
(FPCore (a b_2 c) :precision binary64 (/ (+ (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))
double code(double a, double b_2, double c) {
return (-b_2 + sqrt(((b_2 * b_2) - (a * c)))) / a;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = (-b_2 + sqrt(((b_2 * b_2) - (a * c)))) / a
end function
public static double code(double a, double b_2, double c) {
return (-b_2 + Math.sqrt(((b_2 * b_2) - (a * c)))) / a;
}
def code(a, b_2, c): return (-b_2 + math.sqrt(((b_2 * b_2) - (a * c)))) / a
function code(a, b_2, c) return Float64(Float64(Float64(-b_2) + sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c)))) / a) end
function tmp = code(a, b_2, c) tmp = (-b_2 + sqrt(((b_2 * b_2) - (a * c)))) / a; end
code[a_, b$95$2_, c_] := N[(N[((-b$95$2) + N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(a * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\_2\right) + \sqrt{b\_2 \cdot b\_2 - a \cdot c}}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b_2 c) :precision binary64 (/ (+ (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))
double code(double a, double b_2, double c) {
return (-b_2 + sqrt(((b_2 * b_2) - (a * c)))) / a;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = (-b_2 + sqrt(((b_2 * b_2) - (a * c)))) / a
end function
public static double code(double a, double b_2, double c) {
return (-b_2 + Math.sqrt(((b_2 * b_2) - (a * c)))) / a;
}
def code(a, b_2, c): return (-b_2 + math.sqrt(((b_2 * b_2) - (a * c)))) / a
function code(a, b_2, c) return Float64(Float64(Float64(-b_2) + sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c)))) / a) end
function tmp = code(a, b_2, c) tmp = (-b_2 + sqrt(((b_2 * b_2) - (a * c)))) / a; end
code[a_, b$95$2_, c_] := N[(N[((-b$95$2) + N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(a * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\_2\right) + \sqrt{b\_2 \cdot b\_2 - a \cdot c}}{a}
\end{array}
(FPCore (a b_2 c)
:precision binary64
(if (<= b_2 -3.5e+149)
(* (/ b_2 a) -2.0)
(if (<= b_2 5.2e-107)
(/ (- (sqrt (- (* b_2 b_2) (* c a))) b_2) a)
(* -0.5 (/ c b_2)))))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -3.5e+149) {
tmp = (b_2 / a) * -2.0;
} else if (b_2 <= 5.2e-107) {
tmp = (sqrt(((b_2 * b_2) - (c * a))) - b_2) / a;
} else {
tmp = -0.5 * (c / b_2);
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-3.5d+149)) then
tmp = (b_2 / a) * (-2.0d0)
else if (b_2 <= 5.2d-107) then
tmp = (sqrt(((b_2 * b_2) - (c * a))) - b_2) / a
else
tmp = (-0.5d0) * (c / b_2)
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -3.5e+149) {
tmp = (b_2 / a) * -2.0;
} else if (b_2 <= 5.2e-107) {
tmp = (Math.sqrt(((b_2 * b_2) - (c * a))) - b_2) / a;
} else {
tmp = -0.5 * (c / b_2);
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -3.5e+149: tmp = (b_2 / a) * -2.0 elif b_2 <= 5.2e-107: tmp = (math.sqrt(((b_2 * b_2) - (c * a))) - b_2) / a else: tmp = -0.5 * (c / b_2) return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -3.5e+149) tmp = Float64(Float64(b_2 / a) * -2.0); elseif (b_2 <= 5.2e-107) tmp = Float64(Float64(sqrt(Float64(Float64(b_2 * b_2) - Float64(c * a))) - b_2) / a); else tmp = Float64(-0.5 * Float64(c / b_2)); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -3.5e+149) tmp = (b_2 / a) * -2.0; elseif (b_2 <= 5.2e-107) tmp = (sqrt(((b_2 * b_2) - (c * a))) - b_2) / a; else tmp = -0.5 * (c / b_2); end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -3.5e+149], N[(N[(b$95$2 / a), $MachinePrecision] * -2.0), $MachinePrecision], If[LessEqual[b$95$2, 5.2e-107], N[(N[(N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(c * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b$95$2), $MachinePrecision] / a), $MachinePrecision], N[(-0.5 * N[(c / b$95$2), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b\_2 \leq -3.5 \cdot 10^{+149}:\\
\;\;\;\;\frac{b\_2}{a} \cdot -2\\
\mathbf{elif}\;b\_2 \leq 5.2 \cdot 10^{-107}:\\
\;\;\;\;\frac{\sqrt{b\_2 \cdot b\_2 - c \cdot a} - b\_2}{a}\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b\_2}\\
\end{array}
\end{array}
if b_2 < -3.50000000000000011e149Initial program 37.0%
Taylor expanded in b_2 around -inf
lower-*.f64N/A
lower-/.f6498.2
Applied rewrites98.2%
if -3.50000000000000011e149 < b_2 < 5.2000000000000001e-107Initial program 85.1%
if 5.2000000000000001e-107 < b_2 Initial program 13.4%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f6486.4
Applied rewrites86.4%
Final simplification88.1%
(FPCore (a b_2 c) :precision binary64 (if (<= b_2 -4.2e-51) (* (/ b_2 a) -2.0) (if (<= b_2 5.2e-107) (/ (- (sqrt (* (- a) c)) b_2) a) (* -0.5 (/ c b_2)))))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4.2e-51) {
tmp = (b_2 / a) * -2.0;
} else if (b_2 <= 5.2e-107) {
tmp = (sqrt((-a * c)) - b_2) / a;
} else {
tmp = -0.5 * (c / b_2);
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-4.2d-51)) then
tmp = (b_2 / a) * (-2.0d0)
else if (b_2 <= 5.2d-107) then
tmp = (sqrt((-a * c)) - b_2) / a
else
tmp = (-0.5d0) * (c / b_2)
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4.2e-51) {
tmp = (b_2 / a) * -2.0;
} else if (b_2 <= 5.2e-107) {
tmp = (Math.sqrt((-a * c)) - b_2) / a;
} else {
tmp = -0.5 * (c / b_2);
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -4.2e-51: tmp = (b_2 / a) * -2.0 elif b_2 <= 5.2e-107: tmp = (math.sqrt((-a * c)) - b_2) / a else: tmp = -0.5 * (c / b_2) return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -4.2e-51) tmp = Float64(Float64(b_2 / a) * -2.0); elseif (b_2 <= 5.2e-107) tmp = Float64(Float64(sqrt(Float64(Float64(-a) * c)) - b_2) / a); else tmp = Float64(-0.5 * Float64(c / b_2)); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -4.2e-51) tmp = (b_2 / a) * -2.0; elseif (b_2 <= 5.2e-107) tmp = (sqrt((-a * c)) - b_2) / a; else tmp = -0.5 * (c / b_2); end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -4.2e-51], N[(N[(b$95$2 / a), $MachinePrecision] * -2.0), $MachinePrecision], If[LessEqual[b$95$2, 5.2e-107], N[(N[(N[Sqrt[N[((-a) * c), $MachinePrecision]], $MachinePrecision] - b$95$2), $MachinePrecision] / a), $MachinePrecision], N[(-0.5 * N[(c / b$95$2), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b\_2 \leq -4.2 \cdot 10^{-51}:\\
\;\;\;\;\frac{b\_2}{a} \cdot -2\\
\mathbf{elif}\;b\_2 \leq 5.2 \cdot 10^{-107}:\\
\;\;\;\;\frac{\sqrt{\left(-a\right) \cdot c} - b\_2}{a}\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b\_2}\\
\end{array}
\end{array}
if b_2 < -4.20000000000000003e-51Initial program 63.8%
Taylor expanded in b_2 around -inf
lower-*.f64N/A
lower-/.f6492.2
Applied rewrites92.2%
if -4.20000000000000003e-51 < b_2 < 5.2000000000000001e-107Initial program 79.8%
