
(FPCore (x y) :precision binary64 (- 1.0 (log (- 1.0 (/ (- x y) (- 1.0 y))))))
double code(double x, double y) {
return 1.0 - log((1.0 - ((x - y) / (1.0 - y))));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - log((1.0d0 - ((x - y) / (1.0d0 - y))))
end function
public static double code(double x, double y) {
return 1.0 - Math.log((1.0 - ((x - y) / (1.0 - y))));
}
def code(x, y): return 1.0 - math.log((1.0 - ((x - y) / (1.0 - y))))
function code(x, y) return Float64(1.0 - log(Float64(1.0 - Float64(Float64(x - y) / Float64(1.0 - y))))) end
function tmp = code(x, y) tmp = 1.0 - log((1.0 - ((x - y) / (1.0 - y)))); end
code[x_, y_] := N[(1.0 - N[Log[N[(1.0 - N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \log \left(1 - \frac{x - y}{1 - y}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- 1.0 (log (- 1.0 (/ (- x y) (- 1.0 y))))))
double code(double x, double y) {
return 1.0 - log((1.0 - ((x - y) / (1.0 - y))));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - log((1.0d0 - ((x - y) / (1.0d0 - y))))
end function
public static double code(double x, double y) {
return 1.0 - Math.log((1.0 - ((x - y) / (1.0 - y))));
}
def code(x, y): return 1.0 - math.log((1.0 - ((x - y) / (1.0 - y))))
function code(x, y) return Float64(1.0 - log(Float64(1.0 - Float64(Float64(x - y) / Float64(1.0 - y))))) end
function tmp = code(x, y) tmp = 1.0 - log((1.0 - ((x - y) / (1.0 - y)))); end
code[x_, y_] := N[(1.0 - N[Log[N[(1.0 - N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \log \left(1 - \frac{x - y}{1 - y}\right)
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- y x) (+ -1.0 y))))
(if (<= t_0 0.4)
(- 1.0 (log (- 1.0 t_0)))
(- 1.0 (log (/ (- (- x (/ (- (- 1.0 (/ (- x 1.0) y)) x) y)) 1.0) y))))))
double code(double x, double y) {
double t_0 = (y - x) / (-1.0 + y);
double tmp;
if (t_0 <= 0.4) {
tmp = 1.0 - log((1.0 - t_0));
} else {
tmp = 1.0 - log((((x - (((1.0 - ((x - 1.0) / y)) - x) / y)) - 1.0) / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / ((-1.0d0) + y)
if (t_0 <= 0.4d0) then
tmp = 1.0d0 - log((1.0d0 - t_0))
else
tmp = 1.0d0 - log((((x - (((1.0d0 - ((x - 1.0d0) / y)) - x) / y)) - 1.0d0) / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y - x) / (-1.0 + y);
double tmp;
if (t_0 <= 0.4) {
tmp = 1.0 - Math.log((1.0 - t_0));
} else {
tmp = 1.0 - Math.log((((x - (((1.0 - ((x - 1.0) / y)) - x) / y)) - 1.0) / y));
}
return tmp;
}
def code(x, y): t_0 = (y - x) / (-1.0 + y) tmp = 0 if t_0 <= 0.4: tmp = 1.0 - math.log((1.0 - t_0)) else: tmp = 1.0 - math.log((((x - (((1.0 - ((x - 1.0) / y)) - x) / y)) - 1.0) / y)) return tmp
function code(x, y) t_0 = Float64(Float64(y - x) / Float64(-1.0 + y)) tmp = 0.0 if (t_0 <= 0.4) tmp = Float64(1.0 - log(Float64(1.0 - t_0))); else tmp = Float64(1.0 - log(Float64(Float64(Float64(x - Float64(Float64(Float64(1.0 - Float64(Float64(x - 1.0) / y)) - x) / y)) - 1.0) / y))); end return tmp end
function tmp_2 = code(x, y) t_0 = (y - x) / (-1.0 + y); tmp = 0.0; if (t_0 <= 0.4) tmp = 1.0 - log((1.0 - t_0)); else tmp = 1.0 - log((((x - (((1.0 - ((x - 1.0) / y)) - x) / y)) - 1.0) / y)); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.4], N[(1.0 - N[Log[N[(1.0 - t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(1.0 - N[Log[N[(N[(N[(x - N[(N[(N[(1.0 - N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{-1 + y}\\
\mathbf{if}\;t\_0 \leq 0.4:\\
\;\;\;\;1 - \log \left(1 - t\_0\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \log \left(\frac{\left(x - \frac{\left(1 - \frac{x - 1}{y}\right) - x}{y}\right) - 1}{y}\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < 0.40000000000000002Initial program 100.0%
