
(FPCore (x y z t) :precision binary64 (+ (- x (/ y (* z 3.0))) (/ t (* (* z 3.0) y))))
double code(double x, double y, double z, double t) {
return (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x - (y / (z * 3.0d0))) + (t / ((z * 3.0d0) * y))
end function
public static double code(double x, double y, double z, double t) {
return (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y));
}
def code(x, y, z, t): return (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y))
function code(x, y, z, t) return Float64(Float64(x - Float64(y / Float64(z * 3.0))) + Float64(t / Float64(Float64(z * 3.0) * y))) end
function tmp = code(x, y, z, t) tmp = (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y)); end
code[x_, y_, z_, t_] := N[(N[(x - N[(y / N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t / N[(N[(z * 3.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x - \frac{y}{z \cdot 3}\right) + \frac{t}{\left(z \cdot 3\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (- x (/ y (* z 3.0))) (/ t (* (* z 3.0) y))))
double code(double x, double y, double z, double t) {
return (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x - (y / (z * 3.0d0))) + (t / ((z * 3.0d0) * y))
end function
public static double code(double x, double y, double z, double t) {
return (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y));
}
def code(x, y, z, t): return (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y))
function code(x, y, z, t) return Float64(Float64(x - Float64(y / Float64(z * 3.0))) + Float64(t / Float64(Float64(z * 3.0) * y))) end
function tmp = code(x, y, z, t) tmp = (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y)); end
code[x_, y_, z_, t_] := N[(N[(x - N[(y / N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t / N[(N[(z * 3.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x - \frac{y}{z \cdot 3}\right) + \frac{t}{\left(z \cdot 3\right) \cdot y}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (+ (/ t (* (* 3.0 z) y)) (- x (/ y (* 3.0 z)))) 2e+227) (+ (/ t (* (* z y) 3.0)) (- x (/ (/ y 3.0) z))) (- x (/ (- y (/ t y)) (* 3.0 z)))))
double code(double x, double y, double z, double t) {
double tmp;
if (((t / ((3.0 * z) * y)) + (x - (y / (3.0 * z)))) <= 2e+227) {
tmp = (t / ((z * y) * 3.0)) + (x - ((y / 3.0) / z));
} else {
tmp = x - ((y - (t / y)) / (3.0 * z));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((t / ((3.0d0 * z) * y)) + (x - (y / (3.0d0 * z)))) <= 2d+227) then
tmp = (t / ((z * y) * 3.0d0)) + (x - ((y / 3.0d0) / z))
else
tmp = x - ((y - (t / y)) / (3.0d0 * z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((t / ((3.0 * z) * y)) + (x - (y / (3.0 * z)))) <= 2e+227) {
tmp = (t / ((z * y) * 3.0)) + (x - ((y / 3.0) / z));
} else {
tmp = x - ((y - (t / y)) / (3.0 * z));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((t / ((3.0 * z) * y)) + (x - (y / (3.0 * z)))) <= 2e+227: tmp = (t / ((z * y) * 3.0)) + (x - ((y / 3.0) / z)) else: tmp = x - ((y - (t / y)) / (3.0 * z)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(t / Float64(Float64(3.0 * z) * y)) + Float64(x - Float64(y / Float64(3.0 * z)))) <= 2e+227) tmp = Float64(Float64(t / Float64(Float64(z * y) * 3.0)) + Float64(x - Float64(Float64(y / 3.0) / z))); else tmp = Float64(x - Float64(Float64(y - Float64(t / y)) / Float64(3.0 * z))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((t / ((3.0 * z) * y)) + (x - (y / (3.0 * z)))) <= 2e+227) tmp = (t / ((z * y) * 3.0)) + (x - ((y / 3.0) / z)); else tmp = x - ((y - (t / y)) / (3.0 * z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(t / N[(N[(3.0 * z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(x - N[(y / N[(3.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2e+227], N[(N[(t / N[(N[(z * y), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision] + N[(x - N[(N[(y / 3.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(y - N[(t / y), $MachinePrecision]), $MachinePrecision] / N[(3.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{t}{\left(3 \cdot z\right) \cdot y} + \left(x - \frac{y}{3 \cdot z}\right) \leq 2 \cdot 10^{+227}:\\
