
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma (* 0.5 (/ y a)) x (* (* -4.5 (/ z a)) t)))
(t_2 (- (* y x) (* t (* 9.0 z)))))
(if (<= t_2 -6e+286)
t_1
(if (<= t_2 6e+199) (/ 0.5 (/ a (fma (* t z) -9.0 (* y x)))) t_1))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((0.5 * (y / a)), x, ((-4.5 * (z / a)) * t));
double t_2 = (y * x) - (t * (9.0 * z));
double tmp;
if (t_2 <= -6e+286) {
tmp = t_1;
} else if (t_2 <= 6e+199) {
tmp = 0.5 / (a / fma((t * z), -9.0, (y * x)));
} else {
tmp = t_1;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = fma(Float64(0.5 * Float64(y / a)), x, Float64(Float64(-4.5 * Float64(z / a)) * t)) t_2 = Float64(Float64(y * x) - Float64(t * Float64(9.0 * z))) tmp = 0.0 if (t_2 <= -6e+286) tmp = t_1; elseif (t_2 <= 6e+199) tmp = Float64(0.5 / Float64(a / fma(Float64(t * z), -9.0, Float64(y * x)))); else tmp = t_1; end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(0.5 * N[(y / a), $MachinePrecision]), $MachinePrecision] * x + N[(N[(-4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * x), $MachinePrecision] - N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -6e+286], t$95$1, If[LessEqual[t$95$2, 6e+199], N[(0.5 / N[(a / N[(N[(t * z), $MachinePrecision] * -9.0 + N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(0.5 \cdot \frac{y}{a}, x, \left(-4.5 \cdot \frac{z}{a}\right) \cdot t\right)\\
t_2 := y \cdot x - t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_2 \leq -6 \cdot 10^{+286}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 6 \cdot 10^{+199}:\\
\;\;\;\;\frac{0.5}{\frac{a}{\mathsf{fma}\left(t \cdot z, -9, y \cdot x\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -5.9999999999999998e286 or 6.0000000000000002e199 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 79.6%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6464.6
Applied rewrites64.6%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6496.5
Applied rewrites96.5%
if -5.9999999999999998e286 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 6.0000000000000002e199Initial program 99.1%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
clear-numN/A
associate-/l/N/A
associate-/r*N/A
lower-/.f64N/A
metadata-evalN/A
lower-/.f6499.6
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-eval99.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.5
Applied rewrites99.5%
Final simplification98.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))) (t_2 (* (* (/ z a) t) -4.5)))
(if (<= t_1 (- INFINITY))
t_2
(if (<= t_1 1e+141) (/ 0.5 (/ a (fma (* t z) -9.0 (* y x)))) t_2))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double t_2 = ((z / a) * t) * -4.5;
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 <= 1e+141) {
tmp = 0.5 / (a / fma((t * z), -9.0, (y * x)));
} else {
tmp = t_2;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) t_2 = Float64(Float64(Float64(z / a) * t) * -4.5) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = t_2; elseif (t_1 <= 1e+141) tmp = Float64(0.5 / Float64(a / fma(Float64(t * z), -9.0, Float64(y * x)))); else tmp = t_2; end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(z / a), $MachinePrecision] * t), $MachinePrecision] * -4.5), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], t$95$2, If[LessEqual[t$95$1, 1e+141], N[(0.5 / N[(a / N[(N[(t * z), $MachinePrecision] * -9.0 + N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
t_2 := \left(\frac{z}{a} \cdot t\right) \cdot -4.5\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{+141}:\\
\;\;\;\;\frac{0.5}{\frac{a}{\mathsf{fma}\left(t \cdot z, -9, y \cdot x\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -inf.0 or 1.00000000000000002e141 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 74.7%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6497.4
Applied rewrites97.4%
Applied rewrites97.3%
Applied rewrites97.4%
if -inf.0 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1.00000000000000002e141Initial program 96.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
clear-numN/A
associate-/l/N/A
associate-/r*N/A
lower-/.f64N/A
metadata-evalN/A
lower-/.f6496.9
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-eval96.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6496.9
Applied rewrites96.9%
Final simplification97.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -2e+294)
(* (* (/ z a) t) -4.5)
(if (<= t_1 2e+185)
(* (/ 0.5 a) (fma y x (* (* -9.0 t) z)))
(* (* -4.5 (/ z a)) t)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+294) {
