
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (- z x) y x))
double code(double x, double y, double z) {
return fma((z - x), y, x);
}
function code(x, y, z) return fma(Float64(z - x), y, x) end
code[x_, y_, z_] := N[(N[(z - x), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z - x, y, x\right)
\end{array}
Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (if (<= y -1.25e-152) (* y z) (if (<= y 1.0) (* 1.0 x) (if (<= y 5e+180) (* (- x) y) (* y z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.25e-152) {
tmp = y * z;
} else if (y <= 1.0) {
tmp = 1.0 * x;
} else if (y <= 5e+180) {
tmp = -x * y;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.25d-152)) then
tmp = y * z
else if (y <= 1.0d0) then
tmp = 1.0d0 * x
else if (y <= 5d+180) then
tmp = -x * y
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.25e-152) {
tmp = y * z;
} else if (y <= 1.0) {
tmp = 1.0 * x;
} else if (y <= 5e+180) {
tmp = -x * y;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.25e-152: tmp = y * z elif y <= 1.0: tmp = 1.0 * x elif y <= 5e+180: tmp = -x * y else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.25e-152) tmp = Float64(y * z); elseif (y <= 1.0) tmp = Float64(1.0 * x); elseif (y <= 5e+180) tmp = Float64(Float64(-x) * y); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.25e-152) tmp = y * z; elseif (y <= 1.0) tmp = 1.0 * x; elseif (y <= 5e+180) tmp = -x * y; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.25e-152], N[(y * z), $MachinePrecision], If[LessEqual[y, 1.0], N[(1.0 * x), $MachinePrecision], If[LessEqual[y, 5e+180], N[((-x) * y), $MachinePrecision], N[(y * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.25 \cdot 10^{-152}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;1 \cdot x\\
\mathbf{elif}\;y \leq 5 \cdot 10^{+180}:\\
\;\;\;\;\left(-x\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if y < -1.2499999999999999e-152 or 4.9999999999999996e180 < y Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6460.3
Applied rewrites60.3%
if -1.2499999999999999e-152 < y < 1Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6480.0
Applied rewrites80.0%
Taylor expanded in y around 0
Applied rewrites78.7%
if 1 < y < 4.9999999999999996e180Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.2
Applied rewrites98.2%
Taylor expanded in z around 0
Applied rewrites59.6%
Final simplification66.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- z x)))) (if (<= y -1.0) t_0 (if (<= y 1.0) (+ (* y z) x) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = (y * z) + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (z - x)
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = (y * z) + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = (y * z) + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (z - x) tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 1.0: tmp = (y * z) + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(z - x)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(Float64(y * z) + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (z - x); tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = (y * z) + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(N[(y * z), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(z - x\right)\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;y \cdot z + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.1
Applied rewrites99.1%
if -1 < y < 1Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6498.4
Applied rewrites98.4%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- z x)))) (if (<= y -1.25e-152) t_0 (if (<= y 550000000.0) (* (- 1.0 y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -1.25e-152) {
tmp = t_0;
} else if (y <= 550000000.0) {
tmp = (1.0 - y) * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (z - x)
if (y <= (-1.25d-152)) then
tmp = t_0
else if (y <= 550000000.0d0) then
tmp = (1.0d0 - y) * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -1.25e-152) {
tmp = t_0;
} else if (y <= 550000000.0) {
tmp = (1.0 - y) * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (z - x) tmp = 0 if y <= -1.25e-152: tmp = t_0 elif y <= 550000000.0: tmp = (1.0 - y) * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(z - x)) tmp = 0.0 if (y <= -1.25e-152) tmp = t_0; elseif (y <= 550000000.0) tmp = Float64(Float64(1.0 - y) * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (z - x); tmp = 0.0; if (y <= -1.25e-152) tmp = t_0; elseif (y <= 550000000.0) tmp = (1.0 - y) * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.25e-152], t$95$0, If[LessEqual[y, 550000000.0], N[(N[(1.0 - y), $MachinePrecision] * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(z - x\right)\\
