
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t\_0}{\sin t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t\_0}{\sin t\_0}
\end{array}
\end{array}
y_m = (fabs.f64 y)
x_m = (fabs.f64 x)
(FPCore (x_m y_m)
:precision binary64
(let* ((t_0 (* (/ x_m y_m) 0.5)))
(if (<= (/ x_m (* 2.0 y_m)) 2e+284)
(/ 1.0 (cos (* (- (pow (exp 0.5) (log t_0))) (pow t_0 0.5))))
1.0)))y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
double t_0 = (x_m / y_m) * 0.5;
double tmp;
if ((x_m / (2.0 * y_m)) <= 2e+284) {
tmp = 1.0 / cos((-pow(exp(0.5), log(t_0)) * pow(t_0, 0.5)));
} else {
tmp = 1.0;
}
return tmp;
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8) :: t_0
real(8) :: tmp
t_0 = (x_m / y_m) * 0.5d0
if ((x_m / (2.0d0 * y_m)) <= 2d+284) then
tmp = 1.0d0 / cos((-(exp(0.5d0) ** log(t_0)) * (t_0 ** 0.5d0)))
else
tmp = 1.0d0
end if
code = tmp
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
double t_0 = (x_m / y_m) * 0.5;
double tmp;
if ((x_m / (2.0 * y_m)) <= 2e+284) {
tmp = 1.0 / Math.cos((-Math.pow(Math.exp(0.5), Math.log(t_0)) * Math.pow(t_0, 0.5)));
} else {
tmp = 1.0;
}
return tmp;
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): t_0 = (x_m / y_m) * 0.5 tmp = 0 if (x_m / (2.0 * y_m)) <= 2e+284: tmp = 1.0 / math.cos((-math.pow(math.exp(0.5), math.log(t_0)) * math.pow(t_0, 0.5))) else: tmp = 1.0 return tmp
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) t_0 = Float64(Float64(x_m / y_m) * 0.5) tmp = 0.0 if (Float64(x_m / Float64(2.0 * y_m)) <= 2e+284) tmp = Float64(1.0 / cos(Float64(Float64(-(exp(0.5) ^ log(t_0))) * (t_0 ^ 0.5)))); else tmp = 1.0; end return tmp end
y_m = abs(y); x_m = abs(x); function tmp_2 = code(x_m, y_m) t_0 = (x_m / y_m) * 0.5; tmp = 0.0; if ((x_m / (2.0 * y_m)) <= 2e+284) tmp = 1.0 / cos((-(exp(0.5) ^ log(t_0)) * (t_0 ^ 0.5))); else tmp = 1.0; end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y$95$m_] := Block[{t$95$0 = N[(N[(x$95$m / y$95$m), $MachinePrecision] * 0.5), $MachinePrecision]}, If[LessEqual[N[(x$95$m / N[(2.0 * y$95$m), $MachinePrecision]), $MachinePrecision], 2e+284], N[(1.0 / N[Cos[N[((-N[Power[N[Exp[0.5], $MachinePrecision], N[Log[t$95$0], $MachinePrecision]], $MachinePrecision]) * N[Power[t$95$0, 0.5], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := \frac{x\_m}{y\_m} \cdot 0.5\\
\mathbf{if}\;\frac{x\_m}{2 \cdot y\_m} \leq 2 \cdot 10^{+284}:\\
\;\;\;\;\frac{1}{\cos \left(\left(-{\left(e^{0.5}\right)}^{\log t\_0}\right) \cdot {t\_0}^{0.5}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 y #s(literal 2 binary64))) < 2.00000000000000016e284Initial program 41.0%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lift-tan.f64N/A
tan-quotN/A
lift-sin.f64N/A
associate-/r/N/A
*-inversesN/A
remove-double-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
neg-mul-1N/A
remove-double-negN/A
cos-negN/A
lift-/.f64N/A
distribute-frac-neg2N/A
lower-cos.f64N/A
distribute-frac-neg2N/A
lift-*.f64N/A
Applied rewrites54.0%
lift-*.f64N/A
metadata-evalN/A
metadata-evalN/A
distribute-lft-neg-inN/A
metadata-evalN/A
metadata-evalN/A
lift-/.f64N/A
clear-numN/A
inv-powN/A
unpow-prod-downN/A
associate-/l*N/A
lift-*.f64N/A
lift-/.f64N/A
sqr-powN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
Applied rewrites33.2%
lift-pow.f64N/A
pow-to-expN/A
*-commutativeN/A
exp-prodN/A
lower-pow.f64N/A
lower-exp.f64N/A
lower-log.f6434.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6434.3
Applied rewrites34.3%
if 2.00000000000000016e284 < (/.f64 x (*.f64 y #s(literal 2 binary64))) Initial program 3.6%
Taylor expanded in y around inf
Applied rewrites12.4%
Final simplification32.3%
y_m = (fabs.f64 y) x_m = (fabs.f64 x) (FPCore (x_m y_m) :precision binary64 (if (<= (/ x_m (* 2.0 y_m)) 1e+173) (/ 1.0 (cos (/ -0.5 (/ y_m x_m)))) 1.0))
