
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
(FPCore (x y z t a) :precision binary64 (fma a 120.0 (* (- x y) (/ -60.0 (- t z)))))
double code(double x, double y, double z, double t, double a) {
return fma(a, 120.0, ((x - y) * (-60.0 / (t - z))));
}
function code(x, y, z, t, a) return fma(a, 120.0, Float64(Float64(x - y) * Float64(-60.0 / Float64(t - z)))) end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(x - y), $MachinePrecision] * N[(-60.0 / N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, 120, \left(x - y\right) \cdot \frac{-60}{t - z}\right)
\end{array}
Initial program 97.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6498.0
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ 60.0 (- z t)) (- x y))) (t_2 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_2 -1e+63)
t_1
(if (<= t_2 2e+77) (fma (/ y (- z t)) -60.0 (* 120.0 a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / (z - t)) * (x - y);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+63) {
tmp = t_1;
} else if (t_2 <= 2e+77) {
tmp = fma((y / (z - t)), -60.0, (120.0 * a));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 / Float64(z - t)) * Float64(x - y)) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -1e+63) tmp = t_1; elseif (t_2 <= 2e+77) tmp = fma(Float64(y / Float64(z - t)), -60.0, Float64(120.0 * a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+63], t$95$1, If[LessEqual[t$95$2, 2e+77], N[(N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60}{z - t} \cdot \left(x - y\right)\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+63}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+77}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.00000000000000006e63 or 1.99999999999999997e77 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 94.8%
Taylor expanded in a around 0
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6489.4
Applied rewrites89.4%
if -1.00000000000000006e63 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.99999999999999997e77Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6486.8
Applied rewrites86.8%
Final simplification87.8%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ 60.0 (- z t)) (- x y))) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -1e+19) t_1 (if (<= t_2 1000.0) (* 120.0 a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / (z - t)) * (x - y);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+19) {
tmp = t_1;
} else if (t_2 <= 1000.0) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (60.0d0 / (z - t)) * (x - y)
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-1d+19)) then
tmp = t_1
else if (t_2 <= 1000.0d0) then
tmp = 120.0d0 * a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / (z - t)) * (x - y);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+19) {
tmp = t_1;
} else if (t_2 <= 1000.0) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 / (z - t)) * (x - y) t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -1e+19: tmp = t_1 elif t_2 <= 1000.0: tmp = 120.0 * a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 / Float64(z - t)) * Float64(x - y)) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -1e+19) tmp = t_1; elseif (t_2 <= 1000.0) tmp = Float64(120.0 * a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 / (z - t)) * (x - y); t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -1e+19) tmp = t_1; elseif (t_2 <= 1000.0) tmp = 120.0 * a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+19], t$95$1, If[LessEqual[t$95$2, 1000.0], N[(120.0 * a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60}{z - t} \cdot \left(x - y\right)\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+19}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 1000:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1e19 or 1e3 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 96.2%
Taylor expanded in a around 0
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6479.8
Applied rewrites79.8%
if -1e19 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1e3Initial program 99.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6482.3
Applied rewrites82.3%
Final simplification80.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -5e+59)
(* (/ x (- z t)) 60.0)
(if (<= t_1 2e+77) (* 120.0 a) (* (/ -60.0 t) (- x y))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e+59) {
tmp = (x / (z - t)) * 60.0;
} else if (t_1 <= 2e+77) {
tmp = 120.0 * a;
} else {
tmp = (-60.0 / t) * (x - y);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-5d+59)) then
tmp = (x / (z - t)) * 60.0d0
else if (t_1 <= 2d+77) then
tmp = 120.0d0 * a
else
tmp = ((-60.0d0) / t) * (x - y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e+59) {
tmp = (x / (z - t)) * 60.0;
} else if (t_1 <= 2e+77) {
tmp = 120.0 * a;
} else {
