
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_1 (- INFINITY))
(/ (+ (- (fma y (/ z x) -1.0)) x) (- x -1.0))
(if (<= t_1 5e+218) t_1 (/ (+ (/ y t) x) (- x -1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (-fma(y, (z / x), -1.0) + x) / (x - -1.0);
} else if (t_1 <= 5e+218) {
tmp = t_1;
} else {
tmp = ((y / t) + x) / (x - -1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(Float64(-fma(y, Float64(z / x), -1.0)) + x) / Float64(x - -1.0)); elseif (t_1 <= 5e+218) tmp = t_1; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[((-N[(y * N[(z / x), $MachinePrecision] + -1.0), $MachinePrecision]) + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+218], t$95$1, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{\left(-\mathsf{fma}\left(y, \frac{z}{x}, -1\right)\right) + x}{x - -1}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+218}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x - -1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 11.9%
Taylor expanded in t around 0
mul-1-negN/A
lower-neg.f64N/A
div-subN/A
sub-negN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
lower-fma.f64N/A
lower-/.f6471.0
Applied rewrites71.0%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.99999999999999983e218Initial program 98.9%
if 4.99999999999999983e218 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 41.1%
Taylor expanded in z around inf
lower-/.f6495.0
Applied rewrites95.0%
Final simplification97.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* t z) x)) (t_2 (/ (- x (/ (- x (* z y)) t_1)) (- x -1.0))))
(if (<= t_2 5e-27)
(/ (- x (/ (- (/ x z) y) t)) (- x -1.0))
(if (<= t_2 2.0)
(/ (- x (/ x (fma t z (- x)))) (- x -1.0))
(if (<= t_2 5e+218)
(/ z (* (/ t_1 y) (- x -1.0)))
(/ (+ (/ y t) x) (- x -1.0)))))))
double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = (x - ((x - (z * y)) / t_1)) / (x - -1.0);
double tmp;
if (t_2 <= 5e-27) {
tmp = (x - (((x / z) - y) / t)) / (x - -1.0);
} else if (t_2 <= 2.0) {
tmp = (x - (x / fma(t, z, -x))) / (x - -1.0);
} else if (t_2 <= 5e+218) {
tmp = z / ((t_1 / y) * (x - -1.0));
} else {
tmp = ((y / t) + x) / (x - -1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(t * z) - x) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / t_1)) / Float64(x - -1.0)) tmp = 0.0 if (t_2 <= 5e-27) tmp = Float64(Float64(x - Float64(Float64(Float64(x / z) - y) / t)) / Float64(x - -1.0)); elseif (t_2 <= 2.0) tmp = Float64(Float64(x - Float64(x / fma(t, z, Float64(-x)))) / Float64(x - -1.0)); elseif (t_2 <= 5e+218) tmp = Float64(z / Float64(Float64(t_1 / y) * Float64(x - -1.0))); else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 5e-27], N[(N[(x - N[(N[(N[(x / z), $MachinePrecision] - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0], N[(N[(x - N[(x / N[(t * z + (-x)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 5e+218], N[(z / N[(N[(t$95$1 / y), $MachinePrecision] * N[(x - -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t \cdot z - x\\
t_2 := \frac{x - \frac{x - z \cdot y}{t\_1}}{x - -1}\\
\mathbf{if}\;t\_2 \leq 5 \cdot 10^{-27}:\\
\;\;\;\;\frac{x - \frac{\frac{x}{z} - y}{t}}{x - -1}\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{\mathsf{fma}\left(t, z, -x\right)}}{x - -1}\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+218}:\\
\;\;\;\;\frac{z}{\frac{t\_1}{y} \cdot \left(x - -1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x - -1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.0000000000000002e-27Initial program 83.9%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6483.3
Applied rewrites83.3%
if 5.0000000000000002e-27 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6499.4
Applied rewrites99.4%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.99999999999999983e218Initial program 99.6%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6486.1
Applied rewrites86.1%
Applied rewrites91.4%
if 4.99999999999999983e218 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 41.1%
Taylor expanded in z around inf
lower-/.f6495.0
Applied rewrites95.0%
Final simplification94.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0)))
(t_2 (fma t z (- x))))
(if (<= t_1 5e-27)
(/ (- x (/ (- (/ x z) y) t)) (- x -1.0))
(if (<= t_1 2.0)
(/ (- x (/ x t_2)) (- x -1.0))
(if (<= t_1 1e+120)
(* (/ z (- x -1.0)) (/ y t_2))
(/ (+ (/ y t) x) (- x -1.0)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double t_2 = fma(t, z, -x);
double tmp;
if (t_1 <= 5e-27) {
tmp = (x - (((x / z) - y) / t)) / (x - -1.0);
} else if (t_1 <= 2.0) {
tmp = (x - (x / t_2)) / (x - -1.0);
} else if (t_1 <= 1e+120) {
tmp = (z / (x - -1.0)) * (y / t_2);
} else {
