
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * ((2.0d0 / 3.0d0) - z))
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
def code(x, y, z): return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z))
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * Float64(Float64(2.0 / 3.0) - z))) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * ((2.0 / 3.0) - z)); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * ((2.0d0 / 3.0d0) - z))
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
def code(x, y, z): return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z))
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * Float64(Float64(2.0 / 3.0) - z))) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * ((2.0 / 3.0) - z)); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (fma -6.0 z 4.0) (- y x) x))
double code(double x, double y, double z) {
return fma(fma(-6.0, z, 4.0), (y - x), x);
}
function code(x, y, z) return fma(fma(-6.0, z, 4.0), Float64(y - x), x) end
code[x_, y_, z_] := N[(N[(-6.0 * z + 4.0), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(-6, z, 4\right), y - x, x\right)
\end{array}
Initial program 99.5%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-fma.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
neg-mul-1N/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
lift-/.f64N/A
metadata-evalN/A
metadata-eval99.9
Applied rewrites99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (<= t_0 -2e+50)
(* (* y z) -6.0)
(if (<= t_0 0.66665)
(* (fma 6.0 z -3.0) x)
(if (<= t_0 0.6666666667)
(fma (- y x) 4.0 x)
(* (fma z -6.0 4.0) y))))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if (t_0 <= -2e+50) {
tmp = (y * z) * -6.0;
} else if (t_0 <= 0.66665) {
tmp = fma(6.0, z, -3.0) * x;
} else if (t_0 <= 0.6666666667) {
tmp = fma((y - x), 4.0, x);
} else {
tmp = fma(z, -6.0, 4.0) * y;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if (t_0 <= -2e+50) tmp = Float64(Float64(y * z) * -6.0); elseif (t_0 <= 0.66665) tmp = Float64(fma(6.0, z, -3.0) * x); elseif (t_0 <= 0.6666666667) tmp = fma(Float64(y - x), 4.0, x); else tmp = Float64(fma(z, -6.0, 4.0) * y); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+50], N[(N[(y * z), $MachinePrecision] * -6.0), $MachinePrecision], If[LessEqual[t$95$0, 0.66665], N[(N[(6.0 * z + -3.0), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$0, 0.6666666667], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision], N[(N[(z * -6.0 + 4.0), $MachinePrecision] * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+50}:\\
\;\;\;\;\left(y \cdot z\right) \cdot -6\\
\mathbf{elif}\;t\_0 \leq 0.66665:\\
\;\;\;\;\mathsf{fma}\left(6, z, -3\right) \cdot x\\
\mathbf{elif}\;t\_0 \leq 0.6666666667:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, -6, 4\right) \cdot y\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -2.0000000000000002e50Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in y around inf
Applied rewrites67.4%
if -2.0000000000000002e50 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 0.66664999999999996Initial program 99.1%
Taylor expanded in y around 0
metadata-evalN/A
cancel-sign-sub-invN/A
*-commutativeN/A
associate-*r*N/A
sub-negN/A
*-lft-identityN/A
distribute-rgt-neg-inN/A
neg-mul-1N/A
associate-*r*N/A
distribute-rgt-inN/A
metadata-evalN/A
distribute-rgt-inN/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
neg-mul-1N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites81.5%
if 0.66664999999999996 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 0.666666666699999966Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6499.4
Applied rewrites99.4%
if 0.666666666699999966 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.8%
Taylor expanded in y around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
associate-*r*N/A
metadata-evalN/A
*-commutativeN/A
lower-fma.f6468.6
Applied rewrites68.6%
Final simplification83.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (<= t_0 -2e+50)
(* (* y z) -6.0)
(if (<= t_0 0.66665)
(* (fma 6.0 z -3.0) x)
(if (<= t_0 5000.0) (fma (- y x) 4.0 x) (* (* z -6.0) y))))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if (t_0 <= -2e+50) {
tmp = (y * z) * -6.0;
} else if (t_0 <= 0.66665) {
tmp = fma(6.0, z, -3.0) * x;
} else if (t_0 <= 5000.0) {
tmp = fma((y - x), 4.0, x);
} else {
tmp = (z * -6.0) * y;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if (t_0 <= -2e+50) tmp = Float64(Float64(y * z) * -6.0); elseif (t_0 <= 0.66665) tmp = Float64(fma(6.0, z, -3.0) * x); elseif (t_0 <= 5000.0) tmp = fma(Float64(y - x), 4.0, x); else tmp = Float64(Float64(z * -6.0) * y); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+50], N[(N[(y * z), $MachinePrecision] * -6.0), $MachinePrecision], If[LessEqual[t$95$0, 0.66665], N[(N[(6.0 * z + -3.0), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$0, 5000.0], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision], N[(N[(z * -6.0), $MachinePrecision] * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+50}:\\
