
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (- (* y x) (* t z)))) (if (<= t_1 2e+231) (/ t_1 a) (fma (/ y a) x (* (/ (- z) a) t)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * x) - (t * z);
double tmp;
if (t_1 <= 2e+231) {
tmp = t_1 / a;
} else {
tmp = fma((y / a), x, ((-z / a) * t));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(y * x) - Float64(t * z)) tmp = 0.0 if (t_1 <= 2e+231) tmp = Float64(t_1 / a); else tmp = fma(Float64(y / a), x, Float64(Float64(Float64(-z) / a) * t)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * x), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+231], N[(t$95$1 / a), $MachinePrecision], N[(N[(y / a), $MachinePrecision] * x + N[(N[((-z) / a), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := y \cdot x - t \cdot z\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+231}:\\
\;\;\;\;\frac{t\_1}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, x, \frac{-z}{a} \cdot t\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < 2.0000000000000001e231Initial program 95.8%
if 2.0000000000000001e231 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 72.6%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6497.8
Applied rewrites97.8%
Final simplification96.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (- (* y x) (* t z)))) (if (<= t_1 1e+227) (/ t_1 a) (fma (/ x a) y (* (/ (- z) a) t)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * x) - (t * z);
double tmp;
if (t_1 <= 1e+227) {
tmp = t_1 / a;
} else {
tmp = fma((x / a), y, ((-z / a) * t));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(y * x) - Float64(t * z)) tmp = 0.0 if (t_1 <= 1e+227) tmp = Float64(t_1 / a); else tmp = fma(Float64(x / a), y, Float64(Float64(Float64(-z) / a) * t)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * x), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e+227], N[(t$95$1 / a), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * y + N[(N[((-z) / a), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := y \cdot x - t \cdot z\\
\mathbf{if}\;t\_1 \leq 10^{+227}:\\
\;\;\;\;\frac{t\_1}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{a}, y, \frac{-z}{a} \cdot t\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < 1.0000000000000001e227Initial program 95.8%
if 1.0000000000000001e227 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 73.2%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6496.1
Applied rewrites96.1%
Final simplification95.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* t z) -2e+68) (/ (- t) (/ a z)) (if (<= (* t z) 2e+28) (/ (* y x) a) (/ (* (- t) z) a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t * z) <= -2e+68) {
tmp = -t / (a / z);
} else if ((t * z) <= 2e+28) {
tmp = (y * x) / a;
} else {
tmp = (-t * z) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((t * z) <= (-2d+68)) then
tmp = -t / (a / z)
else if ((t * z) <= 2d+28) then
tmp = (y * x) / a
else
tmp = (-t * z) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t * z) <= -2e+68) {
tmp = -t / (a / z);
} else if ((t * z) <= 2e+28) {
tmp = (y * x) / a;
} else {
tmp = (-t * z) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (t * z) <= -2e+68: tmp = -t / (a / z) elif (t * z) <= 2e+28: tmp = (y * x) / a else: tmp = (-t * z) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(t * z) <= -2e+68) tmp = Float64(Float64(-t) / Float64(a / z)); elseif (Float64(t * z) <= 2e+28) tmp = Float64(Float64(y * x) / a); else tmp = Float64(Float64(Float64(-t) * z) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((t * z) <= -2e+68)
tmp = -t / (a / z);
elseif ((t * z) <= 2e+28)
tmp = (y * x) / a;
else
tmp = (-t * z) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(t * z), $MachinePrecision], -2e+68], N[((-t) / N[(a / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(t * z), $MachinePrecision], 2e+28], N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision], N[(N[((-t) * z), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \cdot z \leq -2 \cdot 10^{+68}:\\
\;\;\;\;\frac{-t}{\frac{a}{z}}\\
\mathbf{elif}\;t \cdot z \leq 2 \cdot 10^{+28}:\\
\;\;\;\;\frac{y \cdot x}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-t\right) \cdot z}{a}\\
\end{array}
\end{array}
if (*.f64 z t) < -1.99999999999999991e68Initial program 84.0%
Taylor expanded in t around inf
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6482.9
Applied rewrites82.9%
Applied rewrites81.4%
if -1.99999999999999991e68 < (*.f64 z t) < 1.99999999999999992e28Initial program 95.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6476.3
Applied rewrites76.3%
if 1.99999999999999992e28 < (*.f64 z t) Initial program 87.1%
Taylor expanded in t around inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6478.5
Applied rewrites78.5%
Final simplification77.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* y x) -2e-9) (/ (* y x) a) (if (<= (* y x) 4e-74) (/ (* (- t) z) a) (* (/ y a) x))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= -2e-9) {
tmp = (y * x) / a;
} else if ((y * x) <= 4e-74) {
tmp = (-t * z) / a;
} else {
tmp = (y / a) * x;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y * x) <= (-2d-9)) then
tmp = (y * x) / a
else if ((y * x) <= 4d-74) then
tmp = (-t * z) / a
else
tmp = (y / a) * x
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= -2e-9) {
tmp = (y * x) / a;
} else if ((y * x) <= 4e-74) {
tmp = (-t * z) / a;
} else {
tmp = (y / a) * x;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (y * x) <= -2e-9: tmp = (y * x) / a elif (y * x) <= 4e-74: tmp = (-t * z) / a else: tmp = (y / a) * x return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(y * x) <= -2e-9) tmp = Float64(Float64(y * x) / a); elseif (Float64(y * x) <= 4e-74) tmp = Float64(Float64(Float64(-t) * z) / a); else tmp = Float64(Float64(y / a) * x); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y * x) <= -2e-9)
tmp = (y * x) / a;
elseif ((y * x) <= 4e-74)
tmp = (-t * z) / a;
else
tmp = (y / a) * x;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(y * x), $MachinePrecision], -2e-9], N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 4e-74], N[(N[((-t) * z), $MachinePrecision] / a), $MachinePrecision], N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq -2 \cdot 10^{-9}:\\
\;\;\;\;\frac{y \cdot x}{a}\\
\mathbf{elif}\;y \cdot x \leq 4 \cdot 10^{-74}:\\
