
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* (- z t) y) a))) (if (<= t_1 2e+306) (+ x t_1) (+ (/ y (/ a (- z t))) x))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if (t_1 <= 2e+306) {
tmp = x + t_1;
} else {
tmp = (y / (a / (z - t))) + x;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((z - t) * y) / a
if (t_1 <= 2d+306) then
tmp = x + t_1
else
tmp = (y / (a / (z - t))) + x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if (t_1 <= 2e+306) {
tmp = x + t_1;
} else {
tmp = (y / (a / (z - t))) + x;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((z - t) * y) / a tmp = 0 if t_1 <= 2e+306: tmp = x + t_1 else: tmp = (y / (a / (z - t))) + x return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) tmp = 0.0 if (t_1 <= 2e+306) tmp = Float64(x + t_1); else tmp = Float64(Float64(y / Float64(a / Float64(z - t))) + x); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((z - t) * y) / a; tmp = 0.0; if (t_1 <= 2e+306) tmp = x + t_1; else tmp = (y / (a / (z - t))) + x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+306], N[(x + t$95$1), $MachinePrecision], N[(N[(y / N[(a / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+306}:\\
\;\;\;\;x + t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{a}{z - t}} + x\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < 2.00000000000000003e306Initial program 98.6%
if 2.00000000000000003e306 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 74.2%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Final simplification98.8%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* (- z t) y) a))) (if (<= t_1 -4e+154) t_1 (if (<= t_1 1e+90) (fma (/ z a) y x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if (t_1 <= -4e+154) {
tmp = t_1;
} else if (t_1 <= 1e+90) {
tmp = fma((z / a), y, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) tmp = 0.0 if (t_1 <= -4e+154) tmp = t_1; elseif (t_1 <= 1e+90) tmp = fma(Float64(z / a), y, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+154], t$95$1, If[LessEqual[t$95$1, 1e+90], N[(N[(z / a), $MachinePrecision] * y + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+154}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_1 \leq 10^{+90}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{a}, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -4.00000000000000015e154 or 9.99999999999999966e89 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 91.4%
Taylor expanded in a around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6485.2
Applied rewrites85.2%
if -4.00000000000000015e154 < (/.f64 (*.f64 y (-.f64 z t)) a) < 9.99999999999999966e89Initial program 99.9%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6479.5
Applied rewrites79.5%
Final simplification82.3%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* (- z t) y) a))) (if (<= t_1 1e+305) (+ x t_1) (fma (/ y a) (- z t) x))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if (t_1 <= 1e+305) {
tmp = x + t_1;
} else {
tmp = fma((y / a), (z - t), x);
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) tmp = 0.0 if (t_1 <= 1e+305) tmp = Float64(x + t_1); else tmp = fma(Float64(y / a), Float64(z - t), x); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[t$95$1, 1e+305], N[(x + t$95$1), $MachinePrecision], N[(N[(y / a), $MachinePrecision] * N[(z - t), $MachinePrecision] + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
\mathbf{if}\;t\_1 \leq 10^{+305}:\\
\;\;\;\;x + t\_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z - t, x\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < 9.9999999999999994e304Initial program 98.6%
if 9.9999999999999994e304 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 75.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Final simplification98.8%
(FPCore (x y z t a) :precision binary64 (if (<= z -2800.0) (fma (/ y a) z x) (if (<= z 5.3e+106) (fma (/ y a) (- t) x) (+ (/ (* z y) a) x))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -2800.0) {
tmp = fma((y / a), z, x);
} else if (z <= 5.3e+106) {
tmp = fma((y / a), -t, x);
} else {
tmp = ((z * y) / a) + x;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -2800.0) tmp = fma(Float64(y / a), z, x); elseif (z <= 5.3e+106) tmp = fma(Float64(y / a), Float64(-t), x); else tmp = Float64(Float64(Float64(z * y) / a) + x); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -2800.0], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision], If[LessEqual[z, 5.3e+106], N[(N[(y / a), $MachinePrecision] * (-t) + x), $MachinePrecision], N[(N[(N[(z * y), $MachinePrecision] / a), $MachinePrecision] + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2800:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{elif}\;z \leq 5.3 \cdot 10^{+106}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, -t, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{z \cdot y}{a} + x\\
\end{array}
\end{array}
if z < -2800Initial program 91.8%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6496.6
Applied rewrites96.6%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6486.8
Applied rewrites86.8%
if -2800 < z < 5.3e106Initial program 96.2%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6488.8
Applied rewrites88.8%
if 5.3e106 < z Initial program 99.9%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6492.2
Applied rewrites92.2%
