
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (- z y) x y))
double code(double x, double y, double z) {
return fma((z - y), x, y);
}
function code(x, y, z) return fma(Float64(z - y), x, y) end
code[x_, y_, z_] := N[(N[(z - y), $MachinePrecision] * x + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z - y, x, y\right)
\end{array}
Initial program 96.8%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-lft1-inN/A
associate-*r*N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
distribute-lft-out--N/A
unsub-negN/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -0.028)
(* z x)
(if (<= x 3.5e-38)
(* 1.0 y)
(if (<= x 29000000000000.0) (* z x) (* (- y) x)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -0.028) {
tmp = z * x;
} else if (x <= 3.5e-38) {
tmp = 1.0 * y;
} else if (x <= 29000000000000.0) {
tmp = z * x;
} else {
tmp = -y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-0.028d0)) then
tmp = z * x
else if (x <= 3.5d-38) then
tmp = 1.0d0 * y
else if (x <= 29000000000000.0d0) then
tmp = z * x
else
tmp = -y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -0.028) {
tmp = z * x;
} else if (x <= 3.5e-38) {
tmp = 1.0 * y;
} else if (x <= 29000000000000.0) {
tmp = z * x;
} else {
tmp = -y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -0.028: tmp = z * x elif x <= 3.5e-38: tmp = 1.0 * y elif x <= 29000000000000.0: tmp = z * x else: tmp = -y * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -0.028) tmp = Float64(z * x); elseif (x <= 3.5e-38) tmp = Float64(1.0 * y); elseif (x <= 29000000000000.0) tmp = Float64(z * x); else tmp = Float64(Float64(-y) * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -0.028) tmp = z * x; elseif (x <= 3.5e-38) tmp = 1.0 * y; elseif (x <= 29000000000000.0) tmp = z * x; else tmp = -y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -0.028], N[(z * x), $MachinePrecision], If[LessEqual[x, 3.5e-38], N[(1.0 * y), $MachinePrecision], If[LessEqual[x, 29000000000000.0], N[(z * x), $MachinePrecision], N[((-y) * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.028:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;x \leq 3.5 \cdot 10^{-38}:\\
\;\;\;\;1 \cdot y\\
\mathbf{elif}\;x \leq 29000000000000:\\
\;\;\;\;z \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(-y\right) \cdot x\\
\end{array}
\end{array}
if x < -0.0280000000000000006 or 3.5000000000000001e-38 < x < 2.9e13Initial program 95.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6460.5
Applied rewrites60.5%
if -0.0280000000000000006 < x < 3.5000000000000001e-38Initial program 99.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6476.1
Applied rewrites76.1%
Taylor expanded in x around 0
Applied rewrites74.4%
if 2.9e13 < x Initial program 92.5%
Taylor expanded in x around inf
*-commutativeN/A
mul-1-negN/A
remove-double-negN/A
mul-1-negN/A
distribute-neg-inN/A
+-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
unsub-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites60.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z y) x))) (if (<= x -0.41) t_0 (if (<= x 3.5e-38) (fma (- y) x y) t_0))))
double code(double x, double y, double z) {
double t_0 = (z - y) * x;
double tmp;
if (x <= -0.41) {
tmp = t_0;
} else if (x <= 3.5e-38) {
tmp = fma(-y, x, y);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(z - y) * x) tmp = 0.0 if (x <= -0.41) tmp = t_0; elseif (x <= 3.5e-38) tmp = fma(Float64(-y), x, y); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z - y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -0.41], t$95$0, If[LessEqual[x, 3.5e-38], N[((-y) * x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(z - y\right) \cdot x\\
\mathbf{if}\;x \leq -0.41:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 3.5 \cdot 10^{-38}:\\
\;\;\;\;\mathsf{fma}\left(-y, x, y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -0.409999999999999976 or 3.5000000000000001e-38 < x Initial program 94.7%
Taylor expanded in x around inf
*-commutativeN/A
mul-1-negN/A
remove-double-negN/A
mul-1-negN/A
distribute-neg-inN/A
+-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
unsub-negN/A
lower--.f6496.7
Applied rewrites96.7%
if -0.409999999999999976 < x < 3.5000000000000001e-38Initial program 99.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6476.1
Applied rewrites76.1%
Applied rewrites76.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z y) x))) (if (<= x -0.41) t_0 (if (<= x 3.5e-38) (* (- 1.0 x) y) t_0))))
double code(double x, double y, double z) {
double t_0 = (z - y) * x;
double tmp;
if (x <= -0.41) {
tmp = t_0;
} else if (x <= 3.5e-38) {
tmp = (1.0 - x) * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (z - y) * x
if (x <= (-0.41d0)) then
tmp = t_0
else if (x <= 3.5d-38) then
tmp = (1.0d0 - x) * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (z - y) * x;
double tmp;
if (x <= -0.41) {
tmp = t_0;
} else if (x <= 3.5e-38) {