tmp = ((y / t) + x) / (x - -1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) t_2 = fma(t, z, Float64(-x)) tmp = 0.0 if (t_1 <= 5e-27) tmp = Float64(Float64(x - Float64(Float64(Float64(x / z) - y) / t)) / Float64(x - -1.0)); elseif (t_1 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(x - -1.0)); elseif (t_1 <= 1e+120) tmp = Float64(Float64(z / Float64(x - -1.0)) * Float64(y / t_2)); else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * z + (-x)), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-27], N[(N[(x - N[(N[(N[(x / z), $MachinePrecision] - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+120], N[(N[(z / N[(x - -1.0), $MachinePrecision]), $MachinePrecision] * N[(y / t$95$2), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
t_2 := \mathsf{fma}\left(t, z, -x\right)\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-27}:\\
\;\;\;\;\frac{x - \frac{\frac{x}{z} - y}{t}}{x - -1}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{x - -1}\\
\mathbf{elif}\;t\_1 \leq 10^{+120}:\\
\;\;\;\;\frac{z}{x - -1} \cdot \frac{y}{t\_2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x - -1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.0000000000000002e-27Initial program 83.9%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6483.3
Applied rewrites83.3%
if 5.0000000000000002e-27 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6499.4
Applied rewrites99.4%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999998e119Initial program 99.6%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6493.2
Applied rewrites93.2%
if 9.9999999999999998e119 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 54.6%
Taylor expanded in z around inf
lower-/.f6488.9
Applied rewrites88.9%
Final simplification93.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (- x -1.0)))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0)))
(t_3 (fma t z (- x))))
(if (<= t_2 5e-27)
t_1
(if (<= t_2 2.0)
(/ (- x (/ x t_3)) (- x -1.0))
(if (<= t_2 1e+120) (* (/ z (- x -1.0)) (/ y t_3)) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x - -1.0);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double t_3 = fma(t, z, -x);
double tmp;
if (t_2 <= 5e-27) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = (x - (x / t_3)) / (x - -1.0);
} else if (t_2 <= 1e+120) {
tmp = (z / (x - -1.0)) * (y / t_3);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) t_3 = fma(t, z, Float64(-x)) tmp = 0.0 if (t_2 <= 5e-27) tmp = t_1; elseif (t_2 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_3)) / Float64(x - -1.0)); elseif (t_2 <= 1e+120) tmp = Float64(Float64(z / Float64(x - -1.0)) * Float64(y / t_3)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t * z + (-x)), $MachinePrecision]}, If[LessEqual[t$95$2, 5e-27], t$95$1, If[LessEqual[t$95$2, 2.0], N[(N[(x - N[(x / t$95$3), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e+120], N[(N[(z / N[(x - -1.0), $MachinePrecision]), $MachinePrecision] * N[(y / t$95$3), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{x - -1}\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
t_3 := \mathsf{fma}\left(t, z, -x\right)\\
\mathbf{if}\;t\_2 \leq 5 \cdot 10^{-27}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_3}}{x - -1}\\
\mathbf{elif}\;t\_2 \leq 10^{+120}:\\
\;\;\;\;\frac{z}{x - -1} \cdot \frac{y}{t\_3}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.0000000000000002e-27 or 9.9999999999999998e119 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 76.0%
Taylor expanded in z around inf
lower-/.f6476.8
Applied rewrites76.8%
if 5.0000000000000002e-27 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6499.4
Applied rewrites99.4%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999998e119Initial program 99.6%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6493.2
Applied rewrites93.2%
Final simplification90.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_1 -4e+296)
(- 1.0 (* (- y t) (/ z (* x x))))
(if (<= t_1 1e-8)
(/ (+ (/ y t) x) 1.0)
(if (<= t_1 2.0) 1.0 (/ (/ y t) (- x -1.0)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -4e+296) {
tmp = 1.0 - ((y - t) * (z / (x * x)));
} else if (t_1 <= 1e-8) {
tmp = ((y / t) + x) / 1.0;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = (y / t) / (x - -1.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))
if (t_1 <= (-4d+296)) then
tmp = 1.0d0 - ((y - t) * (z / (x * x)))
else if (t_1 <= 1d-8) then
tmp = ((y / t) + x) / 1.0d0
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = (y / t) / (x - (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -4e+296) {
tmp = 1.0 - ((y - t) * (z / (x * x)));
} else if (t_1 <= 1e-8) {
