
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
Initial program 100.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))))
(if (<= t_0 -2e+38)
(/ x (- y))
(if (<= t_0 -2e-60)
(/ x z)
(if (<= t_0 1e-5)
(/ (- y) z)
(if (<= t_0 2.0) (- (/ z y) -1.0) (/ x z)))))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= -2e+38) {
tmp = x / -y;
} else if (t_0 <= -2e-60) {
tmp = x / z;
} else if (t_0 <= 1e-5) {
tmp = -y / z;
} else if (t_0 <= 2.0) {
tmp = (z / y) - -1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / (y - z)
if (t_0 <= (-2d+38)) then
tmp = x / -y
else if (t_0 <= (-2d-60)) then
tmp = x / z
else if (t_0 <= 1d-5) then
tmp = -y / z
else if (t_0 <= 2.0d0) then
tmp = (z / y) - (-1.0d0)
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= -2e+38) {
tmp = x / -y;
} else if (t_0 <= -2e-60) {
tmp = x / z;
} else if (t_0 <= 1e-5) {
tmp = -y / z;
} else if (t_0 <= 2.0) {
tmp = (z / y) - -1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) tmp = 0 if t_0 <= -2e+38: tmp = x / -y elif t_0 <= -2e-60: tmp = x / z elif t_0 <= 1e-5: tmp = -y / z elif t_0 <= 2.0: tmp = (z / y) - -1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) tmp = 0.0 if (t_0 <= -2e+38) tmp = Float64(x / Float64(-y)); elseif (t_0 <= -2e-60) tmp = Float64(x / z); elseif (t_0 <= 1e-5) tmp = Float64(Float64(-y) / z); elseif (t_0 <= 2.0) tmp = Float64(Float64(z / y) - -1.0); else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); tmp = 0.0; if (t_0 <= -2e+38) tmp = x / -y; elseif (t_0 <= -2e-60) tmp = x / z; elseif (t_0 <= 1e-5) tmp = -y / z; elseif (t_0 <= 2.0) tmp = (z / y) - -1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+38], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, -2e-60], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 1e-5], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(N[(z / y), $MachinePrecision] - -1.0), $MachinePrecision], N[(x / z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+38}:\\
\;\;\;\;\frac{x}{-y}\\
\mathbf{elif}\;t\_0 \leq -2 \cdot 10^{-60}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 10^{-5}:\\
\;\;\;\;\frac{-y}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{z}{y} - -1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.99999999999999995e38Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites69.0%
if -1.99999999999999995e38 < (/.f64 (-.f64 x y) (-.f64 z y)) < -1.9999999999999999e-60 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6470.9
Applied rewrites70.9%
if -1.9999999999999999e-60 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6499.7
Applied rewrites99.7%
Taylor expanded in y around inf
Applied rewrites67.8%
if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
lower--.f64N/A
associate-*r/N/A
distribute-lft-out--N/A
lower-/.f64N/A
cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f6499.6
Applied rewrites99.6%
Taylor expanded in z around inf
Applied rewrites98.9%
Final simplification78.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))))
(if (<= t_0 -2e+38)
(/ x (- y))
(if (<= t_0 -2e-60)
(/ x z)
(if (<= t_0 2e-13) (/ (- y) z) (if (<= t_0 2.0) 1.0 (/ x z)))))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= -2e+38) {
tmp = x / -y;
} else if (t_0 <= -2e-60) {
tmp = x / z;
} else if (t_0 <= 2e-13) {
tmp = -y / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / (y - z)
if (t_0 <= (-2d+38)) then
tmp = x / -y
else if (t_0 <= (-2d-60)) then
tmp = x / z
else if (t_0 <= 2d-13) then
tmp = -y / z
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= -2e+38) {
tmp = x / -y;
} else if (t_0 <= -2e-60) {
tmp = x / z;
} else if (t_0 <= 2e-13) {
tmp = -y / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) tmp = 0 if t_0 <= -2e+38: tmp = x / -y elif t_0 <= -2e-60: tmp = x / z elif t_0 <= 2e-13: tmp = -y / z elif t_0 <= 2.0: tmp = 1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) tmp = 0.0 if (t_0 <= -2e+38) tmp = Float64(x / Float64(-y)); elseif (t_0 <= -2e-60) tmp = Float64(x / z); elseif (t_0 <= 2e-13) tmp = Float64(Float64(-y) / z); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); tmp = 0.0; if (t_0 <= -2e+38) tmp = x / -y; elseif (t_0 <= -2e-60) tmp = x / z; elseif (t_0 <= 2e-13) tmp = -y / z; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+38], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, -2e-60], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2e-13], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, N[(x / z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+38}:\\