Final simplification88.8%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma (/ y a) z x))) (if (<= z -2800.0) t_1 (if (<= z 5.3e+106) (fma (/ y a) (- t) x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((y / a), z, x);
double tmp;
if (z <= -2800.0) {
tmp = t_1;
} else if (z <= 5.3e+106) {
tmp = fma((y / a), -t, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(y / a), z, x) tmp = 0.0 if (z <= -2800.0) tmp = t_1; elseif (z <= 5.3e+106) tmp = fma(Float64(y / a), Float64(-t), x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision]}, If[LessEqual[z, -2800.0], t$95$1, If[LessEqual[z, 5.3e+106], N[(N[(y / a), $MachinePrecision] * (-t) + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{if}\;z \leq -2800:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 5.3 \cdot 10^{+106}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, -t, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -2800 or 5.3e106 < z Initial program 95.0%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6496.9
Applied rewrites96.9%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6487.9
Applied rewrites87.9%
if -2800 < z < 5.3e106Initial program 96.2%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6488.8
Applied rewrites88.8%
(FPCore (x y z t a) :precision binary64 (if (<= t -3.4e+140) (* (/ (- y) a) t) (if (<= t 2.25e+177) (fma (/ y a) z x) (/ (* (- y) t) a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -3.4e+140) {
tmp = (-y / a) * t;
} else if (t <= 2.25e+177) {
tmp = fma((y / a), z, x);
} else {
tmp = (-y * t) / a;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (t <= -3.4e+140) tmp = Float64(Float64(Float64(-y) / a) * t); elseif (t <= 2.25e+177) tmp = fma(Float64(y / a), z, x); else tmp = Float64(Float64(Float64(-y) * t) / a); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[t, -3.4e+140], N[(N[((-y) / a), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t, 2.25e+177], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision], N[(N[((-y) * t), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -3.4 \cdot 10^{+140}:\\
\;\;\;\;\frac{-y}{a} \cdot t\\
\mathbf{elif}\;t \leq 2.25 \cdot 10^{+177}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-y\right) \cdot t}{a}\\
\end{array}
\end{array}
if t < -3.4e140Initial program 87.2%
Taylor expanded in t around inf
mul-1-negN/A
associate-*l/N/A
distribute-lft-neg-outN/A
lower-*.f64N/A
distribute-neg-fracN/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6471.7
Applied rewrites71.7%
Applied rewrites73.6%
if -3.4e140 < t < 2.2499999999999998e177Initial program 97.4%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6496.2
Applied rewrites96.2%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6478.6
Applied rewrites78.6%
if 2.2499999999999998e177 < t Initial program 93.1%
Taylor expanded in t around inf
mul-1-negN/A
associate-*l/N/A
distribute-lft-neg-outN/A
lower-*.f64N/A
distribute-neg-fracN/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6468.3
Applied rewrites68.3%
Applied rewrites81.6%
Final simplification78.3%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ (- y) a) t))) (if (<= t -3.4e+140) t_1 (if (<= t 1.15e+148) (fma (/ y a) z x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (-y / a) * t;
double tmp;
if (t <= -3.4e+140) {
tmp = t_1;
} else if (t <= 1.15e+148) {
tmp = fma((y / a), z, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(-y) / a) * t) tmp = 0.0 if (t <= -3.4e+140) tmp = t_1; elseif (t <= 1.15e+148) tmp = fma(Float64(y / a), z, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[((-y) / a), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t, -3.4e+140], t$95$1, If[LessEqual[t, 1.15e+148], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-y}{a} \cdot t\\
\mathbf{if}\;t \leq -3.4 \cdot 10^{+140}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 1.15 \cdot 10^{+148}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -3.4e140 or 1.15e148 < t Initial program 88.5%
Taylor expanded in t around inf
mul-1-negN/A
associate-*l/N/A
distribute-lft-neg-outN/A
lower-*.f64N/A
distribute-neg-fracN/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6468.2
Applied rewrites68.2%
Applied rewrites73.8%
if -3.4e140 < t < 1.15e148Initial program 98.3%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6496.0
Applied rewrites96.0%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6479.6
Applied rewrites79.6%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ (- t) a) y))) (if (<= t -4.4e+141) t_1 (if (<= t 2.25e+177) (fma (/ y a) z x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (-t / a) * y;
double tmp;
if (t <= -4.4e+141) {
tmp = t_1;
} else if (t <= 2.25e+177) {
tmp = fma((y / a), z, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(-t) / a) * y) tmp = 0.0 if (t <= -4.4e+141) tmp = t_1; elseif (t <= 2.25e+177) tmp = fma(Float64(y / a), z, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[((-t) / a), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t, -4.4e+141], t$95$1, If[LessEqual[t, 2.25e+177], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-t}{a} \cdot y\\
\mathbf{if}\;t \leq -4.4 \cdot 10^{+141}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 2.25 \cdot 10^{+177}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -4.4e141 or 2.2499999999999998e177 < t Initial program 90.1%
Taylor expanded in t around inf
mul-1-negN/A
associate-*l/N/A
distribute-lft-neg-outN/A