tmp = ((y / t) + x) / 1.0;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = (y / t) / (x - -1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) tmp = 0 if t_1 <= -4e+296: tmp = 1.0 - ((y - t) * (z / (x * x))) elif t_1 <= 1e-8: tmp = ((y / t) + x) / 1.0 elif t_1 <= 2.0: tmp = 1.0 else: tmp = (y / t) / (x - -1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_1 <= -4e+296) tmp = Float64(1.0 - Float64(Float64(y - t) * Float64(z / Float64(x * x)))); elseif (t_1 <= 1e-8) tmp = Float64(Float64(Float64(y / t) + x) / 1.0); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(Float64(y / t) / Float64(x - -1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); tmp = 0.0; if (t_1 <= -4e+296) tmp = 1.0 - ((y - t) * (z / (x * x))); elseif (t_1 <= 1e-8) tmp = ((y / t) + x) / 1.0; elseif (t_1 <= 2.0) tmp = 1.0; else tmp = (y / t) / (x - -1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+296], N[(1.0 - N[(N[(y - t), $MachinePrecision] * N[(z / N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-8], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(N[(y / t), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+296}:\\
\;\;\;\;1 - \left(y - t\right) \cdot \frac{z}{x \cdot x}\\
\mathbf{elif}\;t\_1 \leq 10^{-8}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{1}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t}}{x - -1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -3.99999999999999993e296Initial program 19.9%
Taylor expanded in x around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
div-subN/A
associate-/l*N/A
associate-/l*N/A
distribute-rgt-out--N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower--.f6465.2
Applied rewrites65.2%
if -3.99999999999999993e296 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e-8Initial program 96.0%
Taylor expanded in z around inf
lower-/.f6474.6
Applied rewrites74.6%
Taylor expanded in x around 0
Applied rewrites73.2%
if 1e-8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites98.6%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 71.1%
Taylor expanded in x around 0
lower-/.f6455.2
Applied rewrites55.2%
Final simplification84.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_1 -1e-114)
(/ y (fma t x t))
(if (<= t_1 1e-8)
(/ x (- x -1.0))
(if (<= t_1 2.0) 1.0 (/ (/ y t) (- x -1.0)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -1e-114) {
tmp = y / fma(t, x, t);
} else if (t_1 <= 1e-8) {
tmp = x / (x - -1.0);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = (y / t) / (x - -1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_1 <= -1e-114) tmp = Float64(y / fma(t, x, t)); elseif (t_1 <= 1e-8) tmp = Float64(x / Float64(x - -1.0)); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(Float64(y / t) / Float64(x - -1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-114], N[(y / N[(t * x + t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-8], N[(x / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(N[(y / t), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-114}:\\
\;\;\;\;\frac{y}{\mathsf{fma}\left(t, x, t\right)}\\
\mathbf{elif}\;t\_1 \leq 10^{-8}:\\
\;\;\;\;\frac{x}{x - -1}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t}}{x - -1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1.0000000000000001e-114Initial program 76.0%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6459.9
Applied rewrites59.9%
Taylor expanded in t around 0
Applied rewrites26.4%
Taylor expanded in t around inf
Applied rewrites47.9%
if -1.0000000000000001e-114 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e-8Initial program 95.5%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6464.5
Applied rewrites64.5%
if 1e-8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites98.6%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 71.1%
Taylor expanded in x around 0
lower-/.f6455.2
Applied rewrites55.2%
Final simplification79.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_1 -1e-114)
(/ y (fma t x t))
(if (<= t_1 1e-8)
(/ x (- x -1.0))
(if (<= t_1 2.0) 1.0 (/ y (* (- x -1.0) t)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -1e-114) {
tmp = y / fma(t, x, t);
} else if (t_1 <= 1e-8) {
tmp = x / (x - -1.0);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / ((x - -1.0) * t);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_1 <= -1e-114) tmp = Float64(y / fma(t, x, t)); elseif (t_1 <= 1e-8) tmp = Float64(x / Float64(x - -1.0)); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / Float64(Float64(x - -1.0) * t)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-114], N[(y / N[(t * x + t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-8], N[(x / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / N[(N[(x - -1.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-114}:\\
\;\;\;\;\frac{y}{\mathsf{fma}\left(t, x, t\right)}\\
\mathbf{elif}\;t\_1 \leq 10^{-8}:\\
\;\;\;\;\frac{x}{x - -1}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\left(x - -1\right) \cdot t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1.0000000000000001e-114Initial program 76.0%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6459.9
