
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (- y x) z x))
double code(double x, double y, double z) {
return fma((y - x), z, x);
}
function code(x, y, z) return fma(Float64(y - x), z, x) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, z, x\right)
\end{array}
Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (if (<= z -1.4e-74) (* z y) (if (<= z 350000000.0) (* 1.0 x) (if (<= z 6e+43) (* (- x) z) (* z y)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.4e-74) {
tmp = z * y;
} else if (z <= 350000000.0) {
tmp = 1.0 * x;
} else if (z <= 6e+43) {
tmp = -x * z;
} else {
tmp = z * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.4d-74)) then
tmp = z * y
else if (z <= 350000000.0d0) then
tmp = 1.0d0 * x
else if (z <= 6d+43) then
tmp = -x * z
else
tmp = z * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.4e-74) {
tmp = z * y;
} else if (z <= 350000000.0) {
tmp = 1.0 * x;
} else if (z <= 6e+43) {
tmp = -x * z;
} else {
tmp = z * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.4e-74: tmp = z * y elif z <= 350000000.0: tmp = 1.0 * x elif z <= 6e+43: tmp = -x * z else: tmp = z * y return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.4e-74) tmp = Float64(z * y); elseif (z <= 350000000.0) tmp = Float64(1.0 * x); elseif (z <= 6e+43) tmp = Float64(Float64(-x) * z); else tmp = Float64(z * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.4e-74) tmp = z * y; elseif (z <= 350000000.0) tmp = 1.0 * x; elseif (z <= 6e+43) tmp = -x * z; else tmp = z * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.4e-74], N[(z * y), $MachinePrecision], If[LessEqual[z, 350000000.0], N[(1.0 * x), $MachinePrecision], If[LessEqual[z, 6e+43], N[((-x) * z), $MachinePrecision], N[(z * y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.4 \cdot 10^{-74}:\\
\;\;\;\;z \cdot y\\
\mathbf{elif}\;z \leq 350000000:\\
\;\;\;\;1 \cdot x\\
\mathbf{elif}\;z \leq 6 \cdot 10^{+43}:\\
\;\;\;\;\left(-x\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;z \cdot y\\
\end{array}
\end{array}
if z < -1.39999999999999994e-74 or 6.00000000000000033e43 < z Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6466.3
Applied rewrites66.3%
if -1.39999999999999994e-74 < z < 3.5e8Initial program 100.0%
Taylor expanded in y around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6476.9
Applied rewrites76.9%
Taylor expanded in z around 0
Applied rewrites75.7%
if 3.5e8 < z < 6.00000000000000033e43Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6497.5
Applied rewrites97.5%
Taylor expanded in y around 0
Applied rewrites85.1%
Final simplification70.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (- y x)))) (if (<= z -1.0) t_0 (if (<= z 1.0) (+ (* z y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = z * (y - x);
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = (z * y) + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (y - x)
if (z <= (-1.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = (z * y) + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (y - x);
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = (z * y) + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * (y - x) tmp = 0 if z <= -1.0: tmp = t_0 elif z <= 1.0: tmp = (z * y) + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(y - x)) tmp = 0.0 if (z <= -1.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(Float64(z * y) + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (y - x); tmp = 0.0; if (z <= -1.0) tmp = t_0; elseif (z <= 1.0) tmp = (z * y) + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.0], t$95$0, If[LessEqual[z, 1.0], N[(N[(z * y), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(y - x\right)\\
\mathbf{if}\;z \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;z \cdot y + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.6
Applied rewrites99.6%
if -1 < z < 1Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6498.6
Applied rewrites98.6%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (- y x)))) (if (<= z -4.5e-79) t_0 (if (<= z 0.00046) (* (- 1.0 z) x) t_0))))
double code(double x, double y, double z) {
double t_0 = z * (y - x);
double tmp;
if (z <= -4.5e-79) {
tmp = t_0;
} else if (z <= 0.00046) {
tmp = (1.0 - z) * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (y - x)
if (z <= (-4.5d-79)) then
tmp = t_0
else if (z <= 0.00046d0) then
tmp = (1.0d0 - z) * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (y - x);
double tmp;
if (z <= -4.5e-79) {
tmp = t_0;
} else if (z <= 0.00046) {