Taylor expanded in a around inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6470.5
Applied rewrites70.5%
lift-+.f64N/A
+-commutativeN/A
lift-neg.f64N/A
unsub-negN/A
lower--.f6470.5
Applied rewrites70.5%
if 5.2000000000000001e-107 < b_2 Initial program 13.4%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f6486.4
Applied rewrites86.4%
Final simplification84.1%
(FPCore (a b_2 c) :precision binary64 (if (<= b_2 1.45e-256) (* (/ b_2 a) -2.0) (* -0.5 (/ c b_2))))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= 1.45e-256) {
tmp = (b_2 / a) * -2.0;
} else {
tmp = -0.5 * (c / b_2);
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= 1.45d-256) then
tmp = (b_2 / a) * (-2.0d0)
else
tmp = (-0.5d0) * (c / b_2)
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= 1.45e-256) {
tmp = (b_2 / a) * -2.0;
} else {
tmp = -0.5 * (c / b_2);
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= 1.45e-256: tmp = (b_2 / a) * -2.0 else: tmp = -0.5 * (c / b_2) return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= 1.45e-256) tmp = Float64(Float64(b_2 / a) * -2.0); else tmp = Float64(-0.5 * Float64(c / b_2)); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= 1.45e-256) tmp = (b_2 / a) * -2.0; else tmp = -0.5 * (c / b_2); end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, 1.45e-256], N[(N[(b$95$2 / a), $MachinePrecision] * -2.0), $MachinePrecision], N[(-0.5 * N[(c / b$95$2), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b\_2 \leq 1.45 \cdot 10^{-256}:\\
\;\;\;\;\frac{b\_2}{a} \cdot -2\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b\_2}\\
\end{array}
\end{array}
if b_2 < 1.44999999999999986e-256Initial program 71.0%
Taylor expanded in b_2 around -inf
lower-*.f64N/A
lower-/.f6464.6
Applied rewrites64.6%
if 1.44999999999999986e-256 < b_2 Initial program 21.2%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f6477.4
Applied rewrites77.4%
Final simplification69.8%
(FPCore (a b_2 c) :precision binary64 (if (<= b_2 1.45e-256) (* (/ b_2 a) -2.0) (* (/ -0.5 b_2) c)))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= 1.45e-256) {
tmp = (b_2 / a) * -2.0;
} else {
tmp = (-0.5 / b_2) * c;
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= 1.45d-256) then
tmp = (b_2 / a) * (-2.0d0)
else
tmp = ((-0.5d0) / b_2) * c
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= 1.45e-256) {
tmp = (b_2 / a) * -2.0;
} else {
tmp = (-0.5 / b_2) * c;
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= 1.45e-256: tmp = (b_2 / a) * -2.0 else: tmp = (-0.5 / b_2) * c return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= 1.45e-256) tmp = Float64(Float64(b_2 / a) * -2.0); else tmp = Float64(Float64(-0.5 / b_2) * c); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= 1.45e-256) tmp = (b_2 / a) * -2.0; else tmp = (-0.5 / b_2) * c; end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, 1.45e-256], N[(N[(b$95$2 / a), $MachinePrecision] * -2.0), $MachinePrecision], N[(N[(-0.5 / b$95$2), $MachinePrecision] * c), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b\_2 \leq 1.45 \cdot 10^{-256}:\\
\;\;\;\;\frac{b\_2}{a} \cdot -2\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{b\_2} \cdot c\\
\end{array}
\end{array}
if b_2 < 1.44999999999999986e-256Initial program 71.0%