if 0.40000000000000002 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) Initial program 8.1%
Taylor expanded in y around -inf
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- y x) (+ -1.0 y))))
(if (<= t_0 0.4)
(- 1.0 (log (- 1.0 t_0)))
(- 1.0 (log (/ (- (+ (/ (- x 1.0) y) x) 1.0) y))))))
double code(double x, double y) {
double t_0 = (y - x) / (-1.0 + y);
double tmp;
if (t_0 <= 0.4) {
tmp = 1.0 - log((1.0 - t_0));
} else {
tmp = 1.0 - log((((((x - 1.0) / y) + x) - 1.0) / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / ((-1.0d0) + y)
if (t_0 <= 0.4d0) then
tmp = 1.0d0 - log((1.0d0 - t_0))
else
tmp = 1.0d0 - log((((((x - 1.0d0) / y) + x) - 1.0d0) / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y - x) / (-1.0 + y);
double tmp;
if (t_0 <= 0.4) {
tmp = 1.0 - Math.log((1.0 - t_0));
} else {
tmp = 1.0 - Math.log((((((x - 1.0) / y) + x) - 1.0) / y));
}
return tmp;
}
def code(x, y): t_0 = (y - x) / (-1.0 + y) tmp = 0 if t_0 <= 0.4: tmp = 1.0 - math.log((1.0 - t_0)) else: tmp = 1.0 - math.log((((((x - 1.0) / y) + x) - 1.0) / y)) return tmp
function code(x, y) t_0 = Float64(Float64(y - x) / Float64(-1.0 + y)) tmp = 0.0 if (t_0 <= 0.4) tmp = Float64(1.0 - log(Float64(1.0 - t_0))); else tmp = Float64(1.0 - log(Float64(Float64(Float64(Float64(Float64(x - 1.0) / y) + x) - 1.0) / y))); end return tmp end
function tmp_2 = code(x, y) t_0 = (y - x) / (-1.0 + y); tmp = 0.0; if (t_0 <= 0.4) tmp = 1.0 - log((1.0 - t_0)); else tmp = 1.0 - log((((((x - 1.0) / y) + x) - 1.0) / y)); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.4], N[(1.0 - N[Log[N[(1.0 - t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(1.0 - N[Log[N[(N[(N[(N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision] + x), $MachinePrecision] - 1.0), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{-1 + y}\\
\mathbf{if}\;t\_0 \leq 0.4:\\
\;\;\;\;1 - \log \left(1 - t\_0\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \log \left(\frac{\left(\frac{x - 1}{y} + x\right) - 1}{y}\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < 0.40000000000000002Initial program 100.0%
if 0.40000000000000002 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) Initial program 8.1%
Taylor expanded in y around -inf
associate-*r/N/A
mul-1-negN/A
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- y x) (+ -1.0 y))))
(if (<= t_0 0.9999998)
(- 1.0 (log (- 1.0 t_0)))
(- 1.0 (log (/ (- x 1.0) y))))))
double code(double x, double y) {
double t_0 = (y - x) / (-1.0 + y);
double tmp;
if (t_0 <= 0.9999998) {
tmp = 1.0 - log((1.0 - t_0));
} else {
tmp = 1.0 - log(((x - 1.0) / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / ((-1.0d0) + y)
if (t_0 <= 0.9999998d0) then
tmp = 1.0d0 - log((1.0d0 - t_0))
else
tmp = 1.0d0 - log(((x - 1.0d0) / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y - x) / (-1.0 + y);
double tmp;
if (t_0 <= 0.9999998) {
tmp = 1.0 - Math.log((1.0 - t_0));
} else {
tmp = 1.0 - Math.log(((x - 1.0) / y));
}
return tmp;
}
def code(x, y): t_0 = (y - x) / (-1.0 + y) tmp = 0 if t_0 <= 0.9999998: tmp = 1.0 - math.log((1.0 - t_0)) else: tmp = 1.0 - math.log(((x - 1.0) / y)) return tmp
function code(x, y) t_0 = Float64(Float64(y - x) / Float64(-1.0 + y)) tmp = 0.0 if (t_0 <= 0.9999998) tmp = Float64(1.0 - log(Float64(1.0 - t_0))); else tmp = Float64(1.0 - log(Float64(Float64(x - 1.0) / y))); end return tmp end
