Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1

Percentage Accurate: 100.0% → 100.0%
Time: 8.0s
Alternatives: 12
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x - y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 12 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y}
\end{array}

Alternative 1: 100.0% accurate, 0.6× speedup?

\[\begin{array}{l} \\ \frac{x}{z - y} - \frac{y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
	return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
	return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z):
	return (x / (z - y)) - (y / (z - y))
function code(x, y, z)
	return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y)))
end
function tmp = code(x, y, z)
	tmp = (x / (z - y)) - (y / (z - y));
end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
Derivation
  1. Initial program 100.0%

    \[\frac{x - y}{z - y} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{x - y}{z - y}} \]
    2. lift--.f64N/A

      \[\leadsto \frac{\color{blue}{x - y}}{z - y} \]
    3. div-subN/A

      \[\leadsto \color{blue}{\frac{x}{z - y} - \frac{y}{z - y}} \]
    4. lower--.f64N/A

      \[\leadsto \color{blue}{\frac{x}{z - y} - \frac{y}{z - y}} \]
    5. lower-/.f64N/A

      \[\leadsto \color{blue}{\frac{x}{z - y}} - \frac{y}{z - y} \]
    6. lower-/.f64100.0

      \[\leadsto \frac{x}{z - y} - \color{blue}{\frac{y}{z - y}} \]
  4. Applied rewrites100.0%

    \[\leadsto \color{blue}{\frac{x}{z - y} - \frac{y}{z - y}} \]
  5. Add Preprocessing

Alternative 2: 69.1% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+38}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;t\_0 \leq -2 \cdot 10^{-60}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 10^{-5}:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;\frac{z}{y} - -1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (- y x) (- y z))))
   (if (<= t_0 -2e+38)
     (/ x (- y))
     (if (<= t_0 -2e-60)
       (/ x z)
       (if (<= t_0 1e-5)
         (/ (- y) z)
         (if (<= t_0 2.0) (- (/ z y) -1.0) (/ x z)))))))
double code(double x, double y, double z) {
	double t_0 = (y - x) / (y - z);
	double tmp;
	if (t_0 <= -2e+38) {
		tmp = x / -y;
	} else if (t_0 <= -2e-60) {
		tmp = x / z;
	} else if (t_0 <= 1e-5) {
		tmp = -y / z;
	} else if (t_0 <= 2.0) {
		tmp = (z / y) - -1.0;
	} else {
		tmp = x / z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (y - x) / (y - z)
    if (t_0 <= (-2d+38)) then
        tmp = x / -y
    else if (t_0 <= (-2d-60)) then
        tmp = x / z
    else if (t_0 <= 1d-5) then
        tmp = -y / z
    else if (t_0 <= 2.0d0) then
        tmp = (z / y) - (-1.0d0)
    else
        tmp = x / z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (y - x) / (y - z);
	double tmp;
	if (t_0 <= -2e+38) {
		tmp = x / -y;
	} else if (t_0 <= -2e-60) {
		tmp = x / z;
	} else if (t_0 <= 1e-5) {
		tmp = -y / z;
	} else if (t_0 <= 2.0) {
		tmp = (z / y) - -1.0;
	} else {
		tmp = x / z;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (y - x) / (y - z)
	tmp = 0
	if t_0 <= -2e+38:
		tmp = x / -y
	elif t_0 <= -2e-60:
		tmp = x / z
	elif t_0 <= 1e-5:
		tmp = -y / z
	elif t_0 <= 2.0:
		tmp = (z / y) - -1.0
	else:
		tmp = x / z
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(y - x) / Float64(y - z))
	tmp = 0.0
	if (t_0 <= -2e+38)
		tmp = Float64(x / Float64(-y));
	elseif (t_0 <= -2e-60)
		tmp = Float64(x / z);
	elseif (t_0 <= 1e-5)
		tmp = Float64(Float64(-y) / z);
	elseif (t_0 <= 2.0)
		tmp = Float64(Float64(z / y) - -1.0);
	else
		tmp = Float64(x / z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (y - x) / (y - z);
	tmp = 0.0;
	if (t_0 <= -2e+38)
		tmp = x / -y;
	elseif (t_0 <= -2e-60)
		tmp = x / z;
	elseif (t_0 <= 1e-5)
		tmp = -y / z;
	elseif (t_0 <= 2.0)
		tmp = (z / y) - -1.0;
	else
		tmp = x / z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+38], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, -2e-60], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 1e-5], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(N[(z / y), $MachinePrecision] - -1.0), $MachinePrecision], N[(x / z), $MachinePrecision]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+38}:\\
\;\;\;\;\frac{x}{-y}\\

\mathbf{elif}\;t\_0 \leq -2 \cdot 10^{-60}:\\
\;\;\;\;\frac{x}{z}\\

\mathbf{elif}\;t\_0 \leq 10^{-5}:\\
\;\;\;\;\frac{-y}{z}\\

\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{z}{y} - -1\\

\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.99999999999999995e38

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z - y}} \]
      2. lower--.f64100.0

        \[\leadsto \frac{x}{\color{blue}{z - y}} \]
    5. Applied rewrites100.0%

      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
    6. Taylor expanded in z around 0

      \[\leadsto \frac{x}{-1 \cdot \color{blue}{y}} \]
    7. Step-by-step derivation
      1. Applied rewrites69.0%

        \[\leadsto \frac{x}{-y} \]

      if -1.99999999999999995e38 < (/.f64 (-.f64 x y) (-.f64 z y)) < -1.9999999999999999e-60 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

      1. Initial program 100.0%

        \[\frac{x - y}{z - y} \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \color{blue}{\frac{x}{z}} \]
      4. Step-by-step derivation
        1. lower-/.f6470.9

          \[\leadsto \color{blue}{\frac{x}{z}} \]
      5. Applied rewrites70.9%

        \[\leadsto \color{blue}{\frac{x}{z}} \]

      if -1.9999999999999999e-60 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5

      1. Initial program 100.0%

        \[\frac{x - y}{z - y} \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \color{blue}{\frac{x - y}{z}} \]
      4. Step-by-step derivation
        1. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{x - y}{z}} \]
        2. lower--.f6499.7

          \[\leadsto \frac{\color{blue}{x - y}}{z} \]
      5. Applied rewrites99.7%

        \[\leadsto \color{blue}{\frac{x - y}{z}} \]
      6. Taylor expanded in y around inf

        \[\leadsto \frac{-1 \cdot y}{z} \]
      7. Step-by-step derivation
        1. Applied rewrites67.8%

          \[\leadsto \frac{-y}{z} \]

        if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

        1. Initial program 100.0%

          \[\frac{x - y}{z - y} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{\left(1 + -1 \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y}} \]
        4. Step-by-step derivation
          1. associate--l+N/A

            \[\leadsto \color{blue}{1 + \left(-1 \cdot \frac{x}{y} - -1 \cdot \frac{z}{y}\right)} \]
          2. distribute-lft-out--N/A

            \[\leadsto 1 + \color{blue}{-1 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)} \]
          3. div-subN/A

            \[\leadsto 1 + -1 \cdot \color{blue}{\frac{x - z}{y}} \]
          4. +-commutativeN/A

            \[\leadsto \color{blue}{-1 \cdot \frac{x - z}{y} + 1} \]
          5. metadata-evalN/A

            \[\leadsto -1 \cdot \frac{x - z}{y} + \color{blue}{\left(\mathsf{neg}\left(-1\right)\right)} \]
          6. sub-negN/A