\;\;\;\;\frac{t}{\left(z \cdot y\right) \cdot 3} + \left(x - \frac{\frac{y}{3}}{z}\right)\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y - \frac{t}{y}}{3 \cdot z}\\
\end{array}
\end{array}
if (+.f64 (-.f64 x (/.f64 y (*.f64 z #s(literal 3 binary64)))) (/.f64 t (*.f64 (*.f64 z #s(literal 3 binary64)) y))) < 2.0000000000000002e227Initial program 98.8%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6498.8
Applied rewrites98.8%
lift-*.f64N/A
lift-/.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6498.8
Applied rewrites98.8%
if 2.0000000000000002e227 < (+.f64 (-.f64 x (/.f64 y (*.f64 z #s(literal 3 binary64)))) (/.f64 t (*.f64 (*.f64 z #s(literal 3 binary64)) y))) Initial program 86.0%
lift-+.f64N/A
lift--.f64N/A
associate-+l-N/A
lower--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
sub-divN/A
lower-/.f64N/A
lower--.f64N/A
lower-/.f6499.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.9
Applied rewrites99.9%
Final simplification99.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- x (/ y (* 3.0 z)))))
(if (<= (+ (/ t (* (* 3.0 z) y)) t_1) 2e+227)
(+ (/ t (* (* z y) 3.0)) t_1)
(- x (/ (- y (/ t y)) (* 3.0 z))))))
double code(double x, double y, double z, double t) {
double t_1 = x - (y / (3.0 * z));
double tmp;
if (((t / ((3.0 * z) * y)) + t_1) <= 2e+227) {
tmp = (t / ((z * y) * 3.0)) + t_1;
} else {
tmp = x - ((y - (t / y)) / (3.0 * z));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x - (y / (3.0d0 * z))
if (((t / ((3.0d0 * z) * y)) + t_1) <= 2d+227) then
tmp = (t / ((z * y) * 3.0d0)) + t_1
else
tmp = x - ((y - (t / y)) / (3.0d0 * z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x - (y / (3.0 * z));
double tmp;
if (((t / ((3.0 * z) * y)) + t_1) <= 2e+227) {
tmp = (t / ((z * y) * 3.0)) + t_1;
} else {
tmp = x - ((y - (t / y)) / (3.0 * z));
}
return tmp;
}
def code(x, y, z, t): t_1 = x - (y / (3.0 * z)) tmp = 0 if ((t / ((3.0 * z) * y)) + t_1) <= 2e+227: tmp = (t / ((z * y) * 3.0)) + t_1 else: tmp = x - ((y - (t / y)) / (3.0 * z)) return tmp
function code(x, y, z, t) t_1 = Float64(x - Float64(y / Float64(3.0 * z))) tmp = 0.0 if (Float64(Float64(t / Float64(Float64(3.0 * z) * y)) + t_1) <= 2e+227) tmp = Float64(Float64(t / Float64(Float64(z * y) * 3.0)) + t_1); else tmp = Float64(x - Float64(Float64(y - Float64(t / y)) / Float64(3.0 * z))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x - (y / (3.0 * z)); tmp = 0.0; if (((t / ((3.0 * z) * y)) + t_1) <= 2e+227) tmp = (t / ((z * y) * 3.0)) + t_1; else tmp = x - ((y - (t / y)) / (3.0 * z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x - N[(y / N[(3.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(t / N[(N[(3.0 * z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], 2e+227], N[(N[(t / N[(N[(z * y), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], N[(x - N[(N[(y - N[(t / y), $MachinePrecision]), $MachinePrecision] / N[(3.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - \frac{y}{3 \cdot z}\\
\mathbf{if}\;\frac{t}{\left(3 \cdot z\right) \cdot y} + t\_1 \leq 2 \cdot 10^{+227}:\\
\;\;\;\;\frac{t}{\left(z \cdot y\right) \cdot 3} + t\_1\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y - \frac{t}{y}}{3 \cdot z}\\
\end{array}
\end{array}
