
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (- z x) y x))
double code(double x, double y, double z) {
return fma((z - x), y, x);
}
function code(x, y, z) return fma(Float64(z - x), y, x) end
code[x_, y_, z_] := N[(N[(z - x), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z - x, y, x\right)
\end{array}
Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (if (<= y -0.45) (* y z) (if (<= y 7e-32) (* 1.0 x) (if (<= y 1.15e+42) (* y z) (* (- x) y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.45) {
tmp = y * z;
} else if (y <= 7e-32) {
tmp = 1.0 * x;
} else if (y <= 1.15e+42) {
tmp = y * z;
} else {
tmp = -x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-0.45d0)) then
tmp = y * z
else if (y <= 7d-32) then
tmp = 1.0d0 * x
else if (y <= 1.15d+42) then
tmp = y * z
else
tmp = -x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -0.45) {
tmp = y * z;
} else if (y <= 7e-32) {
tmp = 1.0 * x;
} else if (y <= 1.15e+42) {
tmp = y * z;
} else {
tmp = -x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -0.45: tmp = y * z elif y <= 7e-32: tmp = 1.0 * x elif y <= 1.15e+42: tmp = y * z else: tmp = -x * y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -0.45) tmp = Float64(y * z); elseif (y <= 7e-32) tmp = Float64(1.0 * x); elseif (y <= 1.15e+42) tmp = Float64(y * z); else tmp = Float64(Float64(-x) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -0.45) tmp = y * z; elseif (y <= 7e-32) tmp = 1.0 * x; elseif (y <= 1.15e+42) tmp = y * z; else tmp = -x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -0.45], N[(y * z), $MachinePrecision], If[LessEqual[y, 7e-32], N[(1.0 * x), $MachinePrecision], If[LessEqual[y, 1.15e+42], N[(y * z), $MachinePrecision], N[((-x) * y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.45:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 7 \cdot 10^{-32}:\\
\;\;\;\;1 \cdot x\\
\mathbf{elif}\;y \leq 1.15 \cdot 10^{+42}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;\left(-x\right) \cdot y\\
\end{array}
\end{array}
if y < -0.450000000000000011 or 6.9999999999999997e-32 < y < 1.15e42Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6461.2
Applied rewrites61.2%
if -0.450000000000000011 < y < 6.9999999999999997e-32Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6480.7
Applied rewrites80.7%
Taylor expanded in y around 0
Applied rewrites79.7%
if 1.15e42 < y Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites68.3%
Final simplification71.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- z x)))) (if (<= y -1.0) t_0 (if (<= y 1.0) (+ (* y z) x) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = (y * z) + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (z - x)
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = (y * z) + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = (y * z) + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (z - x) tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 1.0: tmp = (y * z) + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(z - x)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(Float64(y * z) + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (z - x); tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = (y * z) + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(N[(y * z), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(z - x\right)\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;y \cdot z + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.7
Applied rewrites98.7%
if -1 < y < 1Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6498.4
Applied rewrites98.4%
Final simplification98.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- z x)))) (if (<= y -0.47) t_0 (if (<= y 5.0) (* (- 1.0 y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -0.47) {
tmp = t_0;
} else if (y <= 5.0) {
tmp = (1.0 - y) * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (z - x)
if (y <= (-0.47d0)) then
tmp = t_0
else if (y <= 5.0d0) then
tmp = (1.0d0 - y) * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -0.47) {
tmp = t_0;
} else if (y <= 5.0) {
tmp = (1.0 - y) * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (z - x) tmp = 0 if y <= -0.47: tmp = t_0 elif y <= 5.0: tmp = (1.0 - y) * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(z - x)) tmp = 0.0 if (y <= -0.47) tmp = t_0; elseif (y <= 5.0) tmp = Float64(Float64(1.0 - y) * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (z - x); tmp = 0.0; if (y <= -0.47) tmp = t_0; elseif (y <= 5.0) tmp = (1.0 - y) * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.47], t$95$0, If[LessEqual[y, 5.0], N[(N[(1.0 - y), $MachinePrecision] * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(z - x\right)\\
