Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B

Percentage Accurate: 99.9% → 99.9%
Time: 7.1s
Alternatives: 9
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
	return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
	return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z):
	return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z)
	return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z)
end
function tmp = code(x, y, z)
	tmp = (4.0 * ((x - y) - (z * 0.5))) / z;
end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}

\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
	return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
	return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z):
	return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z)
	return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z)
end
function tmp = code(x, y, z)
	tmp = (4.0 * ((x - y) - (z * 0.5))) / z;
end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}

\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}

Alternative 1: 99.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (* (- (- x y) (* 0.5 z)) 4.0) z))
double code(double x, double y, double z) {
	return (((x - y) - (0.5 * z)) * 4.0) / z;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (((x - y) - (0.5d0 * z)) * 4.0d0) / z
end function
public static double code(double x, double y, double z) {
	return (((x - y) - (0.5 * z)) * 4.0) / z;
}
def code(x, y, z):
	return (((x - y) - (0.5 * z)) * 4.0) / z
function code(x, y, z)
	return Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z)
end
function tmp = code(x, y, z)
	tmp = (((x - y) - (0.5 * z)) * 4.0) / z;
end
code[x_, y_, z_] := N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}

\\
\frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}
\end{array}
Derivation
  1. Initial program 100.0%

    \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
  2. Add Preprocessing
  3. Final simplification100.0%

    \[\leadsto \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z} \]
  4. Add Preprocessing

Alternative 2: 65.5% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x \cdot 4}{z}\\ t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\ t_2 := \frac{-4 \cdot y}{z}\\ \mathbf{if}\;t\_1 \leq -4 \cdot 10^{+266}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq -1 \cdot 10^{+14}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq -1:\\ \;\;\;\;-2\\ \mathbf{elif}\;t\_1 \leq 10^{+163}:\\ \;\;\;\;t\_2\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (* x 4.0) z))
        (t_1 (/ (* (- (- x y) (* 0.5 z)) 4.0) z))
        (t_2 (/ (* -4.0 y) z)))
   (if (<= t_1 -4e+266)
     t_0
     (if (<= t_1 -1e+14)
       t_2
       (if (<= t_1 -1.0) -2.0 (if (<= t_1 1e+163) t_2 t_0))))))
double code(double x, double y, double z) {
	double t_0 = (x * 4.0) / z;
	double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
	double t_2 = (-4.0 * y) / z;
	double tmp;
	if (t_1 <= -4e+266) {
		tmp = t_0;
	} else if (t_1 <= -1e+14) {
		tmp = t_2;
	} else if (t_1 <= -1.0) {
		tmp = -2.0;
	} else if (t_1 <= 1e+163) {
		tmp = t_2;
	} else {
		tmp = t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_0 = (x * 4.0d0) / z
    t_1 = (((x - y) - (0.5d0 * z)) * 4.0d0) / z
    t_2 = ((-4.0d0) * y) / z
    if (t_1 <= (-4d+266)) then
        tmp = t_0
    else if (t_1 <= (-1d+14)) then
        tmp = t_2
    else if (t_1 <= (-1.0d0)) then
        tmp = -2.0d0
    else if (t_1 <= 1d+163) then
        tmp = t_2
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (x * 4.0) / z;
	double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
	double t_2 = (-4.0 * y) / z;
	double tmp;
	if (t_1 <= -4e+266) {
		tmp = t_0;
	} else if (t_1 <= -1e+14) {
		tmp = t_2;
	} else if (t_1 <= -1.0) {
		tmp = -2.0;
	} else if (t_1 <= 1e+163) {
		tmp = t_2;
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (x * 4.0) / z
	t_1 = (((x - y) - (0.5 * z)) * 4.0) / z
	t_2 = (-4.0 * y) / z
	tmp = 0
	if t_1 <= -4e+266:
		tmp = t_0
	elif t_1 <= -1e+14:
		tmp = t_2
	elif t_1 <= -1.0:
		tmp = -2.0
	elif t_1 <= 1e+163:
		tmp = t_2
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(x * 4.0) / z)
	t_1 = Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z)
	t_2 = Float64(Float64(-4.0 * y) / z)
	tmp = 0.0
	if (t_1 <= -4e+266)
		tmp = t_0;
	elseif (t_1 <= -1e+14)
		tmp = t_2;
	elseif (t_1 <= -1.0)
		tmp = -2.0;
	elseif (t_1 <= 1e+163)
		tmp = t_2;
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (x * 4.0) / z;
	t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
	t_2 = (-4.0 * y) / z;
	tmp = 0.0;
	if (t_1 <= -4e+266)
		tmp = t_0;
	elseif (t_1 <= -1e+14)
		tmp = t_2;
	elseif (t_1 <= -1.0)
		tmp = -2.0;
	elseif (t_1 <= 1e+163)
		tmp = t_2;
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 4.0), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$2 = N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+266], t$95$0, If[LessEqual[t$95$1, -1e+14], t$95$2, If[LessEqual[t$95$1, -1.0], -2.0, If[LessEqual[t$95$1, 1e+163], t$95$2, t$95$0]]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x \cdot 4}{z}\\
t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\
t_2 := \frac{-4 \cdot y}{z}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+266}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;t\_1 \leq -1 \cdot 10^{+14}:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\

