
(FPCore (x y z t) :precision binary64 (/ (* x 2.0) (- (* y z) (* t z))))
double code(double x, double y, double z, double t) {
return (x * 2.0) / ((y * z) - (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * 2.0d0) / ((y * z) - (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x * 2.0) / ((y * z) - (t * z));
}
def code(x, y, z, t): return (x * 2.0) / ((y * z) - (t * z))
function code(x, y, z, t) return Float64(Float64(x * 2.0) / Float64(Float64(y * z) - Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x * 2.0) / ((y * z) - (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x * 2.0), $MachinePrecision] / N[(N[(y * z), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 2}{y \cdot z - t \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (* x 2.0) (- (* y z) (* t z))))
double code(double x, double y, double z, double t) {
return (x * 2.0) / ((y * z) - (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * 2.0d0) / ((y * z) - (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x * 2.0) / ((y * z) - (t * z));
}
def code(x, y, z, t): return (x * 2.0) / ((y * z) - (t * z))
function code(x, y, z, t) return Float64(Float64(x * 2.0) / Float64(Float64(y * z) - Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x * 2.0) / ((y * z) - (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x * 2.0), $MachinePrecision] / N[(N[(y * z), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 2}{y \cdot z - t \cdot z}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* z y) (* z t))) (t_2 (* (/ x z) (/ 2.0 (- y t)))))
(if (<= t_1 (- INFINITY))
t_2
(if (<= t_1 1e+248) (/ (* 2.0 x) (* z (- y t))) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (z * y) - (z * t);
double t_2 = (x / z) * (2.0 / (y - t));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 <= 1e+248) {
tmp = (2.0 * x) / (z * (y - t));
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (z * y) - (z * t);
double t_2 = (x / z) * (2.0 / (y - t));
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 <= 1e+248) {
tmp = (2.0 * x) / (z * (y - t));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * y) - (z * t) t_2 = (x / z) * (2.0 / (y - t)) tmp = 0 if t_1 <= -math.inf: tmp = t_2 elif t_1 <= 1e+248: tmp = (2.0 * x) / (z * (y - t)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * y) - Float64(z * t)) t_2 = Float64(Float64(x / z) * Float64(2.0 / Float64(y - t))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = t_2; elseif (t_1 <= 1e+248) tmp = Float64(Float64(2.0 * x) / Float64(z * Float64(y - t))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * y) - (z * t); t_2 = (x / z) * (2.0 / (y - t)); tmp = 0.0; if (t_1 <= -Inf) tmp = t_2; elseif (t_1 <= 1e+248) tmp = (2.0 * x) / (z * (y - t)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / z), $MachinePrecision] * N[(2.0 / N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], t$95$2, If[LessEqual[t$95$1, 1e+248], N[(N[(2.0 * x), $MachinePrecision] / N[(z * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot y - z \cdot t\\
t_2 := \frac{x}{z} \cdot \frac{2}{y - t}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{+248}:\\
\;\;\;\;\frac{2 \cdot x}{z \cdot \left(y - t\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (-.f64 (*.f64 y z) (*.f64 t z)) < -inf.0 or 1.00000000000000005e248 < (-.f64 (*.f64 y z) (*.f64 t z)) Initial program 61.0%
lift-/.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f6499.9
Applied rewrites99.9%
if -inf.0 < (-.f64 (*.f64 y z) (*.f64 t z)) < 1.00000000000000005e248Initial program 97.1%
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6497.7
Applied rewrites97.7%
Final simplification98.3%
(FPCore (x y z t) :precision binary64 (if (<= (- (* z y) (* z t)) 1e+248) (/ (* 2.0 x) (* z (- y t))) (* (/ 2.0 y) (/ x z))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * y) - (z * t)) <= 1e+248) {
tmp = (2.0 * x) / (z * (y - t));
} else {
tmp = (2.0 / y) * (x / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * y) - (z * t)) <= 1d+248) then
tmp = (2.0d0 * x) / (z * (y - t))
else
tmp = (2.0d0 / y) * (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * y) - (z * t)) <= 1e+248) {
tmp = (2.0 * x) / (z * (y - t));
} else {