\;\;\;\;\left(y \cdot z\right) \cdot -6\\
\mathbf{elif}\;t\_0 \leq 0.66665:\\
\;\;\;\;\mathsf{fma}\left(6, z, -3\right) \cdot x\\
\mathbf{elif}\;t\_0 \leq 5000:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot -6\right) \cdot y\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -2.0000000000000002e50Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in y around inf
Applied rewrites67.4%
if -2.0000000000000002e50 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 0.66664999999999996Initial program 99.1%
Taylor expanded in y around 0
metadata-evalN/A
cancel-sign-sub-invN/A
*-commutativeN/A
associate-*r*N/A
sub-negN/A
*-lft-identityN/A
distribute-rgt-neg-inN/A
neg-mul-1N/A
associate-*r*N/A
distribute-rgt-inN/A
metadata-evalN/A
distribute-rgt-inN/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
neg-mul-1N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites81.5%
if 0.66664999999999996 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 5e3Initial program 99.4%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6498.5
Applied rewrites98.5%
if 5e3 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-/.f64N/A
metadata-eval99.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
Taylor expanded in y around inf
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
associate-*r*N/A
sub-negN/A
mul-1-negN/A
distribute-rgt-inN/A
metadata-evalN/A
associate-*r*N/A
*-commutativeN/A
mul-1-negN/A
metadata-evalN/A
distribute-neg-inN/A
distribute-lft-neg-inN/A
*-commutativeN/A
remove-double-negN/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6469.1
Applied rewrites69.1%
Taylor expanded in z around inf
Applied rewrites68.2%
Final simplification82.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (<= t_0 -2e+50)
(* (* y z) -6.0)
(if (<= t_0 -200000000.0)
(* (* 6.0 x) z)
(if (<= t_0 5000.0) (fma (- y x) 4.0 x) (* (* z -6.0) y))))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if (t_0 <= -2e+50) {
tmp = (y * z) * -6.0;
} else if (t_0 <= -200000000.0) {
tmp = (6.0 * x) * z;
} else if (t_0 <= 5000.0) {
tmp = fma((y - x), 4.0, x);
} else {
tmp = (z * -6.0) * y;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if (t_0 <= -2e+50) tmp = Float64(Float64(y * z) * -6.0); elseif (t_0 <= -200000000.0) tmp = Float64(Float64(6.0 * x) * z); elseif (t_0 <= 5000.0) tmp = fma(Float64(y - x), 4.0, x); else tmp = Float64(Float64(z * -6.0) * y); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+50], N[(N[(y * z), $MachinePrecision] * -6.0), $MachinePrecision], If[LessEqual[t$95$0, -200000000.0], N[(N[(6.0 * x), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$0, 5000.0], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision], N[(N[(z * -6.0), $MachinePrecision] * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+50}:\\
\;\;\;\;\left(y \cdot z\right) \cdot -6\\
\mathbf{elif}\;t\_0 \leq -200000000:\\
\;\;\;\;\left(6 \cdot x\right) \cdot z\\
\mathbf{elif}\;t\_0 \leq 5000:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot -6\right) \cdot y\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -2.0000000000000002e50Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in y around inf
Applied rewrites67.4%
if -2.0000000000000002e50 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -2e8Initial program 99.3%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f6493.5
Applied rewrites93.5%
Taylor expanded in y around 0
Applied rewrites75.7%
if -2e8 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 5e3Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6497.5
Applied rewrites97.5%
if 5e3 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-/.f64N/A
metadata-eval99.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
Taylor expanded in y around inf
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
associate-*r*N/A
sub-negN/A
mul-1-negN/A
distribute-rgt-inN/A
metadata-evalN/A
associate-*r*N/A
*-commutativeN/A
mul-1-negN/A
metadata-evalN/A
distribute-neg-inN/A
distribute-lft-neg-inN/A
*-commutativeN/A
remove-double-negN/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6469.1
Applied rewrites69.1%
Taylor expanded in z around inf
Applied rewrites68.2%
Final simplification82.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)) (t_1 (* (* y z) -6.0)))
(if (<= t_0 -2e+50)
t_1
(if (<= t_0 -200000000.0)
(* (* 6.0 x) z)