if (+.f64 (-.f64 x (/.f64 y (*.f64 z #s(literal 3 binary64)))) (/.f64 t (*.f64 (*.f64 z #s(literal 3 binary64)) y))) < 2.0000000000000002e227Initial program 98.8%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6498.8
Applied rewrites98.8%
if 2.0000000000000002e227 < (+.f64 (-.f64 x (/.f64 y (*.f64 z #s(literal 3 binary64)))) (/.f64 t (*.f64 (*.f64 z #s(literal 3 binary64)) y))) Initial program 86.0%
lift-+.f64N/A
lift--.f64N/A
associate-+l-N/A
lower--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
sub-divN/A
lower-/.f64N/A
lower--.f64N/A
lower-/.f6499.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.9
Applied rewrites99.9%
Final simplification99.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (+ (/ t (* (* 3.0 z) y)) (- x (/ y (* 3.0 z)))))) (if (<= t_1 2e+227) t_1 (- x (/ (- y (/ t y)) (* 3.0 z))))))
double code(double x, double y, double z, double t) {
double t_1 = (t / ((3.0 * z) * y)) + (x - (y / (3.0 * z)));
double tmp;
if (t_1 <= 2e+227) {
tmp = t_1;
} else {
tmp = x - ((y - (t / y)) / (3.0 * z));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (t / ((3.0d0 * z) * y)) + (x - (y / (3.0d0 * z)))
if (t_1 <= 2d+227) then
tmp = t_1
else
tmp = x - ((y - (t / y)) / (3.0d0 * z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (t / ((3.0 * z) * y)) + (x - (y / (3.0 * z)));
double tmp;
if (t_1 <= 2e+227) {
tmp = t_1;
} else {
tmp = x - ((y - (t / y)) / (3.0 * z));
}
return tmp;
}
def code(x, y, z, t): t_1 = (t / ((3.0 * z) * y)) + (x - (y / (3.0 * z))) tmp = 0 if t_1 <= 2e+227: tmp = t_1 else: tmp = x - ((y - (t / y)) / (3.0 * z)) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(t / Float64(Float64(3.0 * z) * y)) + Float64(x - Float64(y / Float64(3.0 * z)))) tmp = 0.0 if (t_1 <= 2e+227) tmp = t_1; else tmp = Float64(x - Float64(Float64(y - Float64(t / y)) / Float64(3.0 * z))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (t / ((3.0 * z) * y)) + (x - (y / (3.0 * z))); tmp = 0.0; if (t_1 <= 2e+227) tmp = t_1; else tmp = x - ((y - (t / y)) / (3.0 * z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(t / N[(N[(3.0 * z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(x - N[(y / N[(3.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+227], t$95$1, N[(x - N[(N[(y - N[(t / y), $MachinePrecision]), $MachinePrecision] / N[(3.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{t}{\left(3 \cdot z\right) \cdot y} + \left(x - \frac{y}{3 \cdot z}\right)\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+227}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y - \frac{t}{y}}{3 \cdot z}\\
\end{array}
\end{array}
if (+.f64 (-.f64 x (/.f64 y (*.f64 z #s(literal 3 binary64)))) (/.f64 t (*.f64 (*.f64 z #s(literal 3 binary64)) y))) < 2.0000000000000002e227Initial program 98.8%
if 2.0000000000000002e227 < (+.f64 (-.f64 x (/.f64 y (*.f64 z #s(literal 3 binary64)))) (/.f64 t (*.f64 (*.f64 z #s(literal 3 binary64)) y))) Initial program 86.0%
lift-+.f64N/A
lift--.f64N/A
associate-+l-N/A
lower--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
sub-divN/A
lower-/.f64N/A
lower--.f64N/A
lower-/.f6499.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.9
Applied rewrites99.9%
Final simplification99.1%
(FPCore (x y z t) :precision binary64 (if (<= (+ (/ t (* (* 3.0 z) y)) (- x (/ y (* 3.0 z)))) 2e+227) (fma (/ 0.3333333333333333 (* z y)) t (fma (/ y z) -0.3333333333333333 x)) (- x (/ (- y (/ t y)) (* 3.0 z)))))
double code(double x, double y, double z, double t) {
double tmp;
if (((t / ((3.0 * z) * y)) + (x - (y / (3.0 * z)))) <= 2e+227) {
tmp = fma((0.3333333333333333 / (z * y)), t, fma((y / z), -0.3333333333333333, x));
} else {
