
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ (* (log (+ (* (exp (/ -2.0 v)) (- 1.0 u)) u)) v) 1.0))
float code(float u, float v) {
return (logf(((expf((-2.0f / v)) * (1.0f - u)) + u)) * v) + 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = (log(((exp(((-2.0e0) / v)) * (1.0e0 - u)) + u)) * v) + 1.0e0
end function
function code(u, v) return Float32(Float32(log(Float32(Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)) + u)) * v) + Float32(1.0)) end
function tmp = code(u, v) tmp = (log(((exp((single(-2.0) / v)) * (single(1.0) - u)) + u)) * v) + single(1.0); end
\begin{array}{l}
\\
\log \left(e^{\frac{-2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v + 1
\end{array}
Initial program 99.4%
Final simplification99.4%
(FPCore (u v)
:precision binary32
(if (<= (* (log (+ (* (exp (/ -2.0 v)) (- 1.0 u)) u)) v) -1.0)
(/
(- (pow (* -2.0 (- 1.0 u)) 2.0) 1.0)
(- (/ (* (- 1.0 (* u u)) -2.0) (+ u 1.0)) 1.0))
1.0))
float code(float u, float v) {
float tmp;
if ((logf(((expf((-2.0f / v)) * (1.0f - u)) + u)) * v) <= -1.0f) {
tmp = (powf((-2.0f * (1.0f - u)), 2.0f) - 1.0f) / ((((1.0f - (u * u)) * -2.0f) / (u + 1.0f)) - 1.0f);
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log(((exp(((-2.0e0) / v)) * (1.0e0 - u)) + u)) * v) <= (-1.0e0)) then
tmp = ((((-2.0e0) * (1.0e0 - u)) ** 2.0e0) - 1.0e0) / ((((1.0e0 - (u * u)) * (-2.0e0)) / (u + 1.0e0)) - 1.0e0)
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)) + u)) * v) <= Float32(-1.0)) tmp = Float32(Float32((Float32(Float32(-2.0) * Float32(Float32(1.0) - u)) ^ Float32(2.0)) - Float32(1.0)) / Float32(Float32(Float32(Float32(Float32(1.0) - Float32(u * u)) * Float32(-2.0)) / Float32(u + Float32(1.0))) - Float32(1.0))); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log(((exp((single(-2.0) / v)) * (single(1.0) - u)) + u)) * v) <= single(-1.0)) tmp = (((single(-2.0) * (single(1.0) - u)) ^ single(2.0)) - single(1.0)) / ((((single(1.0) - (u * u)) * single(-2.0)) / (u + single(1.0))) - single(1.0)); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(e^{\frac{-2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v \leq -1:\\
\;\;\;\;\frac{{\left(-2 \cdot \left(1 - u\right)\right)}^{2} - 1}{\frac{\left(1 - u \cdot u\right) \cdot -2}{u + 1} - 1}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 92.5%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower--.f3260.9
Applied rewrites60.9%
lift-+.f32N/A
+-commutativeN/A
flip-+N/A
lower-/.f32N/A
Applied rewrites60.9%
Applied rewrites60.9%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites91.7%
Final simplification89.3%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* -2.0 (- 1.0 u))))
(if (<= (* (log (+ (* (exp (/ -2.0 v)) (- 1.0 u)) u)) v) -1.0)
(* (/ 1.0 (- 1.0 t_0)) (- 1.0 (pow t_0 2.0)))
1.0)))
float code(float u, float v) {
float t_0 = -2.0f * (1.0f - u);
float tmp;
if ((logf(((expf((-2.0f / v)) * (1.0f - u)) + u)) * v) <= -1.0f) {
tmp = (1.0f / (1.0f - t_0)) * (1.0f - powf(t_0, 2.0f));
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: tmp
t_0 = (-2.0e0) * (1.0e0 - u)
if ((log(((exp(((-2.0e0) / v)) * (1.0e0 - u)) + u)) * v) <= (-1.0e0)) then
tmp = (1.0e0 / (1.0e0 - t_0)) * (1.0e0 - (t_0 ** 2.0e0))