tmp = (2.0 / y) * (x / z);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * y) - (z * t)) <= 1e+248: tmp = (2.0 * x) / (z * (y - t)) else: tmp = (2.0 / y) * (x / z) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * y) - Float64(z * t)) <= 1e+248) tmp = Float64(Float64(2.0 * x) / Float64(z * Float64(y - t))); else tmp = Float64(Float64(2.0 / y) * Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * y) - (z * t)) <= 1e+248) tmp = (2.0 * x) / (z * (y - t)); else tmp = (2.0 / y) * (x / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision], 1e+248], N[(N[(2.0 * x), $MachinePrecision] / N[(z * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 / y), $MachinePrecision] * N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot y - z \cdot t \leq 10^{+248}:\\
\;\;\;\;\frac{2 \cdot x}{z \cdot \left(y - t\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{y} \cdot \frac{x}{z}\\
\end{array}
\end{array}
if (-.f64 (*.f64 y z) (*.f64 t z)) < 1.00000000000000005e248Initial program 92.9%
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6493.4
Applied rewrites93.4%
if 1.00000000000000005e248 < (-.f64 (*.f64 y z) (*.f64 t z)) Initial program 62.1%
lift-/.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in t around 0
lower-/.f6484.0
Applied rewrites84.0%
Final simplification91.8%
(FPCore (x y z t) :precision binary64 (if (<= (* 2.0 x) 4e-31) (/ (* 2.0 x) (* z (- y t))) (/ (/ (* 2.0 x) (- y t)) z)))
double code(double x, double y, double z, double t) {
double tmp;
if ((2.0 * x) <= 4e-31) {
tmp = (2.0 * x) / (z * (y - t));
} else {
tmp = ((2.0 * x) / (y - t)) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((2.0d0 * x) <= 4d-31) then
tmp = (2.0d0 * x) / (z * (y - t))
else
tmp = ((2.0d0 * x) / (y - t)) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((2.0 * x) <= 4e-31) {
tmp = (2.0 * x) / (z * (y - t));
} else {
tmp = ((2.0 * x) / (y - t)) / z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (2.0 * x) <= 4e-31: tmp = (2.0 * x) / (z * (y - t)) else: tmp = ((2.0 * x) / (y - t)) / z return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(2.0 * x) <= 4e-31) tmp = Float64(Float64(2.0 * x) / Float64(z * Float64(y - t))); else tmp = Float64(Float64(Float64(2.0 * x) / Float64(y - t)) / z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((2.0 * x) <= 4e-31) tmp = (2.0 * x) / (z * (y - t)); else tmp = ((2.0 * x) / (y - t)) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(2.0 * x), $MachinePrecision], 4e-31], N[(N[(2.0 * x), $MachinePrecision] / N[(z * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(2.0 * x), $MachinePrecision] / N[(y - t), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;2 \cdot x \leq 4 \cdot 10^{-31}:\\
\;\;\;\;\frac{2 \cdot x}{z \cdot \left(y - t\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{2 \cdot x}{y - t}}{z}\\
\end{array}
\end{array}
if (*.f64 x #s(literal 2 binary64)) < 4e-31Initial program 89.7%
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6493.7
Applied rewrites93.7%
if 4e-31 < (*.f64 x #s(literal 2 binary64)) Initial program 82.7%
lift-/.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.7
Applied rewrites99.7%
Final simplification95.3%
(FPCore (x y z t) :precision binary64 (if (<= z 5.5e+76) (* (/ (/ 2.0 (- y t)) z) x) (/ (/ (* 2.0 x) z) (- y t))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 5.5e+76) {
tmp = ((2.0 / (y - t)) / z) * x;
} else {
tmp = ((2.0 * x) / z) / (y - t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 5.5d+76) then
tmp = ((2.0d0 / (y - t)) / z) * x
else
tmp = ((2.0d0 * x) / z) / (y - t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 5.5e+76) {
tmp = ((2.0 / (y - t)) / z) * x;
} else {
tmp = ((2.0 * x) / z) / (y - t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 5.5e+76: tmp = ((2.0 / (y - t)) / z) * x else: tmp = ((2.0 * x) / z) / (y - t) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 5.5e+76) tmp = Float64(Float64(Float64(2.0 / Float64(y - t)) / z) * x); else tmp = Float64(Float64(Float64(2.0 * x) / z) / Float64(y - t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 5.5e+76) tmp = ((2.0 / (y - t)) / z) * x; else tmp = ((2.0 * x) / z) / (y - t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 5.5e+76], N[(N[(N[(2.0 / N[(y - t), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision] * x), $MachinePrecision], N[(N[(N[(2.0 * x), $MachinePrecision] / z), $MachinePrecision] / N[(y - t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 5.5 \cdot 10^{+76}:\\