\mathbf{elif}\;t\_1 \leq 10^{+163}:\\
\;\;\;\;t\_2\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -4.0000000000000001e266 or 9.9999999999999994e162 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z)

    1. Initial program 100.0%

      \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \frac{\color{blue}{4 \cdot x}}{z} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{x \cdot 4}}{z} \]
      2. lower-*.f6468.8

        \[\leadsto \frac{\color{blue}{x \cdot 4}}{z} \]
    5. Applied rewrites68.8%

      \[\leadsto \frac{\color{blue}{x \cdot 4}}{z} \]

    if -4.0000000000000001e266 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e14 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 9.9999999999999994e162

    1. Initial program 100.0%

      \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \frac{\color{blue}{-4 \cdot y}}{z} \]
    4. Step-by-step derivation
      1. lower-*.f6460.6

        \[\leadsto \frac{\color{blue}{-4 \cdot y}}{z} \]
    5. Applied rewrites60.6%

      \[\leadsto \frac{\color{blue}{-4 \cdot y}}{z} \]

    if -1e14 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1

    1. Initial program 100.0%

      \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{-2} \]
    4. Step-by-step derivation
      1. Applied rewrites95.8%

        \[\leadsto \color{blue}{-2} \]
    5. Recombined 3 regimes into one program.
    6. Final simplification76.5%

      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z} \leq -4 \cdot 10^{+266}:\\ \;\;\;\;\frac{x \cdot 4}{z}\\ \mathbf{elif}\;\frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z} \leq -1 \cdot 10^{+14}:\\ \;\;\;\;\frac{-4 \cdot y}{z}\\ \mathbf{elif}\;\frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z} \leq -1:\\ \;\;\;\;-2\\ \mathbf{elif}\;\frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z} \leq 10^{+163}:\\ \;\;\;\;\frac{-4 \cdot y}{z}\\ \mathbf{else}:\\ \;\;\;\;\frac{x \cdot 4}{z}\\ \end{array} \]
    7. Add Preprocessing

    Alternative 3: 98.4% accurate, 0.3× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{\left(x - y\right) \cdot 4}{z}\\ t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+14}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
    (FPCore (x y z)
     :precision binary64
     (let* ((t_0 (/ (* (- x y) 4.0) z)) (t_1 (/ (* (- (- x y) (* 0.5 z)) 4.0) z)))
       (if (<= t_1 -1e+14) t_0 (if (<= t_1 2.0) (fma (/ x z) 4.0 -2.0) t_0))))
    double code(double x, double y, double z) {
    	double t_0 = ((x - y) * 4.0) / z;
    	double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
    	double tmp;
    	if (t_1 <= -1e+14) {
    		tmp = t_0;
    	} else if (t_1 <= 2.0) {
    		tmp = fma((x / z), 4.0, -2.0);
    	} else {
    		tmp = t_0;
    	}
    	return tmp;
    }
    
    function code(x, y, z)
    	t_0 = Float64(Float64(Float64(x - y) * 4.0) / z)
    	t_1 = Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z)
    	tmp = 0.0
    	if (t_1 <= -1e+14)
    		tmp = t_0;
    	elseif (t_1 <= 2.0)
    		tmp = fma(Float64(x / z), 4.0, -2.0);
    	else
    		tmp = t_0;
    	end
    	return tmp
    end
    
    code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(x - y), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+14], t$95$0, If[LessEqual[t$95$1, 2.0], N[(N[(x / z), $MachinePrecision] * 4.0 + -2.0), $MachinePrecision], t$95$0]]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_0 := \frac{\left(x - y\right) \cdot 4}{z}\\
    t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\
    \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+14}:\\
    \;\;\;\;t\_0\\
    
    \mathbf{elif}\;t\_1 \leq 2:\\
    \;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_0\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e14 or 2 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z)

