
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ (- (* z y) x) (- (* t z) x)) x) (+ 1.0 x))))
(if (<= t_1 (- INFINITY))
(* (/ z (+ 1.0 x)) (/ y (fma t z (- x))))
(if (<= t_1 5e+254) t_1 (/ (+ (/ y t) x) (+ 1.0 x))))))
double code(double x, double y, double z, double t) {
double t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (z / (1.0 + x)) * (y / fma(t, z, -x));
} else if (t_1 <= 5e+254) {
tmp = t_1;
} else {
tmp = ((y / t) + x) / (1.0 + x);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(z * y) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(z / Float64(1.0 + x)) * Float64(y / fma(t, z, Float64(-x)))); elseif (t_1 <= 5e+254) tmp = t_1; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] * N[(y / N[(t * z + (-x)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+254], t$95$1, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y - x}{t \cdot z - x} + x}{1 + x}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{z}{1 + x} \cdot \frac{y}{\mathsf{fma}\left(t, z, -x\right)}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+254}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{1 + x}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 16.3%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6479.4
Applied rewrites79.4%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.99999999999999994e254Initial program 99.4%
if 4.99999999999999994e254 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 36.6%
Taylor expanded in z around inf
lower-/.f6496.4
Applied rewrites96.4%
Final simplification98.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ (- (* z y) x) (- (* t z) x)) x) (+ 1.0 x)))
(t_2 (/ (/ y t) (+ 1.0 x))))
(if (<= t_1 -2e+28)
(- 1.0 (* (/ z (fma x x x)) y))
(if (<= t_1 -5e-6)
t_2
(if (<= t_1 0.9999999999999822)
(/ x (+ 1.0 x))
(if (<= t_1 2.0) 1.0 (if (<= t_1 INFINITY) t_2 1.0)))))))
double code(double x, double y, double z, double t) {
double t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double t_2 = (y / t) / (1.0 + x);
double tmp;
if (t_1 <= -2e+28) {
tmp = 1.0 - ((z / fma(x, x, x)) * y);
} else if (t_1 <= -5e-6) {
tmp = t_2;
} else if (t_1 <= 0.9999999999999822) {
tmp = x / (1.0 + x);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(z * y) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) t_2 = Float64(Float64(y / t) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= -2e+28) tmp = Float64(1.0 - Float64(Float64(z / fma(x, x, x)) * y)); elseif (t_1 <= -5e-6) tmp = t_2; elseif (t_1 <= 0.9999999999999822) tmp = Float64(x / Float64(1.0 + x)); elseif (t_1 <= 2.0) tmp = 1.0; elseif (t_1 <= Inf) tmp = t_2; else tmp = 1.0; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y / t), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+28], N[(1.0 - N[(N[(z / N[(x * x + x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, -5e-6], t$95$2, If[LessEqual[t$95$1, 0.9999999999999822], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, If[LessEqual[t$95$1, Infinity], t$95$2, 1.0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y - x}{t \cdot z - x} + x}{1 + x}\\
t_2 := \frac{\frac{y}{t}}{1 + x}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+28}:\\
\;\;\;\;1 - \frac{z}{\mathsf{fma}\left(x, x, x\right)} \cdot y\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{-6}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.9999999999999822:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1.99999999999999992e28Initial program 66.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites45.3%
Taylor expanded in t around 0
Applied rewrites54.5%
if -1.99999999999999992e28 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5.00000000000000041e-6 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 87.0%
Taylor expanded in x around 0
lower-/.f6471.0
Applied rewrites71.0%
if -5.00000000000000041e-6 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.9999999999999822Initial program 98.2%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6457.4
Applied rewrites57.4%
if 0.9999999999999822 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2 or +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 90.3%