tmp = (-60.0 / t) * (x - y);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -5e+59: tmp = (x / (z - t)) * 60.0 elif t_1 <= 2e+77: tmp = 120.0 * a else: tmp = (-60.0 / t) * (x - y) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -5e+59) tmp = Float64(Float64(x / Float64(z - t)) * 60.0); elseif (t_1 <= 2e+77) tmp = Float64(120.0 * a); else tmp = Float64(Float64(-60.0 / t) * Float64(x - y)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -5e+59) tmp = (x / (z - t)) * 60.0; elseif (t_1 <= 2e+77) tmp = 120.0 * a; else tmp = (-60.0 / t) * (x - y); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+59], N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision], If[LessEqual[t$95$1, 2e+77], N[(120.0 * a), $MachinePrecision], N[(N[(-60.0 / t), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+59}:\\
\;\;\;\;\frac{x}{z - t} \cdot 60\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+77}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{-60}{t} \cdot \left(x - y\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -4.9999999999999997e59Initial program 98.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6456.9
Applied rewrites56.9%
if -4.9999999999999997e59 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.99999999999999997e77Initial program 99.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6474.3
Applied rewrites74.3%
if 1.99999999999999997e77 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 90.8%
Taylor expanded in a around 0
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6488.3
Applied rewrites88.3%
Taylor expanded in t around inf
Applied rewrites55.9%
Final simplification67.3%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -5e+59)
(* (/ 60.0 (- z t)) x)
(if (<= t_1 2e+77) (* 120.0 a) (* (/ -60.0 t) (- x y))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e+59) {
tmp = (60.0 / (z - t)) * x;
} else if (t_1 <= 2e+77) {
tmp = 120.0 * a;
} else {
tmp = (-60.0 / t) * (x - y);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-5d+59)) then
tmp = (60.0d0 / (z - t)) * x
else if (t_1 <= 2d+77) then
tmp = 120.0d0 * a
else
tmp = ((-60.0d0) / t) * (x - y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e+59) {
tmp = (60.0 / (z - t)) * x;
} else if (t_1 <= 2e+77) {
tmp = 120.0 * a;
} else {
tmp = (-60.0 / t) * (x - y);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -5e+59: tmp = (60.0 / (z - t)) * x elif t_1 <= 2e+77: tmp = 120.0 * a else: tmp = (-60.0 / t) * (x - y) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -5e+59) tmp = Float64(Float64(60.0 / Float64(z - t)) * x); elseif (t_1 <= 2e+77) tmp = Float64(120.0 * a); else tmp = Float64(Float64(-60.0 / t) * Float64(x - y)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -5e+59) tmp = (60.0 / (z - t)) * x; elseif (t_1 <= 2e+77) tmp = 120.0 * a; else tmp = (-60.0 / t) * (x - y); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+59], N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 2e+77], N[(120.0 * a), $MachinePrecision], N[(N[(-60.0 / t), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+59}:\\
\;\;\;\;\frac{60}{z - t} \cdot x\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+77}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{-60}{t} \cdot \left(x - y\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -4.9999999999999997e59Initial program 98.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6456.9
Applied rewrites56.9%
Applied rewrites56.9%
if -4.9999999999999997e59 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.99999999999999997e77Initial program 99.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6474.3
Applied rewrites74.3%
if 1.99999999999999997e77 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 90.8%
Taylor expanded in a around 0
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6488.3
Applied rewrites88.3%
Taylor expanded in t around inf
Applied rewrites55.9%
Final simplification67.3%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -5e+59)
(* (/ 60.0 (- z t)) x)
(if (<= t_1 2e+77) (* 120.0 a) (* (/ (- x y) z) 60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e+59) {
tmp = (60.0 / (z - t)) * x;
} else if (t_1 <= 2e+77) {
tmp = 120.0 * a;
} else {
tmp = ((x - y) / z) * 60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-5d+59)) then
tmp = (60.0d0 / (z - t)) * x
else if (t_1 <= 2d+77) then
tmp = 120.0d0 * a
else
tmp = ((x - y) / z) * 60.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e+59) {
tmp = (60.0 / (z - t)) * x;
} else if (t_1 <= 2e+77) {
tmp = 120.0 * a;
} else {