y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
double tmp;
if ((x_m / (2.0 * y_m)) <= 1e+173) {
tmp = 1.0 / cos((-0.5 / (y_m / x_m)));
} else {
tmp = 1.0;
}
return tmp;
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8) :: tmp
if ((x_m / (2.0d0 * y_m)) <= 1d+173) then
tmp = 1.0d0 / cos(((-0.5d0) / (y_m / x_m)))
else
tmp = 1.0d0
end if
code = tmp
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
double tmp;
if ((x_m / (2.0 * y_m)) <= 1e+173) {
tmp = 1.0 / Math.cos((-0.5 / (y_m / x_m)));
} else {
tmp = 1.0;
}
return tmp;
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): tmp = 0 if (x_m / (2.0 * y_m)) <= 1e+173: tmp = 1.0 / math.cos((-0.5 / (y_m / x_m))) else: tmp = 1.0 return tmp
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) tmp = 0.0 if (Float64(x_m / Float64(2.0 * y_m)) <= 1e+173) tmp = Float64(1.0 / cos(Float64(-0.5 / Float64(y_m / x_m)))); else tmp = 1.0; end return tmp end
y_m = abs(y); x_m = abs(x); function tmp_2 = code(x_m, y_m) tmp = 0.0; if ((x_m / (2.0 * y_m)) <= 1e+173) tmp = 1.0 / cos((-0.5 / (y_m / x_m))); else tmp = 1.0; end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y$95$m_] := If[LessEqual[N[(x$95$m / N[(2.0 * y$95$m), $MachinePrecision]), $MachinePrecision], 1e+173], N[(1.0 / N[Cos[N[(-0.5 / N[(y$95$m / x$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1.0]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{x\_m}{2 \cdot y\_m} \leq 10^{+173}:\\
\;\;\;\;\frac{1}{\cos \left(\frac{-0.5}{\frac{y\_m}{x\_m}}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 y #s(literal 2 binary64))) < 1e173Initial program 43.0%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lift-tan.f64N/A
tan-quotN/A
lift-sin.f64N/A
associate-/r/N/A
*-inversesN/A
remove-double-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
neg-mul-1N/A
remove-double-negN/A
cos-negN/A
lift-/.f64N/A
distribute-frac-neg2N/A
lower-cos.f64N/A
distribute-frac-neg2N/A
lift-*.f64N/A
Applied rewrites56.7%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6457.1
Applied rewrites57.1%
if 1e173 < (/.f64 x (*.f64 y #s(literal 2 binary64))) Initial program 5.0%
Taylor expanded in y around inf
Applied rewrites12.2%
Final simplification50.6%
y_m = (fabs.f64 y) x_m = (fabs.f64 x) (FPCore (x_m y_m) :precision binary64 (if (<= (/ x_m (* 2.0 y_m)) 5e+16) (/ 1.0 (cos (* -0.5 (/ x_m y_m)))) 1.0))
y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
double tmp;
if ((x_m / (2.0 * y_m)) <= 5e+16) {
tmp = 1.0 / cos((-0.5 * (x_m / y_m)));
} else {
tmp = 1.0;
}
return tmp;
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8) :: tmp
if ((x_m / (2.0d0 * y_m)) <= 5d+16) then
tmp = 1.0d0 / cos(((-0.5d0) * (x_m / y_m)))
else
tmp = 1.0d0
end if
code = tmp
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
double tmp;
if ((x_m / (2.0 * y_m)) <= 5e+16) {
tmp = 1.0 / Math.cos((-0.5 * (x_m / y_m)));
} else {
tmp = 1.0;
}
return tmp;
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): tmp = 0 if (x_m / (2.0 * y_m)) <= 5e+16: tmp = 1.0 / math.cos((-0.5 * (x_m / y_m))) else: tmp = 1.0 return tmp
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) tmp = 0.0 if (Float64(x_m / Float64(2.0 * y_m)) <= 5e+16) tmp = Float64(1.0 / cos(Float64(-0.5 * Float64(x_m / y_m)))); else tmp = 1.0; end return tmp end
y_m = abs(y); x_m = abs(x); function tmp_2 = code(x_m, y_m) tmp = 0.0; if ((x_m / (2.0 * y_m)) <= 5e+16) tmp = 1.0 / cos((-0.5 * (x_m / y_m))); else tmp = 1.0; end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y$95$m_] := If[LessEqual[N[(x$95$m / N[(2.0 * y$95$m), $MachinePrecision]), $MachinePrecision], 5e+16], N[(1.0 / N[Cos[N[(-0.5 * N[(x$95$m / y$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1.0]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{x\_m}{2 \cdot y\_m} \leq 5 \cdot 10^{+16}:\\
