
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* y x) (* t (* 9.0 z)))))
(if (<= t_1 5e+204)
(/ t_1 (* 2.0 a))
(fma (/ z a) (* (- 4.5) t) (* (* (/ 0.5 a) x) y)))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * x) - (t * (9.0 * z));
double tmp;
if (t_1 <= 5e+204) {
tmp = t_1 / (2.0 * a);
} else {
tmp = fma((z / a), (-4.5 * t), (((0.5 / a) * x) * y));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(y * x) - Float64(t * Float64(9.0 * z))) tmp = 0.0 if (t_1 <= 5e+204) tmp = Float64(t_1 / Float64(2.0 * a)); else tmp = fma(Float64(z / a), Float64(Float64(-4.5) * t), Float64(Float64(Float64(0.5 / a) * x) * y)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * x), $MachinePrecision] - N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e+204], N[(t$95$1 / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(z / a), $MachinePrecision] * N[((-4.5) * t), $MachinePrecision] + N[(N[(N[(0.5 / a), $MachinePrecision] * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := y \cdot x - t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{+204}:\\
\;\;\;\;\frac{t\_1}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{a}, \left(-4.5\right) \cdot t, \left(\frac{0.5}{a} \cdot x\right) \cdot y\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 5.00000000000000008e204Initial program 95.7%
if 5.00000000000000008e204 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 73.7%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
times-fracN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-neg.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
Applied rewrites98.0%
Final simplification96.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- (* y x) (* t (* 9.0 z))) (* 2.0 a))))
(if (<= t_1 (- INFINITY))
(* (* (/ -4.5 a) z) t)
(if (<= t_1 2e+299) (* (/ -4.5 a) (* t z)) (* (* (/ t a) -4.5) z)))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y * x) - (t * (9.0 * z))) / (2.0 * a);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = ((-4.5 / a) * z) * t;
} else if (t_1 <= 2e+299) {
tmp = (-4.5 / a) * (t * z);
} else {
tmp = ((t / a) * -4.5) * z;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y * x) - (t * (9.0 * z))) / (2.0 * a);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = ((-4.5 / a) * z) * t;
} else if (t_1 <= 2e+299) {
tmp = (-4.5 / a) * (t * z);
} else {
tmp = ((t / a) * -4.5) * z;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = ((y * x) - (t * (9.0 * z))) / (2.0 * a) tmp = 0 if t_1 <= -math.inf: tmp = ((-4.5 / a) * z) * t elif t_1 <= 2e+299: tmp = (-4.5 / a) * (t * z) else: tmp = ((t / a) * -4.5) * z return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y * x) - Float64(t * Float64(9.0 * z))) / Float64(2.0 * a)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(Float64(-4.5 / a) * z) * t); elseif (t_1 <= 2e+299) tmp = Float64(Float64(-4.5 / a) * Float64(t * z)); else tmp = Float64(Float64(Float64(t / a) * -4.5) * z); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = ((y * x) - (t * (9.0 * z))) / (2.0 * a);
tmp = 0.0;
if (t_1 <= -Inf)
tmp = ((-4.5 / a) * z) * t;
elseif (t_1 <= 2e+299)
tmp = (-4.5 / a) * (t * z);
else
tmp = ((t / a) * -4.5) * z;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y * x), $MachinePrecision] - N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(N[(-4.5 / a), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e+299], N[(N[(-4.5 / a), $MachinePrecision] * N[(t * z), $MachinePrecision]), $MachinePrecision], N[(N[(N[(t / a), $MachinePrecision] * -4.5), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{y \cdot x - t \cdot \left(9 \cdot z\right)}{2 \cdot a}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\left(\frac{-4.5}{a} \cdot z\right) \cdot t\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+299}:\\
\;\;\;\;\frac{-4.5}{a} \cdot \left(t \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{t}{a} \cdot -4.5\right) \cdot z\\
\end{array}
\end{array}
if (/.f64 (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) (*.f64 a #s(literal 2 binary64))) < -inf.0Initial program 77.6%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6453.5
Applied rewrites53.5%
Applied rewrites53.4%