(if (<= t_0 5000.0) (fma (- y x) 4.0 x) t_1)))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double t_1 = (y * z) * -6.0;
double tmp;
if (t_0 <= -2e+50) {
tmp = t_1;
} else if (t_0 <= -200000000.0) {
tmp = (6.0 * x) * z;
} else if (t_0 <= 5000.0) {
tmp = fma((y - x), 4.0, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) t_1 = Float64(Float64(y * z) * -6.0) tmp = 0.0 if (t_0 <= -2e+50) tmp = t_1; elseif (t_0 <= -200000000.0) tmp = Float64(Float64(6.0 * x) * z); elseif (t_0 <= 5000.0) tmp = fma(Float64(y - x), 4.0, x); else tmp = t_1; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(y * z), $MachinePrecision] * -6.0), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+50], t$95$1, If[LessEqual[t$95$0, -200000000.0], N[(N[(6.0 * x), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$0, 5000.0], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
t_1 := \left(y \cdot z\right) \cdot -6\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq -200000000:\\
\;\;\;\;\left(6 \cdot x\right) \cdot z\\
\mathbf{elif}\;t\_0 \leq 5000:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -2.0000000000000002e50 or 5e3 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f6499.0
Applied rewrites99.0%
Taylor expanded in y around inf
Applied rewrites67.7%
if -2.0000000000000002e50 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -2e8Initial program 99.3%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f6493.5
Applied rewrites93.5%
Taylor expanded in y around 0
Applied rewrites75.7%
if -2e8 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 5e3Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6497.5
Applied rewrites97.5%
Final simplification82.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (/ 2.0 3.0) z)) (t_1 (* (* z -6.0) (- y x)))) (if (<= t_0 -200000000.0) t_1 (if (<= t_0 1.0) (fma (- y x) 4.0 x) t_1))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double t_1 = (z * -6.0) * (y - x);
double tmp;
if (t_0 <= -200000000.0) {
tmp = t_1;
} else if (t_0 <= 1.0) {
tmp = fma((y - x), 4.0, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) t_1 = Float64(Float64(z * -6.0) * Float64(y - x)) tmp = 0.0 if (t_0 <= -200000000.0) tmp = t_1; elseif (t_0 <= 1.0) tmp = fma(Float64(y - x), 4.0, x); else tmp = t_1; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(z * -6.0), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -200000000.0], t$95$1, If[LessEqual[t$95$0, 1.0], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
t_1 := \left(z \cdot -6\right) \cdot \left(y - x\right)\\
\mathbf{if}\;t\_0 \leq -200000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -2e8 or 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f6498.6
Applied rewrites98.6%
Applied rewrites98.7%
if -2e8 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6498.2
Applied rewrites98.2%
Final simplification98.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (<= t_0 -200000000.0)
(* (* (- y x) z) -6.0)
(if (<= t_0 1.0) (fma (- y x) 4.0 x) (* (* (- y x) -6.0) z)))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if (t_0 <= -200000000.0) {
tmp = ((y - x) * z) * -6.0;
} else if (t_0 <= 1.0) {
tmp = fma((y - x), 4.0, x);
} else {
tmp = ((y - x) * -6.0) * z;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if (t_0 <= -200000000.0) tmp = Float64(Float64(Float64(y - x) * z) * -6.0); elseif (t_0 <= 1.0) tmp = fma(Float64(y - x), 4.0, x); else tmp = Float64(Float64(Float64(y - x) * -6.0) * z); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[t$95$0, -200000000.0], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] * -6.0), $MachinePrecision], If[LessEqual[t$95$0, 1.0], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision], N[(N[(N[(y - x), $MachinePrecision] * -6.0), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -200000000:\\
\;\;\;\;\left(\left(y - x\right) \cdot z\right) \cdot -6\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(y - x\right) \cdot -6\right) \cdot z\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -2e8Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f6498.9
Applied rewrites98.9%
if -2e8 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6498.2
Applied rewrites98.2%
if 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f6498.4
Applied rewrites98.4%
Applied rewrites98.5%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (/ 2.0 3.0) z)) (t_1 (* (* (- y x) z) -6.0))) (if (<= t_0 -200000000.0) t_1 (if (<= t_0 1.0) (fma (- y x) 4.0 x) t_1))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double t_1 = ((y - x) * z) * -6.0;
double tmp;
if (t_0 <= -200000000.0) {
tmp = t_1;
} else if (t_0 <= 1.0) {