            \[\leadsto \color{blue}{-1 \cdot \frac{x - z}{y} - -1} \]
          7. lower--.f64N/A

            \[\leadsto \color{blue}{-1 \cdot \frac{x - z}{y} - -1} \]
          8. associate-*r/N/A

            \[\leadsto \color{blue}{\frac{-1 \cdot \left(x - z\right)}{y}} - -1 \]
          9. distribute-lft-out--N/A

            \[\leadsto \frac{\color{blue}{-1 \cdot x - -1 \cdot z}}{y} - -1 \]
          10. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{-1 \cdot x - -1 \cdot z}{y}} - -1 \]
          11. cancel-sign-sub-invN/A

            \[\leadsto \frac{\color{blue}{-1 \cdot x + \left(\mathsf{neg}\left(-1\right)\right) \cdot z}}{y} - -1 \]
          12. metadata-evalN/A

            \[\leadsto \frac{-1 \cdot x + \color{blue}{1} \cdot z}{y} - -1 \]
          13. *-lft-identityN/A

            \[\leadsto \frac{-1 \cdot x + \color{blue}{z}}{y} - -1 \]
          14. +-commutativeN/A

            \[\leadsto \frac{\color{blue}{z + -1 \cdot x}}{y} - -1 \]
          15. mul-1-negN/A

            \[\leadsto \frac{z + \color{blue}{\left(\mathsf{neg}\left(x\right)\right)}}{y} - -1 \]
          16. unsub-negN/A

            \[\leadsto \frac{\color{blue}{z - x}}{y} - -1 \]
          17. lower--.f6499.6

            \[\leadsto \frac{\color{blue}{z - x}}{y} - -1 \]
        5. Applied rewrites99.6%

          \[\leadsto \color{blue}{\frac{z - x}{y} - -1} \]
        6. Taylor expanded in z around inf

          \[\leadsto \frac{z}{y} - -1 \]
        7. Step-by-step derivation
          1. Applied rewrites98.9%

            \[\leadsto \frac{z}{y} - -1 \]
        8. Recombined 4 regimes into one program.
        9. Final simplification78.6%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -2 \cdot 10^{+38}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq -2 \cdot 10^{-60}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 10^{-5}:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;\frac{z}{y} - -1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \]
        10. Add Preprocessing

        Alternative 3: 68.7% accurate, 0.2× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+38}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;t\_0 \leq -2 \cdot 10^{-60}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-13}:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (/ (- y x) (- y z))))
           (if (<= t_0 -2e+38)
             (/ x (- y))
             (if (<= t_0 -2e-60)
               (/ x z)
               (if (<= t_0 2e-13) (/ (- y) z) (if (<= t_0 2.0) 1.0 (/ x z)))))))
        double code(double x, double y, double z) {
        	double t_0 = (y - x) / (y - z);
        	double tmp;
        	if (t_0 <= -2e+38) {
        		tmp = x / -y;
        	} else if (t_0 <= -2e-60) {
        		tmp = x / z;
        	} else if (t_0 <= 2e-13) {
        		tmp = -y / z;
        	} else if (t_0 <= 2.0) {
        		tmp = 1.0;
        	} else {
        		tmp = x / z;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: t_0
            real(8) :: tmp
            t_0 = (y - x) / (y - z)
            if (t_0 <= (-2d+38)) then
                tmp = x / -y
            else if (t_0 <= (-2d-60)) then
                tmp = x / z
            else if (t_0 <= 2d-13) then
                tmp = -y / z
            else if (t_0 <= 2.0d0) then
                tmp = 1.0d0
            else
                tmp = x / z
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z) {
        	double t_0 = (y - x) / (y - z);
        	double tmp;
        	if (t_0 <= -2e+38) {
        		tmp = x / -y;
        	} else if (t_0 <= -2e-60) {
        		tmp = x / z;
        	} else if (t_0 <= 2e-13) {
        		tmp = -y / z;
        	} else if (t_0 <= 2.0) {
        		tmp = 1.0;
        	} else {
        		tmp = x / z;
        	}
        	return tmp;
        }
        
        def code(x, y, z):
        	t_0 = (y - x) / (y - z)
        	tmp = 0
        	if t_0 <= -2e+38:
        		tmp = x / -y
        	elif t_0 <= -2e-60:
        		tmp = x / z
        	elif t_0 <= 2e-13:
        		tmp = -y / z
        	elif t_0 <= 2.0:
        		tmp = 1.0
        	else:
        		tmp = x / z
        	return tmp
        
        function code(x, y, z)
        	t_0 = Float64(Float64(y - x) / Float64(y - z))
        	tmp = 0.0
        	if (t_0 <= -2e+38)
        		tmp = Float64(x / Float64(-y));
        	elseif (t_0 <= -2e-60)
        		tmp = Float64(x / z);
        	elseif (t_0 <= 2e-13)
        		tmp = Float64(Float64(-y) / z);
        	elseif (t_0 <= 2.0)
        		tmp = 1.0;
        	else
        		tmp = Float64(x / z);
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z)
        	t_0 = (y - x) / (y - z);
        	tmp = 0.0;
        	if (t_0 <= -2e+38)
        		tmp = x / -y;
        	elseif (t_0 <= -2e-60)
        		tmp = x / z;
        	elseif (t_0 <= 2e-13)
        		tmp = -y / z;
        	elseif (t_0 <= 2.0)
        		tmp = 1.0;
        	else
        		tmp = x / z;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+38], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, -2e-60], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2e-13], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, N[(x / z), $MachinePrecision]]]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \frac{y - x}{y - z}\\
        \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+38}:\\
        \;\;\;\;\frac{x}{-y}\\
        
        \mathbf{elif}\;t\_0 \leq -2 \cdot 10^{-60}:\\
        \;\;\;\;\frac{x}{z}\\
        
        \mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-13}:\\
        \;\;\;\;\frac{-y}{z}\\
        
        \mathbf{elif}\;t\_0 \leq 2:\\
        \;\;\;\;1\\
        
        \mathbf{else}:\\
        \;\;\;\;\frac{x}{z}\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 4 regimes
        2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.99999999999999995e38

          1. Initial program 100.0%

            \[\frac{x - y}{z - y} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{\frac{x}{z - y}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x}{z - y}} \]
            2. lower--.f64100.0

              \[\leadsto \frac{x}{\color{blue}{z - y}} \]
          5. Applied rewrites100.0%

            \[\leadsto \color{blue}{\frac{x}{z - y}} \]
          6. Taylor expanded in z around 0

            \[\leadsto \frac{x}{-1 \cdot \color{blue}{y}} \]
          7. Step-by-step derivation
            1. Applied rewrites69.0%

              \[\leadsto \frac{x}{-y} \]

            if -1.99999999999999995e38 < (/.f64 (-.f64 x y) (-.f64 z y)) < -1.9999999999999999e-60 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

            1. Initial program 100.0%

              \[\frac{x - y}{z - y} \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{\frac{x}{z}} \]
            4. Step-by-step derivation
              1. lower-/.f6470.9

                \[\leadsto \color{blue}{\frac{x}{z}} \]
            5. Applied rewrites70.9%

              \[\leadsto \color{blue}{\frac{x}{z}} \]

            if -1.9999999999999999e-60 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.0000000000000001e-13