Applied rewrites59.9%
Taylor expanded in t around 0
Applied rewrites26.4%
Taylor expanded in t around inf
Applied rewrites47.9%
if -1.0000000000000001e-114 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e-8Initial program 95.5%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6464.5
Applied rewrites64.5%
if 1e-8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites98.6%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 71.1%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6471.7
Applied rewrites71.7%
Taylor expanded in t around inf
Applied rewrites55.1%
Final simplification79.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ y (fma t x t)))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_2 -1e-114)
t_1
(if (<= t_2 1e-8) (/ x (- x -1.0)) (if (<= t_2 2.0) 1.0 t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = y / fma(t, x, t);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_2 <= -1e-114) {
tmp = t_1;
} else if (t_2 <= 1e-8) {
tmp = x / (x - -1.0);
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(y / fma(t, x, t)) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_2 <= -1e-114) tmp = t_1; elseif (t_2 <= 1e-8) tmp = Float64(x / Float64(x - -1.0)); elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y / N[(t * x + t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e-114], t$95$1, If[LessEqual[t$95$2, 1e-8], N[(x / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{\mathsf{fma}\left(t, x, t\right)}\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{-114}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{-8}:\\
\;\;\;\;\frac{x}{x - -1}\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1.0000000000000001e-114 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 73.5%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6465.8
Applied rewrites65.8%
Taylor expanded in t around 0
Applied rewrites32.0%
Taylor expanded in t around inf
Applied rewrites51.5%
if -1.0000000000000001e-114 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e-8Initial program 95.5%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6464.5
Applied rewrites64.5%
if 1e-8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites98.6%
Final simplification79.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_1 -1e-114)
(/ y t)
(if (<= t_1 1e-8) (/ x (- x -1.0)) (if (<= t_1 2.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -1e-114) {
tmp = y / t;
} else if (t_1 <= 1e-8) {
tmp = x / (x - -1.0);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))
if (t_1 <= (-1d-114)) then
tmp = y / t
else if (t_1 <= 1d-8) then
tmp = x / (x - (-1.0d0))
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -1e-114) {
tmp = y / t;
} else if (t_1 <= 1e-8) {
tmp = x / (x - -1.0);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) tmp = 0 if t_1 <= -1e-114: tmp = y / t elif t_1 <= 1e-8: tmp = x / (x - -1.0) elif t_1 <= 2.0: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_1 <= -1e-114) tmp = Float64(y / t); elseif (t_1 <= 1e-8) tmp = Float64(x / Float64(x - -1.0)); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); tmp = 0.0; if (t_1 <= -1e-114) tmp = y / t; elseif (t_1 <= 1e-8) tmp = x / (x - -1.0); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-114], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 1e-8], N[(x / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-114}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 10^{-8}:\\
\;\;\;\;\frac{x}{x - -1}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1.0000000000000001e-114 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 73.5%
Taylor expanded in x around 0
lower-/.f6446.9
Applied rewrites46.9%
if -1.0000000000000001e-114 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e-8Initial program 95.5%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6464.5
Applied rewrites64.5%
if 1e-8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites98.6%
Final simplification77.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_1 -1e-114)
(/ y t)
(if (<= t_1 1e-8) (* (- 1.0 x) x) (if (<= t_1 2.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -1e-114) {
tmp = y / t;
} else if (t_1 <= 1e-8) {
tmp = (1.0 - x) * x;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))
if (t_1 <= (-1d-114)) then
tmp = y / t
else if (t_1 <= 1d-8) then
tmp = (1.0d0 - x) * x
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -1e-114) {
tmp = y / t;
} else if (t_1 <= 1e-8) {