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(-2.0) * Float32(Float32(1.0) - u)) tmp = Float32(0.0) if (Float32(log(Float32(Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)) + u)) * v) <= Float32(-1.0)) tmp = Float32(Float32(Float32(1.0) / Float32(Float32(1.0) - t_0)) * Float32(Float32(1.0) - (t_0 ^ Float32(2.0)))); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) t_0 = single(-2.0) * (single(1.0) - u); tmp = single(0.0); if ((log(((exp((single(-2.0) / v)) * (single(1.0) - u)) + u)) * v) <= single(-1.0)) tmp = (single(1.0) / (single(1.0) - t_0)) * (single(1.0) - (t_0 ^ single(2.0))); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -2 \cdot \left(1 - u\right)\\
\mathbf{if}\;\log \left(e^{\frac{-2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v \leq -1:\\
\;\;\;\;\frac{1}{1 - t\_0} \cdot \left(1 - {t\_0}^{2}\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 92.5%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower--.f3260.9
Applied rewrites60.9%
lift-+.f32N/A
flip-+N/A
div-invN/A
lower-*.f32N/A
Applied rewrites60.9%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites91.7%
Final simplification89.3%
(FPCore (u v) :precision binary32 (if (<= (* (log (+ (* (exp (/ -2.0 v)) (- 1.0 u)) u)) v) -1.0) (/ 1.0 (/ 1.0 (+ (* -2.0 (- 1.0 u)) 1.0))) 1.0))
float code(float u, float v) {
float tmp;
if ((logf(((expf((-2.0f / v)) * (1.0f - u)) + u)) * v) <= -1.0f) {
tmp = 1.0f / (1.0f / ((-2.0f * (1.0f - u)) + 1.0f));
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log(((exp(((-2.0e0) / v)) * (1.0e0 - u)) + u)) * v) <= (-1.0e0)) then
tmp = 1.0e0 / (1.0e0 / (((-2.0e0) * (1.0e0 - u)) + 1.0e0))
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)) + u)) * v) <= Float32(-1.0)) tmp = Float32(Float32(1.0) / Float32(Float32(1.0) / Float32(Float32(Float32(-2.0) * Float32(Float32(1.0) - u)) + Float32(1.0)))); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log(((exp((single(-2.0) / v)) * (single(1.0) - u)) + u)) * v) <= single(-1.0)) tmp = single(1.0) / (single(1.0) / ((single(-2.0) * (single(1.0) - u)) + single(1.0))); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(e^{\frac{-2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v \leq -1:\\
\;\;\;\;\frac{1}{\frac{1}{-2 \cdot \left(1 - u\right) + 1}}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 92.5%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower--.f3260.9
Applied rewrites60.9%
lift-+.f32N/A
+-commutativeN/A
flip-+N/A
lower-/.f32N/A
Applied rewrites60.9%
lift-/.f32N/A
clear-numN/A
lower-/.f32N/A
clear-numN/A
Applied rewrites60.9%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites91.7%
Final simplification89.3%
(FPCore (u v) :precision binary32 (if (<= (* (log (+ (* (exp (/ -2.0 v)) (- 1.0 u)) u)) v) -1.0) (+ (* -2.0 (- 1.0 u)) 1.0) 1.0))
float code(float u, float v) {
float tmp;
if ((logf(((expf((-2.0f / v)) * (1.0f - u)) + u)) * v) <= -1.0f) {
tmp = (-2.0f * (1.0f - u)) + 1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log(((exp(((-2.0e0) / v)) * (1.0e0 - u)) + u)) * v) <= (-1.0e0)) then
tmp = ((-2.0e0) * (1.0e0 - u)) + 1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)) + u)) * v) <= Float32(-1.0)) tmp = Float32(Float32(Float32(-2.0) * Float32(Float32(1.0) - u)) + Float32(1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log(((exp((single(-2.0) / v)) * (single(1.0) - u)) + u)) * v) <= single(-1.0)) tmp = (single(-2.0) * (single(1.0) - u)) + single(1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(e^{\frac{-2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v \leq -1:\\