function tmp_2 = code(x, y) t_0 = (y - x) / (-1.0 + y); tmp = 0.0; if (t_0 <= 0.9999998) tmp = 1.0 - log((1.0 - t_0)); else tmp = 1.0 - log(((x - 1.0) / y)); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.9999998], N[(1.0 - N[Log[N[(1.0 - t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(1.0 - N[Log[N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{-1 + y}\\
\mathbf{if}\;t\_0 \leq 0.9999998:\\
\;\;\;\;1 - \log \left(1 - t\_0\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \log \left(\frac{x - 1}{y}\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < 0.999999799999999994Initial program 99.7%
if 0.999999799999999994 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) Initial program 5.1%
Taylor expanded in y around inf
mul-1-negN/A
distribute-frac-negN/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
sub-negN/A
lower-/.f64N/A
lower--.f6499.9
Applied rewrites99.9%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (<= (- 1.0 (/ (- y x) (+ -1.0 y))) 0.5) (- 1.0 (log (/ -1.0 y))) (- 1.0 (log1p (- x)))))
double code(double x, double y) {
double tmp;
if ((1.0 - ((y - x) / (-1.0 + y))) <= 0.5) {
tmp = 1.0 - log((-1.0 / y));
} else {
tmp = 1.0 - log1p(-x);
}
return tmp;
}
public static double code(double x, double y) {
double tmp;
if ((1.0 - ((y - x) / (-1.0 + y))) <= 0.5) {
tmp = 1.0 - Math.log((-1.0 / y));
} else {
tmp = 1.0 - Math.log1p(-x);
}
return tmp;
}
def code(x, y): tmp = 0 if (1.0 - ((y - x) / (-1.0 + y))) <= 0.5: tmp = 1.0 - math.log((-1.0 / y)) else: tmp = 1.0 - math.log1p(-x) return tmp
function code(x, y) tmp = 0.0 if (Float64(1.0 - Float64(Float64(y - x) / Float64(-1.0 + y))) <= 0.5) tmp = Float64(1.0 - log(Float64(-1.0 / y))); else tmp = Float64(1.0 - log1p(Float64(-x))); end return tmp end
code[x_, y_] := If[LessEqual[N[(1.0 - N[(N[(y - x), $MachinePrecision] / N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.5], N[(1.0 - N[Log[N[(-1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(1.0 - N[Log[1 + (-x)], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - \frac{y - x}{-1 + y} \leq 0.5:\\
\;\;\;\;1 - \log \left(\frac{-1}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \mathsf{log1p}\left(-x\right)\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y))) < 0.5Initial program 8.1%
Taylor expanded in y around inf
mul-1-negN/A
distribute-frac-negN/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
sub-negN/A
lower-/.f64N/A
lower--.f6499.4
Applied rewrites99.4%
Taylor expanded in x around 0
Applied rewrites68.4%
if 0.5 < (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y))) Initial program 100.0%
Taylor expanded in y around 0
sub-negN/A
mul-1-negN/A
lower-log1p.f64N/A
mul-1-negN/A
lower-neg.f6486.9
Applied rewrites86.9%
Final simplification81.1%
(FPCore (x y)
:precision binary64
(if (<= y -1.9)
(- 1.0 (log (/ (- x 1.0) y)))
(if (<= y 1.6e-15)
(- 1.0 (+ (log1p (- x)) y))
(- 1.0 (log (/ x (+ -1.0 y)))))))
double code(double x, double y) {
double tmp;
if (y <= -1.9) {
tmp = 1.0 - log(((x - 1.0) / y));
} else if (y <= 1.6e-15) {
tmp = 1.0 - (log1p(-x) + y);
} else {
tmp = 1.0 - log((x / (-1.0 + y)));
}
return tmp;
}
public static double code(double x, double y) {
double tmp;
if (y <= -1.9) {
tmp = 1.0 - Math.log(((x - 1.0) / y));
} else if (y <= 1.6e-15) {
tmp = 1.0 - (Math.log1p(-x) + y);
} else {
tmp = 1.0 - Math.log((x / (-1.0 + y)));
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.9: tmp = 1.0 - math.log(((x - 1.0) / y)) elif y <= 1.6e-15: tmp = 1.0 - (math.log1p(-x) + y) else: tmp = 1.0 - math.log((x / (-1.0 + y))) return tmp