tmp = ((z / a) * t) * -4.5;
} else if (t_1 <= 2e+185) {
tmp = (0.5 / a) * fma(y, x, ((-9.0 * t) * z));
} else {
tmp = (-4.5 * (z / a)) * t;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -2e+294) tmp = Float64(Float64(Float64(z / a) * t) * -4.5); elseif (t_1 <= 2e+185) tmp = Float64(Float64(0.5 / a) * fma(y, x, Float64(Float64(-9.0 * t) * z))); else tmp = Float64(Float64(-4.5 * Float64(z / a)) * t); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+294], N[(N[(N[(z / a), $MachinePrecision] * t), $MachinePrecision] * -4.5), $MachinePrecision], If[LessEqual[t$95$1, 2e+185], N[(N[(0.5 / a), $MachinePrecision] * N[(y * x + N[(N[(-9.0 * t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(-4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+294}:\\
\;\;\;\;\left(\frac{z}{a} \cdot t\right) \cdot -4.5\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+185}:\\
\;\;\;\;\frac{0.5}{a} \cdot \mathsf{fma}\left(y, x, \left(-9 \cdot t\right) \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;\left(-4.5 \cdot \frac{z}{a}\right) \cdot t\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -2.00000000000000013e294Initial program 66.7%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6495.8
Applied rewrites95.8%
Applied rewrites95.8%
Applied rewrites95.8%
if -2.00000000000000013e294 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 2e185Initial program 96.5%
lift-/.f64N/A
div-invN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval96.8
Applied rewrites96.8%
lift-fma.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
lower-*.f6496.8
Applied rewrites96.8%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6496.8
Applied rewrites96.8%
if 2e185 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 80.0%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6498.8
Applied rewrites98.8%
Taylor expanded in t around inf
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6498.8
Applied rewrites98.8%
Final simplification96.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -4e+54)
(* (* -4.5 (/ z a)) t)
(if (<= t_1 2e-16) (/ 0.5 (/ a (* y x))) (* (* (/ z a) t) -4.5)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -4e+54) {
tmp = (-4.5 * (z / a)) * t;
} else if (t_1 <= 2e-16) {
tmp = 0.5 / (a / (y * x));
} else {
tmp = ((z / a) * t) * -4.5;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-4d+54)) then
tmp = ((-4.5d0) * (z / a)) * t
else if (t_1 <= 2d-16) then
tmp = 0.5d0 / (a / (y * x))
else
tmp = ((z / a) * t) * (-4.5d0)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -4e+54) {
tmp = (-4.5 * (z / a)) * t;
} else if (t_1 <= 2e-16) {
tmp = 0.5 / (a / (y * x));
} else {
tmp = ((z / a) * t) * -4.5;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -4e+54: tmp = (-4.5 * (z / a)) * t elif t_1 <= 2e-16: tmp = 0.5 / (a / (y * x)) else: tmp = ((z / a) * t) * -4.5 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -4e+54) tmp = Float64(Float64(-4.5 * Float64(z / a)) * t); elseif (t_1 <= 2e-16) tmp = Float64(0.5 / Float64(a / Float64(y * x))); else tmp = Float64(Float64(Float64(z / a) * t) * -4.5); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -4e+54)
tmp = (-4.5 * (z / a)) * t;
elseif (t_1 <= 2e-16)
tmp = 0.5 / (a / (y * x));
else
tmp = ((z / a) * t) * -4.5;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+54], N[(N[(-4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e-16], N[(0.5 / N[(a / N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z / a), $MachinePrecision] * t), $MachinePrecision] * -4.5), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+54}:\\
\;\;\;\;\left(-4.5 \cdot \frac{z}{a}\right) \cdot t\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-16}:\\
\;\;\;\;\frac{0.5}{\frac{a}{y \cdot x}}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{z}{a} \cdot t\right) \cdot -4.5\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -4.0000000000000003e54Initial program 83.8%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6483.6
Applied rewrites83.6%
Taylor expanded in t around inf
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6480.6
Applied rewrites80.6%
if -4.0000000000000003e54 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 2e-16Initial program 96.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
clear-numN/A
associate-/l/N/A
associate-/r*N/A
lower-/.f64N/A
metadata-evalN/A
lower-/.f6497.3
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-eval97.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6497.3