lower-*.f64N/A
distribute-neg-fracN/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6470.0
Applied rewrites70.0%
if -4.4e141 < t < 2.2499999999999998e177Initial program 97.4%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6496.2
Applied rewrites96.2%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6478.6
Applied rewrites78.6%
(FPCore (x y z t a) :precision binary64 (fma (/ y a) (- z t) x))
double code(double x, double y, double z, double t, double a) {
return fma((y / a), (z - t), x);
}
function code(x, y, z, t, a) return fma(Float64(y / a), Float64(z - t), x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * N[(z - t), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a}, z - t, x\right)
\end{array}
Initial program 95.7%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6495.5
Applied rewrites95.5%
(FPCore (x y z t a) :precision binary64 (fma (/ y a) z x))
double code(double x, double y, double z, double t, double a) {
return fma((y / a), z, x);
}
function code(x, y, z, t, a) return fma(Float64(y / a), z, x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a}, z, x\right)
\end{array}
Initial program 95.7%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6495.5
Applied rewrites95.5%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6466.1
Applied rewrites66.1%
(FPCore (x y z t a) :precision binary64 (fma (/ z a) y x))
double code(double x, double y, double z, double t, double a) {
return fma((z / a), y, x);
}
function code(x, y, z, t, a) return fma(Float64(z / a), y, x) end
code[x_, y_, z_, t_, a_] := N[(N[(z / a), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{a}, y, x\right)
\end{array}
Initial program 95.7%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6463.5
Applied rewrites63.5%
(FPCore (x y z t a) :precision binary64 (* (/ y a) z))
double code(double x, double y, double z, double t, double a) {
return (y / a) * z;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (y / a) * z
end function
public static double code(double x, double y, double z, double t, double a) {
return (y / a) * z;
}
def code(x, y, z, t, a): return (y / a) * z
function code(x, y, z, t, a) return Float64(Float64(y / a) * z) end
function tmp = code(x, y, z, t, a) tmp = (y / a) * z; end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{a} \cdot z
\end{array}
Initial program 95.7%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6427.1
Applied rewrites27.1%
Applied rewrites27.2%
(FPCore (x y z t a) :precision binary64 (* (/ z a) y))
double code(double x, double y, double z, double t, double a) {
return (z / a) * y;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (z / a) * y
end function
public static double code(double x, double y, double z, double t, double a) {
return (z / a) * y;
}
def code(x, y, z, t, a): return (z / a) * y
function code(x, y, z, t, a) return Float64(Float64(z / a) * y) end
function tmp = code(x, y, z, t, a) tmp = (z / a) * y; end
code[x_, y_, z_, t_, a_] := N[(N[(z / a), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{a} \cdot y
\end{array}
Initial program 95.7%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6427.1
Applied rewrites27.1%
Applied rewrites25.0%
Final simplification25.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ a (- z t))))
(if (< y -1.0761266216389975e-10)
(+ x (/ 1.0 (/ t_1 y)))
(if (< y 2.894426862792089e-49)
(+ x (/ (* y (- z t)) a))
(+ x (/ y t_1))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = a / (z - t)
if (y < (-1.0761266216389975d-10)) then
tmp = x + (1.0d0 / (t_1 / y))
else if (y < 2.894426862792089d-49) then
tmp = x + ((y * (z - t)) / a)
else
tmp = x + (y / t_1)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = a / (z - t) tmp = 0 if y < -1.0761266216389975e-10: tmp = x + (1.0 / (t_1 / y)) elif y < 2.894426862792089e-49: tmp = x + ((y * (z - t)) / a) else: tmp = x + (y / t_1) return tmp
function code(x, y, z, t, a) t_1 = Float64(a / Float64(z - t)) tmp = 0.0 if (y < -1.0761266216389975e-10) tmp = Float64(x + Float64(1.0 / Float64(t_1 / y))); elseif (y < 2.894426862792089e-49) tmp = Float64(x + Float64(Float64(y * Float64(z - t)) / a)); else tmp = Float64(x + Float64(y / t_1)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = a / (z - t); tmp = 0.0; if (y < -1.0761266216389975e-10) tmp = x + (1.0 / (t_1 / y)); elseif (y < 2.894426862792089e-49) tmp = x + ((y * (z - t)) / a); else tmp = x + (y / t_1); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -1.0761266216389975e-10], N[(x + N[(1.0 / N[(t$95$1 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[y, 2.894426862792089e-49], N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(x + N[(y / t$95$1), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{z - t}\\
\mathbf{if}\;y < -1.0761266216389975 \cdot 10^{-10}:\\
\;\;\;\;x + \frac{1}{\frac{t\_1}{y}}\\
\mathbf{elif}\;y < 2.894426862792089 \cdot 10^{-49}:\\
\;\;\;\;x + \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y}{t\_1}\\
\end{array}
\end{array}
herbie shell --seed 2024248
(FPCore (x y z t a)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, E"
:precision binary64
:alt
(! :herbie-platform default (if (< y -430450648655599/4000000000000000000000000) (+ x (/ 1 (/ (/ a (- z t)) y))) (if (< y 2894426862792089/10000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (* y (- z t)) a)) (+ x (/ y (/ a (- z t)))))))
(+ x (/ (* y (- z t)) a)))