\;\;\;\;\frac{x}{-y}\\
\mathbf{elif}\;t\_0 \leq -2 \cdot 10^{-60}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-13}:\\
\;\;\;\;\frac{-y}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.99999999999999995e38Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites69.0%
if -1.99999999999999995e38 < (/.f64 (-.f64 x y) (-.f64 z y)) < -1.9999999999999999e-60 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6470.9
Applied rewrites70.9%
if -1.9999999999999999e-60 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.0000000000000001e-13Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6499.7
Applied rewrites99.7%
Taylor expanded in y around inf
Applied rewrites69.5%
if 2.0000000000000001e-13 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.5%
Final simplification78.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
(if (<= t_0 -1000.0)
t_1
(if (<= t_0 1e-5)
(/ (- x y) z)
(if (<= t_0 2.0) (- (/ (- z x) y) -1.0) t_1)))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -1000.0) {
tmp = t_1;
} else if (t_0 <= 1e-5) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = ((z - x) / y) - -1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / (z - y)
if (t_0 <= (-1000.0d0)) then
tmp = t_1
else if (t_0 <= 1d-5) then
tmp = (x - y) / z
else if (t_0 <= 2.0d0) then
tmp = ((z - x) / y) - (-1.0d0)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -1000.0) {
tmp = t_1;
} else if (t_0 <= 1e-5) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = ((z - x) / y) - -1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / (z - y) tmp = 0 if t_0 <= -1000.0: tmp = t_1 elif t_0 <= 1e-5: tmp = (x - y) / z elif t_0 <= 2.0: tmp = ((z - x) / y) - -1.0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -1000.0) tmp = t_1; elseif (t_0 <= 1e-5) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 2.0) tmp = Float64(Float64(Float64(z - x) / y) - -1.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -1000.0) tmp = t_1; elseif (t_0 <= 1e-5) tmp = (x - y) / z; elseif (t_0 <= 2.0) tmp = ((z - x) / y) - -1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000.0], t$95$1, If[LessEqual[t$95$0, 1e-5], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] - -1.0), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -1000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-5}:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{z - x}{y} - -1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e3 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6499.2
Applied rewrites99.2%
if -1e3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6499.8
Applied rewrites99.8%
if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
lower--.f64N/A
associate-*r/N/A
distribute-lft-out--N/A
lower-/.f64N/A
cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f6499.6
Applied rewrites99.6%
Final simplification99.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
(if (<= t_0 -1000.0)
t_1
(if (<= t_0 1e-5) (/ (- x y) z) (if (<= t_0 2.0) (/ (- y x) y) t_1)))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -1000.0) {
tmp = t_1;
} else if (t_0 <= 1e-5) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = (y - x) / y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / (z - y)
if (t_0 <= (-1000.0d0)) then
tmp = t_1
else if (t_0 <= 1d-5) then
tmp = (x - y) / z
else if (t_0 <= 2.0d0) then
tmp = (y - x) / y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -1000.0) {
tmp = t_1;
} else if (t_0 <= 1e-5) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = (y - x) / y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / (z - y) tmp = 0 if t_0 <= -1000.0: tmp = t_1 elif t_0 <= 1e-5: tmp = (x - y) / z elif t_0 <= 2.0: tmp = (y - x) / y else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -1000.0) tmp = t_1; elseif (t_0 <= 1e-5) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 2.0) tmp = Float64(Float64(y - x) / y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -1000.0) tmp = t_1; elseif (t_0 <= 1e-5) tmp = (x - y) / z; elseif (t_0 <= 2.0) tmp = (y - x) / y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000.0], t$95$1, If[LessEqual[t$95$0, 1e-5], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(N[(y - x), $MachinePrecision] / y), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -1000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-5}:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y - x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e3 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6499.2