      1. Initial program 100.0%

        \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto \frac{4 \cdot \color{blue}{\left(x - y\right)}}{z} \]
      4. Step-by-step derivation
        1. lower--.f6499.4

          \[\leadsto \frac{4 \cdot \color{blue}{\left(x - y\right)}}{z} \]
      5. Applied rewrites99.4%

        \[\leadsto \frac{4 \cdot \color{blue}{\left(x - y\right)}}{z} \]

      if -1e14 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 2

      1. Initial program 100.0%

        \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \color{blue}{4 \cdot \frac{x - \frac{1}{2} \cdot z}{z}} \]
      4. Step-by-step derivation
        1. div-subN/A

          \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{z} - \frac{\frac{1}{2} \cdot z}{z}\right)} \]
        2. sub-negN/A

          \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{z} + \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right)\right)} \]
        3. distribute-lft-inN/A

          \[\leadsto \color{blue}{4 \cdot \frac{x}{z} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right)} \]
        4. *-lft-identityN/A

          \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{z} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
        5. associate-*l/N/A

          \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{z} \cdot x\right)} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
        6. associate-*l*N/A

          \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{z}\right) \cdot x} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
        7. associate-/l*N/A

          \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{2} \cdot \frac{z}{z}}\right)\right) \]
        8. *-inversesN/A

          \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\frac{1}{2} \cdot \color{blue}{1}\right)\right) \]
        9. metadata-evalN/A

          \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{2}}\right)\right) \]
        10. metadata-evalN/A

          \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \color{blue}{\frac{-1}{2}} \]
        11. metadata-evalN/A

          \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + \color{blue}{-2} \]
        12. lower-fma.f64N/A

          \[\leadsto \color{blue}{\mathsf{fma}\left(4 \cdot \frac{1}{z}, x, -2\right)} \]
        13. associate-*r/N/A

          \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4 \cdot 1}{z}}, x, -2\right) \]
        14. metadata-evalN/A

          \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{4}}{z}, x, -2\right) \]
        15. lower-/.f6498.7

          \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4}{z}}, x, -2\right) \]
      5. Applied rewrites98.7%

        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{4}{z}, x, -2\right)} \]
      6. Step-by-step derivation
        1. Applied rewrites98.7%

          \[\leadsto \mathsf{fma}\left(\frac{x}{z}, \color{blue}{4}, -2\right) \]
      7. Recombined 2 regimes into one program.
      8. Final simplification99.2%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z} \leq -1 \cdot 10^{+14}:\\ \;\;\;\;\frac{\left(x - y\right) \cdot 4}{z}\\ \mathbf{elif}\;\frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z} \leq 2:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{\left(x - y\right) \cdot 4}{z}\\ \end{array} \]
      9. Add Preprocessing

      Alternative 4: 66.1% accurate, 0.3× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{-4 \cdot y}{z}\\ t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+14}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq -1:\\ \;\;\;\;-2\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
      (FPCore (x y z)
       :precision binary64
       (let* ((t_0 (/ (* -4.0 y) z)) (t_1 (/ (* (- (- x y) (* 0.5 z)) 4.0) z)))
         (if (<= t_1 -1e+14) t_0 (if (<= t_1 -1.0) -2.0 t_0))))
      double code(double x, double y, double z) {
      	double t_0 = (-4.0 * y) / z;
      	double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
      	double tmp;
      	if (t_1 <= -1e+14) {
      		tmp = t_0;
      	} else if (t_1 <= -1.0) {
      		tmp = -2.0;
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: t_0
          real(8) :: t_1
          real(8) :: tmp
          t_0 = ((-4.0d0) * y) / z
          t_1 = (((x - y) - (0.5d0 * z)) * 4.0d0) / z
          if (t_1 <= (-1d+14)) then
              tmp = t_0
          else if (t_1 <= (-1.0d0)) then
              tmp = -2.0d0
          else
              tmp = t_0
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z) {
      	double t_0 = (-4.0 * y) / z;
      	double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
      	double tmp;
      	if (t_1 <= -1e+14) {
      		tmp = t_0;
      	} else if (t_1 <= -1.0) {
      		tmp = -2.0;
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      def code(x, y, z):
      	t_0 = (-4.0 * y) / z
      	t_1 = (((x - y) - (0.5 * z)) * 4.0) / z
      	tmp = 0
      	if t_1 <= -1e+14:
      		tmp = t_0
      	elif t_1 <= -1.0:
      		tmp = -2.0
      	else:
      		tmp = t_0
      	return tmp
      
      function code(x, y, z)
      	t_0 = Float64(Float64(-4.0 * y) / z)
      	t_1 = Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z)
      	tmp = 0.0
      	if (t_1 <= -1e+14)
      		tmp = t_0;
      	elseif (t_1 <= -1.0)
      		tmp = -2.0;
      	else
      		tmp = t_0;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z)
      	t_0 = (-4.0 * y) / z;
      	t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
      	tmp = 0.0;
      	if (t_1 <= -1e+14)
      		tmp = t_0;
      	elseif (t_1 <= -1.0)
      		tmp = -2.0;
      	else
      		tmp = t_0;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+14], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, t$95$0]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := \frac{-4 \cdot y}{z}\\
      t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\
      \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+14}:\\
      \;\;\;\;t\_0\\
      