tmp = x - ((y - (t / y)) / (3.0 * z));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(t / Float64(Float64(3.0 * z) * y)) + Float64(x - Float64(y / Float64(3.0 * z)))) <= 2e+227) tmp = fma(Float64(0.3333333333333333 / Float64(z * y)), t, fma(Float64(y / z), -0.3333333333333333, x)); else tmp = Float64(x - Float64(Float64(y - Float64(t / y)) / Float64(3.0 * z))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(t / N[(N[(3.0 * z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(x - N[(y / N[(3.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2e+227], N[(N[(0.3333333333333333 / N[(z * y), $MachinePrecision]), $MachinePrecision] * t + N[(N[(y / z), $MachinePrecision] * -0.3333333333333333 + x), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(y - N[(t / y), $MachinePrecision]), $MachinePrecision] / N[(3.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{t}{\left(3 \cdot z\right) \cdot y} + \left(x - \frac{y}{3 \cdot z}\right) \leq 2 \cdot 10^{+227}:\\
\;\;\;\;\mathsf{fma}\left(\frac{0.3333333333333333}{z \cdot y}, t, \mathsf{fma}\left(\frac{y}{z}, -0.3333333333333333, x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y - \frac{t}{y}}{3 \cdot z}\\
\end{array}
\end{array}
if (+.f64 (-.f64 x (/.f64 y (*.f64 z #s(literal 3 binary64)))) (/.f64 t (*.f64 (*.f64 z #s(literal 3 binary64)) y))) < 2.0000000000000002e227Initial program 98.8%
lift-+.f64N/A
lift--.f64N/A
associate-+l-N/A
lower--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
sub-divN/A
lower-/.f64N/A
lower--.f64N/A
lower-/.f6495.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6495.8
Applied rewrites95.8%
lift--.f64N/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate--r-N/A
lift--.f64N/A
lift-*.f64N/A
lift-/.f64N/A
*-commutativeN/A
associate-/l/N/A
+-commutativeN/A
clear-numN/A
associate-/r/N/A
lower-fma.f64N/A
Applied rewrites98.8%
if 2.0000000000000002e227 < (+.f64 (-.f64 x (/.f64 y (*.f64 z #s(literal 3 binary64)))) (/.f64 t (*.f64 (*.f64 z #s(literal 3 binary64)) y))) Initial program 86.0%
lift-+.f64N/A
lift--.f64N/A
associate-+l-N/A
lower--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
sub-divN/A
lower-/.f64N/A
lower--.f64N/A
lower-/.f6499.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.9
Applied rewrites99.9%
Final simplification99.0%
(FPCore (x y z t) :precision binary64 (- x (/ (/ (- y (/ t y)) z) 3.0)))
double code(double x, double y, double z, double t) {
return x - (((y - (t / y)) / z) / 3.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y - (t / y)) / z) / 3.0d0)
end function
public static double code(double x, double y, double z, double t) {
return x - (((y - (t / y)) / z) / 3.0);
}
def code(x, y, z, t): return x - (((y - (t / y)) / z) / 3.0)
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y - Float64(t / y)) / z) / 3.0)) end
function tmp = code(x, y, z, t) tmp = x - (((y - (t / y)) / z) / 3.0); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y - N[(t / y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\frac{y - \frac{t}{y}}{z}}{3}
\end{array}
Initial program 95.7%
lift-+.f64N/A
lift--.f64N/A
associate-+l-N/A
lower--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
sub-divN/A
lower-/.f64N/A
lower--.f64N/A
lower-/.f6496.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6496.8
Applied rewrites96.8%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lift-/.f64N/A
lower-/.f6496.9
Applied rewrites96.9%
(FPCore (x y z t) :precision binary64 (- x (/ (/ (- y (/ t y)) 3.0) z)))
double code(double x, double y, double z, double t) {
return x - (((y - (t / y)) / 3.0) / z);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y - (t / y)) / 3.0d0) / z)
end function
public static double code(double x, double y, double z, double t) {
