
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u)
:precision binary32
(if (<= (* u 4.0) 0.05000000074505806)
(*
(+
(* s 4.0)
(*
(* (* (+ (/ 21.333333333333332 u) (+ (/ 8.0 (* u u)) 64.0)) (* u u)) u)
s))
u)
(* (log (/ 1.0 (- 1.0 (* u 4.0)))) s)))
float code(float s, float u) {
float tmp;
if ((u * 4.0f) <= 0.05000000074505806f) {
tmp = ((s * 4.0f) + (((((21.333333333333332f / u) + ((8.0f / (u * u)) + 64.0f)) * (u * u)) * u) * s)) * u;
} else {
tmp = logf((1.0f / (1.0f - (u * 4.0f)))) * s;
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: tmp
if ((u * 4.0e0) <= 0.05000000074505806e0) then
tmp = ((s * 4.0e0) + (((((21.333333333333332e0 / u) + ((8.0e0 / (u * u)) + 64.0e0)) * (u * u)) * u) * s)) * u
else
tmp = log((1.0e0 / (1.0e0 - (u * 4.0e0)))) * s
end if
code = tmp
end function
function code(s, u) tmp = Float32(0.0) if (Float32(u * Float32(4.0)) <= Float32(0.05000000074505806)) tmp = Float32(Float32(Float32(s * Float32(4.0)) + Float32(Float32(Float32(Float32(Float32(Float32(21.333333333333332) / u) + Float32(Float32(Float32(8.0) / Float32(u * u)) + Float32(64.0))) * Float32(u * u)) * u) * s)) * u); else tmp = Float32(log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(u * Float32(4.0))))) * s); end return tmp end
function tmp_2 = code(s, u) tmp = single(0.0); if ((u * single(4.0)) <= single(0.05000000074505806)) tmp = ((s * single(4.0)) + (((((single(21.333333333333332) / u) + ((single(8.0) / (u * u)) + single(64.0))) * (u * u)) * u) * s)) * u; else tmp = log((single(1.0) / (single(1.0) - (u * single(4.0))))) * s; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \cdot 4 \leq 0.05000000074505806:\\
\;\;\;\;\left(s \cdot 4 + \left(\left(\left(\frac{21.333333333333332}{u} + \left(\frac{8}{u \cdot u} + 64\right)\right) \cdot \left(u \cdot u\right)\right) \cdot u\right) \cdot s\right) \cdot u\\
\mathbf{else}:\\
\;\;\;\;\log \left(\frac{1}{1 - u \cdot 4}\right) \cdot s\\
\end{array}
\end{array}
if (*.f32 #s(literal 4 binary32) u) < 0.0500000007Initial program 55.7%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
Applied rewrites81.0%
Applied rewrites94.7%
Taylor expanded in u around inf
Applied rewrites99.4%
if 0.0500000007 < (*.f32 #s(literal 4 binary32) u) Initial program 95.5%
Final simplification98.8%
(FPCore (s u) :precision binary32 (* (+ (* (* (* (+ (/ 1.0 (* 0.046875 u)) (+ (/ 8.0 (* u u)) 64.0)) (* u u)) u) s) (* s 4.0)) u))
float code(float s, float u) {
return ((((((1.0f / (0.046875f * u)) + ((8.0f / (u * u)) + 64.0f)) * (u * u)) * u) * s) + (s * 4.0f)) * u;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = ((((((1.0e0 / (0.046875e0 * u)) + ((8.0e0 / (u * u)) + 64.0e0)) * (u * u)) * u) * s) + (s * 4.0e0)) * u
end function
function code(s, u) return Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(1.0) / Float32(Float32(0.046875) * u)) + Float32(Float32(Float32(8.0) / Float32(u * u)) + Float32(64.0))) * Float32(u * u)) * u) * s) + Float32(s * Float32(4.0))) * u) end
function tmp = code(s, u) tmp = ((((((single(1.0) / (single(0.046875) * u)) + ((single(8.0) / (u * u)) + single(64.0))) * (u * u)) * u) * s) + (s * single(4.0))) * u; end
\begin{array}{l}
\\
\left(\left(\left(\left(\frac{1}{0.046875 \cdot u} + \left(\frac{8}{u \cdot u} + 64\right)\right) \cdot \left(u \cdot u\right)\right) \cdot u\right) \cdot s + s \cdot 4\right) \cdot u
\end{array}
