
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= (* z z) 5e+282)
(/ 1.0 (* (fma (* z z) x_m x_m) y))
(/ 1.0 (fma (* x_m (* z y)) z (* x_m y))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z * z) <= 5e+282) {
tmp = 1.0 / (fma((z * z), x_m, x_m) * y);
} else {
tmp = 1.0 / fma((x_m * (z * y)), z, (x_m * y));
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (Float64(z * z) <= 5e+282) tmp = Float64(1.0 / Float64(fma(Float64(z * z), x_m, x_m) * y)); else tmp = Float64(1.0 / fma(Float64(x_m * Float64(z * y)), z, Float64(x_m * y))); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 5e+282], N[(1.0 / N[(N[(N[(z * z), $MachinePrecision] * x$95$m + x$95$m), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[(x$95$m * N[(z * y), $MachinePrecision]), $MachinePrecision] * z + N[(x$95$m * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{+282}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(z \cdot z, x\_m, x\_m\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(x\_m \cdot \left(z \cdot y\right), z, x\_m \cdot y\right)}\\
\end{array}
\end{array}
if (*.f64 z z) < 4.99999999999999978e282Initial program 97.7%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6497.4
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6497.4
Applied rewrites97.4%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
distribute-lft-inN/A
lift-*.f64N/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lift-*.f64N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-*.f6497.9
Applied rewrites97.9%
Taylor expanded in z around 0
*-commutativeN/A
associate-*r*N/A
distribute-rgt-inN/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6497.4
Applied rewrites97.4%
if 4.99999999999999978e282 < (*.f64 z z) Initial program 69.5%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6469.5
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6469.5
Applied rewrites69.5%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
distribute-lft-inN/A
lift-*.f64N/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lift-*.f64N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-*.f6498.2
Applied rewrites98.2%
Final simplification97.6%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= (* z z) 4e-8)
(/ (fma (- z) z 1.0) (* x_m y))
(/ 1.0 (* (* (* z z) y) x_m)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z * z) <= 4e-8) {
tmp = fma(-z, z, 1.0) / (x_m * y);
} else {
tmp = 1.0 / (((z * z) * y) * x_m);
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (Float64(z * z) <= 4e-8) tmp = Float64(fma(Float64(-z), z, 1.0) / Float64(x_m * y)); else tmp = Float64(1.0 / Float64(Float64(Float64(z * z) * y) * x_m)); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 4e-8], N[(N[((-z) * z + 1.0), $MachinePrecision] / N[(x$95$m * y), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[(N[(z * z), $MachinePrecision] * y), $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 4 \cdot 10^{-8}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, z, 1\right)}{x\_m \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\left(\left(z \cdot z\right) \cdot y\right) \cdot x\_m}\\
\end{array}
\end{array}
if (*.f64 z z) < 4.0000000000000001e-8Initial program 99.7%
Taylor expanded in z around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
div-subN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
lower-/.f64N/A
unpow2N/A
associate-*r*N/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
*-commutativeN/A
lower-*.f6499.5
Applied rewrites99.5%
if 4.0000000000000001e-8 < (*.f64 z z) Initial program 82.4%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6481.9
Applied rewrites81.9%
Final simplification90.9%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= y 1.2e+14)
(/ 1.0 (* (fma (* z y) z y) x_m))
(/ (- -1.0) (* (fma z z 1.0) (* x_m y))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (y <= 1.2e+14) {
tmp = 1.0 / (fma((z * y), z, y) * x_m);
} else {
tmp = -(-1.0) / (fma(z, z, 1.0) * (x_m * y));
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (y <= 1.2e+14) tmp = Float64(1.0 / Float64(fma(Float64(z * y), z, y) * x_m)); else tmp = Float64(Float64(-(-1.0)) / Float64(fma(z, z, 1.0) * Float64(x_m * y))); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[y, 1.2e+14], N[(1.0 / N[(N[(N[(z * y), $MachinePrecision] * z + y), $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision], N[((--1.0) / N[(N[(z * z + 1.0), $MachinePrecision] * N[(x$95$m * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \leq 1.2 \cdot 10^{+14}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(z \cdot y, z, y\right) \cdot x\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{--1}{\mathsf{fma}\left(z, z, 1\right) \cdot \left(x\_m \cdot y\right)}\\