\;\;\;\;\frac{\left(-t\right) \cdot z}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot x\\
\end{array}
\end{array}
if (*.f64 x y) < -2.00000000000000012e-9Initial program 95.4%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6477.4
Applied rewrites77.4%
if -2.00000000000000012e-9 < (*.f64 x y) < 3.99999999999999983e-74Initial program 92.6%
Taylor expanded in t around inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6478.3
Applied rewrites78.3%
if 3.99999999999999983e-74 < (*.f64 x y) Initial program 85.8%
Taylor expanded in t around inf
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6430.5
Applied rewrites30.5%
Taylor expanded in t around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f6473.0
Applied rewrites73.0%
Applied rewrites75.3%
Final simplification77.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ (- z) a) t))) (if (<= (* t z) -2e+90) t_1 (if (<= (* t z) 2e+28) (/ (* y x) a) t_1))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (-z / a) * t;
double tmp;
if ((t * z) <= -2e+90) {
tmp = t_1;
} else if ((t * z) <= 2e+28) {
tmp = (y * x) / a;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (-z / a) * t
if ((t * z) <= (-2d+90)) then
tmp = t_1
else if ((t * z) <= 2d+28) then
tmp = (y * x) / a
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (-z / a) * t;
double tmp;
if ((t * z) <= -2e+90) {
tmp = t_1;
} else if ((t * z) <= 2e+28) {
tmp = (y * x) / a;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (-z / a) * t tmp = 0 if (t * z) <= -2e+90: tmp = t_1 elif (t * z) <= 2e+28: tmp = (y * x) / a else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(-z) / a) * t) tmp = 0.0 if (Float64(t * z) <= -2e+90) tmp = t_1; elseif (Float64(t * z) <= 2e+28) tmp = Float64(Float64(y * x) / a); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (-z / a) * t;
tmp = 0.0;
if ((t * z) <= -2e+90)
tmp = t_1;
elseif ((t * z) <= 2e+28)
tmp = (y * x) / a;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[((-z) / a), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[N[(t * z), $MachinePrecision], -2e+90], t$95$1, If[LessEqual[N[(t * z), $MachinePrecision], 2e+28], N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{-z}{a} \cdot t\\
\mathbf{if}\;t \cdot z \leq -2 \cdot 10^{+90}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \cdot z \leq 2 \cdot 10^{+28}:\\
\;\;\;\;\frac{y \cdot x}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -1.99999999999999993e90 or 1.99999999999999992e28 < (*.f64 z t) Initial program 85.4%
Taylor expanded in t around inf
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6479.8
Applied rewrites79.8%
if -1.99999999999999993e90 < (*.f64 z t) < 1.99999999999999992e28Initial program 95.1%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6475.8
Applied rewrites75.8%
Final simplification77.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* y x) 5e+152) (/ (- (* y x) (* t z)) a) (/ x (/ a y))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= 5e+152) {
tmp = ((y * x) - (t * z)) / a;
} else {
tmp = x / (a / y);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y * x) <= 5d+152) then
tmp = ((y * x) - (t * z)) / a
else
tmp = x / (a / y)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= 5e+152) {
tmp = ((y * x) - (t * z)) / a;
} else {
tmp = x / (a / y);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (y * x) <= 5e+152: tmp = ((y * x) - (t * z)) / a else: tmp = x / (a / y) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(y * x) <= 5e+152) tmp = Float64(Float64(Float64(y * x) - Float64(t * z)) / a); else tmp = Float64(x / Float64(a / y)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y * x) <= 5e+152)
tmp = ((y * x) - (t * z)) / a;
else
tmp = x / (a / y);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(y * x), $MachinePrecision], 5e+152], N[(N[(N[(y * x), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq 5 \cdot 10^{+152}:\\
\;\;\;\;\frac{y \cdot x - t \cdot z}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{a}{y}}\\
\end{array}
\end{array}
if (*.f64 x y) < 5e152Initial program 93.6%
if 5e152 < (*.f64 x y) Initial program 76.1%
Taylor expanded in t around inf
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f647.9
Applied rewrites7.9%
Taylor expanded in t around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f6497.1
Applied rewrites97.1%
Applied rewrites99.9%
Final simplification94.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (/ y a) x))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return (y / a) * x;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (y / a) * x
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return (y / a) * x;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return (y / a) * x
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(y / a) * x) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = (y / a) * x;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{y}{a} \cdot x
\end{array}
Initial program 91.1%
Taylor expanded in t around inf
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6449.1
Applied rewrites49.1%
Taylor expanded in t around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f6454.4
Applied rewrites54.4%
Applied rewrites54.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (/ x a) y))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return (x / a) * y;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x / a) * y
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return (x / a) * y;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return (x / a) * y
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(x / a) * y) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = (x / a) * y;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{x}{a} \cdot y
\end{array}
Initial program 91.1%
Taylor expanded in t around inf
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6449.1
Applied rewrites49.1%
Taylor expanded in t around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f6454.4
Applied rewrites54.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024248
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< z -246868496869954800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6309831121978371/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z)))))
(/ (- (* x y) (* z t)) a))