\mathbf{if}\;y \leq -0.47:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 5:\\
\;\;\;\;\left(1 - y\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.46999999999999997 or 5 < y Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.7
Applied rewrites98.7%
if -0.46999999999999997 < y < 5Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6479.4
Applied rewrites79.4%
Final simplification88.6%
(FPCore (x y z) :precision binary64 (if (<= z -4.5e+129) (* y z) (if (<= z 8.4e+211) (* (- 1.0 y) x) (* y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -4.5e+129) {
tmp = y * z;
} else if (z <= 8.4e+211) {
tmp = (1.0 - y) * x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-4.5d+129)) then
tmp = y * z
else if (z <= 8.4d+211) then
tmp = (1.0d0 - y) * x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -4.5e+129) {
tmp = y * z;
} else if (z <= 8.4e+211) {
tmp = (1.0 - y) * x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -4.5e+129: tmp = y * z elif z <= 8.4e+211: tmp = (1.0 - y) * x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -4.5e+129) tmp = Float64(y * z); elseif (z <= 8.4e+211) tmp = Float64(Float64(1.0 - y) * x); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -4.5e+129) tmp = y * z; elseif (z <= 8.4e+211) tmp = (1.0 - y) * x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -4.5e+129], N[(y * z), $MachinePrecision], If[LessEqual[z, 8.4e+211], N[(N[(1.0 - y), $MachinePrecision] * x), $MachinePrecision], N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.5 \cdot 10^{+129}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 8.4 \cdot 10^{+211}:\\
\;\;\;\;\left(1 - y\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -4.5000000000000001e129 or 8.3999999999999999e211 < z Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6483.0
Applied rewrites83.0%
if -4.5000000000000001e129 < z < 8.3999999999999999e211Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6477.2
Applied rewrites77.2%
Final simplification78.5%
(FPCore (x y z) :precision binary64 (if (<= y -0.45) (* y z) (if (<= y 7e-32) (* 1.0 x) (* y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.45) {
tmp = y * z;
} else if (y <= 7e-32) {
tmp = 1.0 * x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-0.45d0)) then
tmp = y * z
else if (y <= 7d-32) then
tmp = 1.0d0 * x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -0.45) {
tmp = y * z;
} else if (y <= 7e-32) {
tmp = 1.0 * x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -0.45: tmp = y * z elif y <= 7e-32: tmp = 1.0 * x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -0.45) tmp = Float64(y * z); elseif (y <= 7e-32) tmp = Float64(1.0 * x); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -0.45) tmp = y * z; elseif (y <= 7e-32) tmp = 1.0 * x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -0.45], N[(y * z), $MachinePrecision], If[LessEqual[y, 7e-32], N[(1.0 * x), $MachinePrecision], N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.45:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 7 \cdot 10^{-32}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if y < -0.450000000000000011 or 6.9999999999999997e-32 < y Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6452.9
Applied rewrites52.9%
if -0.450000000000000011 < y < 6.9999999999999997e-32Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6480.7
Applied rewrites80.7%
Taylor expanded in y around 0
Applied rewrites79.7%
Final simplification66.3%
(FPCore (x y z) :precision binary64 (* y z))
double code(double x, double y, double z) {
return y * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * z
end function
public static double code(double x, double y, double z) {
return y * z;
}
def code(x, y, z): return y * z
function code(x, y, z) return Float64(y * z) end
function tmp = code(x, y, z) tmp = y * z; end
code[x_, y_, z_] := N[(y * z), $MachinePrecision]
\begin{array}{l}
\\
y \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6437.5
Applied rewrites37.5%
Final simplification37.5%
herbie shell --seed 2024249
(FPCore (x y z)
:name "SynthBasics:oscSampleBasedAux from YampaSynth-0.2"
:precision binary64
(+ x (* y (- z x))))