\end{array}
\end{array}
if y < 1.2e14Initial program 91.3%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6491.1
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6491.1
Applied rewrites91.1%
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
distribute-lft-inN/A
lift-*.f64N/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f6494.6
Applied rewrites94.6%
if 1.2e14 < y Initial program 91.0%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
frac-2negN/A
metadata-evalN/A
lower-/.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lift-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
neg-mul-1N/A
associate-*r*N/A
metadata-evalN/A
distribute-rgt-neg-inN/A
*-rgt-identityN/A
lower-*.f64N/A
lower-neg.f6496.1
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6496.1
Applied rewrites96.1%
Final simplification95.0%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= (* z z) 4e-8)
(/ (fma (- z) z 1.0) (* x_m y))
(/ x_m (* (* x_m x_m) y)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z * z) <= 4e-8) {
tmp = fma(-z, z, 1.0) / (x_m * y);
} else {
tmp = x_m / ((x_m * x_m) * y);
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (Float64(z * z) <= 4e-8) tmp = Float64(fma(Float64(-z), z, 1.0) / Float64(x_m * y)); else tmp = Float64(x_m / Float64(Float64(x_m * x_m) * y)); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 4e-8], N[(N[((-z) * z + 1.0), $MachinePrecision] / N[(x$95$m * y), $MachinePrecision]), $MachinePrecision], N[(x$95$m / N[(N[(x$95$m * x$95$m), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 4 \cdot 10^{-8}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, z, 1\right)}{x\_m \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x\_m}{\left(x\_m \cdot x\_m\right) \cdot y}\\
\end{array}
\end{array}
if (*.f64 z z) < 4.0000000000000001e-8Initial program 99.7%
Taylor expanded in z around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
div-subN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
lower-/.f64N/A
unpow2N/A
associate-*r*N/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
*-commutativeN/A
lower-*.f6499.5
Applied rewrites99.5%
if 4.0000000000000001e-8 < (*.f64 z z) Initial program 82.4%
Taylor expanded in z around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6420.6
Applied rewrites20.6%
Applied rewrites20.3%
Applied rewrites27.3%
Applied rewrites29.7%
Final simplification65.4%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= y 5e-40)
(/ 1.0 (* (fma (* z y) z y) x_m))
(/ 1.0 (* (fma (* z z) x_m x_m) y)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (y <= 5e-40) {
tmp = 1.0 / (fma((z * y), z, y) * x_m);
} else {
tmp = 1.0 / (fma((z * z), x_m, x_m) * y);
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (y <= 5e-40) tmp = Float64(1.0 / Float64(fma(Float64(z * y), z, y) * x_m)); else tmp = Float64(1.0 / Float64(fma(Float64(z * z), x_m, x_m) * y)); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[y, 5e-40], N[(1.0 / N[(N[(N[(z * y), $MachinePrecision] * z + y), $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[(N[(z * z), $MachinePrecision] * x$95$m + x$95$m), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \leq 5 \cdot 10^{-40}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(z \cdot y, z, y\right) \cdot x\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(z \cdot z, x\_m, x\_m\right) \cdot y}\\
\end{array}
\end{array}
if y < 4.99999999999999965e-40Initial program 91.1%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6490.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6490.8
Applied rewrites90.8%
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
distribute-lft-inN/A
lift-*.f64N/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f6494.5
Applied rewrites94.5%
if 4.99999999999999965e-40 < y Initial program 91.6%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6491.3
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6491.3
Applied rewrites91.3%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
distribute-lft-inN/A
lift-*.f64N/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lift-*.f64N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-*.f6497.5
Applied rewrites97.5%
Taylor expanded in z around 0
*-commutativeN/A
associate-*r*N/A
distribute-rgt-inN/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6496.3
Applied rewrites96.3%
Final simplification95.0%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= z 0.85)