if -inf.0 < (/.f64 (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) (*.f64 a #s(literal 2 binary64))) < 2.0000000000000001e299Initial program 97.5%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6444.8
Applied rewrites44.8%
Applied rewrites51.1%
if 2.0000000000000001e299 < (/.f64 (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) (*.f64 a #s(literal 2 binary64))) Initial program 80.6%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6458.3
Applied rewrites58.3%
Final simplification53.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* (/ -4.5 a) z) t))
(t_2 (/ (- (* y x) (* t (* 9.0 z))) (* 2.0 a))))
(if (<= t_2 (- INFINITY))
t_1
(if (<= t_2 2e+104) (* (/ -4.5 a) (* t z)) t_1))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = ((-4.5 / a) * z) * t;
double t_2 = ((y * x) - (t * (9.0 * z))) / (2.0 * a);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 2e+104) {
tmp = (-4.5 / a) * (t * z);
} else {
tmp = t_1;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((-4.5 / a) * z) * t;
double t_2 = ((y * x) - (t * (9.0 * z))) / (2.0 * a);
double tmp;
if (t_2 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_2 <= 2e+104) {
tmp = (-4.5 / a) * (t * z);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = ((-4.5 / a) * z) * t t_2 = ((y * x) - (t * (9.0 * z))) / (2.0 * a) tmp = 0 if t_2 <= -math.inf: tmp = t_1 elif t_2 <= 2e+104: tmp = (-4.5 / a) * (t * z) else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(-4.5 / a) * z) * t) t_2 = Float64(Float64(Float64(y * x) - Float64(t * Float64(9.0 * z))) / Float64(2.0 * a)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 2e+104) tmp = Float64(Float64(-4.5 / a) * Float64(t * z)); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = ((-4.5 / a) * z) * t;
t_2 = ((y * x) - (t * (9.0 * z))) / (2.0 * a);
tmp = 0.0;
if (t_2 <= -Inf)
tmp = t_1;
elseif (t_2 <= 2e+104)
tmp = (-4.5 / a) * (t * z);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(-4.5 / a), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(y * x), $MachinePrecision] - N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 2e+104], N[(N[(-4.5 / a), $MachinePrecision] * N[(t * z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(\frac{-4.5}{a} \cdot z\right) \cdot t\\
t_2 := \frac{y \cdot x - t \cdot \left(9 \cdot z\right)}{2 \cdot a}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+104}:\\
\;\;\;\;\frac{-4.5}{a} \cdot \left(t \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) (*.f64 a #s(literal 2 binary64))) < -inf.0 or 2e104 < (/.f64 (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) (*.f64 a #s(literal 2 binary64))) Initial program 83.9%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6448.0
Applied rewrites48.0%
Applied rewrites48.6%
if -inf.0 < (/.f64 (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) (*.f64 a #s(literal 2 binary64))) < 2e104Initial program 97.1%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6450.2
Applied rewrites50.2%
Applied rewrites57.1%
Final simplification53.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* y x) (* t (* 9.0 z)))))
(if (<= t_1 5e+204)
(/ t_1 (* 2.0 a))
(fma (* (/ 0.5 a) x) y (* (* 4.5 (/ z a)) (- t))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * x) - (t * (9.0 * z));
double tmp;
if (t_1 <= 5e+204) {
tmp = t_1 / (2.0 * a);
} else {
tmp = fma(((0.5 / a) * x), y, ((4.5 * (z / a)) * -t));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(y * x) - Float64(t * Float64(9.0 * z))) tmp = 0.0 if (t_1 <= 5e+204) tmp = Float64(t_1 / Float64(2.0 * a)); else tmp = fma(Float64(Float64(0.5 / a) * x), y, Float64(Float64(4.5 * Float64(z / a)) * Float64(-t))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * x), $MachinePrecision] - N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e+204], N[(t$95$1 / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(0.5 / a), $MachinePrecision] * x), $MachinePrecision] * y + N[(N[(4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision] * (-t)), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := y \cdot x - t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{+204}:\\
\;\;\;\;\frac{t\_1}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{0.5}{a} \cdot x, y, \left(4.5 \cdot \frac{z}{a}\right) \cdot \left(-t\right)\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 5.00000000000000008e204Initial program 95.7%