Taylor expanded in b_2 around -inf
lower-*.f64N/A
lower-/.f6464.6
Applied rewrites64.6%
if 1.44999999999999986e-256 < b_2 Initial program 21.2%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f6477.4
Applied rewrites77.4%
Applied rewrites77.1%
Final simplification69.7%
(FPCore (a b_2 c) :precision binary64 (if (<= b_2 3.8e+42) (* (/ b_2 a) -2.0) (* 0.5 (/ c b_2))))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= 3.8e+42) {
tmp = (b_2 / a) * -2.0;
} else {
tmp = 0.5 * (c / b_2);
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= 3.8d+42) then
tmp = (b_2 / a) * (-2.0d0)
else
tmp = 0.5d0 * (c / b_2)
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= 3.8e+42) {
tmp = (b_2 / a) * -2.0;
} else {
tmp = 0.5 * (c / b_2);
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= 3.8e+42: tmp = (b_2 / a) * -2.0 else: tmp = 0.5 * (c / b_2) return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= 3.8e+42) tmp = Float64(Float64(b_2 / a) * -2.0); else tmp = Float64(0.5 * Float64(c / b_2)); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= 3.8e+42) tmp = (b_2 / a) * -2.0; else tmp = 0.5 * (c / b_2); end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, 3.8e+42], N[(N[(b$95$2 / a), $MachinePrecision] * -2.0), $MachinePrecision], N[(0.5 * N[(c / b$95$2), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b\_2 \leq 3.8 \cdot 10^{+42}:\\
\;\;\;\;\frac{b\_2}{a} \cdot -2\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \frac{c}{b\_2}\\
\end{array}
\end{array}
if b_2 < 3.7999999999999998e42Initial program 65.5%
Taylor expanded in b_2 around -inf
lower-*.f64N/A
lower-/.f6452.5
Applied rewrites52.5%
if 3.7999999999999998e42 < b_2 Initial program 9.3%
Taylor expanded in b_2 around -inf
lower-*.f64N/A
lower-/.f642.4
Applied rewrites2.4%
Applied rewrites2.4%
Taylor expanded in b_2 around -inf
mul-1-negN/A
*-commutativeN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f642.3
Applied rewrites2.3%
Taylor expanded in a around inf
Applied rewrites17.2%
Final simplification43.3%
(FPCore (a b_2 c) :precision binary64 (* 0.5 (/ c b_2)))
double code(double a, double b_2, double c) {
return 0.5 * (c / b_2);
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = 0.5d0 * (c / b_2)
end function
public static double code(double a, double b_2, double c) {
return 0.5 * (c / b_2);
}
def code(a, b_2, c): return 0.5 * (c / b_2)
function code(a, b_2, c) return Float64(0.5 * Float64(c / b_2)) end
function tmp = code(a, b_2, c) tmp = 0.5 * (c / b_2); end
code[a_, b$95$2_, c_] := N[(0.5 * N[(c / b$95$2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \frac{c}{b\_2}
\end{array}
Initial program 50.8%
Taylor expanded in b_2 around -inf
lower-*.f64N/A
lower-/.f6439.4
Applied rewrites39.4%
Applied rewrites39.3%
Taylor expanded in b_2 around -inf
mul-1-negN/A
*-commutativeN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6438.9
Applied rewrites38.9%
Taylor expanded in a around inf
Applied rewrites6.8%
(FPCore (a b_2 c)
:precision binary64
(let* ((t_0 (* (sqrt (fabs a)) (sqrt (fabs c))))
(t_1
(if (== (copysign a c) a)
(* (sqrt (- (fabs b_2) t_0)) (sqrt (+ (fabs b_2) t_0)))
(hypot b_2 t_0))))
(if (< b_2 0.0) (/ (- t_1 b_2) a) (/ (- c) (+ b_2 t_1)))))
double code(double a, double b_2, double c) {
double t_0 = sqrt(fabs(a)) * sqrt(fabs(c));