(/ (fma (- z) z 1.0) (* x_m y))
(/ 1.0 (* (* (* z z) x_m) y)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (z <= 0.85) {
tmp = fma(-z, z, 1.0) / (x_m * y);
} else {
tmp = 1.0 / (((z * z) * x_m) * y);
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (z <= 0.85) tmp = Float64(fma(Float64(-z), z, 1.0) / Float64(x_m * y)); else tmp = Float64(1.0 / Float64(Float64(Float64(z * z) * x_m) * y)); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[z, 0.85], N[(N[((-z) * z + 1.0), $MachinePrecision] / N[(x$95$m * y), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[(N[(z * z), $MachinePrecision] * x$95$m), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 0.85:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, z, 1\right)}{x\_m \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\left(\left(z \cdot z\right) \cdot x\_m\right) \cdot y}\\
\end{array}
\end{array}
if z < 0.849999999999999978Initial program 93.2%
Taylor expanded in z around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
div-subN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
lower-/.f64N/A
unpow2N/A
associate-*r*N/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
*-commutativeN/A
lower-*.f6470.3
Applied rewrites70.3%
if 0.849999999999999978 < z Initial program 84.9%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6485.0
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6485.0
Applied rewrites85.0%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6484.9
Applied rewrites84.9%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6486.5
Applied rewrites86.5%
Final simplification74.2%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= z 0.85)
(/ (fma (- z) z 1.0) (* x_m y))
(/ 1.0 (* (* z z) (* x_m y))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (z <= 0.85) {
tmp = fma(-z, z, 1.0) / (x_m * y);
} else {
tmp = 1.0 / ((z * z) * (x_m * y));
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (z <= 0.85) tmp = Float64(fma(Float64(-z), z, 1.0) / Float64(x_m * y)); else tmp = Float64(1.0 / Float64(Float64(z * z) * Float64(x_m * y))); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[z, 0.85], N[(N[((-z) * z + 1.0), $MachinePrecision] / N[(x$95$m * y), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[(z * z), $MachinePrecision] * N[(x$95$m * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 0.85:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, z, 1\right)}{x\_m \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\left(z \cdot z\right) \cdot \left(x\_m \cdot y\right)}\\
\end{array}
\end{array}
if z < 0.849999999999999978Initial program 93.2%
Taylor expanded in z around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
div-subN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
lower-/.f64N/A
unpow2N/A
associate-*r*N/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
*-commutativeN/A
lower-*.f6470.3
Applied rewrites70.3%
if 0.849999999999999978 < z Initial program 84.9%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6484.9
Applied rewrites84.9%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift-*.f64N/A
lower-*.f6482.5
Applied rewrites82.5%
Final simplification73.2%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (/ 1.0 (fma (* z y) (* x_m z) (* x_m y)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * (1.0 / fma((z * y), (x_m * z), (x_m * y)));
}
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * Float64(1.0 / fma(Float64(z * y), Float64(x_m * z), Float64(x_m * y)))) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(1.0 / N[(N[(z * y), $MachinePrecision] * N[(x$95$m * z), $MachinePrecision] + N[(x$95$m * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \frac{1}{\mathsf{fma}\left(z \cdot y, x\_m \cdot z, x\_m \cdot y\right)}
\end{array}
Initial program 91.2%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6491.0
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6491.0
Applied rewrites91.0%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
distribute-rgt-inN/A
lift-*.f64N/A
associate-*r*N/A
associate-*l*N/A
lift-*.f64N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-*.f6497.9
Applied rewrites97.9%
Final simplification97.9%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= x_m 4e+31) (/ 1.0 (* x_m y)) (/ x_m (* (* x_m x_m) y)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (x_m <= 4e+31) {
tmp = 1.0 / (x_m * y);
} else {
tmp = x_m / ((x_m * x_m) * y);
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x_m <= 4d+31) then
tmp = 1.0d0 / (x_m * y)
else
tmp = x_m / ((x_m * x_m) * y)