tmp = (1.0 - x) * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (z - y) * x tmp = 0 if x <= -0.41: tmp = t_0 elif x <= 3.5e-38: tmp = (1.0 - x) * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(z - y) * x) tmp = 0.0 if (x <= -0.41) tmp = t_0; elseif (x <= 3.5e-38) tmp = Float64(Float64(1.0 - x) * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (z - y) * x; tmp = 0.0; if (x <= -0.41) tmp = t_0; elseif (x <= 3.5e-38) tmp = (1.0 - x) * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z - y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -0.41], t$95$0, If[LessEqual[x, 3.5e-38], N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(z - y\right) \cdot x\\
\mathbf{if}\;x \leq -0.41:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 3.5 \cdot 10^{-38}:\\
\;\;\;\;\left(1 - x\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -0.409999999999999976 or 3.5000000000000001e-38 < x Initial program 94.7%
Taylor expanded in x around inf
*-commutativeN/A
mul-1-negN/A
remove-double-negN/A
mul-1-negN/A
distribute-neg-inN/A
+-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
unsub-negN/A
lower--.f6496.7
Applied rewrites96.7%
if -0.409999999999999976 < x < 3.5000000000000001e-38Initial program 99.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6476.1
Applied rewrites76.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- 1.0 x) y))) (if (<= y -1.35e-132) t_0 (if (<= y 3.5e-51) (* z x) t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 - x) * y;
double tmp;
if (y <= -1.35e-132) {
tmp = t_0;
} else if (y <= 3.5e-51) {
tmp = z * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - x) * y
if (y <= (-1.35d-132)) then
tmp = t_0
else if (y <= 3.5d-51) then
tmp = z * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - x) * y;
double tmp;
if (y <= -1.35e-132) {
tmp = t_0;
} else if (y <= 3.5e-51) {
tmp = z * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - x) * y tmp = 0 if y <= -1.35e-132: tmp = t_0 elif y <= 3.5e-51: tmp = z * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - x) * y) tmp = 0.0 if (y <= -1.35e-132) tmp = t_0; elseif (y <= 3.5e-51) tmp = Float64(z * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - x) * y; tmp = 0.0; if (y <= -1.35e-132) tmp = t_0; elseif (y <= 3.5e-51) tmp = z * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -1.35e-132], t$95$0, If[LessEqual[y, 3.5e-51], N[(z * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - x\right) \cdot y\\
\mathbf{if}\;y \leq -1.35 \cdot 10^{-132}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 3.5 \cdot 10^{-51}:\\
\;\;\;\;z \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.34999999999999995e-132 or 3.4999999999999997e-51 < y Initial program 94.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6480.9
Applied rewrites80.9%
if -1.34999999999999995e-132 < y < 3.4999999999999997e-51Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6475.9
Applied rewrites75.9%
(FPCore (x y z) :precision binary64 (if (<= x -0.028) (* z x) (if (<= x 3.5e-38) (* 1.0 y) (* z x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -0.028) {
tmp = z * x;
} else if (x <= 3.5e-38) {
tmp = 1.0 * y;
} else {
tmp = z * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-0.028d0)) then
tmp = z * x
else if (x <= 3.5d-38) then
tmp = 1.0d0 * y
else
tmp = z * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -0.028) {
tmp = z * x;
} else if (x <= 3.5e-38) {
tmp = 1.0 * y;
} else {
tmp = z * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -0.028: tmp = z * x elif x <= 3.5e-38: tmp = 1.0 * y else: tmp = z * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -0.028) tmp = Float64(z * x); elseif (x <= 3.5e-38) tmp = Float64(1.0 * y); else tmp = Float64(z * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -0.028) tmp = z * x; elseif (x <= 3.5e-38) tmp = 1.0 * y; else tmp = z * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -0.028], N[(z * x), $MachinePrecision], If[LessEqual[x, 3.5e-38], N[(1.0 * y), $MachinePrecision], N[(z * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.028:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;x \leq 3.5 \cdot 10^{-38}:\\
\;\;\;\;1 \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot x\\
\end{array}
\end{array}
if x < -0.0280000000000000006 or 3.5000000000000001e-38 < x Initial program 94.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6455.7
Applied rewrites55.7%
if -0.0280000000000000006 < x < 3.5000000000000001e-38Initial program 99.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6476.1
Applied rewrites76.1%
Taylor expanded in x around 0
Applied rewrites74.4%
(FPCore (x y z) :precision binary64 (* z x))
double code(double x, double y, double z) {
return z * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * x
end function
public static double code(double x, double y, double z) {
return z * x;
}
def code(x, y, z): return z * x
function code(x, y, z) return Float64(z * x) end
function tmp = code(x, y, z) tmp = z * x; end
code[x_, y_, z_] := N[(z * x), $MachinePrecision]
\begin{array}{l}
\\
z \cdot x
\end{array}
Initial program 96.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6443.5
Applied rewrites43.5%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024249
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (- y (* x (- y z))))
(+ (* (- 1.0 x) y) (* x z)))