Applied rewrites97.3%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6481.3
Applied rewrites81.3%
if 2e-16 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 93.1%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6480.2
Applied rewrites80.2%
Applied rewrites80.3%
Applied rewrites79.3%
Final simplification80.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -4e+54)
(* (* -4.5 (/ z a)) t)
(if (<= t_1 2e-16) (* (* y x) (/ 0.5 a)) (* (* (/ z a) t) -4.5)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -4e+54) {
tmp = (-4.5 * (z / a)) * t;
} else if (t_1 <= 2e-16) {
tmp = (y * x) * (0.5 / a);
} else {
tmp = ((z / a) * t) * -4.5;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-4d+54)) then
tmp = ((-4.5d0) * (z / a)) * t
else if (t_1 <= 2d-16) then
tmp = (y * x) * (0.5d0 / a)
else
tmp = ((z / a) * t) * (-4.5d0)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -4e+54) {
tmp = (-4.5 * (z / a)) * t;
} else if (t_1 <= 2e-16) {
tmp = (y * x) * (0.5 / a);
} else {
tmp = ((z / a) * t) * -4.5;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -4e+54: tmp = (-4.5 * (z / a)) * t elif t_1 <= 2e-16: tmp = (y * x) * (0.5 / a) else: tmp = ((z / a) * t) * -4.5 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -4e+54) tmp = Float64(Float64(-4.5 * Float64(z / a)) * t); elseif (t_1 <= 2e-16) tmp = Float64(Float64(y * x) * Float64(0.5 / a)); else tmp = Float64(Float64(Float64(z / a) * t) * -4.5); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -4e+54)
tmp = (-4.5 * (z / a)) * t;
elseif (t_1 <= 2e-16)
tmp = (y * x) * (0.5 / a);
else
tmp = ((z / a) * t) * -4.5;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+54], N[(N[(-4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e-16], N[(N[(y * x), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z / a), $MachinePrecision] * t), $MachinePrecision] * -4.5), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+54}:\\
\;\;\;\;\left(-4.5 \cdot \frac{z}{a}\right) \cdot t\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-16}:\\
\;\;\;\;\left(y \cdot x\right) \cdot \frac{0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{z}{a} \cdot t\right) \cdot -4.5\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -4.0000000000000003e54Initial program 83.8%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6483.6
Applied rewrites83.6%
Taylor expanded in t around inf
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6480.6
Applied rewrites80.6%
if -4.0000000000000003e54 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 2e-16Initial program 96.5%
lift-/.f64N/A
div-invN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval97.1
Applied rewrites97.1%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6481.2
Applied rewrites81.2%
if 2e-16 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 93.1%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6480.2
Applied rewrites80.2%
Applied rewrites80.3%
Applied rewrites79.3%
Final simplification80.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (* t (* 9.0 z))) (t_2 (* (* (/ -4.5 a) t) z))) (if (<= t_1 -4e+54) t_2 (if (<= t_1 2e-16) (* (* 0.5 (/ y a)) x) t_2))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double t_2 = ((-4.5 / a) * t) * z;
double tmp;
if (t_1 <= -4e+54) {
tmp = t_2;
} else if (t_1 <= 2e-16) {
tmp = (0.5 * (y / a)) * x;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t * (9.0d0 * z)
t_2 = (((-4.5d0) / a) * t) * z
if (t_1 <= (-4d+54)) then
tmp = t_2
else if (t_1 <= 2d-16) then
tmp = (0.5d0 * (y / a)) * x
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double t_2 = ((-4.5 / a) * t) * z;
double tmp;
if (t_1 <= -4e+54) {
tmp = t_2;
} else if (t_1 <= 2e-16) {
tmp = (0.5 * (y / a)) * x;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) t_2 = ((-4.5 / a) * t) * z tmp = 0 if t_1 <= -4e+54: tmp = t_2 elif t_1 <= 2e-16: tmp = (0.5 * (y / a)) * x else: tmp = t_2 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) t_2 = Float64(Float64(Float64(-4.5 / a) * t) * z) tmp = 0.0 if (t_1 <= -4e+54) tmp = t_2; elseif (t_1 <= 2e-16) tmp = Float64(Float64(0.5 * Float64(y / a)) * x); else tmp = t_2; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
t_2 = ((-4.5 / a) * t) * z;
tmp = 0.0;
if (t_1 <= -4e+54)
tmp = t_2;
elseif (t_1 <= 2e-16)
tmp = (0.5 * (y / a)) * x;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(-4.5 / a), $MachinePrecision] * t), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+54], t$95$2, If[LessEqual[t$95$1, 2e-16], N[(N[(0.5 * N[(y / a), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