            1. Initial program 100.0%

              \[\frac{x - y}{z - y} \]
            2. Add Preprocessing
            3. Taylor expanded in z around inf

              \[\leadsto \color{blue}{\frac{x - y}{z}} \]
            4. Step-by-step derivation
              1. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x - y}{z}} \]
              2. lower--.f6499.7

                \[\leadsto \frac{\color{blue}{x - y}}{z} \]
            5. Applied rewrites99.7%

              \[\leadsto \color{blue}{\frac{x - y}{z}} \]
            6. Taylor expanded in y around inf

              \[\leadsto \frac{-1 \cdot y}{z} \]
            7. Step-by-step derivation
              1. Applied rewrites69.5%

                \[\leadsto \frac{-y}{z} \]

              if 2.0000000000000001e-13 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

              1. Initial program 100.0%

                \[\frac{x - y}{z - y} \]
              2. Add Preprocessing
              3. Taylor expanded in y around inf

                \[\leadsto \color{blue}{1} \]
              4. Step-by-step derivation
                1. Applied rewrites96.5%

                  \[\leadsto \color{blue}{1} \]
              5. Recombined 4 regimes into one program.
              6. Final simplification78.6%

                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -2 \cdot 10^{+38}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq -2 \cdot 10^{-60}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2 \cdot 10^{-13}:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \]
              7. Add Preprocessing

              Alternative 4: 98.3% accurate, 0.2× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -1000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 10^{-5}:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;\frac{z - x}{y} - -1\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
                 (if (<= t_0 -1000.0)
                   t_1
                   (if (<= t_0 1e-5)
                     (/ (- x y) z)
                     (if (<= t_0 2.0) (- (/ (- z x) y) -1.0) t_1)))))
              double code(double x, double y, double z) {
              	double t_0 = (y - x) / (y - z);
              	double t_1 = x / (z - y);
              	double tmp;
              	if (t_0 <= -1000.0) {
              		tmp = t_1;
              	} else if (t_0 <= 1e-5) {
              		tmp = (x - y) / z;
              	} else if (t_0 <= 2.0) {
              		tmp = ((z - x) / y) - -1.0;
              	} else {
              		tmp = t_1;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8) :: t_0
                  real(8) :: t_1
                  real(8) :: tmp
                  t_0 = (y - x) / (y - z)
                  t_1 = x / (z - y)
                  if (t_0 <= (-1000.0d0)) then
                      tmp = t_1
                  else if (t_0 <= 1d-5) then
                      tmp = (x - y) / z
                  else if (t_0 <= 2.0d0) then
                      tmp = ((z - x) / y) - (-1.0d0)
                  else
                      tmp = t_1
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z) {
              	double t_0 = (y - x) / (y - z);
              	double t_1 = x / (z - y);
              	double tmp;
              	if (t_0 <= -1000.0) {
              		tmp = t_1;
              	} else if (t_0 <= 1e-5) {
              		tmp = (x - y) / z;
              	} else if (t_0 <= 2.0) {
              		tmp = ((z - x) / y) - -1.0;
              	} else {
              		tmp = t_1;
              	}
              	return tmp;
              }
              
              def code(x, y, z):
              	t_0 = (y - x) / (y - z)
              	t_1 = x / (z - y)
              	tmp = 0
              	if t_0 <= -1000.0:
              		tmp = t_1
              	elif t_0 <= 1e-5:
              		tmp = (x - y) / z
              	elif t_0 <= 2.0:
              		tmp = ((z - x) / y) - -1.0
              	else:
              		tmp = t_1
              	return tmp
              
              function code(x, y, z)
              	t_0 = Float64(Float64(y - x) / Float64(y - z))
              	t_1 = Float64(x / Float64(z - y))
              	tmp = 0.0
              	if (t_0 <= -1000.0)
              		tmp = t_1;
              	elseif (t_0 <= 1e-5)
              		tmp = Float64(Float64(x - y) / z);
              	elseif (t_0 <= 2.0)
              		tmp = Float64(Float64(Float64(z - x) / y) - -1.0);
              	else
              		tmp = t_1;
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z)
              	t_0 = (y - x) / (y - z);
              	t_1 = x / (z - y);
              	tmp = 0.0;
              	if (t_0 <= -1000.0)
              		tmp = t_1;
              	elseif (t_0 <= 1e-5)
              		tmp = (x - y) / z;
              	elseif (t_0 <= 2.0)
              		tmp = ((z - x) / y) - -1.0;
              	else
              		tmp = t_1;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000.0], t$95$1, If[LessEqual[t$95$0, 1e-5], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] - -1.0), $MachinePrecision], t$95$1]]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := \frac{y - x}{y - z}\\
              t_1 := \frac{x}{z - y}\\
              \mathbf{if}\;t\_0 \leq -1000:\\
              \;\;\;\;t\_1\\
              
              \mathbf{elif}\;t\_0 \leq 10^{-5}:\\
              \;\;\;\;\frac{x - y}{z}\\
              
              \mathbf{elif}\;t\_0 \leq 2:\\
              \;\;\;\;\frac{z - x}{y} - -1\\
              
              \mathbf{else}:\\
              \;\;\;\;t\_1\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 3 regimes
              2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e3 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                  2. lower--.f6499.2

                    \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                5. Applied rewrites99.2%

                  \[\leadsto \color{blue}{\frac{x}{z - y}} \]

                if -1e3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in z around inf

                  \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                  2. lower--.f6499.8

                    \[\leadsto \frac{\color{blue}{x - y}}{z} \]
                5. Applied rewrites99.8%

                  \[\leadsto \color{blue}{\frac{x - y}{z}} \]

                if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{\left(1 + -1 \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y}} \]
                4. Step-by-step derivation
                  1. associate--l+N/A

                    \[\leadsto \color{blue}{1 + \left(-1 \cdot \frac{x}{y} - -1 \cdot \frac{z}{y}\right)} \]
                  2. distribute-lft-out--N/A

                    \[\leadsto 1 + \color{blue}{-1 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)} \]
                  3. div-subN/A

                    \[\leadsto 1 + -1 \cdot \color{blue}{\frac{x - z}{y}} \]
                  4. +-commutativeN/A

                    \[\leadsto \color{blue}{-1 \cdot \frac{x - z}{y} + 1} \]
                  5. metadata-evalN/A

                    \[\leadsto -1 \cdot \frac{x - z}{y} + \color{blue}{\left(\mathsf{neg}\left(-1\right)\right)} \]
                  6. sub-negN/A

                    \[\leadsto \color{blue}{-1 \cdot \frac{x - z}{y} - -1} \]
                  7. lower--.f64N/A

                    \[\leadsto \color{blue}{-1 \cdot \frac{x - z}{y} - -1} \]
                  8. associate-*r/N/A

                    \[\leadsto \color{blue}{\frac{-1 \cdot \left(x - z\right)}{y}} - -1 \]
                  9. distribute-lft-out--N/A

                    \[\leadsto \frac{\color{blue}{-1 \cdot x - -1 \cdot z}}{y} - -1 \]
                  10. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{-1 \cdot x - -1 \cdot z}{y}} - -1 \]
                  11. cancel-sign-sub-invN/A

                    \[\leadsto \frac{\color{blue}{-1 \cdot x + \left(\mathsf{neg}\left(-1\right)\right) \cdot z}}{y} - -1 \]
                  12. metadata-evalN/A

                    \[\leadsto \frac{-1 \cdot x + \color{blue}{1} \cdot z}{y} - -1 \]
                  13. *-lft-identityN/A

                    \[\leadsto \frac{-1 \cdot x + \color{blue}{z}}{y} - -1 \]
                  14. +-commutativeN/A

                    \[\leadsto \frac{\color{blue}{z + -1 \cdot x}}{y} - -1 \]
                  15. mul-1-negN/A

                    \[\leadsto \frac{z + \color{blue}{\left(\mathsf{neg}\left(x\right)\right)}}{y} - -1 \]
                  16. unsub-negN/A

                    \[\leadsto \frac{\color{blue}{z - x}}{y} - -1 \]
                  17. lower--.f6499.6

                    \[\leadsto \frac{\color{blue}{z - x}}{y} - -1 \]
                5. Applied rewrites99.6%

                  \[\leadsto \color{blue}{\frac{z - x}{y} - -1} \]
              3. Recombined 3 regimes into one program.
              4. Final simplification99.5%