tmp = ((x - y) / z) * 60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -5e+59: tmp = (60.0 / (z - t)) * x elif t_1 <= 2e+77: tmp = 120.0 * a else: tmp = ((x - y) / z) * 60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -5e+59) tmp = Float64(Float64(60.0 / Float64(z - t)) * x); elseif (t_1 <= 2e+77) tmp = Float64(120.0 * a); else tmp = Float64(Float64(Float64(x - y) / z) * 60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -5e+59) tmp = (60.0 / (z - t)) * x; elseif (t_1 <= 2e+77) tmp = 120.0 * a; else tmp = ((x - y) / z) * 60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+59], N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 2e+77], N[(120.0 * a), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+59}:\\
\;\;\;\;\frac{60}{z - t} \cdot x\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+77}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{z} \cdot 60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -4.9999999999999997e59Initial program 98.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6456.9
Applied rewrites56.9%
Applied rewrites56.9%
if -4.9999999999999997e59 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.99999999999999997e77Initial program 99.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6474.3
Applied rewrites74.3%
if 1.99999999999999997e77 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 90.8%
Taylor expanded in t around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6450.6
Applied rewrites50.6%
Taylor expanded in a around 0
Applied rewrites49.3%
Final simplification66.1%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ (- x y) z) 60.0)) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -6e+51) t_1 (if (<= t_2 2e+77) (* 120.0 a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) / z) * 60.0;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -6e+51) {
tmp = t_1;
} else if (t_2 <= 2e+77) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((x - y) / z) * 60.0d0
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-6d+51)) then
tmp = t_1
else if (t_2 <= 2d+77) then
tmp = 120.0d0 * a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) / z) * 60.0;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -6e+51) {
tmp = t_1;
} else if (t_2 <= 2e+77) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((x - y) / z) * 60.0 t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -6e+51: tmp = t_1 elif t_2 <= 2e+77: tmp = 120.0 * a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(x - y) / z) * 60.0) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -6e+51) tmp = t_1; elseif (t_2 <= 2e+77) tmp = Float64(120.0 * a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((x - y) / z) * 60.0; t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -6e+51) tmp = t_1; elseif (t_2 <= 2e+77) tmp = 120.0 * a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -6e+51], t$95$1, If[LessEqual[t$95$2, 2e+77], N[(120.0 * a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z} \cdot 60\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -6 \cdot 10^{+51}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+77}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -6e51 or 1.99999999999999997e77 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 95.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6454.8
Applied rewrites54.8%
Taylor expanded in a around 0
Applied rewrites49.7%
if -6e51 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.99999999999999997e77Initial program 99.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6475.1
Applied rewrites75.1%
Final simplification64.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -5e+81)
(* (/ -60.0 t) x)
(if (<= t_1 2e+77) (* 120.0 a) (* (/ x z) 60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e+81) {
tmp = (-60.0 / t) * x;
} else if (t_1 <= 2e+77) {
tmp = 120.0 * a;
} else {
tmp = (x / z) * 60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-5d+81)) then
tmp = ((-60.0d0) / t) * x
else if (t_1 <= 2d+77) then
tmp = 120.0d0 * a
else
tmp = (x / z) * 60.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e+81) {
tmp = (-60.0 / t) * x;
} else if (t_1 <= 2e+77) {
tmp = 120.0 * a;
} else {
tmp = (x / z) * 60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -5e+81: tmp = (-60.0 / t) * x elif t_1 <= 2e+77: tmp = 120.0 * a else: tmp = (x / z) * 60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -5e+81) tmp = Float64(Float64(-60.0 / t) * x); elseif (t_1 <= 2e+77) tmp = Float64(120.0 * a); else tmp = Float64(Float64(x / z) * 60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -5e+81) tmp = (-60.0 / t) * x; elseif (t_1 <= 2e+77) tmp = 120.0 * a; else tmp = (x / z) * 60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+81], N[(N[(-60.0 / t), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 2e+77], N[(120.0 * a), $MachinePrecision], N[(N[(x / z), $MachinePrecision] * 60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+81}:\\
\;\;\;\;\frac{-60}{t} \cdot x\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+77}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z} \cdot 60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -4.9999999999999998e81Initial program 97.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6459.8