Taylor expanded in z around 0
Applied rewrites95.9%
Final simplification79.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ (- (* z y) x) (- (* t z) x)) x) (+ 1.0 x))))
(if (<= t_1 -2e+28)
(- 1.0 (* (/ z (fma x x x)) y))
(if (<= t_1 -5e-6)
(/ y t)
(if (<= t_1 0.9999999999999822)
(/ x (+ 1.0 x))
(if (<= t_1 2.0) 1.0 (if (<= t_1 INFINITY) (/ y t) 1.0)))))))
double code(double x, double y, double z, double t) {
double t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= -2e+28) {
tmp = 1.0 - ((z / fma(x, x, x)) * y);
} else if (t_1 <= -5e-6) {
tmp = y / t;
} else if (t_1 <= 0.9999999999999822) {
tmp = x / (1.0 + x);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = y / t;
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(z * y) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= -2e+28) tmp = Float64(1.0 - Float64(Float64(z / fma(x, x, x)) * y)); elseif (t_1 <= -5e-6) tmp = Float64(y / t); elseif (t_1 <= 0.9999999999999822) tmp = Float64(x / Float64(1.0 + x)); elseif (t_1 <= 2.0) tmp = 1.0; elseif (t_1 <= Inf) tmp = Float64(y / t); else tmp = 1.0; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+28], N[(1.0 - N[(N[(z / N[(x * x + x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, -5e-6], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 0.9999999999999822], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, If[LessEqual[t$95$1, Infinity], N[(y / t), $MachinePrecision], 1.0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y - x}{t \cdot z - x} + x}{1 + x}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+28}:\\
\;\;\;\;1 - \frac{z}{\mathsf{fma}\left(x, x, x\right)} \cdot y\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{-6}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 0.9999999999999822:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1.99999999999999992e28Initial program 66.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites45.3%
Taylor expanded in t around 0
Applied rewrites54.5%
if -1.99999999999999992e28 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5.00000000000000041e-6 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 87.0%
Taylor expanded in x around 0
lower-/.f6465.6
Applied rewrites65.6%
if -5.00000000000000041e-6 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.9999999999999822Initial program 98.2%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6457.4
Applied rewrites57.4%
if 0.9999999999999822 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2 or +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 90.3%
Taylor expanded in z around 0
Applied rewrites95.9%
Final simplification78.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ (- (* z y) x) (- (* t z) x)) x) (+ 1.0 x))))
(if (<= t_1 -2e+28)
(* (- y) (/ z (fma x x x)))
(if (<= t_1 -5e-6)
(/ y t)
(if (<= t_1 0.9999999999999822)
(/ x (+ 1.0 x))
(if (<= t_1 2.0) 1.0 (if (<= t_1 INFINITY) (/ y t) 1.0)))))))
double code(double x, double y, double z, double t) {
double t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= -2e+28) {
tmp = -y * (z / fma(x, x, x));
} else if (t_1 <= -5e-6) {
tmp = y / t;
} else if (t_1 <= 0.9999999999999822) {
tmp = x / (1.0 + x);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = y / t;
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(z * y) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= -2e+28) tmp = Float64(Float64(-y) * Float64(z / fma(x, x, x))); elseif (t_1 <= -5e-6) tmp = Float64(y / t); elseif (t_1 <= 0.9999999999999822) tmp = Float64(x / Float64(1.0 + x)); elseif (t_1 <= 2.0) tmp = 1.0; elseif (t_1 <= Inf) tmp = Float64(y / t); else tmp = 1.0; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+28], N[((-y) * N[(z / N[(x * x + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, -5e-6], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 0.9999999999999822], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, If[LessEqual[t$95$1, Infinity], N[(y / t), $MachinePrecision], 1.0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y - x}{t \cdot z - x} + x}{1 + x}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+28}:\\