                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -1000:\\ \;\;\;\;\frac{x}{z - y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 10^{-5}:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;\frac{z - x}{y} - -1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z - y}\\ \end{array} \]
              5. Add Preprocessing

              Alternative 5: 98.0% accurate, 0.2× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -1000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 10^{-5}:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;\frac{y - x}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
                 (if (<= t_0 -1000.0)
                   t_1
                   (if (<= t_0 1e-5) (/ (- x y) z) (if (<= t_0 2.0) (/ (- y x) y) t_1)))))
              double code(double x, double y, double z) {
              	double t_0 = (y - x) / (y - z);
              	double t_1 = x / (z - y);
              	double tmp;
              	if (t_0 <= -1000.0) {
              		tmp = t_1;
              	} else if (t_0 <= 1e-5) {
              		tmp = (x - y) / z;
              	} else if (t_0 <= 2.0) {
              		tmp = (y - x) / y;
              	} else {
              		tmp = t_1;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8) :: t_0
                  real(8) :: t_1
                  real(8) :: tmp
                  t_0 = (y - x) / (y - z)
                  t_1 = x / (z - y)
                  if (t_0 <= (-1000.0d0)) then
                      tmp = t_1
                  else if (t_0 <= 1d-5) then
                      tmp = (x - y) / z
                  else if (t_0 <= 2.0d0) then
                      tmp = (y - x) / y
                  else
                      tmp = t_1
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z) {
              	double t_0 = (y - x) / (y - z);
              	double t_1 = x / (z - y);
              	double tmp;
              	if (t_0 <= -1000.0) {
              		tmp = t_1;
              	} else if (t_0 <= 1e-5) {
              		tmp = (x - y) / z;
              	} else if (t_0 <= 2.0) {
              		tmp = (y - x) / y;
              	} else {
              		tmp = t_1;
              	}
              	return tmp;
              }
              
              def code(x, y, z):
              	t_0 = (y - x) / (y - z)
              	t_1 = x / (z - y)
              	tmp = 0
              	if t_0 <= -1000.0:
              		tmp = t_1
              	elif t_0 <= 1e-5:
              		tmp = (x - y) / z
              	elif t_0 <= 2.0:
              		tmp = (y - x) / y
              	else:
              		tmp = t_1
              	return tmp
              
              function code(x, y, z)
              	t_0 = Float64(Float64(y - x) / Float64(y - z))
              	t_1 = Float64(x / Float64(z - y))
              	tmp = 0.0
              	if (t_0 <= -1000.0)
              		tmp = t_1;
              	elseif (t_0 <= 1e-5)
              		tmp = Float64(Float64(x - y) / z);
              	elseif (t_0 <= 2.0)
              		tmp = Float64(Float64(y - x) / y);
              	else
              		tmp = t_1;
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z)
              	t_0 = (y - x) / (y - z);
              	t_1 = x / (z - y);
              	tmp = 0.0;
              	if (t_0 <= -1000.0)
              		tmp = t_1;
              	elseif (t_0 <= 1e-5)
              		tmp = (x - y) / z;
              	elseif (t_0 <= 2.0)
              		tmp = (y - x) / y;
              	else
              		tmp = t_1;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000.0], t$95$1, If[LessEqual[t$95$0, 1e-5], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(N[(y - x), $MachinePrecision] / y), $MachinePrecision], t$95$1]]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := \frac{y - x}{y - z}\\
              t_1 := \frac{x}{z - y}\\
              \mathbf{if}\;t\_0 \leq -1000:\\
              \;\;\;\;t\_1\\
              
              \mathbf{elif}\;t\_0 \leq 10^{-5}:\\
              \;\;\;\;\frac{x - y}{z}\\
              
              \mathbf{elif}\;t\_0 \leq 2:\\
              \;\;\;\;\frac{y - x}{y}\\
              
              \mathbf{else}:\\
              \;\;\;\;t\_1\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 3 regimes
              2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e3 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                  2. lower--.f6499.2

                    \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                5. Applied rewrites99.2%

                  \[\leadsto \color{blue}{\frac{x}{z - y}} \]

                if -1e3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in z around inf

                  \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                  2. lower--.f6499.8

                    \[\leadsto \frac{\color{blue}{x - y}}{z} \]
                5. Applied rewrites99.8%

                  \[\leadsto \color{blue}{\frac{x - y}{z}} \]

                if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in z around 0

                  \[\leadsto \color{blue}{-1 \cdot \frac{x - y}{y}} \]
                4. Step-by-step derivation
                  1. associate-*r/N/A

                    \[\leadsto \color{blue}{\frac{-1 \cdot \left(x - y\right)}{y}} \]
                  2. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{-1 \cdot \left(x - y\right)}{y}} \]
                  3. mul-1-negN/A

                    \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(\left(x - y\right)\right)}}{y} \]
                  4. sub-negN/A

                    \[\leadsto \frac{\mathsf{neg}\left(\color{blue}{\left(x + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)}{y} \]
                  5. +-commutativeN/A

                    \[\leadsto \frac{\mathsf{neg}\left(\color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + x\right)}\right)}{y} \]
                  6. distribute-neg-inN/A

                    \[\leadsto \frac{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right) + \left(\mathsf{neg}\left(x\right)\right)}}{y} \]
                  7. unsub-negN/A

                    \[\leadsto \frac{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right) - x}}{y} \]
                  8. remove-double-negN/A

                    \[\leadsto \frac{\color{blue}{y} - x}{y} \]
                  9. lower--.f6499.3

                    \[\leadsto \frac{\color{blue}{y - x}}{y} \]
                5. Applied rewrites99.3%

                  \[\leadsto \color{blue}{\frac{y - x}{y}} \]
              3. Recombined 3 regimes into one program.
              4. Final simplification99.4%

                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -1000:\\ \;\;\;\;\frac{x}{z - y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 10^{-5}:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;\frac{y - x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z - y}\\ \end{array} \]
              5. Add Preprocessing