Applied rewrites59.8%
Applied rewrites59.8%
Taylor expanded in t around inf
Applied rewrites41.7%
if -4.9999999999999998e81 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.99999999999999997e77Initial program 99.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6471.9
Applied rewrites71.9%
if 1.99999999999999997e77 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 90.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6445.2
Applied rewrites45.2%
Taylor expanded in t around 0
Applied rewrites31.3%
Final simplification59.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -5e+81)
(* (/ -60.0 t) x)
(if (<= t_1 2e+77) (* 120.0 a) (* (/ 60.0 z) x)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e+81) {
tmp = (-60.0 / t) * x;
} else if (t_1 <= 2e+77) {
tmp = 120.0 * a;
} else {
tmp = (60.0 / z) * x;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-5d+81)) then
tmp = ((-60.0d0) / t) * x
else if (t_1 <= 2d+77) then
tmp = 120.0d0 * a
else
tmp = (60.0d0 / z) * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e+81) {
tmp = (-60.0 / t) * x;
} else if (t_1 <= 2e+77) {
tmp = 120.0 * a;
} else {
tmp = (60.0 / z) * x;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -5e+81: tmp = (-60.0 / t) * x elif t_1 <= 2e+77: tmp = 120.0 * a else: tmp = (60.0 / z) * x return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -5e+81) tmp = Float64(Float64(-60.0 / t) * x); elseif (t_1 <= 2e+77) tmp = Float64(120.0 * a); else tmp = Float64(Float64(60.0 / z) * x); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -5e+81) tmp = (-60.0 / t) * x; elseif (t_1 <= 2e+77) tmp = 120.0 * a; else tmp = (60.0 / z) * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+81], N[(N[(-60.0 / t), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 2e+77], N[(120.0 * a), $MachinePrecision], N[(N[(60.0 / z), $MachinePrecision] * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+81}:\\
\;\;\;\;\frac{-60}{t} \cdot x\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+77}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{60}{z} \cdot x\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -4.9999999999999998e81Initial program 97.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6459.8
Applied rewrites59.8%
Applied rewrites59.8%
Taylor expanded in t around inf
Applied rewrites41.7%
if -4.9999999999999998e81 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.99999999999999997e77Initial program 99.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6471.9
Applied rewrites71.9%
if 1.99999999999999997e77 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 90.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6445.2
Applied rewrites45.2%
Applied rewrites45.1%
Taylor expanded in t around 0
Applied rewrites31.2%
Final simplification59.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -5e+81)
(* (/ -60.0 t) x)
(if (<= t_1 2e+259) (* 120.0 a) (* (/ x t) -60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e+81) {
tmp = (-60.0 / t) * x;
} else if (t_1 <= 2e+259) {
tmp = 120.0 * a;
} else {
tmp = (x / t) * -60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-5d+81)) then
tmp = ((-60.0d0) / t) * x
else if (t_1 <= 2d+259) then
tmp = 120.0d0 * a
else
tmp = (x / t) * (-60.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e+81) {
tmp = (-60.0 / t) * x;
} else if (t_1 <= 2e+259) {
tmp = 120.0 * a;
} else {
tmp = (x / t) * -60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -5e+81: tmp = (-60.0 / t) * x elif t_1 <= 2e+259: tmp = 120.0 * a else: tmp = (x / t) * -60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -5e+81) tmp = Float64(Float64(-60.0 / t) * x); elseif (t_1 <= 2e+259) tmp = Float64(120.0 * a); else tmp = Float64(Float64(x / t) * -60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -5e+81) tmp = (-60.0 / t) * x; elseif (t_1 <= 2e+259) tmp = 120.0 * a; else tmp = (x / t) * -60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+81], N[(N[(-60.0 / t), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 2e+259], N[(120.0 * a), $MachinePrecision], N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+81}:\\
\;\;\;\;\frac{-60}{t} \cdot x\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+259}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t} \cdot -60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -4.9999999999999998e81Initial program 97.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6459.8
Applied rewrites59.8%
Applied rewrites59.8%
Taylor expanded in t around inf
Applied rewrites41.7%
if -4.9999999999999998e81 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2e259Initial program 99.8%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6463.7
Applied rewrites63.7%
