
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (* (cos y) x) (* (sin y) z)))
double code(double x, double y, double z) {
return (cos(y) * x) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cos(y) * x) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (Math.cos(y) * x) - (Math.sin(y) * z);
}
def code(x, y, z): return (math.cos(y) * x) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(cos(y) * x) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (cos(y) * x) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos y \cdot x - \sin y \cdot z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (cos y) x)))
(if (<= x -3.2e+71)
t_0
(if (<= x 750000.0) (- (* 1.0 x) (* (sin y) z)) t_0))))
double code(double x, double y, double z) {
double t_0 = cos(y) * x;
double tmp;
if (x <= -3.2e+71) {
tmp = t_0;
} else if (x <= 750000.0) {
tmp = (1.0 * x) - (sin(y) * z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = cos(y) * x
if (x <= (-3.2d+71)) then
tmp = t_0
else if (x <= 750000.0d0) then
tmp = (1.0d0 * x) - (sin(y) * z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.cos(y) * x;
double tmp;
if (x <= -3.2e+71) {
tmp = t_0;
} else if (x <= 750000.0) {
tmp = (1.0 * x) - (Math.sin(y) * z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = math.cos(y) * x tmp = 0 if x <= -3.2e+71: tmp = t_0 elif x <= 750000.0: tmp = (1.0 * x) - (math.sin(y) * z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(cos(y) * x) tmp = 0.0 if (x <= -3.2e+71) tmp = t_0; elseif (x <= 750000.0) tmp = Float64(Float64(1.0 * x) - Float64(sin(y) * z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = cos(y) * x; tmp = 0.0; if (x <= -3.2e+71) tmp = t_0; elseif (x <= 750000.0) tmp = (1.0 * x) - (sin(y) * z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -3.2e+71], t$95$0, If[LessEqual[x, 750000.0], N[(N[(1.0 * x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos y \cdot x\\
\mathbf{if}\;x \leq -3.2 \cdot 10^{+71}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 750000:\\
\;\;\;\;1 \cdot x - \sin y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -3.20000000000000023e71 or 7.5e5 < x Initial program 99.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6488.2
Applied rewrites88.2%
if -3.20000000000000023e71 < x < 7.5e5Initial program 99.8%
Taylor expanded in y around 0
Applied rewrites86.9%
Final simplification87.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) (sin y)))) (if (<= z -3.5e+49) t_0 (if (<= z 2.3e+194) (* (cos y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * sin(y);
double tmp;
if (z <= -3.5e+49) {
tmp = t_0;
} else if (z <= 2.3e+194) {
tmp = cos(y) * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * sin(y)
if (z <= (-3.5d+49)) then
tmp = t_0
else if (z <= 2.3d+194) then
tmp = cos(y) * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * Math.sin(y);
double tmp;
if (z <= -3.5e+49) {
tmp = t_0;
} else if (z <= 2.3e+194) {
tmp = Math.cos(y) * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * math.sin(y) tmp = 0 if z <= -3.5e+49: tmp = t_0 elif z <= 2.3e+194: tmp = math.cos(y) * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * sin(y)) tmp = 0.0 if (z <= -3.5e+49) tmp = t_0; elseif (z <= 2.3e+194) tmp = Float64(cos(y) * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * sin(y); tmp = 0.0; if (z <= -3.5e+49) tmp = t_0; elseif (z <= 2.3e+194) tmp = cos(y) * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -3.5e+49], t$95$0, If[LessEqual[z, 2.3e+194], N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot \sin y\\
\mathbf{if}\;z \leq -3.5 \cdot 10^{+49}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 2.3 \cdot 10^{+194}:\\
\;\;\;\;\cos y \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -3.49999999999999975e49 or 2.30000000000000005e194 < z Initial program 99.8%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6480.9
Applied rewrites80.9%
if -3.49999999999999975e49 < z < 2.30000000000000005e194Initial program 99.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6475.8
Applied rewrites75.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (cos y) x)))
(if (<= y -0.225)
t_0
(if (<= y 0.12)
(fma (- (* (fma 0.16666666666666666 (* z y) (* -0.5 x)) y) z) y x)
t_0))))
double code(double x, double y, double z) {
double t_0 = cos(y) * x;
double tmp;
if (y <= -0.225) {
tmp = t_0;
} else if (y <= 0.12) {
tmp = fma(((fma(0.16666666666666666, (z * y), (-0.5 * x)) * y) - z), y, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(cos(y) * x) tmp = 0.0 if (y <= -0.225) tmp = t_0; elseif (y <= 0.12) tmp = fma(Float64(Float64(fma(0.16666666666666666, Float64(z * y), Float64(-0.5 * x)) * y) - z), y, x); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[y, -0.225], t$95$0, If[LessEqual[y, 0.12], N[(N[(N[(N[(0.16666666666666666 * N[(z * y), $MachinePrecision] + N[(-0.5 * x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision] * y + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos y \cdot x\\
\mathbf{if}\;y \leq -0.225:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.12:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5 \cdot x\right) \cdot y - z, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.225000000000000006 or 0.12 < y Initial program 99.6%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6447.7
Applied rewrites47.7%
if -0.225000000000000006 < y < 0.12Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (if (<= z 8e+197) (* 1.0 x) (* (- y) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= 8e+197) {
tmp = 1.0 * x;
} else {
tmp = -y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 8d+197) then
tmp = 1.0d0 * x
else
tmp = -y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 8e+197) {
tmp = 1.0 * x;
} else {
tmp = -y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 8e+197: tmp = 1.0 * x else: tmp = -y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= 8e+197) tmp = Float64(1.0 * x); else tmp = Float64(Float64(-y) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 8e+197) tmp = 1.0 * x; else tmp = -y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 8e+197], N[(1.0 * x), $MachinePrecision], N[((-y) * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 8 \cdot 10^{+197}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(-y\right) \cdot z\\
\end{array}
\end{array}
if z < 7.9999999999999996e197Initial program 99.8%
lift--.f64N/A
flip3--N/A
lower-/.f64N/A
lower--.f64N/A
lower-pow.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-pow.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
Applied rewrites43.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6463.2
Applied rewrites63.2%
Taylor expanded in y around 0
Applied rewrites36.9%
if 7.9999999999999996e197 < z Initial program 99.9%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6441.7
Applied rewrites41.7%
Taylor expanded in z around inf
Applied rewrites41.7%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6444.1
Applied rewrites44.1%
(FPCore (x y z) :precision binary64 (* 1.0 x))
double code(double x, double y, double z) {
return 1.0 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 * x
end function
public static double code(double x, double y, double z) {
return 1.0 * x;
}
def code(x, y, z): return 1.0 * x
function code(x, y, z) return Float64(1.0 * x) end
function tmp = code(x, y, z) tmp = 1.0 * x; end
code[x_, y_, z_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 99.8%
lift--.f64N/A
flip3--N/A
lower-/.f64N/A
lower--.f64N/A
lower-pow.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-pow.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
Applied rewrites39.6%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6457.8
Applied rewrites57.8%
Taylor expanded in y around 0
Applied rewrites33.8%
herbie shell --seed 2024248
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))