      \mathbf{elif}\;t\_1 \leq -1:\\
      \;\;\;\;-2\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_0\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e14 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z)

        1. Initial program 100.0%

          \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \frac{\color{blue}{-4 \cdot y}}{z} \]
        4. Step-by-step derivation
          1. lower-*.f6447.9

            \[\leadsto \frac{\color{blue}{-4 \cdot y}}{z} \]
        5. Applied rewrites47.9%

          \[\leadsto \frac{\color{blue}{-4 \cdot y}}{z} \]

        if -1e14 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1

        1. Initial program 100.0%

          \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \color{blue}{-2} \]
        4. Step-by-step derivation
          1. Applied rewrites95.8%

            \[\leadsto \color{blue}{-2} \]
        5. Recombined 2 regimes into one program.
        6. Final simplification65.8%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z} \leq -1 \cdot 10^{+14}:\\ \;\;\;\;\frac{-4 \cdot y}{z}\\ \mathbf{elif}\;\frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z} \leq -1:\\ \;\;\;\;-2\\ \mathbf{else}:\\ \;\;\;\;\frac{-4 \cdot y}{z}\\ \end{array} \]
        7. Add Preprocessing

        Alternative 5: 66.1% accurate, 0.3× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{-4}{z} \cdot y\\ t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+14}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq -1:\\ \;\;\;\;-2\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (* (/ -4.0 z) y)) (t_1 (/ (* (- (- x y) (* 0.5 z)) 4.0) z)))
           (if (<= t_1 -1e+14) t_0 (if (<= t_1 -1.0) -2.0 t_0))))
        double code(double x, double y, double z) {
        	double t_0 = (-4.0 / z) * y;
        	double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
        	double tmp;
        	if (t_1 <= -1e+14) {
        		tmp = t_0;
        	} else if (t_1 <= -1.0) {
        		tmp = -2.0;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: t_0
            real(8) :: t_1
            real(8) :: tmp
            t_0 = ((-4.0d0) / z) * y
            t_1 = (((x - y) - (0.5d0 * z)) * 4.0d0) / z
            if (t_1 <= (-1d+14)) then
                tmp = t_0
            else if (t_1 <= (-1.0d0)) then
                tmp = -2.0d0
            else
                tmp = t_0
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z) {
        	double t_0 = (-4.0 / z) * y;
        	double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
        	double tmp;
        	if (t_1 <= -1e+14) {
        		tmp = t_0;
        	} else if (t_1 <= -1.0) {
        		tmp = -2.0;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        def code(x, y, z):
        	t_0 = (-4.0 / z) * y
        	t_1 = (((x - y) - (0.5 * z)) * 4.0) / z
        	tmp = 0
        	if t_1 <= -1e+14:
        		tmp = t_0
        	elif t_1 <= -1.0:
        		tmp = -2.0
        	else:
        		tmp = t_0
        	return tmp
        
        function code(x, y, z)
        	t_0 = Float64(Float64(-4.0 / z) * y)
        	t_1 = Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z)
        	tmp = 0.0
        	if (t_1 <= -1e+14)
        		tmp = t_0;
        	elseif (t_1 <= -1.0)
        		tmp = -2.0;
        	else
        		tmp = t_0;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z)
        	t_0 = (-4.0 / z) * y;
        	t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
        	tmp = 0.0;
        	if (t_1 <= -1e+14)
        		tmp = t_0;
        	elseif (t_1 <= -1.0)
        		tmp = -2.0;
        	else
        		tmp = t_0;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / z), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+14], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, t$95$0]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \frac{-4}{z} \cdot y\\
        t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\
        \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+14}:\\
        \;\;\;\;t\_0\\
        
        \mathbf{elif}\;t\_1 \leq -1:\\
        \;\;\;\;-2\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_0\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e14 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z)