Applied rewrites99.2%
if -1e3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6499.8
Applied rewrites99.8%
if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in z around 0
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
remove-double-negN/A
lower--.f6499.3
Applied rewrites99.3%
Final simplification99.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
(if (<= t_0 -1000.0)
t_1
(if (<= t_0 1e-5) (/ (- x y) z) (if (<= t_0 2.0) (/ y (- y z)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -1000.0) {
tmp = t_1;
} else if (t_0 <= 1e-5) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / (z - y)
if (t_0 <= (-1000.0d0)) then
tmp = t_1
else if (t_0 <= 1d-5) then
tmp = (x - y) / z
else if (t_0 <= 2.0d0) then
tmp = y / (y - z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -1000.0) {
tmp = t_1;
} else if (t_0 <= 1e-5) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / (z - y) tmp = 0 if t_0 <= -1000.0: tmp = t_1 elif t_0 <= 1e-5: tmp = (x - y) / z elif t_0 <= 2.0: tmp = y / (y - z) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -1000.0) tmp = t_1; elseif (t_0 <= 1e-5) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 2.0) tmp = Float64(y / Float64(y - z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -1000.0) tmp = t_1; elseif (t_0 <= 1e-5) tmp = (x - y) / z; elseif (t_0 <= 2.0) tmp = y / (y - z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000.0], t$95$1, If[LessEqual[t$95$0, 1e-5], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -1000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-5}:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e3 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6499.2
Applied rewrites99.2%
if -1e3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6499.8
Applied rewrites99.8%
if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f6499.2
Applied rewrites99.2%
Final simplification99.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
(if (<= t_0 -2e-60)
t_1
(if (<= t_0 1e-5) (/ (- y) z) (if (<= t_0 2.0) (- (/ z y) -1.0) t_1)))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -2e-60) {
tmp = t_1;
} else if (t_0 <= 1e-5) {
tmp = -y / z;
} else if (t_0 <= 2.0) {
tmp = (z / y) - -1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / (z - y)
if (t_0 <= (-2d-60)) then
tmp = t_1
else if (t_0 <= 1d-5) then
tmp = -y / z
else if (t_0 <= 2.0d0) then
tmp = (z / y) - (-1.0d0)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -2e-60) {
tmp = t_1;
} else if (t_0 <= 1e-5) {
tmp = -y / z;
} else if (t_0 <= 2.0) {
tmp = (z / y) - -1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / (z - y) tmp = 0 if t_0 <= -2e-60: tmp = t_1 elif t_0 <= 1e-5: tmp = -y / z elif t_0 <= 2.0: tmp = (z / y) - -1.0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -2e-60) tmp = t_1; elseif (t_0 <= 1e-5) tmp = Float64(Float64(-y) / z); elseif (t_0 <= 2.0) tmp = Float64(Float64(z / y) - -1.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -2e-60) tmp = t_1; elseif (t_0 <= 1e-5) tmp = -y / z; elseif (t_0 <= 2.0) tmp = (z / y) - -1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-60], t$95$1, If[LessEqual[t$95$0, 1e-5], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(N[(z / y), $MachinePrecision] - -1.0), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-60}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-5}:\\
\;\;\;\;\frac{-y}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{z}{y} - -1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.9999999999999999e-60 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6499.3
Applied rewrites99.3%
if -1.9999999999999999e-60 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6499.7
Applied rewrites99.7%
Taylor expanded in y around inf
Applied rewrites67.8%
if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
lower--.f64N/A
associate-*r/N/A
distribute-lft-out--N/A
lower-/.f64N/A
cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f6499.6
Applied rewrites99.6%
Taylor expanded in z around inf
Applied rewrites98.9%
Final simplification89.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))))
(if (<= t_0 -2e+38)
(/ x (- y))
(if (<= t_0 1e-5) (/ x z) (if (<= t_0 2.0) 1.0 (/ x z))))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= -2e+38) {