              Alternative 6: 98.3% accurate, 0.2× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -1000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 10^{-5}:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;\frac{y}{y - z}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
                 (if (<= t_0 -1000.0)
                   t_1
                   (if (<= t_0 1e-5) (/ (- x y) z) (if (<= t_0 2.0) (/ y (- y z)) t_1)))))
              double code(double x, double y, double z) {
              	double t_0 = (y - x) / (y - z);
              	double t_1 = x / (z - y);
              	double tmp;
              	if (t_0 <= -1000.0) {
              		tmp = t_1;
              	} else if (t_0 <= 1e-5) {
              		tmp = (x - y) / z;
              	} else if (t_0 <= 2.0) {
              		tmp = y / (y - z);
              	} else {
              		tmp = t_1;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8) :: t_0
                  real(8) :: t_1
                  real(8) :: tmp
                  t_0 = (y - x) / (y - z)
                  t_1 = x / (z - y)
                  if (t_0 <= (-1000.0d0)) then
                      tmp = t_1
                  else if (t_0 <= 1d-5) then
                      tmp = (x - y) / z
                  else if (t_0 <= 2.0d0) then
                      tmp = y / (y - z)
                  else
                      tmp = t_1
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z) {
              	double t_0 = (y - x) / (y - z);
              	double t_1 = x / (z - y);
              	double tmp;
              	if (t_0 <= -1000.0) {
              		tmp = t_1;
              	} else if (t_0 <= 1e-5) {
              		tmp = (x - y) / z;
              	} else if (t_0 <= 2.0) {
              		tmp = y / (y - z);
              	} else {
              		tmp = t_1;
              	}
              	return tmp;
              }
              
              def code(x, y, z):
              	t_0 = (y - x) / (y - z)
              	t_1 = x / (z - y)
              	tmp = 0
              	if t_0 <= -1000.0:
              		tmp = t_1
              	elif t_0 <= 1e-5:
              		tmp = (x - y) / z
              	elif t_0 <= 2.0:
              		tmp = y / (y - z)
              	else:
              		tmp = t_1
              	return tmp
              
              function code(x, y, z)
              	t_0 = Float64(Float64(y - x) / Float64(y - z))
              	t_1 = Float64(x / Float64(z - y))
              	tmp = 0.0
              	if (t_0 <= -1000.0)
              		tmp = t_1;
              	elseif (t_0 <= 1e-5)
              		tmp = Float64(Float64(x - y) / z);
              	elseif (t_0 <= 2.0)
              		tmp = Float64(y / Float64(y - z));
              	else
              		tmp = t_1;
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z)
              	t_0 = (y - x) / (y - z);
              	t_1 = x / (z - y);
              	tmp = 0.0;
              	if (t_0 <= -1000.0)
              		tmp = t_1;
              	elseif (t_0 <= 1e-5)
              		tmp = (x - y) / z;
              	elseif (t_0 <= 2.0)
              		tmp = y / (y - z);
              	else
              		tmp = t_1;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000.0], t$95$1, If[LessEqual[t$95$0, 1e-5], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := \frac{y - x}{y - z}\\
              t_1 := \frac{x}{z - y}\\
              \mathbf{if}\;t\_0 \leq -1000:\\
              \;\;\;\;t\_1\\
              
              \mathbf{elif}\;t\_0 \leq 10^{-5}:\\
              \;\;\;\;\frac{x - y}{z}\\
              
              \mathbf{elif}\;t\_0 \leq 2:\\
              \;\;\;\;\frac{y}{y - z}\\
              
              \mathbf{else}:\\
              \;\;\;\;t\_1\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 3 regimes
              2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e3 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                  2. lower--.f6499.2

                    \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                5. Applied rewrites99.2%

                  \[\leadsto \color{blue}{\frac{x}{z - y}} \]

                if -1e3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in z around inf

                  \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                  2. lower--.f6499.8

                    \[\leadsto \frac{\color{blue}{x - y}}{z} \]
                5. Applied rewrites99.8%

                  \[\leadsto \color{blue}{\frac{x - y}{z}} \]

                if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in x around 0

                  \[\leadsto \color{blue}{-1 \cdot \frac{y}{z - y}} \]
                4. Step-by-step derivation
                  1. mul-1-negN/A

                    \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{y}{z - y}\right)} \]
                  2. distribute-neg-frac2N/A

                    \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
                  3. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
                  4. sub-negN/A

                    \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
                  5. +-commutativeN/A

                    \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + z\right)}\right)} \]
                  6. distribute-neg-inN/A

                    \[\leadsto \frac{y}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right) + \left(\mathsf{neg}\left(z\right)\right)}} \]
                  7. remove-double-negN/A

                    \[\leadsto \frac{y}{\color{blue}{y} + \left(\mathsf{neg}\left(z\right)\right)} \]
                  8. sub-negN/A

                    \[\leadsto \frac{y}{\color{blue}{y - z}} \]
                  9. lower--.f6499.2

                    \[\leadsto \frac{y}{\color{blue}{y - z}} \]
                5. Applied rewrites99.2%

                  \[\leadsto \color{blue}{\frac{y}{y - z}} \]
              3. Recombined 3 regimes into one program.
              4. Final simplification99.4%

                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -1000:\\ \;\;\;\;\frac{x}{z - y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 10^{-5}:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;\frac{y}{y - z}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z - y}\\ \end{array} \]
              5. Add Preprocessing

              Alternative 7: 83.9% accurate, 0.2× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{-60}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 10^{-5}:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;\frac{z}{y} - -1\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
                 (if (<= t_0 -2e-60)
                   t_1
                   (if (<= t_0 1e-5) (/ (- y) z) (if (<= t_0 2.0) (- (/ z y) -1.0) t_1)))))
              double code(double x, double y, double z) {
              	double t_0 = (y - x) / (y - z);
              	double t_1 = x / (z - y);
              	double tmp;
              	if (t_0 <= -2e-60) {
              		tmp = t_1;
              	} else if (t_0 <= 1e-5) {
              		tmp = -y / z;
              	} else if (t_0 <= 2.0) {
              		tmp = (z / y) - -1.0;
              	} else {
              		tmp = t_1;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8) :: t_0
                  real(8) :: t_1
                  real(8) :: tmp
                  t_0 = (y - x) / (y - z)
                  t_1 = x / (z - y)
                  if (t_0 <= (-2d-60)) then
                      tmp = t_1
                  else if (t_0 <= 1d-5) then
                      tmp = -y / z
                  else if (t_0 <= 2.0d0) then
                      tmp = (z / y) - (-1.0d0)
                  else
                      tmp = t_1
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z) {
              	double t_0 = (y - x) / (y - z);
              	double t_1 = x / (z - y);
              	double tmp;
              	if (t_0 <= -2e-60) {
              		tmp = t_1;
              	} else if (t_0 <= 1e-5) {
              		tmp = -y / z;
              	} else if (t_0 <= 2.0) {
              		tmp = (z / y) - -1.0;
              	} else {
              		tmp = t_1;
              	}
              	return tmp;
              }
              
              def code(x, y, z):
              	t_0 = (y - x) / (y - z)
              	t_1 = x / (z - y)
              	tmp = 0
              	if t_0 <= -2e-60:
              		tmp = t_1
              	elif t_0 <= 1e-5:
              		tmp = -y / z
              	elif t_0 <= 2.0:
              		tmp = (z / y) - -1.0
              	else:
              		tmp = t_1
              	return tmp
              
              function code(x, y, z)
              	t_0 = Float64(Float64(y - x) / Float64(y - z))
              	t_1 = Float64(x / Float64(z - y))
              	tmp = 0.0
              	if (t_0 <= -2e-60)
              		tmp = t_1;
              	elseif (t_0 <= 1e-5)
              		tmp = Float64(Float64(-y) / z);
              	elseif (t_0 <= 2.0)
              		tmp = Float64(Float64(z / y) - -1.0);
              	else
              		tmp = t_1;
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z)
              	t_0 = (y - x) / (y - z);
              	t_1 = x / (z - y);
              	tmp = 0.0;
              	if (t_0 <= -2e-60)
              		tmp = t_1;
              	elseif (t_0 <= 1e-5)
              		tmp = -y / z;
              	elseif (t_0 <= 2.0)
              		tmp = (z / y) - -1.0;
              	else
              		tmp = t_1;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-60], t$95$1, If[LessEqual[t$95$0, 1e-5], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(N[(z / y), $MachinePrecision] - -1.0), $MachinePrecision], t$95$1]]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := \frac{y - x}{y - z}\\
              t_1 := \frac{x}{z - y}\\
              \mathbf{if}\;t\_0 \leq -2 \cdot 10^{-60}:\\
              \;\;\;\;t\_1\\
              