tmp = (1.0 - z) * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * (y - x) tmp = 0 if z <= -4.5e-79: tmp = t_0 elif z <= 0.00046: tmp = (1.0 - z) * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(y - x)) tmp = 0.0 if (z <= -4.5e-79) tmp = t_0; elseif (z <= 0.00046) tmp = Float64(Float64(1.0 - z) * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (y - x); tmp = 0.0; if (z <= -4.5e-79) tmp = t_0; elseif (z <= 0.00046) tmp = (1.0 - z) * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -4.5e-79], t$95$0, If[LessEqual[z, 0.00046], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(y - x\right)\\
\mathbf{if}\;z \leq -4.5 \cdot 10^{-79}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 0.00046:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -4.5000000000000003e-79 or 4.6000000000000001e-4 < z Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6493.7
Applied rewrites93.7%
if -4.5000000000000003e-79 < z < 4.6000000000000001e-4Initial program 100.0%
Taylor expanded in y around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6478.1
Applied rewrites78.1%
Final simplification87.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- 1.0 z) x))) (if (<= x -1.4e-48) t_0 (if (<= x 1.22e-116) (* z y) t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 - z) * x;
double tmp;
if (x <= -1.4e-48) {
tmp = t_0;
} else if (x <= 1.22e-116) {
tmp = z * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - z) * x
if (x <= (-1.4d-48)) then
tmp = t_0
else if (x <= 1.22d-116) then
tmp = z * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - z) * x;
double tmp;
if (x <= -1.4e-48) {
tmp = t_0;
} else if (x <= 1.22e-116) {
tmp = z * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - z) * x tmp = 0 if x <= -1.4e-48: tmp = t_0 elif x <= 1.22e-116: tmp = z * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - z) * x) tmp = 0.0 if (x <= -1.4e-48) tmp = t_0; elseif (x <= 1.22e-116) tmp = Float64(z * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - z) * x; tmp = 0.0; if (x <= -1.4e-48) tmp = t_0; elseif (x <= 1.22e-116) tmp = z * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -1.4e-48], t$95$0, If[LessEqual[x, 1.22e-116], N[(z * y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - z\right) \cdot x\\
\mathbf{if}\;x \leq -1.4 \cdot 10^{-48}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.22 \cdot 10^{-116}:\\
\;\;\;\;z \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.40000000000000002e-48 or 1.22e-116 < x Initial program 100.0%
Taylor expanded in y around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6475.8
Applied rewrites75.8%
if -1.40000000000000002e-48 < x < 1.22e-116Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6478.7
Applied rewrites78.7%
Final simplification76.9%
(FPCore (x y z) :precision binary64 (if (<= z -1.4e-74) (* z y) (if (<= z 0.00037) (* 1.0 x) (* z y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.4e-74) {
tmp = z * y;
} else if (z <= 0.00037) {
tmp = 1.0 * x;
} else {
tmp = z * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.4d-74)) then
tmp = z * y
else if (z <= 0.00037d0) then
tmp = 1.0d0 * x
else
tmp = z * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.4e-74) {
tmp = z * y;
} else if (z <= 0.00037) {
tmp = 1.0 * x;
} else {
tmp = z * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.4e-74: tmp = z * y elif z <= 0.00037: tmp = 1.0 * x else: tmp = z * y return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.4e-74) tmp = Float64(z * y); elseif (z <= 0.00037) tmp = Float64(1.0 * x); else tmp = Float64(z * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.4e-74) tmp = z * y; elseif (z <= 0.00037) tmp = 1.0 * x; else tmp = z * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.4e-74], N[(z * y), $MachinePrecision], If[LessEqual[z, 0.00037], N[(1.0 * x), $MachinePrecision], N[(z * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.4 \cdot 10^{-74}:\\
\;\;\;\;z \cdot y\\
\mathbf{elif}\;z \leq 0.00037:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;z \cdot y\\
\end{array}
\end{array}
if z < -1.39999999999999994e-74 or 3.6999999999999999e-4 < z Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6463.8
Applied rewrites63.8%
if -1.39999999999999994e-74 < z < 3.6999999999999999e-4Initial program 100.0%
Taylor expanded in y around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6477.6
Applied rewrites77.6%
Taylor expanded in z around 0
Applied rewrites76.4%
Final simplification68.8%
(FPCore (x y z) :precision binary64 (* z y))
double code(double x, double y, double z) {
return z * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * y
end function
public static double code(double x, double y, double z) {
return z * y;
}
def code(x, y, z): return z * y
function code(x, y, z) return Float64(z * y) end
function tmp = code(x, y, z) tmp = z * y; end
code[x_, y_, z_] := N[(z * y), $MachinePrecision]
\begin{array}{l}
\\
z \cdot y
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6448.4
Applied rewrites48.4%
Final simplification48.4%
herbie shell --seed 2024248
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))