if 5.00000000000000008e204 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 73.7%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
div-invN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
Applied rewrites96.3%
Final simplification95.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -2e+91)
(* (* (/ -4.5 a) z) t)
(if (<= t_1 2e+29) (/ (* y x) (* 2.0 a)) (/ (* -4.5 (* t z)) a)))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+91) {
tmp = ((-4.5 / a) * z) * t;
} else if (t_1 <= 2e+29) {
tmp = (y * x) / (2.0 * a);
} else {
tmp = (-4.5 * (t * z)) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-2d+91)) then
tmp = (((-4.5d0) / a) * z) * t
else if (t_1 <= 2d+29) then
tmp = (y * x) / (2.0d0 * a)
else
tmp = ((-4.5d0) * (t * z)) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+91) {
tmp = ((-4.5 / a) * z) * t;
} else if (t_1 <= 2e+29) {
tmp = (y * x) / (2.0 * a);
} else {
tmp = (-4.5 * (t * z)) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -2e+91: tmp = ((-4.5 / a) * z) * t elif t_1 <= 2e+29: tmp = (y * x) / (2.0 * a) else: tmp = (-4.5 * (t * z)) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -2e+91) tmp = Float64(Float64(Float64(-4.5 / a) * z) * t); elseif (t_1 <= 2e+29) tmp = Float64(Float64(y * x) / Float64(2.0 * a)); else tmp = Float64(Float64(-4.5 * Float64(t * z)) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -2e+91)
tmp = ((-4.5 / a) * z) * t;
elseif (t_1 <= 2e+29)
tmp = (y * x) / (2.0 * a);
else
tmp = (-4.5 * (t * z)) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+91], N[(N[(N[(-4.5 / a), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e+29], N[(N[(y * x), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(-4.5 * N[(t * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+91}:\\
\;\;\;\;\left(\frac{-4.5}{a} \cdot z\right) \cdot t\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+29}:\\
\;\;\;\;\frac{y \cdot x}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-4.5 \cdot \left(t \cdot z\right)}{a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -2.00000000000000016e91Initial program 81.7%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6479.2
Applied rewrites79.2%
Applied rewrites82.7%
if -2.00000000000000016e91 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1.99999999999999983e29Initial program 95.1%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6475.8
Applied rewrites75.8%
if 1.99999999999999983e29 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 87.1%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6479.1
Applied rewrites79.1%
Applied rewrites79.1%
Applied rewrites80.6%
Final simplification78.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -2e+91)
(* (* (/ -4.5 a) z) t)
(if (<= t_1 2e+29) (* (* y x) (/ 0.5 a)) (/ (* -4.5 (* t z)) a)))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+91) {
tmp = ((-4.5 / a) * z) * t;
} else if (t_1 <= 2e+29) {
tmp = (y * x) * (0.5 / a);
} else {
tmp = (-4.5 * (t * z)) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-2d+91)) then
tmp = (((-4.5d0) / a) * z) * t
else if (t_1 <= 2d+29) then
tmp = (y * x) * (0.5d0 / a)
else
tmp = ((-4.5d0) * (t * z)) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+91) {
tmp = ((-4.5 / a) * z) * t;
} else if (t_1 <= 2e+29) {
tmp = (y * x) * (0.5 / a);
} else {
tmp = (-4.5 * (t * z)) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -2e+91: tmp = ((-4.5 / a) * z) * t elif t_1 <= 2e+29: tmp = (y * x) * (0.5 / a) else: tmp = (-4.5 * (t * z)) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -2e+91) tmp = Float64(Float64(Float64(-4.5 / a) * z) * t); elseif (t_1 <= 2e+29) tmp = Float64(Float64(y * x) * Float64(0.5 / a)); else tmp = Float64(Float64(-4.5 * Float64(t * z)) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -2e+91)
tmp = ((-4.5 / a) * z) * t;
elseif (t_1 <= 2e+29)
tmp = (y * x) * (0.5 / a);
else
tmp = (-4.5 * (t * z)) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+91], N[(N[(N[(-4.5 / a), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e+29], N[(N[(y * x), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], N[(N[(-4.5 * N[(t * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+91}:\\