Initial program 61.6%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
Applied rewrites74.3%
Applied rewrites87.3%
Taylor expanded in u around inf
Applied rewrites93.8%
Applied rewrites93.8%
Final simplification93.8%
(FPCore (s u)
:precision binary32
(*
(+
(* s 4.0)
(*
(* (* (+ (/ 21.333333333333332 u) (+ (/ 8.0 (* u u)) 64.0)) (* u u)) u)
s))
u))
float code(float s, float u) {
return ((s * 4.0f) + (((((21.333333333333332f / u) + ((8.0f / (u * u)) + 64.0f)) * (u * u)) * u) * s)) * u;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = ((s * 4.0e0) + (((((21.333333333333332e0 / u) + ((8.0e0 / (u * u)) + 64.0e0)) * (u * u)) * u) * s)) * u
end function
function code(s, u) return Float32(Float32(Float32(s * Float32(4.0)) + Float32(Float32(Float32(Float32(Float32(Float32(21.333333333333332) / u) + Float32(Float32(Float32(8.0) / Float32(u * u)) + Float32(64.0))) * Float32(u * u)) * u) * s)) * u) end
function tmp = code(s, u) tmp = ((s * single(4.0)) + (((((single(21.333333333333332) / u) + ((single(8.0) / (u * u)) + single(64.0))) * (u * u)) * u) * s)) * u; end
\begin{array}{l}
\\
\left(s \cdot 4 + \left(\left(\left(\frac{21.333333333333332}{u} + \left(\frac{8}{u \cdot u} + 64\right)\right) \cdot \left(u \cdot u\right)\right) \cdot u\right) \cdot s\right) \cdot u
\end{array}
Initial program 61.6%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
Applied rewrites74.3%
Applied rewrites87.3%
Taylor expanded in u around inf
Applied rewrites93.8%
Final simplification93.8%
(FPCore (s u) :precision binary32 (* (+ (* (* 8.0 u) s) (* s 4.0)) u))
float code(float s, float u) {
return (((8.0f * u) * s) + (s * 4.0f)) * u;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (((8.0e0 * u) * s) + (s * 4.0e0)) * u
end function
function code(s, u) return Float32(Float32(Float32(Float32(Float32(8.0) * u) * s) + Float32(s * Float32(4.0))) * u) end
function tmp = code(s, u) tmp = (((single(8.0) * u) * s) + (s * single(4.0))) * u; end
\begin{array}{l}
\\
\left(\left(8 \cdot u\right) \cdot s + s \cdot 4\right) \cdot u
\end{array}
Initial program 61.6%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
Applied rewrites74.3%
Applied rewrites87.3%
Taylor expanded in u around 0
Applied rewrites87.3%
Final simplification87.3%
(FPCore (s u) :precision binary32 (* (* u 4.0) s))
float code(float s, float u) {
return (u * 4.0f) * s;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (u * 4.0e0) * s
end function
function code(s, u) return Float32(Float32(u * Float32(4.0)) * s) end
function tmp = code(s, u) tmp = (u * single(4.0)) * s; end
\begin{array}{l}
\\
\left(u \cdot 4\right) \cdot s
\end{array}
Initial program 61.6%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f3274.3
Applied rewrites74.3%
Final simplification74.3%
(FPCore (s u) :precision binary32 (* (* s u) 4.0))
float code(float s, float u) {
return (s * u) * 4.0f;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (s * u) * 4.0e0
end function
function code(s, u) return Float32(Float32(s * u) * Float32(4.0)) end
function tmp = code(s, u) tmp = (s * u) * single(4.0); end
\begin{array}{l}
\\
\left(s \cdot u\right) \cdot 4
\end{array}
Initial program 61.6%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
Applied rewrites74.3%
Applied rewrites74.0%
Taylor expanded in u around 0
Applied rewrites74.0%
Final simplification74.0%
herbie shell --seed 2024248
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))