\;\;\;\;\left(-y\right) \cdot \frac{z}{\mathsf{fma}\left(x, x, x\right)}\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{-6}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 0.9999999999999822:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1.99999999999999992e28Initial program 66.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites45.3%
Taylor expanded in y around inf
Applied rewrites44.8%
Applied rewrites48.2%
if -1.99999999999999992e28 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5.00000000000000041e-6 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 87.0%
Taylor expanded in x around 0
lower-/.f6465.6
Applied rewrites65.6%
if -5.00000000000000041e-6 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.9999999999999822Initial program 98.2%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6457.4
Applied rewrites57.4%
if 0.9999999999999822 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2 or +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 90.3%
Taylor expanded in z around 0
Applied rewrites95.9%
Final simplification77.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (fma t z (- x)))
(t_2 (/ (* (/ z t_1) y) (+ 1.0 x)))
(t_3 (- (* z y) x))
(t_4 (/ (+ (/ t_3 (- (* t z) x)) x) (+ 1.0 x))))
(if (<= t_4 -5000000.0)
t_2
(if (<= t_4 2e-5)
(/ (+ (/ t_3 (* t z)) x) (+ 1.0 x))
(if (<= t_4 2.0)
(/ (- x (/ x t_1)) (+ 1.0 x))
(if (<= t_4 5e+254) t_2 (/ (+ (/ y t) x) (+ 1.0 x))))))))
double code(double x, double y, double z, double t) {
double t_1 = fma(t, z, -x);
double t_2 = ((z / t_1) * y) / (1.0 + x);
double t_3 = (z * y) - x;
double t_4 = ((t_3 / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_4 <= -5000000.0) {
tmp = t_2;
} else if (t_4 <= 2e-5) {
tmp = ((t_3 / (t * z)) + x) / (1.0 + x);
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_1)) / (1.0 + x);
} else if (t_4 <= 5e+254) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (1.0 + x);
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(t, z, Float64(-x)) t_2 = Float64(Float64(Float64(z / t_1) * y) / Float64(1.0 + x)) t_3 = Float64(Float64(z * y) - x) t_4 = Float64(Float64(Float64(t_3 / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_4 <= -5000000.0) tmp = t_2; elseif (t_4 <= 2e-5) tmp = Float64(Float64(Float64(t_3 / Float64(t * z)) + x) / Float64(1.0 + x)); elseif (t_4 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_1)) / Float64(1.0 + x)); elseif (t_4 <= 5e+254) tmp = t_2; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(t * z + (-x)), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(z / t$95$1), $MachinePrecision] * y), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(t$95$3 / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -5000000.0], t$95$2, If[LessEqual[t$95$4, 2e-5], N[(N[(N[(t$95$3 / N[(t * z), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 2.0], N[(N[(x - N[(x / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 5e+254], t$95$2, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(t, z, -x\right)\\
t_2 := \frac{\frac{z}{t\_1} \cdot y}{1 + x}\\
t_3 := z \cdot y - x\\
t_4 := \frac{\frac{t\_3}{t \cdot z - x} + x}{1 + x}\\
\mathbf{if}\;t\_4 \leq -5000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_4 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;\frac{\frac{t\_3}{t \cdot z} + x}{1 + x}\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_1}}{1 + x}\\
\mathbf{elif}\;t\_4 \leq 5 \cdot 10^{+254}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{1 + x}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e6 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.99999999999999994e254Initial program 80.3%
Taylor expanded in y around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6490.0
Applied rewrites90.0%
if -5e6 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000016e-5Initial program 98.2%
Taylor expanded in t around inf
lower-*.f6498.2
Applied rewrites98.2%
if 2.00000000000000016e-5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6499.8
Applied rewrites99.8%
if 4.99999999999999994e254 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 36.6%