function code(x, y) tmp = 0.0 if (y <= -1.9) tmp = Float64(1.0 - log(Float64(Float64(x - 1.0) / y))); elseif (y <= 1.6e-15) tmp = Float64(1.0 - Float64(log1p(Float64(-x)) + y)); else tmp = Float64(1.0 - log(Float64(x / Float64(-1.0 + y)))); end return tmp end
code[x_, y_] := If[LessEqual[y, -1.9], N[(1.0 - N[Log[N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.6e-15], N[(1.0 - N[(N[Log[1 + (-x)], $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[Log[N[(x / N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.9:\\
\;\;\;\;1 - \log \left(\frac{x - 1}{y}\right)\\
\mathbf{elif}\;y \leq 1.6 \cdot 10^{-15}:\\
\;\;\;\;1 - \left(\mathsf{log1p}\left(-x\right) + y\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \log \left(\frac{x}{-1 + y}\right)\\
\end{array}
\end{array}
if y < -1.8999999999999999Initial program 19.1%
Taylor expanded in y around inf
mul-1-negN/A
distribute-frac-negN/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
sub-negN/A
lower-/.f64N/A
lower--.f6498.5
Applied rewrites98.5%
if -1.8999999999999999 < y < 1.6e-15Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
+-commutativeN/A
mul-1-negN/A
sub-negN/A
sub-negN/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
div-subN/A
sub-negN/A
mul-1-negN/A
*-inversesN/A
*-rgt-identityN/A
lower-+.f64N/A
sub-negN/A
mul-1-negN/A
Applied rewrites99.8%
if 1.6e-15 < y Initial program 64.8%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
neg-mul-1N/A
distribute-neg-inN/A
metadata-evalN/A
neg-mul-1N/A
remove-double-negN/A
lower-+.f6499.9
Applied rewrites99.9%
Final simplification99.4%
(FPCore (x y)
:precision binary64
(if (<= y -24.0)
(- 1.0 (log (/ -1.0 y)))
(if (<= y 1.6e-15)
(- 1.0 (+ (log1p (- x)) y))
(- 1.0 (log (/ x (+ -1.0 y)))))))
double code(double x, double y) {
double tmp;
if (y <= -24.0) {
tmp = 1.0 - log((-1.0 / y));
} else if (y <= 1.6e-15) {
tmp = 1.0 - (log1p(-x) + y);
} else {
tmp = 1.0 - log((x / (-1.0 + y)));
}
return tmp;
}
public static double code(double x, double y) {
double tmp;
if (y <= -24.0) {
tmp = 1.0 - Math.log((-1.0 / y));
} else if (y <= 1.6e-15) {
tmp = 1.0 - (Math.log1p(-x) + y);
} else {
tmp = 1.0 - Math.log((x / (-1.0 + y)));
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -24.0: tmp = 1.0 - math.log((-1.0 / y)) elif y <= 1.6e-15: tmp = 1.0 - (math.log1p(-x) + y) else: tmp = 1.0 - math.log((x / (-1.0 + y))) return tmp
function code(x, y) tmp = 0.0 if (y <= -24.0) tmp = Float64(1.0 - log(Float64(-1.0 / y))); elseif (y <= 1.6e-15) tmp = Float64(1.0 - Float64(log1p(Float64(-x)) + y)); else tmp = Float64(1.0 - log(Float64(x / Float64(-1.0 + y)))); end return tmp end
code[x_, y_] := If[LessEqual[y, -24.0], N[(1.0 - N[Log[N[(-1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.6e-15], N[(1.0 - N[(N[Log[1 + (-x)], $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[Log[N[(x / N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -24:\\
\;\;\;\;1 - \log \left(\frac{-1}{y}\right)\\
\mathbf{elif}\;y \leq 1.6 \cdot 10^{-15}:\\
\;\;\;\;1 - \left(\mathsf{log1p}\left(-x\right) + y\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \log \left(\frac{x}{-1 + y}\right)\\
\end{array}
\end{array}
if y < -24Initial program 19.1%
Taylor expanded in y around inf
mul-1-negN/A
distribute-frac-negN/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
sub-negN/A
lower-/.f64N/A
lower--.f6498.5
Applied rewrites98.5%
Taylor expanded in x around 0
Applied rewrites68.6%