tmp = x / -y;
} else if (t_0 <= 1e-5) {
tmp = x / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / (y - z)
if (t_0 <= (-2d+38)) then
tmp = x / -y
else if (t_0 <= 1d-5) then
tmp = x / z
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= -2e+38) {
tmp = x / -y;
} else if (t_0 <= 1e-5) {
tmp = x / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) tmp = 0 if t_0 <= -2e+38: tmp = x / -y elif t_0 <= 1e-5: tmp = x / z elif t_0 <= 2.0: tmp = 1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) tmp = 0.0 if (t_0 <= -2e+38) tmp = Float64(x / Float64(-y)); elseif (t_0 <= 1e-5) tmp = Float64(x / z); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); tmp = 0.0; if (t_0 <= -2e+38) tmp = x / -y; elseif (t_0 <= 1e-5) tmp = x / z; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+38], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, 1e-5], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, N[(x / z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+38}:\\
\;\;\;\;\frac{x}{-y}\\
\mathbf{elif}\;t\_0 \leq 10^{-5}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.99999999999999995e38Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites69.0%
if -1.99999999999999995e38 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6457.4
Applied rewrites57.4%
if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites98.5%
Final simplification72.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y)))) (if (<= t_0 -2e-60) t_1 (if (<= t_0 2.0) (/ y (- y z)) t_1))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -2e-60) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / (z - y)
if (t_0 <= (-2d-60)) then
tmp = t_1
else if (t_0 <= 2.0d0) then
tmp = y / (y - z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -2e-60) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / (z - y) tmp = 0 if t_0 <= -2e-60: tmp = t_1 elif t_0 <= 2.0: tmp = y / (y - z) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -2e-60) tmp = t_1; elseif (t_0 <= 2.0) tmp = Float64(y / Float64(y - z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -2e-60) tmp = t_1; elseif (t_0 <= 2.0) tmp = y / (y - z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-60], t$95$1, If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-60}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.9999999999999999e-60 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6499.3
Applied rewrites99.3%
if -1.9999999999999999e-60 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f6484.0
Applied rewrites84.0%
Final simplification89.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- y x) (- y z)))) (if (<= t_0 1e-5) (/ x z) (if (<= t_0 2.0) 1.0 (/ x z)))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= 1e-5) {
tmp = x / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / (y - z)
if (t_0 <= 1d-5) then
tmp = x / z
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= 1e-5) {
tmp = x / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) tmp = 0 if t_0 <= 1e-5: tmp = x / z elif t_0 <= 2.0: tmp = 1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) tmp = 0.0 if (t_0 <= 1e-5) tmp = Float64(x / z); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); tmp = 0.0; if (t_0 <= 1e-5) tmp = x / z; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 1e-5], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, N[(x / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
\mathbf{if}\;t\_0 \leq 10^{-5}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6454.3
Applied rewrites54.3%
if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites98.5%
Final simplification68.5%
(FPCore (x y z) :precision binary64 (/ (- y x) (- y z)))
double code(double x, double y, double z) {
return (y - x) / (y - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y - x) / (y - z)
end function
public static double code(double x, double y, double z) {
return (y - x) / (y - z);
}
def code(x, y, z): return (y - x) / (y - z)
function code(x, y, z) return Float64(Float64(y - x) / Float64(y - z)) end
function tmp = code(x, y, z) tmp = (y - x) / (y - z); end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y - x}{y - z}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites34.0%
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
herbie shell --seed 2024249
(FPCore (x y z)
:name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
(/ (- x y) (- z y)))