              \mathbf{elif}\;t\_0 \leq 10^{-5}:\\
              \;\;\;\;\frac{-y}{z}\\
              
              \mathbf{elif}\;t\_0 \leq 2:\\
              \;\;\;\;\frac{z}{y} - -1\\
              
              \mathbf{else}:\\
              \;\;\;\;t\_1\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 3 regimes
              2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.9999999999999999e-60 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                  2. lower--.f6499.3

                    \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                5. Applied rewrites99.3%

                  \[\leadsto \color{blue}{\frac{x}{z - y}} \]

                if -1.9999999999999999e-60 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in z around inf

                  \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                  2. lower--.f6499.7

                    \[\leadsto \frac{\color{blue}{x - y}}{z} \]
                5. Applied rewrites99.7%

                  \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                6. Taylor expanded in y around inf

                  \[\leadsto \frac{-1 \cdot y}{z} \]
                7. Step-by-step derivation
                  1. Applied rewrites67.8%

                    \[\leadsto \frac{-y}{z} \]

                  if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                  1. Initial program 100.0%

                    \[\frac{x - y}{z - y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around inf

                    \[\leadsto \color{blue}{\left(1 + -1 \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y}} \]
                  4. Step-by-step derivation
                    1. associate--l+N/A

                      \[\leadsto \color{blue}{1 + \left(-1 \cdot \frac{x}{y} - -1 \cdot \frac{z}{y}\right)} \]
                    2. distribute-lft-out--N/A

                      \[\leadsto 1 + \color{blue}{-1 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)} \]
                    3. div-subN/A

                      \[\leadsto 1 + -1 \cdot \color{blue}{\frac{x - z}{y}} \]
                    4. +-commutativeN/A

                      \[\leadsto \color{blue}{-1 \cdot \frac{x - z}{y} + 1} \]
                    5. metadata-evalN/A

                      \[\leadsto -1 \cdot \frac{x - z}{y} + \color{blue}{\left(\mathsf{neg}\left(-1\right)\right)} \]
                    6. sub-negN/A

                      \[\leadsto \color{blue}{-1 \cdot \frac{x - z}{y} - -1} \]
                    7. lower--.f64N/A

                      \[\leadsto \color{blue}{-1 \cdot \frac{x - z}{y} - -1} \]
                    8. associate-*r/N/A

                      \[\leadsto \color{blue}{\frac{-1 \cdot \left(x - z\right)}{y}} - -1 \]
                    9. distribute-lft-out--N/A

                      \[\leadsto \frac{\color{blue}{-1 \cdot x - -1 \cdot z}}{y} - -1 \]
                    10. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{-1 \cdot x - -1 \cdot z}{y}} - -1 \]
                    11. cancel-sign-sub-invN/A

                      \[\leadsto \frac{\color{blue}{-1 \cdot x + \left(\mathsf{neg}\left(-1\right)\right) \cdot z}}{y} - -1 \]
                    12. metadata-evalN/A

                      \[\leadsto \frac{-1 \cdot x + \color{blue}{1} \cdot z}{y} - -1 \]
                    13. *-lft-identityN/A

                      \[\leadsto \frac{-1 \cdot x + \color{blue}{z}}{y} - -1 \]
                    14. +-commutativeN/A

                      \[\leadsto \frac{\color{blue}{z + -1 \cdot x}}{y} - -1 \]
                    15. mul-1-negN/A

                      \[\leadsto \frac{z + \color{blue}{\left(\mathsf{neg}\left(x\right)\right)}}{y} - -1 \]
                    16. unsub-negN/A

                      \[\leadsto \frac{\color{blue}{z - x}}{y} - -1 \]
                    17. lower--.f6499.6

                      \[\leadsto \frac{\color{blue}{z - x}}{y} - -1 \]
                  5. Applied rewrites99.6%

                    \[\leadsto \color{blue}{\frac{z - x}{y} - -1} \]
                  6. Taylor expanded in z around inf

                    \[\leadsto \frac{z}{y} - -1 \]
                  7. Step-by-step derivation
                    1. Applied rewrites98.9%

                      \[\leadsto \frac{z}{y} - -1 \]
                  8. Recombined 3 regimes into one program.
                  9. Final simplification89.6%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -2 \cdot 10^{-60}:\\ \;\;\;\;\frac{x}{z - y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 10^{-5}:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;\frac{z}{y} - -1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z - y}\\ \end{array} \]
                  10. Add Preprocessing

                  Alternative 8: 69.7% accurate, 0.2× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+38}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;t\_0 \leq 10^{-5}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \end{array} \]
                  (FPCore (x y z)
                   :precision binary64
                   (let* ((t_0 (/ (- y x) (- y z))))
                     (if (<= t_0 -2e+38)
                       (/ x (- y))
                       (if (<= t_0 1e-5) (/ x z) (if (<= t_0 2.0) 1.0 (/ x z))))))
                  double code(double x, double y, double z) {
                  	double t_0 = (y - x) / (y - z);
                  	double tmp;
                  	if (t_0 <= -2e+38) {
                  		tmp = x / -y;
                  	} else if (t_0 <= 1e-5) {
                  		tmp = x / z;
                  	} else if (t_0 <= 2.0) {
                  		tmp = 1.0;
                  	} else {
                  		tmp = x / z;
                  	}
                  	return tmp;
                  }
                  
                  real(8) function code(x, y, z)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8) :: t_0
                      real(8) :: tmp
                      t_0 = (y - x) / (y - z)
                      if (t_0 <= (-2d+38)) then
                          tmp = x / -y
                      else if (t_0 <= 1d-5) then
                          tmp = x / z
                      else if (t_0 <= 2.0d0) then
                          tmp = 1.0d0
                      else
                          tmp = x / z
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y, double z) {
                  	double t_0 = (y - x) / (y - z);
                  	double tmp;
                  	if (t_0 <= -2e+38) {
                  		tmp = x / -y;
                  	} else if (t_0 <= 1e-5) {
                  		tmp = x / z;
                  	} else if (t_0 <= 2.0) {
                  		tmp = 1.0;
                  	} else {
                  		tmp = x / z;
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y, z):
                  	t_0 = (y - x) / (y - z)
                  	tmp = 0
                  	if t_0 <= -2e+38:
                  		tmp = x / -y
                  	elif t_0 <= 1e-5:
                  		tmp = x / z
                  	elif t_0 <= 2.0:
                  		tmp = 1.0
                  	else:
                  		tmp = x / z
                  	return tmp
                  
                  function code(x, y, z)
                  	t_0 = Float64(Float64(y - x) / Float64(y - z))
                  	tmp = 0.0
                  	if (t_0 <= -2e+38)
                  		tmp = Float64(x / Float64(-y));
                  	elseif (t_0 <= 1e-5)
                  		tmp = Float64(x / z);
                  	elseif (t_0 <= 2.0)
                  		tmp = 1.0;
                  	else
                  		tmp = Float64(x / z);
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y, z)
                  	t_0 = (y - x) / (y - z);
                  	tmp = 0.0;
                  	if (t_0 <= -2e+38)
                  		tmp = x / -y;
                  	elseif (t_0 <= 1e-5)
                  		tmp = x / z;
                  	elseif (t_0 <= 2.0)
                  		tmp = 1.0;
                  	else
                  		tmp = x / z;
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+38], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, 1e-5], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, N[(x / z), $MachinePrecision]]]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_0 := \frac{y - x}{y - z}\\
                  \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+38}:\\
                  \;\;\;\;\frac{x}{-y}\\
                  