          1. Initial program 100.0%

            \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \color{blue}{-4 \cdot \frac{y}{z}} \]
          4. Step-by-step derivation
            1. *-lft-identityN/A

              \[\leadsto -4 \cdot \frac{\color{blue}{1 \cdot y}}{z} \]
            2. associate-*l/N/A

              \[\leadsto -4 \cdot \color{blue}{\left(\frac{1}{z} \cdot y\right)} \]
            3. associate-*l*N/A

              \[\leadsto \color{blue}{\left(-4 \cdot \frac{1}{z}\right) \cdot y} \]
            4. metadata-evalN/A

              \[\leadsto \left(\color{blue}{\left(\mathsf{neg}\left(4\right)\right)} \cdot \frac{1}{z}\right) \cdot y \]
            5. distribute-lft-neg-inN/A

              \[\leadsto \color{blue}{\left(\mathsf{neg}\left(4 \cdot \frac{1}{z}\right)\right)} \cdot y \]
            6. lower-*.f64N/A

              \[\leadsto \color{blue}{\left(\mathsf{neg}\left(4 \cdot \frac{1}{z}\right)\right) \cdot y} \]
            7. associate-*r/N/A

              \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{4 \cdot 1}{z}}\right)\right) \cdot y \]
            8. metadata-evalN/A

              \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{4}}{z}\right)\right) \cdot y \]
            9. distribute-neg-fracN/A

              \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(4\right)}{z}} \cdot y \]
            10. metadata-evalN/A

              \[\leadsto \frac{\color{blue}{-4}}{z} \cdot y \]
            11. lower-/.f6447.8

              \[\leadsto \color{blue}{\frac{-4}{z}} \cdot y \]
          5. Applied rewrites47.8%

            \[\leadsto \color{blue}{\frac{-4}{z} \cdot y} \]

          if -1e14 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1

          1. Initial program 100.0%

            \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
          2. Add Preprocessing
          3. Taylor expanded in z around inf

            \[\leadsto \color{blue}{-2} \]
          4. Step-by-step derivation
            1. Applied rewrites95.8%

              \[\leadsto \color{blue}{-2} \]
          5. Recombined 2 regimes into one program.
          6. Final simplification65.8%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z} \leq -1 \cdot 10^{+14}:\\ \;\;\;\;\frac{-4}{z} \cdot y\\ \mathbf{elif}\;\frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z} \leq -1:\\ \;\;\;\;-2\\ \mathbf{else}:\\ \;\;\;\;\frac{-4}{z} \cdot y\\ \end{array} \]
          7. Add Preprocessing

          Alternative 6: 85.1% accurate, 0.9× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_0 := \mathsf{fma}\left(\frac{y}{z}, -4, -2\right)\\ \mathbf{if}\;y \leq -2 \cdot 10^{+134}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \leq 3.4 \cdot 10^{+95}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (let* ((t_0 (fma (/ y z) -4.0 -2.0)))
             (if (<= y -2e+134) t_0 (if (<= y 3.4e+95) (fma (/ x z) 4.0 -2.0) t_0))))
          double code(double x, double y, double z) {
          	double t_0 = fma((y / z), -4.0, -2.0);
          	double tmp;
          	if (y <= -2e+134) {
          		tmp = t_0;
          	} else if (y <= 3.4e+95) {
          		tmp = fma((x / z), 4.0, -2.0);
          	} else {
          		tmp = t_0;
          	}
          	return tmp;
          }
          
          function code(x, y, z)
          	t_0 = fma(Float64(y / z), -4.0, -2.0)
          	tmp = 0.0
          	if (y <= -2e+134)
          		tmp = t_0;
          	elseif (y <= 3.4e+95)
          		tmp = fma(Float64(x / z), 4.0, -2.0);
          	else
          		tmp = t_0;
          	end
          	return tmp
          end
          
          code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y / z), $MachinePrecision] * -4.0 + -2.0), $MachinePrecision]}, If[LessEqual[y, -2e+134], t$95$0, If[LessEqual[y, 3.4e+95], N[(N[(x / z), $MachinePrecision] * 4.0 + -2.0), $MachinePrecision], t$95$0]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_0 := \mathsf{fma}\left(\frac{y}{z}, -4, -2\right)\\
          \mathbf{if}\;y \leq -2 \cdot 10^{+134}:\\
          \;\;\;\;t\_0\\
          
          \mathbf{elif}\;y \leq 3.4 \cdot 10^{+95}:\\
          \;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_0\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if y < -1.99999999999999984e134 or 3.40000000000000022e95 < y