\mathbf{if}\;y \leq -1.25 \cdot 10^{-152}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 550000000:\\
\;\;\;\;\left(1 - y\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.2499999999999999e-152 or 5.5e8 < y Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6494.8
Applied rewrites94.8%
if -1.2499999999999999e-152 < y < 5.5e8Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6480.5
Applied rewrites80.5%
Final simplification89.9%
(FPCore (x y z) :precision binary64 (if (<= z -4.8e+49) (* y z) (if (<= z 7e+48) (* (- 1.0 y) x) (* y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -4.8e+49) {
tmp = y * z;
} else if (z <= 7e+48) {
tmp = (1.0 - y) * x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-4.8d+49)) then
tmp = y * z
else if (z <= 7d+48) then
tmp = (1.0d0 - y) * x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -4.8e+49) {
tmp = y * z;
} else if (z <= 7e+48) {
tmp = (1.0 - y) * x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -4.8e+49: tmp = y * z elif z <= 7e+48: tmp = (1.0 - y) * x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -4.8e+49) tmp = Float64(y * z); elseif (z <= 7e+48) tmp = Float64(Float64(1.0 - y) * x); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -4.8e+49) tmp = y * z; elseif (z <= 7e+48) tmp = (1.0 - y) * x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -4.8e+49], N[(y * z), $MachinePrecision], If[LessEqual[z, 7e+48], N[(N[(1.0 - y), $MachinePrecision] * x), $MachinePrecision], N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.8 \cdot 10^{+49}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 7 \cdot 10^{+48}:\\
\;\;\;\;\left(1 - y\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -4.8e49 or 6.9999999999999995e48 < z Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6475.9
Applied rewrites75.9%
if -4.8e49 < z < 6.9999999999999995e48Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6480.8
Applied rewrites80.8%
Final simplification78.6%
(FPCore (x y z) :precision binary64 (if (<= y -1.25e-152) (* y z) (if (<= y 1.1e-10) (* 1.0 x) (* y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.25e-152) {
tmp = y * z;
} else if (y <= 1.1e-10) {
tmp = 1.0 * x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.25d-152)) then
tmp = y * z
else if (y <= 1.1d-10) then
tmp = 1.0d0 * x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.25e-152) {
tmp = y * z;
} else if (y <= 1.1e-10) {
tmp = 1.0 * x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.25e-152: tmp = y * z elif y <= 1.1e-10: tmp = 1.0 * x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.25e-152) tmp = Float64(y * z); elseif (y <= 1.1e-10) tmp = Float64(1.0 * x); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.25e-152) tmp = y * z; elseif (y <= 1.1e-10) tmp = 1.0 * x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.25e-152], N[(y * z), $MachinePrecision], If[LessEqual[y, 1.1e-10], N[(1.0 * x), $MachinePrecision], N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.25 \cdot 10^{-152}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 1.1 \cdot 10^{-10}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if y < -1.2499999999999999e-152 or 1.09999999999999995e-10 < y Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6455.2
Applied rewrites55.2%
if -1.2499999999999999e-152 < y < 1.09999999999999995e-10Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6480.7
Applied rewrites80.7%
Taylor expanded in y around 0
Applied rewrites80.3%
Final simplification63.3%
(FPCore (x y z) :precision binary64 (* y z))
double code(double x, double y, double z) {
return y * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * z
end function
public static double code(double x, double y, double z) {
return y * z;
}
def code(x, y, z): return y * z
function code(x, y, z) return Float64(y * z) end
function tmp = code(x, y, z) tmp = y * z; end
code[x_, y_, z_] := N[(y * z), $MachinePrecision]
\begin{array}{l}
\\
y \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6444.5
Applied rewrites44.5%
Final simplification44.5%
herbie shell --seed 2024248
(FPCore (x y z)
:name "SynthBasics:oscSampleBasedAux from YampaSynth-0.2"
:precision binary64
(+ x (* y (- z x))))