
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma x 200.0 (* y -200.0)))
double code(double x, double y) {
return fma(x, 200.0, (y * -200.0));
}
function code(x, y) return fma(x, 200.0, Float64(y * -200.0)) end
code[x_, y_] := N[(x * 200.0 + N[(y * -200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 200, y \cdot -200\right)
\end{array}
Initial program 99.9%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
distribute-rgt-inN/A
*-commutativeN/A
lower-fma.f64N/A
neg-mul-1N/A
associate-*r*N/A
lower-*.f64N/A
metadata-eval100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -1.3e-109) (* y -200.0) (if (<= y 1.35e+20) (* 200.0 x) (* y -200.0))))
double code(double x, double y) {
double tmp;
if (y <= -1.3e-109) {
tmp = y * -200.0;
} else if (y <= 1.35e+20) {
tmp = 200.0 * x;
} else {
tmp = y * -200.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.3d-109)) then
tmp = y * (-200.0d0)
else if (y <= 1.35d+20) then
tmp = 200.0d0 * x
else
tmp = y * (-200.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.3e-109) {
tmp = y * -200.0;
} else if (y <= 1.35e+20) {
tmp = 200.0 * x;
} else {
tmp = y * -200.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.3e-109: tmp = y * -200.0 elif y <= 1.35e+20: tmp = 200.0 * x else: tmp = y * -200.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.3e-109) tmp = Float64(y * -200.0); elseif (y <= 1.35e+20) tmp = Float64(200.0 * x); else tmp = Float64(y * -200.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.3e-109) tmp = y * -200.0; elseif (y <= 1.35e+20) tmp = 200.0 * x; else tmp = y * -200.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.3e-109], N[(y * -200.0), $MachinePrecision], If[LessEqual[y, 1.35e+20], N[(200.0 * x), $MachinePrecision], N[(y * -200.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.3 \cdot 10^{-109}:\\
\;\;\;\;y \cdot -200\\
\mathbf{elif}\;y \leq 1.35 \cdot 10^{+20}:\\
\;\;\;\;200 \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot -200\\
\end{array}
\end{array}
if y < -1.2999999999999999e-109 or 1.35e20 < y Initial program 99.9%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6473.9
Applied rewrites73.9%
if -1.2999999999999999e-109 < y < 1.35e20Initial program 99.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6481.4
Applied rewrites81.4%
Final simplification76.9%
(FPCore (x y) :precision binary64 (* (- x y) 200.0))
double code(double x, double y) {
return (x - y) * 200.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) * 200.0d0
end function
public static double code(double x, double y) {
return (x - y) * 200.0;
}
def code(x, y): return (x - y) * 200.0
function code(x, y) return Float64(Float64(x - y) * 200.0) end
function tmp = code(x, y) tmp = (x - y) * 200.0; end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] * 200.0), $MachinePrecision]
\begin{array}{l}
\\
\left(x - y\right) \cdot 200
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* 200.0 x))
double code(double x, double y) {
return 200.0 * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * x
end function
public static double code(double x, double y) {
return 200.0 * x;
}
def code(x, y): return 200.0 * x
function code(x, y) return Float64(200.0 * x) end
function tmp = code(x, y) tmp = 200.0 * x; end
code[x_, y_] := N[(200.0 * x), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6448.8
Applied rewrites48.8%
Final simplification48.8%
herbie shell --seed 2024248
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, C"
:precision binary64
(* 200.0 (- x y)))