\;\;\;\;\frac{\frac{2}{y - t}}{z} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{2 \cdot x}{z}}{y - t}\\
\end{array}
\end{array}
if z < 5.5000000000000001e76Initial program 91.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f6493.8
Applied rewrites93.8%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
associate-/r*N/A
lift-/.f64N/A
lower-/.f6493.8
Applied rewrites93.8%
if 5.5000000000000001e76 < z Initial program 72.3%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6486.6
Applied rewrites86.6%
lift-/.f64N/A
lift-fma.f64N/A
*-commutativeN/A
lift-*.f64N/A
lift-neg.f64N/A
distribute-lft-neg-outN/A
*-commutativeN/A
sub-negN/A
distribute-rgt-out--N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6495.3
Applied rewrites95.3%
(FPCore (x y z t) :precision binary64 (if (<= z 5.5e+76) (* (/ (/ 2.0 (- y t)) z) x) (/ (/ x z) (* 0.5 (- y t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 5.5e+76) {
tmp = ((2.0 / (y - t)) / z) * x;
} else {
tmp = (x / z) / (0.5 * (y - t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 5.5d+76) then
tmp = ((2.0d0 / (y - t)) / z) * x
else
tmp = (x / z) / (0.5d0 * (y - t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 5.5e+76) {
tmp = ((2.0 / (y - t)) / z) * x;
} else {
tmp = (x / z) / (0.5 * (y - t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 5.5e+76: tmp = ((2.0 / (y - t)) / z) * x else: tmp = (x / z) / (0.5 * (y - t)) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 5.5e+76) tmp = Float64(Float64(Float64(2.0 / Float64(y - t)) / z) * x); else tmp = Float64(Float64(x / z) / Float64(0.5 * Float64(y - t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 5.5e+76) tmp = ((2.0 / (y - t)) / z) * x; else tmp = (x / z) / (0.5 * (y - t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 5.5e+76], N[(N[(N[(2.0 / N[(y - t), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision] * x), $MachinePrecision], N[(N[(x / z), $MachinePrecision] / N[(0.5 * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 5.5 \cdot 10^{+76}:\\
\;\;\;\;\frac{\frac{2}{y - t}}{z} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x}{z}}{0.5 \cdot \left(y - t\right)}\\
\end{array}
\end{array}
if z < 5.5000000000000001e76Initial program 91.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f6493.8
Applied rewrites93.8%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
associate-/r*N/A
lift-/.f64N/A
lower-/.f6493.8
Applied rewrites93.8%
if 5.5000000000000001e76 < z Initial program 72.3%
lift-/.f64N/A
clear-numN/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
lift-*.f64N/A
times-fracN/A
associate-/r*N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
div-invN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-*.f64N/A
lower--.f64N/A
metadata-evalN/A
metadata-eval95.3
Applied rewrites95.3%
Final simplification94.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ 2.0 (- y t)))) (if (<= z 5e+76) (* (/ t_1 z) x) (* (/ x z) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (y - t);
double tmp;
if (z <= 5e+76) {
tmp = (t_1 / z) * x;
} else {
tmp = (x / z) * t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 2.0d0 / (y - t)
if (z <= 5d+76) then
tmp = (t_1 / z) * x
else
tmp = (x / z) * t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (y - t);
double tmp;
if (z <= 5e+76) {
tmp = (t_1 / z) * x;
} else {
tmp = (x / z) * t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 2.0 / (y - t) tmp = 0 if z <= 5e+76: tmp = (t_1 / z) * x else: tmp = (x / z) * t_1 return tmp
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(y - t)) tmp = 0.0 if (z <= 5e+76) tmp = Float64(Float64(t_1 / z) * x); else tmp = Float64(Float64(x / z) * t_1); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 2.0 / (y - t); tmp = 0.0; if (z <= 5e+76) tmp = (t_1 / z) * x; else tmp = (x / z) * t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(y - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, 5e+76], N[(N[(t$95$1 / z), $MachinePrecision] * x), $MachinePrecision], N[(N[(x / z), $MachinePrecision] * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{y - t}\\
\mathbf{if}\;z \leq 5 \cdot 10^{+76}:\\