\;\;\;\;\left(\frac{-4.5}{a} \cdot z\right) \cdot t\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+29}:\\
\;\;\;\;\left(y \cdot x\right) \cdot \frac{0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-4.5 \cdot \left(t \cdot z\right)}{a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -2.00000000000000016e91Initial program 81.7%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6479.2
Applied rewrites79.2%
Applied rewrites82.7%
if -2.00000000000000016e91 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1.99999999999999983e29Initial program 95.1%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6475.8
Applied rewrites75.8%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
lift-/.f64N/A
lower-*.f6475.7
Applied rewrites75.7%
if 1.99999999999999983e29 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 87.1%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6479.1
Applied rewrites79.1%
Applied rewrites79.1%
Applied rewrites80.6%
Final simplification78.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -2e+91)
(* (* (/ -4.5 a) z) t)
(if (<= t_1 2e+29) (* (* (/ y a) 0.5) x) (/ (* -4.5 (* t z)) a)))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+91) {
tmp = ((-4.5 / a) * z) * t;
} else if (t_1 <= 2e+29) {
tmp = ((y / a) * 0.5) * x;
} else {
tmp = (-4.5 * (t * z)) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-2d+91)) then
tmp = (((-4.5d0) / a) * z) * t
else if (t_1 <= 2d+29) then
tmp = ((y / a) * 0.5d0) * x
else
tmp = ((-4.5d0) * (t * z)) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+91) {
tmp = ((-4.5 / a) * z) * t;
} else if (t_1 <= 2e+29) {
tmp = ((y / a) * 0.5) * x;
} else {
tmp = (-4.5 * (t * z)) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -2e+91: tmp = ((-4.5 / a) * z) * t elif t_1 <= 2e+29: tmp = ((y / a) * 0.5) * x else: tmp = (-4.5 * (t * z)) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -2e+91) tmp = Float64(Float64(Float64(-4.5 / a) * z) * t); elseif (t_1 <= 2e+29) tmp = Float64(Float64(Float64(y / a) * 0.5) * x); else tmp = Float64(Float64(-4.5 * Float64(t * z)) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -2e+91)
tmp = ((-4.5 / a) * z) * t;
elseif (t_1 <= 2e+29)
tmp = ((y / a) * 0.5) * x;
else
tmp = (-4.5 * (t * z)) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+91], N[(N[(N[(-4.5 / a), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e+29], N[(N[(N[(y / a), $MachinePrecision] * 0.5), $MachinePrecision] * x), $MachinePrecision], N[(N[(-4.5 * N[(t * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+91}:\\
\;\;\;\;\left(\frac{-4.5}{a} \cdot z\right) \cdot t\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+29}:\\
\;\;\;\;\left(\frac{y}{a} \cdot 0.5\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{-4.5 \cdot \left(t \cdot z\right)}{a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -2.00000000000000016e91Initial program 81.7%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6479.2
Applied rewrites79.2%
Applied rewrites82.7%
if -2.00000000000000016e91 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1.99999999999999983e29Initial program 95.1%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6475.3
Applied rewrites75.3%
if 1.99999999999999983e29 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 87.1%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6479.1
Applied rewrites79.1%
Applied rewrites79.1%
Applied rewrites80.6%
Final simplification77.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -2e+91)
(* (* (/ -4.5 a) z) t)
(if (<= t_1 2e+29) (* (* (/ y a) 0.5) x) (* (/ -4.5 a) (* t z))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+91) {
tmp = ((-4.5 / a) * z) * t;
} else if (t_1 <= 2e+29) {
tmp = ((y / a) * 0.5) * x;
} else {
tmp = (-4.5 / a) * (t * z);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-2d+91)) then
tmp = (((-4.5d0) / a) * z) * t
else if (t_1 <= 2d+29) then
tmp = ((y / a) * 0.5d0) * x
else
tmp = ((-4.5d0) / a) * (t * z)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+91) {
tmp = ((-4.5 / a) * z) * t;
} else if (t_1 <= 2e+29) {
tmp = ((y / a) * 0.5) * x;
} else {
