
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* z y) 1e+302) (* (- 1.0 (* z y)) x) (fma (* (- z) x) y x)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((z * y) <= 1e+302) {
tmp = (1.0 - (z * y)) * x;
} else {
tmp = fma((-z * x), y, x);
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(z * y) <= 1e+302) tmp = Float64(Float64(1.0 - Float64(z * y)) * x); else tmp = fma(Float64(Float64(-z) * x), y, x); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(z * y), $MachinePrecision], 1e+302], N[(N[(1.0 - N[(z * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], N[(N[((-z) * x), $MachinePrecision] * y + x), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot y \leq 10^{+302}:\\
\;\;\;\;\left(1 - z \cdot y\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\left(-z\right) \cdot x, y, x\right)\\
\end{array}
\end{array}
if (*.f64 y z) < 1.0000000000000001e302Initial program 98.6%
if 1.0000000000000001e302 < (*.f64 y z) Initial program 64.1%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
Final simplification98.7%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (let* ((t_0 (* (* (- y) z) x))) (if (<= (* z y) -20000000.0) t_0 (if (<= (* z y) 0.001) (* 1.0 x) t_0))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = (-y * z) * x;
double tmp;
if ((z * y) <= -20000000.0) {
tmp = t_0;
} else if ((z * y) <= 0.001) {
tmp = 1.0 * x;
} else {
tmp = t_0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (-y * z) * x
if ((z * y) <= (-20000000.0d0)) then
tmp = t_0
else if ((z * y) <= 0.001d0) then
tmp = 1.0d0 * x
else
tmp = t_0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = (-y * z) * x;
double tmp;
if ((z * y) <= -20000000.0) {
tmp = t_0;
} else if ((z * y) <= 0.001) {
tmp = 1.0 * x;
} else {
tmp = t_0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = (-y * z) * x tmp = 0 if (z * y) <= -20000000.0: tmp = t_0 elif (z * y) <= 0.001: tmp = 1.0 * x else: tmp = t_0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(Float64(Float64(-y) * z) * x) tmp = 0.0 if (Float64(z * y) <= -20000000.0) tmp = t_0; elseif (Float64(z * y) <= 0.001) tmp = Float64(1.0 * x); else tmp = t_0; end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = (-y * z) * x;
tmp = 0.0;
if ((z * y) <= -20000000.0)
tmp = t_0;
elseif ((z * y) <= 0.001)
tmp = 1.0 * x;
else
tmp = t_0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(N[((-y) * z), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[N[(z * y), $MachinePrecision], -20000000.0], t$95$0, If[LessEqual[N[(z * y), $MachinePrecision], 0.001], N[(1.0 * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := \left(\left(-y\right) \cdot z\right) \cdot x\\
\mathbf{if}\;z \cdot y \leq -20000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \cdot y \leq 0.001:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 y z) < -2e7 or 1e-3 < (*.f64 y z) Initial program 91.5%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6488.6
Applied rewrites88.6%
if -2e7 < (*.f64 y z) < 1e-3Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites96.2%
Final simplification92.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* z y) 2e+290) (* (- 1.0 (* z y)) x) (fma (* (- y) x) z x)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((z * y) <= 2e+290) {
tmp = (1.0 - (z * y)) * x;
} else {
tmp = fma((-y * x), z, x);
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(z * y) <= 2e+290) tmp = Float64(Float64(1.0 - Float64(z * y)) * x); else tmp = fma(Float64(Float64(-y) * x), z, x); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(z * y), $MachinePrecision], 2e+290], N[(N[(1.0 - N[(z * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], N[(N[((-y) * x), $MachinePrecision] * z + x), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot y \leq 2 \cdot 10^{+290}:\\
\;\;\;\;\left(1 - z \cdot y\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\left(-y\right) \cdot x, z, x\right)\\
\end{array}
\end{array}
if (*.f64 y z) < 2.00000000000000012e290Initial program 98.6%
if 2.00000000000000012e290 < (*.f64 y z) Initial program 65.7%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
Final simplification98.7%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* (- 1.0 (* z y)) x))
assert(x < y && y < z);
double code(double x, double y, double z) {
return (1.0 - (z * y)) * x;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - (z * y)) * x
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return (1.0 - (z * y)) * x;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return (1.0 - (z * y)) * x
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(Float64(1.0 - Float64(z * y)) * x) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = (1.0 - (z * y)) * x;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[(1.0 - N[(z * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\left(1 - z \cdot y\right) \cdot x
\end{array}
Initial program 95.8%
Final simplification95.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 1.0 x))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 1.0 * x;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 * x
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 1.0 * x;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 1.0 * x
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(1.0 * x) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 1.0 * x;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
1 \cdot x
\end{array}
Initial program 95.8%
Taylor expanded in z around 0
Applied rewrites50.6%
Final simplification50.6%
herbie shell --seed 2024249
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1.0 (* y z))))