return x - (((y - (t / y)) / 3.0) / z);
}
def code(x, y, z, t): return x - (((y - (t / y)) / 3.0) / z)
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y - Float64(t / y)) / 3.0) / z)) end
function tmp = code(x, y, z, t) tmp = x - (((y - (t / y)) / 3.0) / z); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y - N[(t / y), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\frac{y - \frac{t}{y}}{3}}{z}
\end{array}
Initial program 95.7%
lift-+.f64N/A
lift--.f64N/A
associate-+l-N/A
lower--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
sub-divN/A
lower-/.f64N/A
lower--.f64N/A
lower-/.f6496.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6496.8
Applied rewrites96.8%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lift-/.f64N/A
lower-/.f6496.9
Applied rewrites96.9%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6496.8
Applied rewrites96.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (fma -0.3333333333333333 (/ y z) x)))
(if (<= y -1.3e+62)
t_1
(if (<= y 3.95e+28) (fma (/ t (* z y)) 0.3333333333333333 x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = fma(-0.3333333333333333, (y / z), x);
double tmp;
if (y <= -1.3e+62) {
tmp = t_1;
} else if (y <= 3.95e+28) {
tmp = fma((t / (z * y)), 0.3333333333333333, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(-0.3333333333333333, Float64(y / z), x) tmp = 0.0 if (y <= -1.3e+62) tmp = t_1; elseif (y <= 3.95e+28) tmp = fma(Float64(t / Float64(z * y)), 0.3333333333333333, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(-0.3333333333333333 * N[(y / z), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[y, -1.3e+62], t$95$1, If[LessEqual[y, 3.95e+28], N[(N[(t / N[(z * y), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333 + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(-0.3333333333333333, \frac{y}{z}, x\right)\\
\mathbf{if}\;y \leq -1.3 \cdot 10^{+62}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 3.95 \cdot 10^{+28}:\\
\;\;\;\;\mathsf{fma}\left(\frac{t}{z \cdot y}, 0.3333333333333333, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -1.29999999999999992e62 or 3.9499999999999998e28 < y Initial program 96.9%
Taylor expanded in t around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
lower-fma.f64N/A
lower-/.f6498.8
Applied rewrites98.8%
if -1.29999999999999992e62 < y < 3.9499999999999998e28Initial program 95.0%
lift-+.f64N/A
lift--.f64N/A
associate-+l-N/A
sub-negN/A
associate--r+N/A
lift--.f64N/A
lower--.f64N/A
Applied rewrites96.4%
Taylor expanded in y around 0
div-subN/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
associate-/l*N/A
associate-/l/N/A
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6489.6
Applied rewrites89.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (fma -0.3333333333333333 (/ y z) x))) (if (<= y -1.65e+25) t_1 (if (<= y 2e-106) (/ t (* (* 3.0 y) z)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = fma(-0.3333333333333333, (y / z), x);
double tmp;
if (y <= -1.65e+25) {
tmp = t_1;
} else if (y <= 2e-106) {
tmp = t / ((3.0 * y) * z);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(-0.3333333333333333, Float64(y / z), x) tmp = 0.0 if (y <= -1.65e+25) tmp = t_1; elseif (y <= 2e-106) tmp = Float64(t / Float64(Float64(3.0 * y) * z)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(-0.3333333333333333 * N[(y / z), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[y, -1.65e+25], t$95$1, If[LessEqual[y, 2e-106], N[(t / N[(N[(3.0 * y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(-0.3333333333333333, \frac{y}{z}, x\right)\\
\mathbf{if}\;y \leq -1.65 \cdot 10^{+25}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 2 \cdot 10^{-106}:\\