            1. Initial program 100.0%

              \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
            2. Add Preprocessing
            3. Taylor expanded in x around 0

              \[\leadsto \color{blue}{-4 \cdot \frac{y + \frac{1}{2} \cdot z}{z}} \]
            4. Applied rewrites89.1%

              \[\leadsto \color{blue}{\left(-0.5 - \frac{y}{z}\right) \cdot 4} \]
            5. Step-by-step derivation
              1. Applied rewrites89.1%

                \[\leadsto \mathsf{fma}\left(\frac{y}{z}, \color{blue}{-4}, -2\right) \]

              if -1.99999999999999984e134 < y < 3.40000000000000022e95

              1. Initial program 100.0%

                \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{4 \cdot \frac{x - \frac{1}{2} \cdot z}{z}} \]
              4. Step-by-step derivation
                1. div-subN/A

                  \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{z} - \frac{\frac{1}{2} \cdot z}{z}\right)} \]
                2. sub-negN/A

                  \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{z} + \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right)\right)} \]
                3. distribute-lft-inN/A

                  \[\leadsto \color{blue}{4 \cdot \frac{x}{z} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right)} \]
                4. *-lft-identityN/A

                  \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{z} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
                5. associate-*l/N/A

                  \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{z} \cdot x\right)} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
                6. associate-*l*N/A

                  \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{z}\right) \cdot x} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
                7. associate-/l*N/A

                  \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{2} \cdot \frac{z}{z}}\right)\right) \]
                8. *-inversesN/A

                  \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\frac{1}{2} \cdot \color{blue}{1}\right)\right) \]
                9. metadata-evalN/A

                  \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{2}}\right)\right) \]
                10. metadata-evalN/A

                  \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \color{blue}{\frac{-1}{2}} \]
                11. metadata-evalN/A

                  \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + \color{blue}{-2} \]
                12. lower-fma.f64N/A

                  \[\leadsto \color{blue}{\mathsf{fma}\left(4 \cdot \frac{1}{z}, x, -2\right)} \]
                13. associate-*r/N/A

                  \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4 \cdot 1}{z}}, x, -2\right) \]
                14. metadata-evalN/A

                  \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{4}}{z}, x, -2\right) \]
                15. lower-/.f6488.6

                  \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4}{z}}, x, -2\right) \]
              5. Applied rewrites88.6%

                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{4}{z}, x, -2\right)} \]
              6. Step-by-step derivation
                1. Applied rewrites88.7%

                  \[\leadsto \mathsf{fma}\left(\frac{x}{z}, \color{blue}{4}, -2\right) \]
              7. Recombined 2 regimes into one program.
              8. Add Preprocessing

              Alternative 7: 78.8% accurate, 0.9× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{-4 \cdot y}{z}\\ \mathbf{if}\;y \leq -6.4 \cdot 10^{+206}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \leq 7.2 \cdot 10^{+170}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (let* ((t_0 (/ (* -4.0 y) z)))
                 (if (<= y -6.4e+206) t_0 (if (<= y 7.2e+170) (fma (/ x z) 4.0 -2.0) t_0))))
              double code(double x, double y, double z) {
              	double t_0 = (-4.0 * y) / z;
              	double tmp;
              	if (y <= -6.4e+206) {
              		tmp = t_0;
              	} else if (y <= 7.2e+170) {
              		tmp = fma((x / z), 4.0, -2.0);
              	} else {
              		tmp = t_0;
              	}
              	return tmp;
              }
              
              function code(x, y, z)
              	t_0 = Float64(Float64(-4.0 * y) / z)
              	tmp = 0.0
              	if (y <= -6.4e+206)
              		tmp = t_0;
              	elseif (y <= 7.2e+170)
              		tmp = fma(Float64(x / z), 4.0, -2.0);
              	else
              		tmp = t_0;
              	end
              	return tmp
              end
              
              code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[y, -6.4e+206], t$95$0, If[LessEqual[y, 7.2e+170], N[(N[(x / z), $MachinePrecision] * 4.0 + -2.0), $MachinePrecision], t$95$0]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := \frac{-4 \cdot y}{z}\\
              \mathbf{if}\;y \leq -6.4 \cdot 10^{+206}:\\
              \;\;\;\;t\_0\\
              
              \mathbf{elif}\;y \leq 7.2 \cdot 10^{+170}:\\
              \;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\
              
              \mathbf{else}:\\
              \;\;\;\;t\_0\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if y < -6.40000000000000011e206 or 7.1999999999999999e170 < y

                1. Initial program 100.0%

                  \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \frac{\color{blue}{-4 \cdot y}}{z} \]
                4. Step-by-step derivation
                  1. lower-*.f6487.3

                    \[\leadsto \frac{\color{blue}{-4 \cdot y}}{z} \]
                5. Applied rewrites87.3%

                  \[\leadsto \frac{\color{blue}{-4 \cdot y}}{z} \]

                if -6.40000000000000011e206 < y < 7.1999999999999999e170

                1. Initial program 100.0%

                  \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                2. Add Preprocessing
                3. Taylor expanded in y around 0

                  \[\leadsto \color{blue}{4 \cdot \frac{x - \frac{1}{2} \cdot z}{z}} \]
                4. Step-by-step derivation
                  1. div-subN/A

