
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* u2 6.28318530718)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return cosf((u2 * 6.28318530718f)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = cos((u2 * 6.28318530718e0)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(u2 * Float32(6.28318530718))) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = cos((u2 * single(6.28318530718))) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\cos \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 6.28318530718))))
(if (<= t_0 0.9954000115394592)
(* (sqrt u1) t_0)
(* (+ (* (* u2 u2) -19.739208802181317) 1.0) (sqrt (/ u1 (- 1.0 u1)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * 6.28318530718f));
float tmp;
if (t_0 <= 0.9954000115394592f) {
tmp = sqrtf(u1) * t_0;
} else {
tmp = (((u2 * u2) * -19.739208802181317f) + 1.0f) * sqrtf((u1 / (1.0f - u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = cos((u2 * 6.28318530718e0))
if (t_0 <= 0.9954000115394592e0) then
tmp = sqrt(u1) * t_0
else
tmp = (((u2 * u2) * (-19.739208802181317e0)) + 1.0e0) * sqrt((u1 / (1.0e0 - u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(6.28318530718))) tmp = Float32(0.0) if (t_0 <= Float32(0.9954000115394592)) tmp = Float32(sqrt(u1) * t_0); else tmp = Float32(Float32(Float32(Float32(u2 * u2) * Float32(-19.739208802181317)) + Float32(1.0)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((u2 * single(6.28318530718))); tmp = single(0.0); if (t_0 <= single(0.9954000115394592)) tmp = sqrt(u1) * t_0; else tmp = (((u2 * u2) * single(-19.739208802181317)) + single(1.0)) * sqrt((u1 / (single(1.0) - u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot 6.28318530718\right)\\
\mathbf{if}\;t\_0 \leq 0.9954000115394592:\\
\;\;\;\;\sqrt{u1} \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;\left(\left(u2 \cdot u2\right) \cdot -19.739208802181317 + 1\right) \cdot \sqrt{\frac{u1}{1 - u1}}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) < 0.995400012Initial program 97.7%
Taylor expanded in u1 around 0
lower-sqrt.f3279.8
Applied rewrites79.8%
if 0.995400012 < (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) Initial program 99.6%
Taylor expanded in u2 around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
unpow2N/A
lower-*.f3292.2
Applied rewrites92.2%
Applied rewrites99.1%
Final simplification95.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.09600000083446503) (* (+ (* (* u2 u2) -19.739208802181317) 1.0) (sqrt (/ u1 (- 1.0 u1)))) (* (sqrt (* (+ 1.0 u1) u1)) (cos (* u2 6.28318530718)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.09600000083446503f) {
tmp = (((u2 * u2) * -19.739208802181317f) + 1.0f) * sqrtf((u1 / (1.0f - u1)));
} else {
tmp = sqrtf(((1.0f + u1) * u1)) * cosf((u2 * 6.28318530718f));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.09600000083446503e0) then
tmp = (((u2 * u2) * (-19.739208802181317e0)) + 1.0e0) * sqrt((u1 / (1.0e0 - u1)))
else
tmp = sqrt(((1.0e0 + u1) * u1)) * cos((u2 * 6.28318530718e0))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.09600000083446503)) tmp = Float32(Float32(Float32(Float32(u2 * u2) * Float32(-19.739208802181317)) + Float32(1.0)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))); else tmp = Float32(sqrt(Float32(Float32(Float32(1.0) + u1) * u1)) * cos(Float32(u2 * Float32(6.28318530718)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.09600000083446503)) tmp = (((u2 * u2) * single(-19.739208802181317)) + single(1.0)) * sqrt((u1 / (single(1.0) - u1))); else tmp = sqrt(((single(1.0) + u1) * u1)) * cos((u2 * single(6.28318530718))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.09600000083446503:\\
\;\;\;\;\left(\left(u2 \cdot u2\right) \cdot -19.739208802181317 + 1\right) \cdot \sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(1 + u1\right) \cdot u1} \cdot \cos \left(u2 \cdot 6.28318530718\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0960000008Initial program 99.6%
Taylor expanded in u2 around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
unpow2N/A
lower-*.f3292.2
Applied rewrites92.2%
Applied rewrites99.1%
if 0.0960000008 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.7%
Applied rewrites97.8%
lift-/.f32N/A
lift-/.f32N/A
associate-/r/N/A
frac-2negN/A
metadata-evalN/A
lift--.f32N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
sub-negN/A
lift--.f32N/A
lower-*.f32N/A
lower-/.f3297.5
Applied rewrites97.5%
Taylor expanded in u1 around 0
lower-+.f3289.0
Applied rewrites89.0%
Final simplification97.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (+ (* (* u2 u2) -19.739208802181317) 1.0) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return (((u2 * u2) * -19.739208802181317f) + 1.0f) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (((u2 * u2) * (-19.739208802181317e0)) + 1.0e0) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(Float32(u2 * u2) * Float32(-19.739208802181317)) + Float32(1.0)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (((u2 * u2) * single(-19.739208802181317)) + single(1.0)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\left(\left(u2 \cdot u2\right) \cdot -19.739208802181317 + 1\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
unpow2N/A
lower-*.f3279.8
Applied rewrites79.8%
Applied rewrites87.9%
Final simplification87.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ 1.0 (/ (- 1.0 u1) u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((1.0f / ((1.0f - u1) / u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((1.0e0 / ((1.0e0 - u1) / u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) - u1) / u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((single(1.0) / ((single(1.0) - u1) / u1))); end
\begin{array}{l}
\\
\sqrt{\frac{1}{\frac{1 - u1}{u1}}}
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
lower-sqrt.f32N/A
*-rgt-identityN/A
lower-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Applied rewrites79.8%
Applied rewrites79.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
lower-sqrt.f32N/A
*-rgt-identityN/A
lower-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Applied rewrites79.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (+ (* u1 u1) u1)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(((u1 * u1) + u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(((u1 * u1) + u1))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(u1 * u1) + u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(((u1 * u1) + u1)); end
\begin{array}{l}
\\
\sqrt{u1 \cdot u1 + u1}
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
lower-sqrt.f32N/A
*-rgt-identityN/A
lower-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Applied rewrites79.8%
Taylor expanded in u1 around 0
Applied rewrites63.9%
Applied rewrites72.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* (+ 1.0 u1) u1)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(((1.0f + u1) * u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(((1.0e0 + u1) * u1))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(Float32(1.0) + u1) * u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(((single(1.0) + u1) * u1)); end
\begin{array}{l}
\\
\sqrt{\left(1 + u1\right) \cdot u1}
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
lower-sqrt.f32N/A
*-rgt-identityN/A
lower-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Applied rewrites79.8%
Taylor expanded in u1 around 0
Applied rewrites63.9%
Applied rewrites72.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
lower-sqrt.f32N/A
*-rgt-identityN/A
lower-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Applied rewrites79.8%
Taylor expanded in u1 around 0
Applied rewrites63.9%
herbie shell --seed 2024248
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))