\;\;\;\;\frac{t}{\left(3 \cdot y\right) \cdot z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -1.6500000000000001e25 or 1.99999999999999988e-106 < y Initial program 97.1%
Taylor expanded in t around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
lower-fma.f64N/A
lower-/.f6489.1
Applied rewrites89.1%
if -1.6500000000000001e25 < y < 1.99999999999999988e-106Initial program 94.0%
lift-+.f64N/A
lift--.f64N/A
associate-+l-N/A
sub-negN/A
associate--r+N/A
lift--.f64N/A
lower--.f64N/A
Applied rewrites95.1%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6462.3
Applied rewrites62.3%
Applied rewrites62.3%
Applied rewrites62.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (fma -0.3333333333333333 (/ y z) x)))
(if (<= y -1.65e+25)
t_1
(if (<= y 2e-106) (* (/ t (* z y)) 0.3333333333333333) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = fma(-0.3333333333333333, (y / z), x);
double tmp;
if (y <= -1.65e+25) {
tmp = t_1;
} else if (y <= 2e-106) {
tmp = (t / (z * y)) * 0.3333333333333333;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(-0.3333333333333333, Float64(y / z), x) tmp = 0.0 if (y <= -1.65e+25) tmp = t_1; elseif (y <= 2e-106) tmp = Float64(Float64(t / Float64(z * y)) * 0.3333333333333333); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(-0.3333333333333333 * N[(y / z), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[y, -1.65e+25], t$95$1, If[LessEqual[y, 2e-106], N[(N[(t / N[(z * y), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(-0.3333333333333333, \frac{y}{z}, x\right)\\
\mathbf{if}\;y \leq -1.65 \cdot 10^{+25}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 2 \cdot 10^{-106}:\\
\;\;\;\;\frac{t}{z \cdot y} \cdot 0.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -1.6500000000000001e25 or 1.99999999999999988e-106 < y Initial program 97.1%
Taylor expanded in t around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
lower-fma.f64N/A
lower-/.f6489.1
Applied rewrites89.1%
if -1.6500000000000001e25 < y < 1.99999999999999988e-106Initial program 94.0%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6462.3
Applied rewrites62.3%
(FPCore (x y z t) :precision binary64 (- x (/ (- y (/ t y)) (* 3.0 z))))
double code(double x, double y, double z, double t) {
return x - ((y - (t / y)) / (3.0 * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - ((y - (t / y)) / (3.0d0 * z))
end function
public static double code(double x, double y, double z, double t) {
return x - ((y - (t / y)) / (3.0 * z));
}
def code(x, y, z, t): return x - ((y - (t / y)) / (3.0 * z))
function code(x, y, z, t) return Float64(x - Float64(Float64(y - Float64(t / y)) / Float64(3.0 * z))) end
function tmp = code(x, y, z, t) tmp = x - ((y - (t / y)) / (3.0 * z)); end
code[x_, y_, z_, t_] := N[(x - N[(N[(y - N[(t / y), $MachinePrecision]), $MachinePrecision] / N[(3.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y - \frac{t}{y}}{3 \cdot z}
\end{array}
Initial program 95.7%
lift-+.f64N/A
lift--.f64N/A
associate-+l-N/A
lower--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
sub-divN/A
lower-/.f64N/A
lower--.f64N/A
lower-/.f6496.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6496.8
Applied rewrites96.8%
(FPCore (x y z t) :precision binary64 (fma (/ (- y (/ t y)) z) -0.3333333333333333 x))
double code(double x, double y, double z, double t) {
return fma(((y - (t / y)) / z), -0.3333333333333333, x);
}
function code(x, y, z, t) return fma(Float64(Float64(y - Float64(t / y)) / z), -0.3333333333333333, x) end
code[x_, y_, z_, t_] := N[(N[(N[(y - N[(t / y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision] * -0.3333333333333333 + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y - \frac{t}{y}}{z}, -0.3333333333333333, x\right)