                    \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{z} - \frac{\frac{1}{2} \cdot z}{z}\right)} \]
                  2. sub-negN/A

                    \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{z} + \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right)\right)} \]
                  3. distribute-lft-inN/A

                    \[\leadsto \color{blue}{4 \cdot \frac{x}{z} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right)} \]
                  4. *-lft-identityN/A

                    \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{z} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
                  5. associate-*l/N/A

                    \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{z} \cdot x\right)} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
                  6. associate-*l*N/A

                    \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{z}\right) \cdot x} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
                  7. associate-/l*N/A

                    \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{2} \cdot \frac{z}{z}}\right)\right) \]
                  8. *-inversesN/A

                    \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\frac{1}{2} \cdot \color{blue}{1}\right)\right) \]
                  9. metadata-evalN/A

                    \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{2}}\right)\right) \]
                  10. metadata-evalN/A

                    \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \color{blue}{\frac{-1}{2}} \]
                  11. metadata-evalN/A

                    \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + \color{blue}{-2} \]
                  12. lower-fma.f64N/A

                    \[\leadsto \color{blue}{\mathsf{fma}\left(4 \cdot \frac{1}{z}, x, -2\right)} \]
                  13. associate-*r/N/A

                    \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4 \cdot 1}{z}}, x, -2\right) \]
                  14. metadata-evalN/A

                    \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{4}}{z}, x, -2\right) \]
                  15. lower-/.f6483.7

                    \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4}{z}}, x, -2\right) \]
                5. Applied rewrites83.7%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{4}{z}, x, -2\right)} \]
                6. Step-by-step derivation
                  1. Applied rewrites83.8%

                    \[\leadsto \mathsf{fma}\left(\frac{x}{z}, \color{blue}{4}, -2\right) \]
                7. Recombined 2 regimes into one program.
                8. Add Preprocessing

                Alternative 8: 78.7% accurate, 0.9× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{-4 \cdot y}{z}\\ \mathbf{if}\;y \leq -6.4 \cdot 10^{+206}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \leq 7.2 \cdot 10^{+170}:\\ \;\;\;\;\mathsf{fma}\left(\frac{4}{z}, x, -2\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
                (FPCore (x y z)
                 :precision binary64
                 (let* ((t_0 (/ (* -4.0 y) z)))
                   (if (<= y -6.4e+206) t_0 (if (<= y 7.2e+170) (fma (/ 4.0 z) x -2.0) t_0))))
                double code(double x, double y, double z) {
                	double t_0 = (-4.0 * y) / z;
                	double tmp;
                	if (y <= -6.4e+206) {
                		tmp = t_0;
                	} else if (y <= 7.2e+170) {
                		tmp = fma((4.0 / z), x, -2.0);
                	} else {
                		tmp = t_0;
                	}
                	return tmp;
                }
                
                function code(x, y, z)
                	t_0 = Float64(Float64(-4.0 * y) / z)
                	tmp = 0.0
                	if (y <= -6.4e+206)
                		tmp = t_0;
                	elseif (y <= 7.2e+170)
                		tmp = fma(Float64(4.0 / z), x, -2.0);
                	else
                		tmp = t_0;
                	end
                	return tmp
                end
                
                code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[y, -6.4e+206], t$95$0, If[LessEqual[y, 7.2e+170], N[(N[(4.0 / z), $MachinePrecision] * x + -2.0), $MachinePrecision], t$95$0]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_0 := \frac{-4 \cdot y}{z}\\
                \mathbf{if}\;y \leq -6.4 \cdot 10^{+206}:\\
                \;\;\;\;t\_0\\
                
                \mathbf{elif}\;y \leq 7.2 \cdot 10^{+170}:\\
                \;\;\;\;\mathsf{fma}\left(\frac{4}{z}, x, -2\right)\\
                
                \mathbf{else}:\\
                \;\;\;\;t\_0\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 2 regimes
                2. if y < -6.40000000000000011e206 or 7.1999999999999999e170 < y