\;\;\;\;\frac{t\_1}{z} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z} \cdot t\_1\\
\end{array}
\end{array}
if z < 4.99999999999999991e76Initial program 91.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f6493.8
Applied rewrites93.8%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
associate-/r*N/A
lift-/.f64N/A
lower-/.f6493.8
Applied rewrites93.8%
if 4.99999999999999991e76 < z Initial program 72.3%
lift-/.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f6495.2
Applied rewrites95.2%
(FPCore (x y z t) :precision binary64 (if (<= z 5.5e+76) (* (/ (/ 2.0 z) (- y t)) x) (* (/ x z) (/ 2.0 (- y t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 5.5e+76) {
tmp = ((2.0 / z) / (y - t)) * x;
} else {
tmp = (x / z) * (2.0 / (y - t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 5.5d+76) then
tmp = ((2.0d0 / z) / (y - t)) * x
else
tmp = (x / z) * (2.0d0 / (y - t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 5.5e+76) {
tmp = ((2.0 / z) / (y - t)) * x;
} else {
tmp = (x / z) * (2.0 / (y - t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 5.5e+76: tmp = ((2.0 / z) / (y - t)) * x else: tmp = (x / z) * (2.0 / (y - t)) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 5.5e+76) tmp = Float64(Float64(Float64(2.0 / z) / Float64(y - t)) * x); else tmp = Float64(Float64(x / z) * Float64(2.0 / Float64(y - t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 5.5e+76) tmp = ((2.0 / z) / (y - t)) * x; else tmp = (x / z) * (2.0 / (y - t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 5.5e+76], N[(N[(N[(2.0 / z), $MachinePrecision] / N[(y - t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], N[(N[(x / z), $MachinePrecision] * N[(2.0 / N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 5.5 \cdot 10^{+76}:\\
\;\;\;\;\frac{\frac{2}{z}}{y - t} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z} \cdot \frac{2}{y - t}\\
\end{array}
\end{array}
if z < 5.5000000000000001e76Initial program 91.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f6493.8
Applied rewrites93.8%
if 5.5000000000000001e76 < z Initial program 72.3%
lift-/.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f6495.2
Applied rewrites95.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* 2.0 x) (* z y)))) (if (<= y -8.5e-14) t_1 (if (<= y 1.3e-17) (/ (* 2.0 x) (* (- t) z)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (2.0 * x) / (z * y);
double tmp;
if (y <= -8.5e-14) {
tmp = t_1;
} else if (y <= 1.3e-17) {
tmp = (2.0 * x) / (-t * z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (2.0d0 * x) / (z * y)
if (y <= (-8.5d-14)) then
tmp = t_1
else if (y <= 1.3d-17) then
tmp = (2.0d0 * x) / (-t * z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (2.0 * x) / (z * y);
double tmp;
if (y <= -8.5e-14) {
tmp = t_1;
} else if (y <= 1.3e-17) {
tmp = (2.0 * x) / (-t * z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (2.0 * x) / (z * y) tmp = 0 if y <= -8.5e-14: tmp = t_1 elif y <= 1.3e-17: tmp = (2.0 * x) / (-t * z) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(2.0 * x) / Float64(z * y)) tmp = 0.0 if (y <= -8.5e-14) tmp = t_1; elseif (y <= 1.3e-17) tmp = Float64(Float64(2.0 * x) / Float64(Float64(-t) * z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (2.0 * x) / (z * y); tmp = 0.0; if (y <= -8.5e-14) tmp = t_1; elseif (y <= 1.3e-17) tmp = (2.0 * x) / (-t * z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 * x), $MachinePrecision] / N[(z * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -8.5e-14], t$95$1, If[LessEqual[y, 1.3e-17], N[(N[(2.0 * x), $MachinePrecision] / N[((-t) * z), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2 \cdot x}{z \cdot y}\\
\mathbf{if}\;y \leq -8.5 \cdot 10^{-14}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 1.3 \cdot 10^{-17}:\\
\;\;\;\;\frac{2 \cdot x}{\left(-t\right) \cdot z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -8.50000000000000038e-14 or 1.30000000000000002e-17 < y Initial program 85.7%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6479.5
Applied rewrites79.5%
if -8.50000000000000038e-14 < y < 1.30000000000000002e-17Initial program 90.2%
Taylor expanded in t around inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6477.6
Applied rewrites77.6%
