64 (* x (+ 1.0 (* y y))))
double code(double x, double y) {
return x * (1.0 + (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 + (y * y))
end function
public static double code(double x, double y) {
return x * (1.0 + (y * y));
}
def code(x, y): return x * (1.0 + (y * y))
function code(x, y) return Float64(x * Float64(1.0 + Float64(y * y))) end
function tmp = code(x, y) tmp = x * (1.0 + (y * y)); end
code[x_, y_] := N[(x * N[(1.0 + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 + y \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (+ 1.0 (* y y))))
double code(double x, double y) {
return x * (1.0 + (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 + (y * y))
end function
public static double code(double x, double y) {
return x * (1.0 + (y * y));
}
def code(x, y): return x * (1.0 + (y * y))
function code(x, y) return Float64(x * Float64(1.0 + Float64(y * y))) end
function tmp = code(x, y) tmp = x * (1.0 + (y * y)); end
code[x_, y_] := N[(x * N[(1.0 + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 + y \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma (* y x) y x))
double code(double x, double y) {
return fma((y * x), y, x);
}
function code(x, y) return fma(Float64(y * x), y, x) end
code[x_, y_] := N[(N[(y * x), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y \cdot x, y, x\right)
\end{array}
Initial program 93.3%
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
lift-*.f64N/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= (* y y) 1.0) (* 1.0 x) (* (* y y) x)))
double code(double x, double y) {
double tmp;
if ((y * y) <= 1.0) {
tmp = 1.0 * x;
} else {
tmp = (y * y) * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 1.0d0) then
tmp = 1.0d0 * x
else
tmp = (y * y) * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 1.0) {
tmp = 1.0 * x;
} else {
tmp = (y * y) * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 1.0: tmp = 1.0 * x else: tmp = (y * y) * x return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 1.0) tmp = Float64(1.0 * x); else tmp = Float64(Float64(y * y) * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 1.0) tmp = 1.0 * x; else tmp = (y * y) * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 1.0], N[(1.0 * x), $MachinePrecision], N[(N[(y * y), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 1:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot y\right) \cdot x\\
\end{array}
\end{array}
if (*.f64 y y) < 1Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites98.8%
if 1 < (*.f64 y y) Initial program 85.7%
Taylor expanded in y around inf
unpow2N/A
lower-*.f6485.4
Applied rewrites85.4%
Final simplification92.6%
(FPCore (x y) :precision binary64 (* 1.0 x))
double code(double x, double y) {
return 1.0 * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 * x
end function
public static double code(double x, double y) {
return 1.0 * x;
}
def code(x, y): return 1.0 * x
function code(x, y) return Float64(1.0 * x) end
function tmp = code(x, y) tmp = 1.0 * x; end
code[x_, y_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 93.3%
Taylor expanded in y around 0
Applied rewrites54.7%
Final simplification54.7%
(FPCore (x y) :precision binary64 (+ x (* (* x y) y)))
double code(double x, double y) {
return x + ((x * y) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((x * y) * y)
end function
public static double code(double x, double y) {
return x + ((x * y) * y);
}
def code(x, y): return x + ((x * y) * y)
function code(x, y) return Float64(x + Float64(Float64(x * y) * y)) end
function tmp = code(x, y) tmp = x + ((x * y) * y); end
code[x_, y_] := N[(x + N[(N[(x * y), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(x \cdot y\right) \cdot y
\end{array}
herbie shell --seed 2024249
(FPCore (x y)
:name "Numeric.Integration.TanhSinh:everywhere from integration-0.2.1"
:precision binary64
:alt
(! :herbie-platform default (+ x (* (* x y) y)))
(* x (+ 1.0 (* y y))))