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (x_m <= 4e+31) {
tmp = 1.0 / (x_m * y);
} else {
tmp = x_m / ((x_m * x_m) * y);
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if x_m <= 4e+31: tmp = 1.0 / (x_m * y) else: tmp = x_m / ((x_m * x_m) * y) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (x_m <= 4e+31) tmp = Float64(1.0 / Float64(x_m * y)); else tmp = Float64(x_m / Float64(Float64(x_m * x_m) * y)); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if (x_m <= 4e+31)
tmp = 1.0 / (x_m * y);
else
tmp = x_m / ((x_m * x_m) * y);
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 4e+31], N[(1.0 / N[(x$95$m * y), $MachinePrecision]), $MachinePrecision], N[(x$95$m / N[(N[(x$95$m * x$95$m), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 4 \cdot 10^{+31}:\\
\;\;\;\;\frac{1}{x\_m \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x\_m}{\left(x\_m \cdot x\_m\right) \cdot y}\\
\end{array}
\end{array}
if x < 3.9999999999999999e31Initial program 89.5%
Taylor expanded in z around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6460.3
Applied rewrites60.3%
if 3.9999999999999999e31 < x Initial program 99.7%
Taylor expanded in z around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6462.8
Applied rewrites62.8%
Applied rewrites62.4%
Applied rewrites62.5%
Applied rewrites62.4%
Final simplification60.7%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (/ 1.0 (* (fma (* z z) x_m x_m) y))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * (1.0 / (fma((z * z), x_m, x_m) * y));
}
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * Float64(1.0 / Float64(fma(Float64(z * z), x_m, x_m) * y))) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(1.0 / N[(N[(N[(z * z), $MachinePrecision] * x$95$m + x$95$m), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \frac{1}{\mathsf{fma}\left(z \cdot z, x\_m, x\_m\right) \cdot y}
\end{array}
Initial program 91.2%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6491.0
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6491.0
Applied rewrites91.0%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
distribute-lft-inN/A
lift-*.f64N/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lift-*.f64N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-*.f6498.0
Applied rewrites98.0%
Taylor expanded in z around 0
*-commutativeN/A
associate-*r*N/A
distribute-rgt-inN/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6490.6
Applied rewrites90.6%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (/ 1.0 (* x_m y))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * (1.0 / (x_m * y));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (1.0d0 / (x_m * y))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (1.0 / (x_m * y));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): return x_s * (1.0 / (x_m * y))
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * Float64(1.0 / Float64(x_m * y))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp = code(x_s, x_m, y, z)
tmp = x_s * (1.0 / (x_m * y));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(1.0 / N[(x$95$m * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \frac{1}{x\_m \cdot y}
\end{array}
Initial program 91.2%
Taylor expanded in z around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6460.7
Applied rewrites60.7%
Final simplification60.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
(if (< t_1 (- INFINITY))
t_2
(if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * z) t_1 = y * t_0 t_2 = (1.0 / y) / (t_0 * x) tmp = 0 if t_1 < -math.inf: tmp = t_2 elif t_1 < 8.680743250567252e+305: tmp = (1.0 / x) / (t_0 * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * z)) t_1 = Float64(y * t_0) t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x)) tmp = 0.0 if (t_1 < Float64(-Inf)) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * z); t_1 = y * t_0; t_2 = (1.0 / y) / (t_0 * x); tmp = 0.0; if (t_1 < -Inf) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = (1.0 / x) / (t_0 * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot z\\
t_1 := y \cdot t\_0\\
t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\
\mathbf{if}\;t\_1 < -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024249
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (if (< (* y (+ 1 (* z z))) -inf.0) (/ (/ 1 y) (* (+ 1 (* z z)) x)) (if (< (* y (+ 1 (* z z))) 868074325056725200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (/ 1 x) (* (+ 1 (* z z)) y)) (/ (/ 1 y) (* (+ 1 (* z z)) x)))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))