if -24 < y < 1.6e-15Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
+-commutativeN/A
mul-1-negN/A
sub-negN/A
sub-negN/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
div-subN/A
sub-negN/A
mul-1-negN/A
*-inversesN/A
*-rgt-identityN/A
lower-+.f64N/A
sub-negN/A
mul-1-negN/A
Applied rewrites99.8%
if 1.6e-15 < y Initial program 64.8%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
neg-mul-1N/A
distribute-neg-inN/A
metadata-evalN/A
neg-mul-1N/A
remove-double-negN/A
lower-+.f6499.9
Applied rewrites99.9%
Final simplification90.0%
(FPCore (x y) :precision binary64 (if (<= y -24.0) (- 1.0 (log (/ -1.0 y))) (if (<= y 1.0) (- 1.0 (+ (log1p (- x)) y)) (- 1.0 (log (/ x y))))))
double code(double x, double y) {
double tmp;
if (y <= -24.0) {
tmp = 1.0 - log((-1.0 / y));
} else if (y <= 1.0) {
tmp = 1.0 - (log1p(-x) + y);
} else {
tmp = 1.0 - log((x / y));
}
return tmp;
}
public static double code(double x, double y) {
double tmp;
if (y <= -24.0) {
tmp = 1.0 - Math.log((-1.0 / y));
} else if (y <= 1.0) {
tmp = 1.0 - (Math.log1p(-x) + y);
} else {
tmp = 1.0 - Math.log((x / y));
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -24.0: tmp = 1.0 - math.log((-1.0 / y)) elif y <= 1.0: tmp = 1.0 - (math.log1p(-x) + y) else: tmp = 1.0 - math.log((x / y)) return tmp
function code(x, y) tmp = 0.0 if (y <= -24.0) tmp = Float64(1.0 - log(Float64(-1.0 / y))); elseif (y <= 1.0) tmp = Float64(1.0 - Float64(log1p(Float64(-x)) + y)); else tmp = Float64(1.0 - log(Float64(x / y))); end return tmp end
code[x_, y_] := If[LessEqual[y, -24.0], N[(1.0 - N[Log[N[(-1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.0], N[(1.0 - N[(N[Log[1 + (-x)], $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -24:\\
\;\;\;\;1 - \log \left(\frac{-1}{y}\right)\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;1 - \left(\mathsf{log1p}\left(-x\right) + y\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \log \left(\frac{x}{y}\right)\\
\end{array}
\end{array}
if y < -24Initial program 19.1%
Taylor expanded in y around inf
mul-1-negN/A
distribute-frac-negN/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
sub-negN/A
lower-/.f64N/A
lower--.f6498.5
Applied rewrites98.5%
Taylor expanded in x around 0
Applied rewrites68.6%
if -24 < y < 1Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
+-commutativeN/A
mul-1-negN/A
sub-negN/A
sub-negN/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
div-subN/A
sub-negN/A
mul-1-negN/A
*-inversesN/A
*-rgt-identityN/A
lower-+.f64N/A
sub-negN/A
mul-1-negN/A
Applied rewrites99.8%
if 1 < y Initial program 63.4%
Taylor expanded in y around inf
mul-1-negN/A
distribute-frac-negN/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
sub-negN/A
lower-/.f64N/A
lower--.f6497.6
Applied rewrites97.6%
Taylor expanded in x around inf
Applied rewrites97.6%
Final simplification89.8%
(FPCore (x y) :precision binary64 (- 1.0 (log1p (- x))))
double code(double x, double y) {
return 1.0 - log1p(-x);
}
public static double code(double x, double y) {
return 1.0 - Math.log1p(-x);
}
def code(x, y): return 1.0 - math.log1p(-x)
function code(x, y) return Float64(1.0 - log1p(Float64(-x))) end
code[x_, y_] := N[(1.0 - N[Log[1 + (-x)], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \mathsf{log1p}\left(-x\right)
\end{array}
Initial program 71.3%
Taylor expanded in y around 0
sub-negN/A
mul-1-negN/A
lower-log1p.f64N/A
mul-1-negN/A
lower-neg.f6462.7
Applied rewrites62.7%
(FPCore (x y) :precision binary64 (- 1.0 (- x)))
double code(double x, double y) {