tmp = fma((y - x), 4.0, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) t_1 = Float64(Float64(Float64(y - x) * z) * -6.0) tmp = 0.0 if (t_0 <= -200000000.0) tmp = t_1; elseif (t_0 <= 1.0) tmp = fma(Float64(y - x), 4.0, x); else tmp = t_1; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] * -6.0), $MachinePrecision]}, If[LessEqual[t$95$0, -200000000.0], t$95$1, If[LessEqual[t$95$0, 1.0], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
t_1 := \left(\left(y - x\right) \cdot z\right) \cdot -6\\
\mathbf{if}\;t\_0 \leq -200000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -2e8 or 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f6498.6
Applied rewrites98.6%
if -2e8 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6498.2
Applied rewrites98.2%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (/ 2.0 3.0) z)) (t_1 (* (* 6.0 x) z))) (if (<= t_0 -200000000.0) t_1 (if (<= t_0 1.0) (fma (- y x) 4.0 x) t_1))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double t_1 = (6.0 * x) * z;
double tmp;
if (t_0 <= -200000000.0) {
tmp = t_1;
} else if (t_0 <= 1.0) {
tmp = fma((y - x), 4.0, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) t_1 = Float64(Float64(6.0 * x) * z) tmp = 0.0 if (t_0 <= -200000000.0) tmp = t_1; elseif (t_0 <= 1.0) tmp = fma(Float64(y - x), 4.0, x); else tmp = t_1; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(6.0 * x), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, -200000000.0], t$95$1, If[LessEqual[t$95$0, 1.0], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
t_1 := \left(6 \cdot x\right) \cdot z\\
\mathbf{if}\;t\_0 \leq -200000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -2e8 or 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f6498.6
Applied rewrites98.6%
Taylor expanded in y around 0
Applied rewrites40.8%
if -2e8 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6498.2
Applied rewrites98.2%
(FPCore (x y z) :precision binary64 (if (<= y -6.8e-155) (* y 4.0) (if (<= y 180000000.0) (* -3.0 x) (* y 4.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= -6.8e-155) {
tmp = y * 4.0;
} else if (y <= 180000000.0) {
tmp = -3.0 * x;
} else {
tmp = y * 4.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-6.8d-155)) then
tmp = y * 4.0d0
else if (y <= 180000000.0d0) then
tmp = (-3.0d0) * x
else
tmp = y * 4.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -6.8e-155) {
tmp = y * 4.0;
} else if (y <= 180000000.0) {
tmp = -3.0 * x;
} else {
tmp = y * 4.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -6.8e-155: tmp = y * 4.0 elif y <= 180000000.0: tmp = -3.0 * x else: tmp = y * 4.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -6.8e-155) tmp = Float64(y * 4.0); elseif (y <= 180000000.0) tmp = Float64(-3.0 * x); else tmp = Float64(y * 4.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -6.8e-155) tmp = y * 4.0; elseif (y <= 180000000.0) tmp = -3.0 * x; else tmp = y * 4.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -6.8e-155], N[(y * 4.0), $MachinePrecision], If[LessEqual[y, 180000000.0], N[(-3.0 * x), $MachinePrecision], N[(y * 4.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.8 \cdot 10^{-155}:\\
\;\;\;\;y \cdot 4\\
\mathbf{elif}\;y \leq 180000000:\\
\;\;\;\;-3 \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot 4\\
\end{array}
\end{array}
if y < -6.8e-155 or 1.8e8 < y Initial program 99.6%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6445.6
Applied rewrites45.6%
Taylor expanded in y around inf
Applied rewrites35.5%
if -6.8e-155 < y < 1.8e8Initial program 99.4%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6455.3
Applied rewrites55.3%
Taylor expanded in y around 0
Applied rewrites46.3%
(FPCore (x y z) :precision binary64 (fma (- y x) 4.0 x))
double code(double x, double y, double z) {
return fma((y - x), 4.0, x);
}
function code(x, y, z) return fma(Float64(y - x), 4.0, x) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, 4, x\right)
\end{array}
Initial program 99.5%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6448.8
Applied rewrites48.8%
(FPCore (x y z) :precision binary64 (* -3.0 x))
double code(double x, double y, double z) {
return -3.0 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-3.0d0) * x
end function
public static double code(double x, double y, double z) {
return -3.0 * x;
}
def code(x, y, z): return -3.0 * x
function code(x, y, z) return Float64(-3.0 * x) end
function tmp = code(x, y, z) tmp = -3.0 * x; end
code[x_, y_, z_] := N[(-3.0 * x), $MachinePrecision]
\begin{array}{l}
\\
-3 \cdot x
\end{array}
Initial program 99.5%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6448.8
Applied rewrites48.8%
Taylor expanded in y around 0
Applied rewrites23.2%
herbie shell --seed 2024248
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))