\end{array}
Initial program 95.7%
Taylor expanded in t around 0
associate--l+N/A
+-commutativeN/A
distribute-lft-out--N/A
associate-/r*N/A
div-subN/A
associate-/l*N/A
metadata-evalN/A
associate-*r*N/A
distribute-lft-out--N/A
associate-*r/N/A
Applied rewrites96.8%
(FPCore (x y z t) :precision binary64 (fma -0.3333333333333333 (/ y z) x))
double code(double x, double y, double z, double t) {
return fma(-0.3333333333333333, (y / z), x);
}
function code(x, y, z, t) return fma(-0.3333333333333333, Float64(y / z), x) end
code[x_, y_, z_, t_] := N[(-0.3333333333333333 * N[(y / z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-0.3333333333333333, \frac{y}{z}, x\right)
\end{array}
Initial program 95.7%
Taylor expanded in t around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
lower-fma.f64N/A
lower-/.f6465.2
Applied rewrites65.2%
(FPCore (x y z t) :precision binary64 (/ y (* -3.0 z)))
double code(double x, double y, double z, double t) {
return y / (-3.0 * z);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y / ((-3.0d0) * z)
end function
public static double code(double x, double y, double z, double t) {
return y / (-3.0 * z);
}
def code(x, y, z, t): return y / (-3.0 * z)
function code(x, y, z, t) return Float64(y / Float64(-3.0 * z)) end
function tmp = code(x, y, z, t) tmp = y / (-3.0 * z); end
code[x_, y_, z_, t_] := N[(y / N[(-3.0 * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{-3 \cdot z}
\end{array}
Initial program 95.7%
Taylor expanded in y around inf
lower-*.f64N/A
lower-/.f6434.9
Applied rewrites34.9%
Applied rewrites34.9%
(FPCore (x y z t) :precision binary64 (* -0.3333333333333333 (/ y z)))
double code(double x, double y, double z, double t) {
return -0.3333333333333333 * (y / z);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (-0.3333333333333333d0) * (y / z)
end function
public static double code(double x, double y, double z, double t) {
return -0.3333333333333333 * (y / z);
}
def code(x, y, z, t): return -0.3333333333333333 * (y / z)
function code(x, y, z, t) return Float64(-0.3333333333333333 * Float64(y / z)) end
function tmp = code(x, y, z, t) tmp = -0.3333333333333333 * (y / z); end
code[x_, y_, z_, t_] := N[(-0.3333333333333333 * N[(y / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.3333333333333333 \cdot \frac{y}{z}
\end{array}
Initial program 95.7%
Taylor expanded in y around inf
lower-*.f64N/A
lower-/.f6434.9
Applied rewrites34.9%
(FPCore (x y z t) :precision binary64 (+ (- x (/ y (* z 3.0))) (/ (/ t (* z 3.0)) y)))
double code(double x, double y, double z, double t) {
return (x - (y / (z * 3.0))) + ((t / (z * 3.0)) / y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x - (y / (z * 3.0d0))) + ((t / (z * 3.0d0)) / y)
end function
public static double code(double x, double y, double z, double t) {
return (x - (y / (z * 3.0))) + ((t / (z * 3.0)) / y);
}
def code(x, y, z, t): return (x - (y / (z * 3.0))) + ((t / (z * 3.0)) / y)
function code(x, y, z, t) return Float64(Float64(x - Float64(y / Float64(z * 3.0))) + Float64(Float64(t / Float64(z * 3.0)) / y)) end
function tmp = code(x, y, z, t) tmp = (x - (y / (z * 3.0))) + ((t / (z * 3.0)) / y); end
code[x_, y_, z_, t_] := N[(N[(x - N[(y / N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(t / N[(z * 3.0), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x - \frac{y}{z \cdot 3}\right) + \frac{\frac{t}{z \cdot 3}}{y}
\end{array}
herbie shell --seed 2024248
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, H"
:precision binary64
:alt
(! :herbie-platform default (+ (- x (/ y (* z 3))) (/ (/ t (* z 3)) y)))
(+ (- x (/ y (* z 3.0))) (/ t (* (* z 3.0) y))))