
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma (- z) t (* x y)))
double code(double x, double y, double z, double t) {
return fma(-z, t, (x * y));
}
function code(x, y, z, t) return fma(Float64(-z), t, Float64(x * y)) end
code[x_, y_, z_, t_] := N[((-z) * t + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-z, t, x \cdot y\right)
\end{array}
Initial program 99.6%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64100.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (- t) z))) (if (<= (* t z) -2e+87) t_1 (if (<= (* t z) 2e+90) (* x y) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = -t * z;
double tmp;
if ((t * z) <= -2e+87) {
tmp = t_1;
} else if ((t * z) <= 2e+90) {
tmp = x * y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = -t * z
if ((t * z) <= (-2d+87)) then
tmp = t_1
else if ((t * z) <= 2d+90) then
tmp = x * y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = -t * z;
double tmp;
if ((t * z) <= -2e+87) {
tmp = t_1;
} else if ((t * z) <= 2e+90) {
tmp = x * y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = -t * z tmp = 0 if (t * z) <= -2e+87: tmp = t_1 elif (t * z) <= 2e+90: tmp = x * y else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(-t) * z) tmp = 0.0 if (Float64(t * z) <= -2e+87) tmp = t_1; elseif (Float64(t * z) <= 2e+90) tmp = Float64(x * y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = -t * z; tmp = 0.0; if ((t * z) <= -2e+87) tmp = t_1; elseif ((t * z) <= 2e+90) tmp = x * y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[((-t) * z), $MachinePrecision]}, If[LessEqual[N[(t * z), $MachinePrecision], -2e+87], t$95$1, If[LessEqual[N[(t * z), $MachinePrecision], 2e+90], N[(x * y), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(-t\right) \cdot z\\
\mathbf{if}\;t \cdot z \leq -2 \cdot 10^{+87}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \cdot z \leq 2 \cdot 10^{+90}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -1.9999999999999999e87 or 1.99999999999999993e90 < (*.f64 z t) Initial program 99.1%
Taylor expanded in t around inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6484.4
Applied rewrites84.4%
if -1.9999999999999999e87 < (*.f64 z t) < 1.99999999999999993e90Initial program 100.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6475.7
Applied rewrites75.7%
Final simplification79.4%
(FPCore (x y z t) :precision binary64 (- (* x y) (* t z)))
double code(double x, double y, double z, double t) {
return (x * y) - (t * z);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (t * z)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (t * z);
}
def code(x, y, z, t): return (x * y) - (t * z)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(t * z)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (t * z); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - t \cdot z
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.6%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6453.0
Applied rewrites53.0%
Final simplification53.0%
herbie shell --seed 2024248
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))