tmp = (-4.5 / a) * (t * z);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -2e+91: tmp = ((-4.5 / a) * z) * t elif t_1 <= 2e+29: tmp = ((y / a) * 0.5) * x else: tmp = (-4.5 / a) * (t * z) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -2e+91) tmp = Float64(Float64(Float64(-4.5 / a) * z) * t); elseif (t_1 <= 2e+29) tmp = Float64(Float64(Float64(y / a) * 0.5) * x); else tmp = Float64(Float64(-4.5 / a) * Float64(t * z)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -2e+91)
tmp = ((-4.5 / a) * z) * t;
elseif (t_1 <= 2e+29)
tmp = ((y / a) * 0.5) * x;
else
tmp = (-4.5 / a) * (t * z);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+91], N[(N[(N[(-4.5 / a), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e+29], N[(N[(N[(y / a), $MachinePrecision] * 0.5), $MachinePrecision] * x), $MachinePrecision], N[(N[(-4.5 / a), $MachinePrecision] * N[(t * z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+91}:\\
\;\;\;\;\left(\frac{-4.5}{a} \cdot z\right) \cdot t\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+29}:\\
\;\;\;\;\left(\frac{y}{a} \cdot 0.5\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{-4.5}{a} \cdot \left(t \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -2.00000000000000016e91Initial program 81.7%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6479.2
Applied rewrites79.2%
Applied rewrites82.7%
if -2.00000000000000016e91 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1.99999999999999983e29Initial program 95.1%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6475.3
Applied rewrites75.3%
if 1.99999999999999983e29 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 87.1%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6479.1
Applied rewrites79.1%
Applied rewrites80.5%
Final simplification77.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* y x) 5e+152) (/ (- (* y x) (* t (* 9.0 z))) (* 2.0 a)) (* (* (/ y a) 0.5) x)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= 5e+152) {
tmp = ((y * x) - (t * (9.0 * z))) / (2.0 * a);
} else {
tmp = ((y / a) * 0.5) * x;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y * x) <= 5d+152) then
tmp = ((y * x) - (t * (9.0d0 * z))) / (2.0d0 * a)
else
tmp = ((y / a) * 0.5d0) * x
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= 5e+152) {
tmp = ((y * x) - (t * (9.0 * z))) / (2.0 * a);
} else {
tmp = ((y / a) * 0.5) * x;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (y * x) <= 5e+152: tmp = ((y * x) - (t * (9.0 * z))) / (2.0 * a) else: tmp = ((y / a) * 0.5) * x return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(y * x) <= 5e+152) tmp = Float64(Float64(Float64(y * x) - Float64(t * Float64(9.0 * z))) / Float64(2.0 * a)); else tmp = Float64(Float64(Float64(y / a) * 0.5) * x); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y * x) <= 5e+152)
tmp = ((y * x) - (t * (9.0 * z))) / (2.0 * a);
else
tmp = ((y / a) * 0.5) * x;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(y * x), $MachinePrecision], 5e+152], N[(N[(N[(y * x), $MachinePrecision] - N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * 0.5), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq 5 \cdot 10^{+152}:\\
\;\;\;\;\frac{y \cdot x - t \cdot \left(9 \cdot z\right)}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{y}{a} \cdot 0.5\right) \cdot x\\
\end{array}
\end{array}
if (*.f64 x y) < 5e152Initial program 93.1%
if 5e152 < (*.f64 x y) Initial program 76.1%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
Final simplification94.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* y x) 5e+152) (/ (fma (* -9.0 z) t (* y x)) (* 2.0 a)) (* (* (/ y a) 0.5) x)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= 5e+152) {
tmp = fma((-9.0 * z), t, (y * x)) / (2.0 * a);
} else {
tmp = ((y / a) * 0.5) * x;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(y * x) <= 5e+152) tmp = Float64(fma(Float64(-9.0 * z), t, Float64(y * x)) / Float64(2.0 * a)); else tmp = Float64(Float64(Float64(y / a) * 0.5) * x); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(y * x), $MachinePrecision], 5e+152], N[(N[(N[(-9.0 * z), $MachinePrecision] * t + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * 0.5), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq 5 \cdot 10^{+152}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-9 \cdot z, t, y \cdot x\right)}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{y}{a} \cdot 0.5\right) \cdot x\\