t_2 := \left(\frac{-4.5}{a} \cdot t\right) \cdot z\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+54}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-16}:\\
\;\;\;\;\left(0.5 \cdot \frac{y}{a}\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -4.0000000000000003e54 or 2e-16 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 88.7%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6481.8
Applied rewrites81.8%
Applied rewrites81.8%
if -4.0000000000000003e54 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 2e-16Initial program 96.5%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6477.7
Applied rewrites77.7%
Final simplification79.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (* t (* 9.0 z))) (t_2 (* (* (/ -4.5 a) t) z))) (if (<= t_1 -1e+22) t_2 (if (<= t_1 2e-16) (* (* (/ x a) 0.5) y) t_2))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double t_2 = ((-4.5 / a) * t) * z;
double tmp;
if (t_1 <= -1e+22) {
tmp = t_2;
} else if (t_1 <= 2e-16) {
tmp = ((x / a) * 0.5) * y;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t * (9.0d0 * z)
t_2 = (((-4.5d0) / a) * t) * z
if (t_1 <= (-1d+22)) then
tmp = t_2
else if (t_1 <= 2d-16) then
tmp = ((x / a) * 0.5d0) * y
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double t_2 = ((-4.5 / a) * t) * z;
double tmp;
if (t_1 <= -1e+22) {
tmp = t_2;
} else if (t_1 <= 2e-16) {
tmp = ((x / a) * 0.5) * y;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) t_2 = ((-4.5 / a) * t) * z tmp = 0 if t_1 <= -1e+22: tmp = t_2 elif t_1 <= 2e-16: tmp = ((x / a) * 0.5) * y else: tmp = t_2 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) t_2 = Float64(Float64(Float64(-4.5 / a) * t) * z) tmp = 0.0 if (t_1 <= -1e+22) tmp = t_2; elseif (t_1 <= 2e-16) tmp = Float64(Float64(Float64(x / a) * 0.5) * y); else tmp = t_2; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
t_2 = ((-4.5 / a) * t) * z;
tmp = 0.0;
if (t_1 <= -1e+22)
tmp = t_2;
elseif (t_1 <= 2e-16)
tmp = ((x / a) * 0.5) * y;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(-4.5 / a), $MachinePrecision] * t), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+22], t$95$2, If[LessEqual[t$95$1, 2e-16], N[(N[(N[(x / a), $MachinePrecision] * 0.5), $MachinePrecision] * y), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
t_2 := \left(\frac{-4.5}{a} \cdot t\right) \cdot z\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+22}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-16}:\\
\;\;\;\;\left(\frac{x}{a} \cdot 0.5\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1e22 or 2e-16 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 89.5%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6478.6
Applied rewrites78.6%
Applied rewrites78.7%
if -1e22 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 2e-16Initial program 96.2%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6422.0
Applied rewrites22.0%
Applied rewrites22.0%
Taylor expanded in t around 0
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6475.1
Applied rewrites75.1%
Final simplification77.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* 0.5 (/ y a)) x)))
(if (<= (* y x) -1e+51)
t_1
(if (<= (* y x) 2e+40) (* (* (/ z a) t) -4.5) t_1))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (0.5 * (y / a)) * x;
double tmp;
if ((y * x) <= -1e+51) {
tmp = t_1;
} else if ((y * x) <= 2e+40) {
tmp = ((z / a) * t) * -4.5;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (0.5d0 * (y / a)) * x
if ((y * x) <= (-1d+51)) then
tmp = t_1
else if ((y * x) <= 2d+40) then
tmp = ((z / a) * t) * (-4.5d0)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (0.5 * (y / a)) * x;
double tmp;
if ((y * x) <= -1e+51) {
tmp = t_1;
} else if ((y * x) <= 2e+40) {
tmp = ((z / a) * t) * -4.5;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (0.5 * (y / a)) * x tmp = 0 if (y * x) <= -1e+51: tmp = t_1 elif (y * x) <= 2e+40: tmp = ((z / a) * t) * -4.5 else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(0.5 * Float64(y / a)) * x) tmp = 0.0 if (Float64(y * x) <= -1e+51) tmp = t_1; elseif (Float64(y * x) <= 2e+40) tmp = Float64(Float64(Float64(z / a) * t) * -4.5); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (0.5 * (y / a)) * x;
tmp = 0.0;
if ((y * x) <= -1e+51)
tmp = t_1;
elseif ((y * x) <= 2e+40)