double tmp;
if (copysign(a, c) == a) {
tmp = sqrt((fabs(b_2) - t_0)) * sqrt((fabs(b_2) + t_0));
} else {
tmp = hypot(b_2, t_0);
}
double t_1 = tmp;
double tmp_1;
if (b_2 < 0.0) {
tmp_1 = (t_1 - b_2) / a;
} else {
tmp_1 = -c / (b_2 + t_1);
}
return tmp_1;
}
public static double code(double a, double b_2, double c) {
double t_0 = Math.sqrt(Math.abs(a)) * Math.sqrt(Math.abs(c));
double tmp;
if (Math.copySign(a, c) == a) {
tmp = Math.sqrt((Math.abs(b_2) - t_0)) * Math.sqrt((Math.abs(b_2) + t_0));
} else {
tmp = Math.hypot(b_2, t_0);
}
double t_1 = tmp;
double tmp_1;
if (b_2 < 0.0) {
tmp_1 = (t_1 - b_2) / a;
} else {
tmp_1 = -c / (b_2 + t_1);
}
return tmp_1;
}
def code(a, b_2, c): t_0 = math.sqrt(math.fabs(a)) * math.sqrt(math.fabs(c)) tmp = 0 if math.copysign(a, c) == a: tmp = math.sqrt((math.fabs(b_2) - t_0)) * math.sqrt((math.fabs(b_2) + t_0)) else: tmp = math.hypot(b_2, t_0) t_1 = tmp tmp_1 = 0 if b_2 < 0.0: tmp_1 = (t_1 - b_2) / a else: tmp_1 = -c / (b_2 + t_1) return tmp_1
function code(a, b_2, c) t_0 = Float64(sqrt(abs(a)) * sqrt(abs(c))) tmp = 0.0 if (copysign(a, c) == a) tmp = Float64(sqrt(Float64(abs(b_2) - t_0)) * sqrt(Float64(abs(b_2) + t_0))); else tmp = hypot(b_2, t_0); end t_1 = tmp tmp_1 = 0.0 if (b_2 < 0.0) tmp_1 = Float64(Float64(t_1 - b_2) / a); else tmp_1 = Float64(Float64(-c) / Float64(b_2 + t_1)); end return tmp_1 end
function tmp_3 = code(a, b_2, c) t_0 = sqrt(abs(a)) * sqrt(abs(c)); tmp = 0.0; if ((sign(c) * abs(a)) == a) tmp = sqrt((abs(b_2) - t_0)) * sqrt((abs(b_2) + t_0)); else tmp = hypot(b_2, t_0); end t_1 = tmp; tmp_2 = 0.0; if (b_2 < 0.0) tmp_2 = (t_1 - b_2) / a; else tmp_2 = -c / (b_2 + t_1); end tmp_3 = tmp_2; end
code[a_, b$95$2_, c_] := Block[{t$95$0 = N[(N[Sqrt[N[Abs[a], $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[Abs[c], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = If[Equal[N[With[{TMP1 = Abs[a], TMP2 = Sign[c]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision], a], N[(N[Sqrt[N[(N[Abs[b$95$2], $MachinePrecision] - t$95$0), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[(N[Abs[b$95$2], $MachinePrecision] + t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[b$95$2 ^ 2 + t$95$0 ^ 2], $MachinePrecision]]}, If[Less[b$95$2, 0.0], N[(N[(t$95$1 - b$95$2), $MachinePrecision] / a), $MachinePrecision], N[((-c) / N[(b$95$2 + t$95$1), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{\left|a\right|} \cdot \sqrt{\left|c\right|}\\
t_1 := \begin{array}{l}
\mathbf{if}\;\mathsf{copysign}\left(a, c\right) = a:\\
\;\;\;\;\sqrt{\left|b\_2\right| - t\_0} \cdot \sqrt{\left|b\_2\right| + t\_0}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{hypot}\left(b\_2, t\_0\right)\\
\end{array}\\
\mathbf{if}\;b\_2 < 0:\\
\;\;\;\;\frac{t\_1 - b\_2}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b\_2 + t\_1}\\
\end{array}
\end{array}
herbie shell --seed 2024248
(FPCore (a b_2 c)
:name "quad2p (problem 3.2.1, positive)"
:precision binary64
:herbie-expected 10
:alt
(! :herbie-platform default (let ((sqtD (let ((x (* (sqrt (fabs a)) (sqrt (fabs c))))) (if (== (copysign a c) a) (* (sqrt (- (fabs b_2) x)) (sqrt (+ (fabs b_2) x))) (hypot b_2 x))))) (if (< b_2 0) (/ (- sqtD b_2) a) (/ (- c) (+ b_2 sqtD)))))
(/ (+ (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))