                  1. Initial program 100.0%

                    \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around inf

                    \[\leadsto \frac{\color{blue}{-4 \cdot y}}{z} \]
                  4. Step-by-step derivation
                    1. lower-*.f6487.3

                      \[\leadsto \frac{\color{blue}{-4 \cdot y}}{z} \]
                  5. Applied rewrites87.3%

                    \[\leadsto \frac{\color{blue}{-4 \cdot y}}{z} \]

                  if -6.40000000000000011e206 < y < 7.1999999999999999e170

                  1. Initial program 100.0%

                    \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around 0

                    \[\leadsto \color{blue}{4 \cdot \frac{x - \frac{1}{2} \cdot z}{z}} \]
                  4. Step-by-step derivation
                    1. div-subN/A

                      \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{z} - \frac{\frac{1}{2} \cdot z}{z}\right)} \]
                    2. sub-negN/A

                      \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{z} + \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right)\right)} \]
                    3. distribute-lft-inN/A

                      \[\leadsto \color{blue}{4 \cdot \frac{x}{z} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right)} \]
                    4. *-lft-identityN/A

                      \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{z} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
                    5. associate-*l/N/A

                      \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{z} \cdot x\right)} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
                    6. associate-*l*N/A

                      \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{z}\right) \cdot x} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
                    7. associate-/l*N/A

                      \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{2} \cdot \frac{z}{z}}\right)\right) \]
                    8. *-inversesN/A

                      \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\frac{1}{2} \cdot \color{blue}{1}\right)\right) \]
                    9. metadata-evalN/A

                      \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{2}}\right)\right) \]
                    10. metadata-evalN/A

                      \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \color{blue}{\frac{-1}{2}} \]
                    11. metadata-evalN/A

                      \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + \color{blue}{-2} \]
                    12. lower-fma.f64N/A

                      \[\leadsto \color{blue}{\mathsf{fma}\left(4 \cdot \frac{1}{z}, x, -2\right)} \]
                    13. associate-*r/N/A

                      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4 \cdot 1}{z}}, x, -2\right) \]
                    14. metadata-evalN/A

                      \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{4}}{z}, x, -2\right) \]
                    15. lower-/.f6483.7

                      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4}{z}}, x, -2\right) \]
                  5. Applied rewrites83.7%

                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{4}{z}, x, -2\right)} \]
                3. Recombined 2 regimes into one program.
                4. Add Preprocessing

                Alternative 9: 33.2% accurate, 28.0× speedup?

                \[\begin{array}{l} \\ -2 \end{array} \]
                (FPCore (x y z) :precision binary64 -2.0)
                double code(double x, double y, double z) {
                	return -2.0;
                }
                
                real(8) function code(x, y, z)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    code = -2.0d0
                end function
                
                public static double code(double x, double y, double z) {
                	return -2.0;
                }
                
                def code(x, y, z):
                	return -2.0
                
                function code(x, y, z)
                	return -2.0
                end
                
                function tmp = code(x, y, z)
                	tmp = -2.0;
                end
                
                code[x_, y_, z_] := -2.0
                
                \begin{array}{l}
                
                \\
                -2
                \end{array}
                
                Derivation
                1. Initial program 100.0%

                  \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                2. Add Preprocessing
                3. Taylor expanded in z around inf

                  \[\leadsto \color{blue}{-2} \]
                4. Step-by-step derivation
                  1. Applied rewrites37.7%

                    \[\leadsto \color{blue}{-2} \]
                  2. Add Preprocessing

                  Developer Target 1: 97.7% accurate, 0.7× speedup?

                  \[\begin{array}{l} \\ 4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right) \end{array} \]
                  (FPCore (x y z)
                   :precision binary64
                   (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z)))))
                  double code(double x, double y, double z) {
                  	return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
                  }
                  
                  real(8) function code(x, y, z)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      code = (4.0d0 * (x / z)) - (2.0d0 + (4.0d0 * (y / z)))
                  end function
                  
                  public static double code(double x, double y, double z) {
                  	return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
                  }
                  
                  def code(x, y, z):
                  	return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)))
                  
                  function code(x, y, z)
                  	return Float64(Float64(4.0 * Float64(x / z)) - Float64(2.0 + Float64(4.0 * Float64(y / z))))
                  end
                  
                  function tmp = code(x, y, z)
                  	tmp = (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
                  end
                  
                  code[x_, y_, z_] := N[(N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 + N[(4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                  
                  \begin{array}{l}
                  
                  \\
                  4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)
                  \end{array}
                  

                  Reproduce

                  ?
                  herbie shell --seed 2024249 
                  (FPCore (x y z)
                    :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
                    :precision binary64
                  
                    :alt
                    (! :herbie-platform default (- (* 4 (/ x z)) (+ 2 (* 4 (/ y z)))))
                  
                    (/ (* 4.0 (- (- x y) (* z 0.5))) z))