Final simplification78.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* 2.0 x) (* z y)))) (if (<= y -8.5e-14) t_1 (if (<= y 1.3e-17) (* -2.0 (/ x (* z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (2.0 * x) / (z * y);
double tmp;
if (y <= -8.5e-14) {
tmp = t_1;
} else if (y <= 1.3e-17) {
tmp = -2.0 * (x / (z * t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (2.0d0 * x) / (z * y)
if (y <= (-8.5d-14)) then
tmp = t_1
else if (y <= 1.3d-17) then
tmp = (-2.0d0) * (x / (z * t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (2.0 * x) / (z * y);
double tmp;
if (y <= -8.5e-14) {
tmp = t_1;
} else if (y <= 1.3e-17) {
tmp = -2.0 * (x / (z * t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (2.0 * x) / (z * y) tmp = 0 if y <= -8.5e-14: tmp = t_1 elif y <= 1.3e-17: tmp = -2.0 * (x / (z * t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(2.0 * x) / Float64(z * y)) tmp = 0.0 if (y <= -8.5e-14) tmp = t_1; elseif (y <= 1.3e-17) tmp = Float64(-2.0 * Float64(x / Float64(z * t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (2.0 * x) / (z * y); tmp = 0.0; if (y <= -8.5e-14) tmp = t_1; elseif (y <= 1.3e-17) tmp = -2.0 * (x / (z * t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 * x), $MachinePrecision] / N[(z * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -8.5e-14], t$95$1, If[LessEqual[y, 1.3e-17], N[(-2.0 * N[(x / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2 \cdot x}{z \cdot y}\\
\mathbf{if}\;y \leq -8.5 \cdot 10^{-14}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 1.3 \cdot 10^{-17}:\\
\;\;\;\;-2 \cdot \frac{x}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -8.50000000000000038e-14 or 1.30000000000000002e-17 < y Initial program 85.7%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6479.5
Applied rewrites79.5%
if -8.50000000000000038e-14 < y < 1.30000000000000002e-17Initial program 90.2%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6477.6
Applied rewrites77.6%
Final simplification78.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (/ 2.0 (* z y)) x))) (if (<= y -8.5e-14) t_1 (if (<= y 1.3e-17) (* -2.0 (/ x (* z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (2.0 / (z * y)) * x;
double tmp;
if (y <= -8.5e-14) {
tmp = t_1;
} else if (y <= 1.3e-17) {
tmp = -2.0 * (x / (z * t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (2.0d0 / (z * y)) * x
if (y <= (-8.5d-14)) then
tmp = t_1
else if (y <= 1.3d-17) then
tmp = (-2.0d0) * (x / (z * t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (2.0 / (z * y)) * x;
double tmp;
if (y <= -8.5e-14) {
tmp = t_1;
} else if (y <= 1.3e-17) {
tmp = -2.0 * (x / (z * t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (2.0 / (z * y)) * x tmp = 0 if y <= -8.5e-14: tmp = t_1 elif y <= 1.3e-17: tmp = -2.0 * (x / (z * t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(2.0 / Float64(z * y)) * x) tmp = 0.0 if (y <= -8.5e-14) tmp = t_1; elseif (y <= 1.3e-17) tmp = Float64(-2.0 * Float64(x / Float64(z * t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (2.0 / (z * y)) * x; tmp = 0.0; if (y <= -8.5e-14) tmp = t_1; elseif (y <= 1.3e-17) tmp = -2.0 * (x / (z * t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 / N[(z * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[y, -8.5e-14], t$95$1, If[LessEqual[y, 1.3e-17], N[(-2.0 * N[(x / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{z \cdot y} \cdot x\\
\mathbf{if}\;y \leq -8.5 \cdot 10^{-14}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 1.3 \cdot 10^{-17}:\\
\;\;\;\;-2 \cdot \frac{x}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -8.50000000000000038e-14 or 1.30000000000000002e-17 < y Initial program 85.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f6492.9
Applied rewrites92.9%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6479.4
Applied rewrites79.4%
if -8.50000000000000038e-14 < y < 1.30000000000000002e-17Initial program 90.2%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6477.6
Applied rewrites77.6%
Final simplification78.5%
(FPCore (x y z t) :precision binary64 (/ (* 2.0 x) (* z (- y t))))
double code(double x, double y, double z, double t) {
return (2.0 * x) / (z * (y - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (2.0d0 * x) / (z * (y - t))
end function