tmp = (1.0 - x) * x;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) tmp = 0 if t_1 <= -1e-114: tmp = y / t elif t_1 <= 1e-8: tmp = (1.0 - x) * x elif t_1 <= 2.0: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_1 <= -1e-114) tmp = Float64(y / t); elseif (t_1 <= 1e-8) tmp = Float64(Float64(1.0 - x) * x); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); tmp = 0.0; if (t_1 <= -1e-114) tmp = y / t; elseif (t_1 <= 1e-8) tmp = (1.0 - x) * x; elseif (t_1 <= 2.0) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-114], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 1e-8], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-114}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 10^{-8}:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1.0000000000000001e-114 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 73.5%
Taylor expanded in x around 0
lower-/.f6446.9
Applied rewrites46.9%
if -1.0000000000000001e-114 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e-8Initial program 95.5%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6464.5
Applied rewrites64.5%
Taylor expanded in x around 0
Applied rewrites64.5%
if 1e-8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites98.6%
Final simplification77.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (- x -1.0)))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_2 5e-27)
t_1
(if (<= t_2 1.000005) (/ (- x (/ x (fma t z (- x)))) (- x -1.0)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x - -1.0);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_2 <= 5e-27) {
tmp = t_1;
} else if (t_2 <= 1.000005) {
tmp = (x - (x / fma(t, z, -x))) / (x - -1.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_2 <= 5e-27) tmp = t_1; elseif (t_2 <= 1.000005) tmp = Float64(Float64(x - Float64(x / fma(t, z, Float64(-x)))) / Float64(x - -1.0)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 5e-27], t$95$1, If[LessEqual[t$95$2, 1.000005], N[(N[(x - N[(x / N[(t * z + (-x)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{x - -1}\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_2 \leq 5 \cdot 10^{-27}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 1.000005:\\
\;\;\;\;\frac{x - \frac{x}{\mathsf{fma}\left(t, z, -x\right)}}{x - -1}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.0000000000000002e-27 or 1.00000500000000003 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 79.5%
Taylor expanded in z around inf
lower-/.f6472.5
Applied rewrites72.5%
if 5.0000000000000002e-27 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.00000500000000003Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6499.4
Applied rewrites99.4%
Final simplification87.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (- x -1.0)))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_2 1e-8) t_1 (if (<= t_2 1.000005) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x - -1.0);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_2 <= 1e-8) {
tmp = t_1;
} else if (t_2 <= 1.000005) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((y / t) + x) / (x - (-1.0d0))
t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))
if (t_2 <= 1d-8) then
tmp = t_1
else if (t_2 <= 1.000005d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x - -1.0);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_2 <= 1e-8) {
tmp = t_1;
} else if (t_2 <= 1.000005) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (x - -1.0) t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) tmp = 0 if t_2 <= 1e-8: tmp = t_1 elif t_2 <= 1.000005: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_2 <= 1e-8) tmp = t_1; elseif (t_2 <= 1.000005) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (x - -1.0); t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); tmp = 0.0; if (t_2 <= 1e-8) tmp = t_1; elseif (t_2 <= 1.000005) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 1e-8], t$95$1, If[LessEqual[t$95$2, 1.000005], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{x - -1}\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_2 \leq 10^{-8}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 1.000005:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e-8 or 1.00000500000000003 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 79.9%
Taylor expanded in z around inf
lower-/.f6473.0
Applied rewrites73.0%
if 1e-8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.00000500000000003Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites99.3%
Final simplification87.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_1 1e-8)
(/ (+ (/ y t) x) 1.0)
(if (<= t_1 2.0) 1.0 (/ (/ y t) (- x -1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= 1e-8) {
tmp = ((y / t) + x) / 1.0;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = (y / t) / (x - -1.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))
if (t_1 <= 1d-8) then
tmp = ((y / t) + x) / 1.0d0
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = (y / t) / (x - (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= 1e-8) {