\end{array}
\end{array}
if (*.f64 x y) < 5e152Initial program 93.1%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval93.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6493.1
Applied rewrites93.1%
if 5e152 < (*.f64 x y) Initial program 76.1%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
Final simplification94.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* y x) 5e+152) (/ (fma (* -9.0 t) z (* y x)) (* 2.0 a)) (* (* (/ y a) 0.5) x)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= 5e+152) {
tmp = fma((-9.0 * t), z, (y * x)) / (2.0 * a);
} else {
tmp = ((y / a) * 0.5) * x;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(y * x) <= 5e+152) tmp = Float64(fma(Float64(-9.0 * t), z, Float64(y * x)) / Float64(2.0 * a)); else tmp = Float64(Float64(Float64(y / a) * 0.5) * x); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(y * x), $MachinePrecision], 5e+152], N[(N[(N[(-9.0 * t), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * 0.5), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq 5 \cdot 10^{+152}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-9 \cdot t, z, y \cdot x\right)}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{y}{a} \cdot 0.5\right) \cdot x\\
\end{array}
\end{array}
if (*.f64 x y) < 5e152Initial program 93.1%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval93.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6493.1
Applied rewrites93.1%
if 5e152 < (*.f64 x y) Initial program 76.1%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
Final simplification94.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* y x) 5e+152) (* (fma (* t z) -9.0 (* y x)) (/ 0.5 a)) (* (* (/ y a) 0.5) x)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= 5e+152) {
tmp = fma((t * z), -9.0, (y * x)) * (0.5 / a);
} else {
tmp = ((y / a) * 0.5) * x;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(y * x) <= 5e+152) tmp = Float64(fma(Float64(t * z), -9.0, Float64(y * x)) * Float64(0.5 / a)); else tmp = Float64(Float64(Float64(y / a) * 0.5) * x); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(y * x), $MachinePrecision], 5e+152], N[(N[(N[(t * z), $MachinePrecision] * -9.0 + N[(y * x), $MachinePrecision]), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * 0.5), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq 5 \cdot 10^{+152}:\\
\;\;\;\;\mathsf{fma}\left(t \cdot z, -9, y \cdot x\right) \cdot \frac{0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{y}{a} \cdot 0.5\right) \cdot x\\
\end{array}
\end{array}
if (*.f64 x y) < 5e152Initial program 93.1%
lift-/.f64N/A
div-invN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval92.9
Applied rewrites92.9%
if 5e152 < (*.f64 x y) Initial program 76.1%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
Final simplification93.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (* (/ -4.5 a) z) t))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return ((-4.5 / a) * z) * t;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (((-4.5d0) / a) * z) * t
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return ((-4.5 / a) * z) * t;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return ((-4.5 / a) * z) * t
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(Float64(-4.5 / a) * z) * t) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = ((-4.5 / a) * z) * t;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(N[(-4.5 / a), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\left(\frac{-4.5}{a} \cdot z\right) \cdot t
\end{array}
Initial program 90.7%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6449.1
Applied rewrites49.1%
Applied rewrites49.6%
Final simplification49.6%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024248
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(! :herbie-platform default (if (< a -209046455797670900000000000000000000000000000000000000000000000000000000000000000000000) (- (* 1/2 (/ (* y x) a)) (* 9/2 (/ t (/ a z)))) (if (< a 2144030707833976000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z (* 9 t))) (* a 2)) (- (* (/ y a) (* x 1/2)) (* (/ t a) (* z 9/2))))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))