
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (* z 2.0) z (fma z z (* x y))))
double code(double x, double y, double z) {
return fma((z * 2.0), z, fma(z, z, (x * y)));
}
function code(x, y, z) return fma(Float64(z * 2.0), z, fma(z, z, Float64(x * y))) end
code[x_, y_, z_] := N[(N[(z * 2.0), $MachinePrecision] * z + N[(z * z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z \cdot 2, z, \mathsf{fma}\left(z, z, x \cdot y\right)\right)
\end{array}
Initial program 98.3%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
lift-*.f64N/A
associate-*r*N/A
count-2N/A
lower-fma.f64N/A
count-2N/A
lower-*.f6498.4
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6498.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.8
Applied rewrites98.8%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+101) (fma z z (* x y)) (fma z (+ z z) (* z z))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+101) {
tmp = fma(z, z, (x * y));
} else {
tmp = fma(z, (z + z), (z * z));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+101) tmp = fma(z, z, Float64(x * y)); else tmp = fma(z, Float64(z + z), Float64(z * z)); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+101], N[(z * z + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(z * N[(z + z), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+101}:\\
\;\;\;\;\mathsf{fma}\left(z, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, z + z, z \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2e101Initial program 99.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6486.7
Applied rewrites86.7%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6486.7
Applied rewrites86.7%
if 2e101 < (*.f64 z z) Initial program 96.2%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6488.9
Applied rewrites88.9%
Applied rewrites89.0%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+101) (fma z z (* x y)) (* (* z z) 3.0)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+101) {
tmp = fma(z, z, (x * y));
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+101) tmp = fma(z, z, Float64(x * y)); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+101], N[(z * z + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+101}:\\
\;\;\;\;\mathsf{fma}\left(z, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 2e101Initial program 99.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6486.7
Applied rewrites86.7%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6486.7
Applied rewrites86.7%
if 2e101 < (*.f64 z z) Initial program 96.2%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6488.9
Applied rewrites88.9%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+101) (* x y) (* (* z z) 3.0)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+101) {
tmp = x * y;
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+101) then
tmp = x * y
else
tmp = (z * z) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+101) {
tmp = x * y;
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 2e+101: tmp = x * y else: tmp = (z * z) * 3.0 return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+101) tmp = Float64(x * y); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 2e+101) tmp = x * y; else tmp = (z * z) * 3.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+101], N[(x * y), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+101}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 2e101Initial program 99.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6484.7
Applied rewrites84.7%
if 2e101 < (*.f64 z z) Initial program 96.2%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6488.9
Applied rewrites88.9%
Final simplification86.5%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+101) (* x y) (* (* 3.0 z) z)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+101) {
tmp = x * y;
} else {
tmp = (3.0 * z) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+101) then
tmp = x * y
else
tmp = (3.0d0 * z) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+101) {
tmp = x * y;
} else {
tmp = (3.0 * z) * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 2e+101: tmp = x * y else: tmp = (3.0 * z) * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+101) tmp = Float64(x * y); else tmp = Float64(Float64(3.0 * z) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 2e+101) tmp = x * y; else tmp = (3.0 * z) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+101], N[(x * y), $MachinePrecision], N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+101}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(3 \cdot z\right) \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < 2e101Initial program 99.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6484.7
Applied rewrites84.7%
if 2e101 < (*.f64 z z) Initial program 96.2%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6416.3
Applied rewrites16.3%
Taylor expanded in z around inf
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6488.9
Applied rewrites88.9%
Final simplification86.5%
(FPCore (x y z) :precision binary64 (fma (* 3.0 z) z (* x y)))
double code(double x, double y, double z) {
return fma((3.0 * z), z, (x * y));
}
function code(x, y, z) return fma(Float64(3.0 * z), z, Float64(x * y)) end
code[x_, y_, z_] := N[(N[(3.0 * z), $MachinePrecision] * z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(3 \cdot z, z, x \cdot y\right)
\end{array}
Initial program 98.3%
Taylor expanded in z around 0
unpow2N/A
associate-*r*N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6498.7
Applied rewrites98.7%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.3%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6455.6
Applied rewrites55.6%
Final simplification55.6%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024248
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))