tmp = ((y / t) + x) / 1.0;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = (y / t) / (x - -1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) tmp = 0 if t_1 <= 1e-8: tmp = ((y / t) + x) / 1.0 elif t_1 <= 2.0: tmp = 1.0 else: tmp = (y / t) / (x - -1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_1 <= 1e-8) tmp = Float64(Float64(Float64(y / t) + x) / 1.0); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(Float64(y / t) / Float64(x - -1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); tmp = 0.0; if (t_1 <= 1e-8) tmp = ((y / t) + x) / 1.0; elseif (t_1 <= 2.0) tmp = 1.0; else tmp = (y / t) / (x - -1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-8], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(N[(y / t), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_1 \leq 10^{-8}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{1}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t}}{x - -1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e-8Initial program 84.4%
Taylor expanded in z around inf
lower-/.f6473.0
Applied rewrites73.0%
Taylor expanded in x around 0
Applied rewrites66.4%
if 1e-8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites98.6%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 71.1%
Taylor expanded in x around 0
lower-/.f6455.2
Applied rewrites55.2%
Final simplification82.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0)))) (if (<= t_1 (- INFINITY)) 1.0 (if (<= t_1 1e-8) (* (- 1.0 x) x) 1.0))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = 1.0;
} else if (t_1 <= 1e-8) {
tmp = (1.0 - x) * x;
} else {
tmp = 1.0;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = 1.0;
} else if (t_1 <= 1e-8) {
tmp = (1.0 - x) * x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) tmp = 0 if t_1 <= -math.inf: tmp = 1.0 elif t_1 <= 1e-8: tmp = (1.0 - x) * x else: tmp = 1.0 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = 1.0; elseif (t_1 <= 1e-8) tmp = Float64(Float64(1.0 - x) * x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); tmp = 0.0; if (t_1 <= -Inf) tmp = 1.0; elseif (t_1 <= 1e-8) tmp = (1.0 - x) * x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], 1.0, If[LessEqual[t$95$1, 1e-8], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_1 \leq 10^{-8}:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0 or 1e-8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 89.3%
Taylor expanded in z around 0
Applied rewrites79.9%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e-8Initial program 96.1%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6440.1
Applied rewrites40.1%
Taylor expanded in x around 0
Applied rewrites40.2%
Final simplification70.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (- x -1.0))))
(if (<= t -2.6e-70)
t_1
(if (<= t 480000000000.0)
(/ (+ (- (fma y (/ z x) -1.0)) x) (- x -1.0))
t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x - -1.0);
double tmp;
if (t <= -2.6e-70) {
tmp = t_1;
} else if (t <= 480000000000.0) {
tmp = (-fma(y, (z / x), -1.0) + x) / (x - -1.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)) tmp = 0.0 if (t <= -2.6e-70) tmp = t_1; elseif (t <= 480000000000.0) tmp = Float64(Float64(Float64(-fma(y, Float64(z / x), -1.0)) + x) / Float64(x - -1.0)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -2.6e-70], t$95$1, If[LessEqual[t, 480000000000.0], N[(N[((-N[(y * N[(z / x), $MachinePrecision] + -1.0), $MachinePrecision]) + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{x - -1}\\
\mathbf{if}\;t \leq -2.6 \cdot 10^{-70}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 480000000000:\\
\;\;\;\;\frac{\left(-\mathsf{fma}\left(y, \frac{z}{x}, -1\right)\right) + x}{x - -1}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -2.60000000000000002e-70 or 4.8e11 < t Initial program 87.8%
Taylor expanded in z around inf
lower-/.f6490.3
Applied rewrites90.3%
if -2.60000000000000002e-70 < t < 4.8e11Initial program 95.3%
Taylor expanded in t around 0
mul-1-negN/A
lower-neg.f64N/A
div-subN/A
sub-negN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
lower-fma.f64N/A
lower-/.f6484.7
Applied rewrites84.7%
Final simplification88.0%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 91.0%
Taylor expanded in z around 0
Applied rewrites61.3%
(FPCore (x y z t) :precision binary64 (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
def code(x, y, z, t): return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(y / Float64(t - Float64(x / z))) - Float64(x / Float64(Float64(t * z) - x)))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(y / N[(t - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \left(\frac{y}{t - \frac{x}{z}} - \frac{x}{t \cdot z - x}\right)}{x + 1}
\end{array}
herbie shell --seed 2024248
(FPCore (x y z t)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, A"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1)))
(/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))