                  \mathbf{elif}\;t\_0 \leq 10^{-5}:\\
                  \;\;\;\;\frac{x}{z}\\
                  
                  \mathbf{elif}\;t\_0 \leq 2:\\
                  \;\;\;\;1\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;\frac{x}{z}\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 3 regimes
                  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.99999999999999995e38

                    1. Initial program 100.0%

                      \[\frac{x - y}{z - y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around inf

                      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                    4. Step-by-step derivation
                      1. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                      2. lower--.f64100.0

                        \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                    5. Applied rewrites100.0%

                      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                    6. Taylor expanded in z around 0

                      \[\leadsto \frac{x}{-1 \cdot \color{blue}{y}} \]
                    7. Step-by-step derivation
                      1. Applied rewrites69.0%

                        \[\leadsto \frac{x}{-y} \]

                      if -1.99999999999999995e38 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                      1. Initial program 100.0%

                        \[\frac{x - y}{z - y} \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around 0

                        \[\leadsto \color{blue}{\frac{x}{z}} \]
                      4. Step-by-step derivation
                        1. lower-/.f6457.4

                          \[\leadsto \color{blue}{\frac{x}{z}} \]
                      5. Applied rewrites57.4%

                        \[\leadsto \color{blue}{\frac{x}{z}} \]

                      if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                      1. Initial program 100.0%

                        \[\frac{x - y}{z - y} \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around inf

                        \[\leadsto \color{blue}{1} \]
                      4. Step-by-step derivation
                        1. Applied rewrites98.5%

                          \[\leadsto \color{blue}{1} \]
                      5. Recombined 3 regimes into one program.
                      6. Final simplification72.3%

                        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -2 \cdot 10^{+38}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 10^{-5}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \]
                      7. Add Preprocessing

                      Alternative 9: 84.6% accurate, 0.3× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{-60}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;\frac{y}{y - z}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                      (FPCore (x y z)
                       :precision binary64
                       (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
                         (if (<= t_0 -2e-60) t_1 (if (<= t_0 2.0) (/ y (- y z)) t_1))))
                      double code(double x, double y, double z) {
                      	double t_0 = (y - x) / (y - z);
                      	double t_1 = x / (z - y);
                      	double tmp;
                      	if (t_0 <= -2e-60) {
                      		tmp = t_1;
                      	} else if (t_0 <= 2.0) {
                      		tmp = y / (y - z);
                      	} else {
                      		tmp = t_1;
                      	}
                      	return tmp;
                      }
                      
                      real(8) function code(x, y, z)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          real(8) :: t_0
                          real(8) :: t_1
                          real(8) :: tmp
                          t_0 = (y - x) / (y - z)
                          t_1 = x / (z - y)
                          if (t_0 <= (-2d-60)) then
                              tmp = t_1
                          else if (t_0 <= 2.0d0) then
                              tmp = y / (y - z)
                          else
                              tmp = t_1
                          end if
                          code = tmp
                      end function
                      
                      public static double code(double x, double y, double z) {
                      	double t_0 = (y - x) / (y - z);
                      	double t_1 = x / (z - y);
                      	double tmp;
                      	if (t_0 <= -2e-60) {
                      		tmp = t_1;
                      	} else if (t_0 <= 2.0) {
                      		tmp = y / (y - z);
                      	} else {
                      		tmp = t_1;
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y, z):
                      	t_0 = (y - x) / (y - z)
                      	t_1 = x / (z - y)
                      	tmp = 0
                      	if t_0 <= -2e-60:
                      		tmp = t_1
                      	elif t_0 <= 2.0:
                      		tmp = y / (y - z)
                      	else:
                      		tmp = t_1
                      	return tmp
                      
                      function code(x, y, z)
                      	t_0 = Float64(Float64(y - x) / Float64(y - z))
                      	t_1 = Float64(x / Float64(z - y))
                      	tmp = 0.0
                      	if (t_0 <= -2e-60)
                      		tmp = t_1;
                      	elseif (t_0 <= 2.0)
                      		tmp = Float64(y / Float64(y - z));
                      	else
                      		tmp = t_1;
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y, z)
                      	t_0 = (y - x) / (y - z);
                      	t_1 = x / (z - y);
                      	tmp = 0.0;
                      	if (t_0 <= -2e-60)
                      		tmp = t_1;
                      	elseif (t_0 <= 2.0)
                      		tmp = y / (y - z);
                      	else
                      		tmp = t_1;
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-60], t$95$1, If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      t_0 := \frac{y - x}{y - z}\\
                      t_1 := \frac{x}{z - y}\\
                      \mathbf{if}\;t\_0 \leq -2 \cdot 10^{-60}:\\
                      \;\;\;\;t\_1\\
                      
                      \mathbf{elif}\;t\_0 \leq 2:\\
                      \;\;\;\;\frac{y}{y - z}\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;t\_1\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 2 regimes
                      2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.9999999999999999e-60 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                        1. Initial program 100.0%

                          \[\frac{x - y}{z - y} \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around inf

                          \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                        4. Step-by-step derivation
                          1. lower-/.f64N/A

                            \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                          2. lower--.f6499.3

                            \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                        5. Applied rewrites99.3%

                          \[\leadsto \color{blue}{\frac{x}{z - y}} \]

                        if -1.9999999999999999e-60 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                        1. Initial program 100.0%

                          \[\frac{x - y}{z - y} \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around 0

                          \[\leadsto \color{blue}{-1 \cdot \frac{y}{z - y}} \]
                        4. Step-by-step derivation
                          1. mul-1-negN/A

                            \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{y}{z - y}\right)} \]
                          2. distribute-neg-frac2N/A

                            \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
                          3. lower-/.f64N/A

                            \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
                          4. sub-negN/A

                            \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
                          5. +-commutativeN/A

                            \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + z\right)}\right)} \]
                          6. distribute-neg-inN/A

                            \[\leadsto \frac{y}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right) + \left(\mathsf{neg}\left(z\right)\right)}} \]
                          7. remove-double-negN/A

                            \[\leadsto \frac{y}{\color{blue}{y} + \left(\mathsf{neg}\left(z\right)\right)} \]
                          8. sub-negN/A

                            \[\leadsto \frac{y}{\color{blue}{y - z}} \]
                          9. lower--.f6484.0

                            \[\leadsto \frac{y}{\color{blue}{y - z}} \]
                        5. Applied rewrites84.0%

                          \[\leadsto \color{blue}{\frac{y}{y - z}} \]
                      3. Recombined 2 regimes into one program.
                      4. Final simplification89.7%

                        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -2 \cdot 10^{-60}:\\ \;\;\;\;\frac{x}{z - y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;\frac{y}{y - z}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z - y}\\ \end{array} \]
                      5. Add Preprocessing