return 1.0 - -x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - -x
end function
public static double code(double x, double y) {
return 1.0 - -x;
}
def code(x, y): return 1.0 - -x
function code(x, y) return Float64(1.0 - Float64(-x)) end
function tmp = code(x, y) tmp = 1.0 - -x; end
code[x_, y_] := N[(1.0 - (-x)), $MachinePrecision]
\begin{array}{l}
\\
1 - \left(-x\right)
\end{array}
Initial program 71.3%
Taylor expanded in y around 0
sub-negN/A
mul-1-negN/A
lower-log1p.f64N/A
mul-1-negN/A
lower-neg.f6462.7
Applied rewrites62.7%
Taylor expanded in x around 0
Applied rewrites41.4%
(FPCore (x y)
:precision binary64
(let* ((t_0 (- 1.0 (log (- (/ x (* y y)) (- (/ 1.0 y) (/ x y)))))))
(if (< y -81284752.61947241)
t_0
(if (< y 3.0094271212461764e+25)
(log (/ (exp 1.0) (- 1.0 (/ (- x y) (- 1.0 y)))))
t_0))))
double code(double x, double y) {
double t_0 = 1.0 - log(((x / (y * y)) - ((1.0 / y) - (x / y))));
double tmp;
if (y < -81284752.61947241) {
tmp = t_0;
} else if (y < 3.0094271212461764e+25) {
tmp = log((exp(1.0) / (1.0 - ((x - y) / (1.0 - y)))));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 - log(((x / (y * y)) - ((1.0d0 / y) - (x / y))))
if (y < (-81284752.61947241d0)) then
tmp = t_0
else if (y < 3.0094271212461764d+25) then
tmp = log((exp(1.0d0) / (1.0d0 - ((x - y) / (1.0d0 - y)))))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 - Math.log(((x / (y * y)) - ((1.0 / y) - (x / y))));
double tmp;
if (y < -81284752.61947241) {
tmp = t_0;
} else if (y < 3.0094271212461764e+25) {
tmp = Math.log((Math.exp(1.0) / (1.0 - ((x - y) / (1.0 - y)))));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 - math.log(((x / (y * y)) - ((1.0 / y) - (x / y)))) tmp = 0 if y < -81284752.61947241: tmp = t_0 elif y < 3.0094271212461764e+25: tmp = math.log((math.exp(1.0) / (1.0 - ((x - y) / (1.0 - y))))) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 - log(Float64(Float64(x / Float64(y * y)) - Float64(Float64(1.0 / y) - Float64(x / y))))) tmp = 0.0 if (y < -81284752.61947241) tmp = t_0; elseif (y < 3.0094271212461764e+25) tmp = log(Float64(exp(1.0) / Float64(1.0 - Float64(Float64(x - y) / Float64(1.0 - y))))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 - log(((x / (y * y)) - ((1.0 / y) - (x / y)))); tmp = 0.0; if (y < -81284752.61947241) tmp = t_0; elseif (y < 3.0094271212461764e+25) tmp = log((exp(1.0) / (1.0 - ((x - y) / (1.0 - y))))); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 - N[Log[N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(N[(1.0 / y), $MachinePrecision] - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[Less[y, -81284752.61947241], t$95$0, If[Less[y, 3.0094271212461764e+25], N[Log[N[(N[Exp[1.0], $MachinePrecision] / N[(1.0 - N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \log \left(\frac{x}{y \cdot y} - \left(\frac{1}{y} - \frac{x}{y}\right)\right)\\
\mathbf{if}\;y < -81284752.61947241:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y < 3.0094271212461764 \cdot 10^{+25}:\\
\;\;\;\;\log \left(\frac{e^{1}}{1 - \frac{x - y}{1 - y}}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
herbie shell --seed 2024249
(FPCore (x y)
:name "Numeric.SpecFunctions:invIncompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:alt
(! :herbie-platform default (if (< y -8128475261947241/100000000) (- 1 (log (- (/ x (* y y)) (- (/ 1 y) (/ x y))))) (if (< y 30094271212461764000000000) (log (/ (exp 1) (- 1 (/ (- x y) (- 1 y))))) (- 1 (log (- (/ x (* y y)) (- (/ 1 y) (/ x y))))))))
(- 1.0 (log (- 1.0 (/ (- x y) (- 1.0 y))))))