if 2e259 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 78.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6453.5
Applied rewrites53.5%
Taylor expanded in t around inf
Applied rewrites42.3%
Final simplification58.0%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ x t) -60.0)) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -5e+81) t_1 (if (<= t_2 2e+259) (* 120.0 a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x / t) * -60.0;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -5e+81) {
tmp = t_1;
} else if (t_2 <= 2e+259) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x / t) * (-60.0d0)
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-5d+81)) then
tmp = t_1
else if (t_2 <= 2d+259) then
tmp = 120.0d0 * a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x / t) * -60.0;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -5e+81) {
tmp = t_1;
} else if (t_2 <= 2e+259) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x / t) * -60.0 t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -5e+81: tmp = t_1 elif t_2 <= 2e+259: tmp = 120.0 * a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x / t) * -60.0) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -5e+81) tmp = t_1; elseif (t_2 <= 2e+259) tmp = Float64(120.0 * a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x / t) * -60.0; t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -5e+81) tmp = t_1; elseif (t_2 <= 2e+259) tmp = 120.0 * a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+81], t$95$1, If[LessEqual[t$95$2, 2e+259], N[(120.0 * a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{t} \cdot -60\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+81}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+259}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -4.9999999999999998e81 or 2e259 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 92.6%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6458.1
Applied rewrites58.1%
Taylor expanded in t around inf
Applied rewrites41.9%
if -4.9999999999999998e81 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2e259Initial program 99.8%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6463.7
Applied rewrites63.7%
Final simplification58.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma a 120.0 (* (/ x (- t z)) -60.0))))
(if (<= x -1.52e+82)
t_1
(if (<= x 2.65e-8) (fma (/ y (- z t)) -60.0 (* 120.0 a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(a, 120.0, ((x / (t - z)) * -60.0));
double tmp;
if (x <= -1.52e+82) {
tmp = t_1;
} else if (x <= 2.65e-8) {
tmp = fma((y / (z - t)), -60.0, (120.0 * a));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(a, 120.0, Float64(Float64(x / Float64(t - z)) * -60.0)) tmp = 0.0 if (x <= -1.52e+82) tmp = t_1; elseif (x <= 2.65e-8) tmp = fma(Float64(y / Float64(z - t)), -60.0, Float64(120.0 * a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a * 120.0 + N[(N[(x / N[(t - z), $MachinePrecision]), $MachinePrecision] * -60.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.52e+82], t$95$1, If[LessEqual[x, 2.65e-8], N[(N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(a, 120, \frac{x}{t - z} \cdot -60\right)\\
\mathbf{if}\;x \leq -1.52 \cdot 10^{+82}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 2.65 \cdot 10^{-8}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -1.52e82 or 2.6499999999999999e-8 < x Initial program 96.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6496.1
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6491.0
Applied rewrites91.0%
if -1.52e82 < x < 2.6499999999999999e-8Initial program 99.8%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6496.2
Applied rewrites96.2%
Final simplification93.6%
(FPCore (x y z t a) :precision binary64 (* 120.0 a))
double code(double x, double y, double z, double t, double a) {
return 120.0 * a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = 120.0d0 * a
end function
public static double code(double x, double y, double z, double t, double a) {
return 120.0 * a;
}
def code(x, y, z, t, a): return 120.0 * a
function code(x, y, z, t, a) return Float64(120.0 * a) end
function tmp = code(x, y, z, t, a) tmp = 120.0 * a; end
code[x_, y_, z_, t_, a_] := N[(120.0 * a), $MachinePrecision]
\begin{array}{l}
\\
120 \cdot a
\end{array}
Initial program 97.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6449.2
Applied rewrites49.2%
Final simplification49.2%
(FPCore (x y z t a) :precision binary64 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
def code(x, y, z, t, a): return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60}{\frac{z - t}{x - y}} + a \cdot 120
\end{array}
herbie shell --seed 2024249
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 60 (/ (- z t) (- x y))) (* a 120)))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))