Taylor expanded in z around inf
lower-/.f6496.4
Applied rewrites96.4%
Final simplification97.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ (- (* z y) x) (- (* t z) x)) x) (+ 1.0 x)))
(t_2 (fma t z (- x)))
(t_3 (/ (* (/ z t_2) y) (+ 1.0 x)))
(t_4 (/ (+ (/ y t) x) (+ 1.0 x))))
(if (<= t_1 -5000000.0)
t_3
(if (<= t_1 2e-5)
t_4
(if (<= t_1 2.0)
(/ (- x (/ x t_2)) (+ 1.0 x))
(if (<= t_1 5e+254) t_3 t_4))))))
double code(double x, double y, double z, double t) {
double t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double t_2 = fma(t, z, -x);
double t_3 = ((z / t_2) * y) / (1.0 + x);
double t_4 = ((y / t) + x) / (1.0 + x);
double tmp;
if (t_1 <= -5000000.0) {
tmp = t_3;
} else if (t_1 <= 2e-5) {
tmp = t_4;
} else if (t_1 <= 2.0) {
tmp = (x - (x / t_2)) / (1.0 + x);
} else if (t_1 <= 5e+254) {
tmp = t_3;
} else {
tmp = t_4;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(z * y) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) t_2 = fma(t, z, Float64(-x)) t_3 = Float64(Float64(Float64(z / t_2) * y) / Float64(1.0 + x)) t_4 = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= -5000000.0) tmp = t_3; elseif (t_1 <= 2e-5) tmp = t_4; elseif (t_1 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(1.0 + x)); elseif (t_1 <= 5e+254) tmp = t_3; else tmp = t_4; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * z + (-x)), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(z / t$95$2), $MachinePrecision] * y), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5000000.0], t$95$3, If[LessEqual[t$95$1, 2e-5], t$95$4, If[LessEqual[t$95$1, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+254], t$95$3, t$95$4]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y - x}{t \cdot z - x} + x}{1 + x}\\
t_2 := \mathsf{fma}\left(t, z, -x\right)\\
t_3 := \frac{\frac{z}{t\_2} \cdot y}{1 + x}\\
t_4 := \frac{\frac{y}{t} + x}{1 + x}\\
\mathbf{if}\;t\_1 \leq -5000000:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{1 + x}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+254}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_4\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e6 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.99999999999999994e254Initial program 80.3%
Taylor expanded in y around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6490.0
Applied rewrites90.0%
if -5e6 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000016e-5 or 4.99999999999999994e254 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 78.4%
Taylor expanded in z around inf
lower-/.f6489.3
Applied rewrites89.3%
if 2.00000000000000016e-5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6499.8
Applied rewrites99.8%
Final simplification94.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ (- (* z y) x) (- (* t z) x)) x) (+ 1.0 x)))
(t_2 (fma t z (- x)))
(t_3 (* (/ z (+ 1.0 x)) (/ y t_2)))
(t_4 (/ (+ (/ y t) x) (+ 1.0 x))))
(if (<= t_1 -5000000.0)
t_3
(if (<= t_1 2e-5)
t_4
(if (<= t_1 2.0)
(/ (- x (/ x t_2)) (+ 1.0 x))
(if (<= t_1 INFINITY) t_3 t_4))))))
double code(double x, double y, double z, double t) {
double t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double t_2 = fma(t, z, -x);
double t_3 = (z / (1.0 + x)) * (y / t_2);
double t_4 = ((y / t) + x) / (1.0 + x);
double tmp;
if (t_1 <= -5000000.0) {
tmp = t_3;
} else if (t_1 <= 2e-5) {
tmp = t_4;
} else if (t_1 <= 2.0) {
tmp = (x - (x / t_2)) / (1.0 + x);
} else if (t_1 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = t_4;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(z * y) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) t_2 = fma(t, z, Float64(-x)) t_3 = Float64(Float64(z / Float64(1.0 + x)) * Float64(y / t_2)) t_4 = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= -5000000.0) tmp = t_3; elseif (t_1 <= 2e-5) tmp = t_4; elseif (t_1 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(1.0 + x)); elseif (t_1 <= Inf) tmp = t_3; else tmp = t_4; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * z + (-x)), $MachinePrecision]}, Block[{t$95$3 = N[(N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] * N[(y / t$95$2), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5000000.0], t$95$3, If[LessEqual[t$95$1, 2e-5], t$95$4, If[LessEqual[t$95$1, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], t$95$3, t$95$4]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y - x}{t \cdot z - x} + x}{1 + x}\\