                      Alternative 10: 69.5% accurate, 0.3× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ \mathbf{if}\;t\_0 \leq 10^{-5}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \end{array} \]
                      (FPCore (x y z)
                       :precision binary64
                       (let* ((t_0 (/ (- y x) (- y z))))
                         (if (<= t_0 1e-5) (/ x z) (if (<= t_0 2.0) 1.0 (/ x z)))))
                      double code(double x, double y, double z) {
                      	double t_0 = (y - x) / (y - z);
                      	double tmp;
                      	if (t_0 <= 1e-5) {
                      		tmp = x / z;
                      	} else if (t_0 <= 2.0) {
                      		tmp = 1.0;
                      	} else {
                      		tmp = x / z;
                      	}
                      	return tmp;
                      }
                      
                      real(8) function code(x, y, z)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          real(8) :: t_0
                          real(8) :: tmp
                          t_0 = (y - x) / (y - z)
                          if (t_0 <= 1d-5) then
                              tmp = x / z
                          else if (t_0 <= 2.0d0) then
                              tmp = 1.0d0
                          else
                              tmp = x / z
                          end if
                          code = tmp
                      end function
                      
                      public static double code(double x, double y, double z) {
                      	double t_0 = (y - x) / (y - z);
                      	double tmp;
                      	if (t_0 <= 1e-5) {
                      		tmp = x / z;
                      	} else if (t_0 <= 2.0) {
                      		tmp = 1.0;
                      	} else {
                      		tmp = x / z;
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y, z):
                      	t_0 = (y - x) / (y - z)
                      	tmp = 0
                      	if t_0 <= 1e-5:
                      		tmp = x / z
                      	elif t_0 <= 2.0:
                      		tmp = 1.0
                      	else:
                      		tmp = x / z
                      	return tmp
                      
                      function code(x, y, z)
                      	t_0 = Float64(Float64(y - x) / Float64(y - z))
                      	tmp = 0.0
                      	if (t_0 <= 1e-5)
                      		tmp = Float64(x / z);
                      	elseif (t_0 <= 2.0)
                      		tmp = 1.0;
                      	else
                      		tmp = Float64(x / z);
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y, z)
                      	t_0 = (y - x) / (y - z);
                      	tmp = 0.0;
                      	if (t_0 <= 1e-5)
                      		tmp = x / z;
                      	elseif (t_0 <= 2.0)
                      		tmp = 1.0;
                      	else
                      		tmp = x / z;
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 1e-5], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, N[(x / z), $MachinePrecision]]]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      t_0 := \frac{y - x}{y - z}\\
                      \mathbf{if}\;t\_0 \leq 10^{-5}:\\
                      \;\;\;\;\frac{x}{z}\\
                      
                      \mathbf{elif}\;t\_0 \leq 2:\\
                      \;\;\;\;1\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;\frac{x}{z}\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 2 regimes
                      2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                        1. Initial program 100.0%

                          \[\frac{x - y}{z - y} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around 0

                          \[\leadsto \color{blue}{\frac{x}{z}} \]
                        4. Step-by-step derivation
                          1. lower-/.f6454.3

                            \[\leadsto \color{blue}{\frac{x}{z}} \]
                        5. Applied rewrites54.3%

                          \[\leadsto \color{blue}{\frac{x}{z}} \]

                        if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                        1. Initial program 100.0%

                          \[\frac{x - y}{z - y} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around inf

                          \[\leadsto \color{blue}{1} \]
                        4. Step-by-step derivation
                          1. Applied rewrites98.5%

                            \[\leadsto \color{blue}{1} \]
                        5. Recombined 2 regimes into one program.
                        6. Final simplification68.5%

                          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq 10^{-5}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \]
                        7. Add Preprocessing

                        Alternative 11: 100.0% accurate, 1.0× speedup?

                        \[\begin{array}{l} \\ \frac{y - x}{y - z} \end{array} \]
                        (FPCore (x y z) :precision binary64 (/ (- y x) (- y z)))
                        double code(double x, double y, double z) {
                        	return (y - x) / (y - z);
                        }
                        
                        real(8) function code(x, y, z)
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            real(8), intent (in) :: z
                            code = (y - x) / (y - z)
                        end function
                        
                        public static double code(double x, double y, double z) {
                        	return (y - x) / (y - z);
                        }
                        
                        def code(x, y, z):
                        	return (y - x) / (y - z)
                        
                        function code(x, y, z)
                        	return Float64(Float64(y - x) / Float64(y - z))
                        end
                        
                        function tmp = code(x, y, z)
                        	tmp = (y - x) / (y - z);
                        end
                        
                        code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]
                        
                        \begin{array}{l}
                        
                        \\
                        \frac{y - x}{y - z}
                        \end{array}
                        
                        Derivation
                        1. Initial program 100.0%

                          \[\frac{x - y}{z - y} \]
                        2. Add Preprocessing
                        3. Final simplification100.0%

                          \[\leadsto \frac{y - x}{y - z} \]
                        4. Add Preprocessing

                        Alternative 12: 35.9% accurate, 18.0× speedup?

                        \[\begin{array}{l} \\ 1 \end{array} \]
                        (FPCore (x y z) :precision binary64 1.0)
                        double code(double x, double y, double z) {
                        	return 1.0;
                        }
                        
                        real(8) function code(x, y, z)
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            real(8), intent (in) :: z
                            code = 1.0d0
                        end function
                        
                        public static double code(double x, double y, double z) {
                        	return 1.0;
                        }
                        
                        def code(x, y, z):
                        	return 1.0
                        
                        function code(x, y, z)
                        	return 1.0
                        end
                        
                        function tmp = code(x, y, z)
                        	tmp = 1.0;
                        end
                        
                        code[x_, y_, z_] := 1.0
                        
                        \begin{array}{l}
                        
                        \\
                        1
                        \end{array}
                        
                        Derivation
                        1. Initial program 100.0%

                          \[\frac{x - y}{z - y} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around inf

                          \[\leadsto \color{blue}{1} \]
                        4. Step-by-step derivation
                          1. Applied rewrites34.0%

                            \[\leadsto \color{blue}{1} \]
                          2. Add Preprocessing

                          Developer Target 1: 100.0% accurate, 0.6× speedup?

                          \[\begin{array}{l} \\ \frac{x}{z - y} - \frac{y}{z - y} \end{array} \]
                          (FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
                          double code(double x, double y, double z) {
                          	return (x / (z - y)) - (y / (z - y));
                          }
                          
                          real(8) function code(x, y, z)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              code = (x / (z - y)) - (y / (z - y))
                          end function
                          
                          public static double code(double x, double y, double z) {
                          	return (x / (z - y)) - (y / (z - y));
                          }
                          
                          def code(x, y, z):
                          	return (x / (z - y)) - (y / (z - y))
                          
                          function code(x, y, z)
                          	return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y)))
                          end
                          
                          function tmp = code(x, y, z)
                          	tmp = (x / (z - y)) - (y / (z - y));
                          end
                          
                          code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                          
                          \begin{array}{l}
                          
                          \\
                          \frac{x}{z - y} - \frac{y}{z - y}
                          \end{array}
                          

                          Reproduce

                          ?
                          herbie shell --seed 2024249 
                          (FPCore (x y z)
                            :name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
                            :precision binary64
                          
                            :alt
                            (! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
                          
                            (/ (- x y) (- z y)))