tmp = ((z / a) * t) * -4.5;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(0.5 * N[(y / a), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[N[(y * x), $MachinePrecision], -1e+51], t$95$1, If[LessEqual[N[(y * x), $MachinePrecision], 2e+40], N[(N[(N[(z / a), $MachinePrecision] * t), $MachinePrecision] * -4.5), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(0.5 \cdot \frac{y}{a}\right) \cdot x\\
\mathbf{if}\;y \cdot x \leq -1 \cdot 10^{+51}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \cdot x \leq 2 \cdot 10^{+40}:\\
\;\;\;\;\left(\frac{z}{a} \cdot t\right) \cdot -4.5\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -1e51 or 2.00000000000000006e40 < (*.f64 x y) Initial program 88.6%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6482.1
Applied rewrites82.1%
if -1e51 < (*.f64 x y) < 2.00000000000000006e40Initial program 94.8%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6477.8
Applied rewrites77.8%
Applied rewrites77.8%
Applied rewrites74.8%
Final simplification77.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* 0.5 (/ y a)) x)))
(if (<= (* y x) -1e+51)
t_1
(if (<= (* y x) 2e+40) (* (* -4.5 (/ z a)) t) t_1))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (0.5 * (y / a)) * x;
double tmp;
if ((y * x) <= -1e+51) {
tmp = t_1;
} else if ((y * x) <= 2e+40) {
tmp = (-4.5 * (z / a)) * t;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (0.5d0 * (y / a)) * x
if ((y * x) <= (-1d+51)) then
tmp = t_1
else if ((y * x) <= 2d+40) then
tmp = ((-4.5d0) * (z / a)) * t
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (0.5 * (y / a)) * x;
double tmp;
if ((y * x) <= -1e+51) {
tmp = t_1;
} else if ((y * x) <= 2e+40) {
tmp = (-4.5 * (z / a)) * t;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (0.5 * (y / a)) * x tmp = 0 if (y * x) <= -1e+51: tmp = t_1 elif (y * x) <= 2e+40: tmp = (-4.5 * (z / a)) * t else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(0.5 * Float64(y / a)) * x) tmp = 0.0 if (Float64(y * x) <= -1e+51) tmp = t_1; elseif (Float64(y * x) <= 2e+40) tmp = Float64(Float64(-4.5 * Float64(z / a)) * t); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (0.5 * (y / a)) * x;
tmp = 0.0;
if ((y * x) <= -1e+51)
tmp = t_1;
elseif ((y * x) <= 2e+40)
tmp = (-4.5 * (z / a)) * t;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(0.5 * N[(y / a), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[N[(y * x), $MachinePrecision], -1e+51], t$95$1, If[LessEqual[N[(y * x), $MachinePrecision], 2e+40], N[(N[(-4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(0.5 \cdot \frac{y}{a}\right) \cdot x\\
\mathbf{if}\;y \cdot x \leq -1 \cdot 10^{+51}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \cdot x \leq 2 \cdot 10^{+40}:\\
\;\;\;\;\left(-4.5 \cdot \frac{z}{a}\right) \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -1e51 or 2.00000000000000006e40 < (*.f64 x y) Initial program 88.6%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6482.1
Applied rewrites82.1%
if -1e51 < (*.f64 x y) < 2.00000000000000006e40Initial program 94.8%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6477.8
Applied rewrites77.8%
Taylor expanded in t around inf
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6474.8
Applied rewrites74.8%
Final simplification77.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (* (/ -4.5 a) t) z))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return ((-4.5 / a) * t) * z;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (((-4.5d0) / a) * t) * z
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return ((-4.5 / a) * t) * z;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return ((-4.5 / a) * t) * z
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(Float64(-4.5 / a) * t) * z) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = ((-4.5 / a) * t) * z;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(N[(-4.5 / a), $MachinePrecision] * t), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\left(\frac{-4.5}{a} \cdot t\right) \cdot z
\end{array}
Initial program 92.3%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6454.8
Applied rewrites54.8%
Applied rewrites54.7%
Final simplification54.7%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024249
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(! :herbie-platform default (if (< a -209046455797670900000000000000000000000000000000000000000000000000000000000000000000000) (- (* 1/2 (/ (* y x) a)) (* 9/2 (/ t (/ a z)))) (if (< a 2144030707833976000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z (* 9 t))) (* a 2)) (- (* (/ y a) (* x 1/2)) (* (/ t a) (* z 9/2))))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))