\;\;\;\;-2 \cdot \left(1 - u\right) + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 92.5%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower--.f3260.9
Applied rewrites60.9%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites91.7%
Final simplification89.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
(+ (* (log (fma (- u) (exp (/ -2.0 v)) u)) v) 1.0)
(/
(- (pow (* -2.0 (- 1.0 u)) 2.0) 1.0)
(- (/ (* (- 1.0 (* u u)) -2.0) (+ u 1.0)) 1.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = (logf(fmaf(-u, expf((-2.0f / v)), u)) * v) + 1.0f;
} else {
tmp = (powf((-2.0f * (1.0f - u)), 2.0f) - 1.0f) / ((((1.0f - (u * u)) * -2.0f) / (u + 1.0f)) - 1.0f);
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(Float32(log(fma(Float32(-u), exp(Float32(Float32(-2.0) / v)), u)) * v) + Float32(1.0)); else tmp = Float32(Float32((Float32(Float32(-2.0) * Float32(Float32(1.0) - u)) ^ Float32(2.0)) - Float32(1.0)) / Float32(Float32(Float32(Float32(Float32(1.0) - Float32(u * u)) * Float32(-2.0)) / Float32(u + Float32(1.0))) - Float32(1.0))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;\log \left(\mathsf{fma}\left(-u, e^{\frac{-2}{v}}, u\right)\right) \cdot v + 1\\
\mathbf{else}:\\
\;\;\;\;\frac{{\left(-2 \cdot \left(1 - u\right)\right)}^{2} - 1}{\frac{\left(1 - u \cdot u\right) \cdot -2}{u + 1} - 1}\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
lift-+.f32N/A
lift-*.f32N/A
*-commutativeN/A
lift--.f32N/A
sub-negN/A
distribute-rgt-inN/A
*-lft-identityN/A
associate-+r+N/A
lower-+.f32N/A
lower-+.f32N/A
lower-*.f32N/A
lower-neg.f32100.0
Applied rewrites100.0%
Taylor expanded in u around inf
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-commutativeN/A
*-rgt-identityN/A
lower-fma.f32N/A
mul-1-negN/A
lower-neg.f32N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-exp.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f3299.8
Applied rewrites99.8%
if 0.100000001 < v Initial program 92.8%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower--.f3255.6
Applied rewrites55.6%
lift-+.f32N/A
+-commutativeN/A
flip-+N/A
lower-/.f32N/A
Applied rewrites55.6%
Applied rewrites55.7%
Final simplification96.0%
(FPCore (u v) :precision binary32 (if (<= (* (log (+ (* (exp (/ -2.0 v)) (- 1.0 u)) u)) v) -1.0) -1.0 1.0))
float code(float u, float v) {
float tmp;
if ((logf(((expf((-2.0f / v)) * (1.0f - u)) + u)) * v) <= -1.0f) {
tmp = -1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log(((exp(((-2.0e0) / v)) * (1.0e0 - u)) + u)) * v) <= (-1.0e0)) then
tmp = -1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)) + u)) * v) <= Float32(-1.0)) tmp = Float32(-1.0); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log(((exp((single(-2.0) / v)) * (single(1.0) - u)) + u)) * v) <= single(-1.0)) tmp = single(-1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(e^{\frac{-2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v \leq -1:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 92.5%
Taylor expanded in u around 0
Applied rewrites50.4%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites91.7%
Final simplification88.5%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.4%
Taylor expanded in u around 0
Applied rewrites6.8%
herbie shell --seed 2024248
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))