public static double code(double x, double y, double z, double t) {
return (2.0 * x) / (z * (y - t));
}
def code(x, y, z, t): return (2.0 * x) / (z * (y - t))
function code(x, y, z, t) return Float64(Float64(2.0 * x) / Float64(z * Float64(y - t))) end
function tmp = code(x, y, z, t) tmp = (2.0 * x) / (z * (y - t)); end
code[x_, y_, z_, t_] := N[(N[(2.0 * x), $MachinePrecision] / N[(z * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{2 \cdot x}{z \cdot \left(y - t\right)}
\end{array}
Initial program 87.8%
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6491.5
Applied rewrites91.5%
Final simplification91.5%
(FPCore (x y z t) :precision binary64 (* -2.0 (/ x (* z t))))
double code(double x, double y, double z, double t) {
return -2.0 * (x / (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (-2.0d0) * (x / (z * t))
end function
public static double code(double x, double y, double z, double t) {
return -2.0 * (x / (z * t));
}
def code(x, y, z, t): return -2.0 * (x / (z * t))
function code(x, y, z, t) return Float64(-2.0 * Float64(x / Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = -2.0 * (x / (z * t)); end
code[x_, y_, z_, t_] := N[(-2.0 * N[(x / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-2 \cdot \frac{x}{z \cdot t}
\end{array}
Initial program 87.8%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6455.8
Applied rewrites55.8%
Final simplification55.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ x (* (- y t) z)) 2.0))
(t_2 (/ (* x 2.0) (- (* y z) (* t z)))))
(if (< t_2 -2.559141628295061e-13)
t_1
(if (< t_2 1.045027827330126e-269) (/ (* (/ x z) 2.0) (- y t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / ((y - t) * z)) * 2.0;
double t_2 = (x * 2.0) / ((y * z) - (t * z));
double tmp;
if (t_2 < -2.559141628295061e-13) {
tmp = t_1;
} else if (t_2 < 1.045027827330126e-269) {
tmp = ((x / z) * 2.0) / (y - t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x / ((y - t) * z)) * 2.0d0
t_2 = (x * 2.0d0) / ((y * z) - (t * z))
if (t_2 < (-2.559141628295061d-13)) then
tmp = t_1
else if (t_2 < 1.045027827330126d-269) then
tmp = ((x / z) * 2.0d0) / (y - t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x / ((y - t) * z)) * 2.0;
double t_2 = (x * 2.0) / ((y * z) - (t * z));
double tmp;
if (t_2 < -2.559141628295061e-13) {
tmp = t_1;
} else if (t_2 < 1.045027827330126e-269) {
tmp = ((x / z) * 2.0) / (y - t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / ((y - t) * z)) * 2.0 t_2 = (x * 2.0) / ((y * z) - (t * z)) tmp = 0 if t_2 < -2.559141628295061e-13: tmp = t_1 elif t_2 < 1.045027827330126e-269: tmp = ((x / z) * 2.0) / (y - t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / Float64(Float64(y - t) * z)) * 2.0) t_2 = Float64(Float64(x * 2.0) / Float64(Float64(y * z) - Float64(t * z))) tmp = 0.0 if (t_2 < -2.559141628295061e-13) tmp = t_1; elseif (t_2 < 1.045027827330126e-269) tmp = Float64(Float64(Float64(x / z) * 2.0) / Float64(y - t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / ((y - t) * z)) * 2.0; t_2 = (x * 2.0) / ((y * z) - (t * z)); tmp = 0.0; if (t_2 < -2.559141628295061e-13) tmp = t_1; elseif (t_2 < 1.045027827330126e-269) tmp = ((x / z) * 2.0) / (y - t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * 2.0), $MachinePrecision] / N[(N[(y * z), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$2, -2.559141628295061e-13], t$95$1, If[Less[t$95$2, 1.045027827330126e-269], N[(N[(N[(x / z), $MachinePrecision] * 2.0), $MachinePrecision] / N[(y - t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - t\right) \cdot z} \cdot 2\\
t_2 := \frac{x \cdot 2}{y \cdot z - t \cdot z}\\
\mathbf{if}\;t\_2 < -2.559141628295061 \cdot 10^{-13}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 < 1.045027827330126 \cdot 10^{-269}:\\
\;\;\;\;\frac{\frac{x}{z} \cdot 2}{y - t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024248
(FPCore (x y z t)
:name "Linear.Projection:infinitePerspective from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ (* x 2) (- (* y z) (* t z))) -2559141628295061/10000000000000000000000000000) (* (/ x (* (- y t) z)) 2) (if (< (/ (* x 2) (- (* y z) (* t z))) 522513913665063/50000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (* (/ x z) 2) (- y t)) (* (/ x (* (- y t) z)) 2))))
(/ (* x 2.0) (- (* y z) (* t z))))