\;\;\;\;\frac{1}{\cos \left(-0.5 \cdot \frac{x\_m}{y\_m}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 y #s(literal 2 binary64))) < 5e16Initial program 48.7%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lift-tan.f64N/A
tan-quotN/A
lift-sin.f64N/A
associate-/r/N/A
*-inversesN/A
remove-double-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
neg-mul-1N/A
remove-double-negN/A
cos-negN/A
lift-/.f64N/A
distribute-frac-neg2N/A
lower-cos.f64N/A
distribute-frac-neg2N/A
lift-*.f64N/A
Applied rewrites64.8%
if 5e16 < (/.f64 x (*.f64 y #s(literal 2 binary64))) Initial program 7.9%
Taylor expanded in y around inf
Applied rewrites12.3%
Final simplification50.5%
y_m = (fabs.f64 y) x_m = (fabs.f64 x) (FPCore (x_m y_m) :precision binary64 1.0)
y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
return 1.0;
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
code = 1.0d0
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
return 1.0;
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): return 1.0
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) return 1.0 end
y_m = abs(y); x_m = abs(x); function tmp = code(x_m, y_m) tmp = 1.0; end
y_m = N[Abs[y], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y$95$m_] := 1.0
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
1
\end{array}
Initial program 37.5%
Taylor expanded in y around inf
Applied rewrites50.1%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (* y 2.0))) (t_1 (sin t_0)))
(if (< y -1.2303690911306994e+114)
1.0
(if (< y -9.102852406811914e-222)
(/ t_1 (* t_1 (log (exp (cos t_0)))))
1.0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * log(exp(cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x / (y * 2.0d0)
t_1 = sin(t_0)
if (y < (-1.2303690911306994d+114)) then
tmp = 1.0d0
else if (y < (-9.102852406811914d-222)) then
tmp = t_1 / (t_1 * log(exp(cos(t_0))))
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = Math.sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * Math.log(Math.exp(Math.cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = x / (y * 2.0) t_1 = math.sin(t_0) tmp = 0 if y < -1.2303690911306994e+114: tmp = 1.0 elif y < -9.102852406811914e-222: tmp = t_1 / (t_1 * math.log(math.exp(math.cos(t_0)))) else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) t_1 = sin(t_0) tmp = 0.0 if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = Float64(t_1 / Float64(t_1 * log(exp(cos(t_0))))); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = x / (y * 2.0); t_1 = sin(t_0); tmp = 0.0; if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = t_1 / (t_1 * log(exp(cos(t_0)))); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, If[Less[y, -1.2303690911306994e+114], 1.0, If[Less[y, -9.102852406811914e-222], N[(t$95$1 / N[(t$95$1 * N[Log[N[Exp[N[Cos[t$95$0], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
t_1 := \sin t\_0\\
\mathbf{if}\;y < -1.2303690911306994 \cdot 10^{+114}:\\
\;\;\;\;1\\
\mathbf{elif}\;y < -9.102852406811914 \cdot 10^{-222}:\\
\;\;\;\;\frac{t\_1}{t\_1 \cdot \log \left(e^{\cos t\_0}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
herbie shell --seed 2024248
(FPCore (x y)
:name "Diagrams.TwoD.Layout.CirclePacking:approxRadius from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< y -1230369091130699400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) 1 (if (< y -4551426203405957/500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (sin (/ x (* y 2))) (* (sin (/ x (* y 2))) (log (exp (cos (/ x (* y 2))))))) 1)))
(/ (tan (/ x (* y 2.0))) (sin (/ x (* y 2.0)))))