t_2 := \mathsf{fma}\left(t, z, -x\right)\\
t_3 := \frac{z}{1 + x} \cdot \frac{y}{t\_2}\\
t_4 := \frac{\frac{y}{t} + x}{1 + x}\\
\mathbf{if}\;t\_1 \leq -5000000:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{1 + x}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_4\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e6 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 77.2%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6483.9
Applied rewrites83.9%
if -5e6 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000016e-5 or +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 80.5%
Taylor expanded in z around inf
lower-/.f6488.5
Applied rewrites88.5%
if 2.00000000000000016e-5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6499.8
Applied rewrites99.8%
Final simplification93.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ (- (* z y) x) (- (* t z) x)) x) (+ 1.0 x))))
(if (<= t_1 -2e+28)
(- 1.0 (* (/ z (fma x x x)) y))
(if (<= t_1 0.0001)
(/ (+ (/ y t) x) 1.0)
(if (<= t_1 2.0)
1.0
(if (<= t_1 INFINITY) (/ (/ y t) (+ 1.0 x)) 1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= -2e+28) {
tmp = 1.0 - ((z / fma(x, x, x)) * y);
} else if (t_1 <= 0.0001) {
tmp = ((y / t) + x) / 1.0;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = (y / t) / (1.0 + x);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(z * y) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= -2e+28) tmp = Float64(1.0 - Float64(Float64(z / fma(x, x, x)) * y)); elseif (t_1 <= 0.0001) tmp = Float64(Float64(Float64(y / t) + x) / 1.0); elseif (t_1 <= 2.0) tmp = 1.0; elseif (t_1 <= Inf) tmp = Float64(Float64(y / t) / Float64(1.0 + x)); else tmp = 1.0; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+28], N[(1.0 - N[(N[(z / N[(x * x + x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 0.0001], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, If[LessEqual[t$95$1, Infinity], N[(N[(y / t), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], 1.0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y - x}{t \cdot z - x} + x}{1 + x}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+28}:\\
\;\;\;\;1 - \frac{z}{\mathsf{fma}\left(x, x, x\right)} \cdot y\\
\mathbf{elif}\;t\_1 \leq 0.0001:\\
\;\;\;\;\frac{\frac{y}{t} + x}{1}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{\frac{y}{t}}{1 + x}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1.99999999999999992e28Initial program 66.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites45.3%
Taylor expanded in t around 0
Applied rewrites54.5%
if -1.99999999999999992e28 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.00000000000000005e-4Initial program 98.2%
Taylor expanded in z around inf
lower-/.f6484.3
Applied rewrites84.3%
Taylor expanded in x around 0
Applied rewrites83.6%
if 1.00000000000000005e-4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2 or +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 90.6%
Taylor expanded in z around 0
Applied rewrites95.0%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 84.1%
Taylor expanded in x around 0
lower-/.f6467.9
Applied rewrites67.9%
Final simplification85.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ (- (* z y) x) (- (* t z) x)) x) (+ 1.0 x))))
(if (<= t_1 -5e-6)
(/ y t)
(if (<= t_1 0.9999999999999822)
(/ x (+ 1.0 x))
(if (<= t_1 2.0) 1.0 (if (<= t_1 INFINITY) (/ y t) 1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= -5e-6) {
tmp = y / t;
} else if (t_1 <= 0.9999999999999822) {
tmp = x / (1.0 + x);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = y / t;
} else {
tmp = 1.0;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= -5e-6) {
tmp = y / t;
} else if (t_1 <= 0.9999999999999822) {
tmp = x / (1.0 + x);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = y / t;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x) tmp = 0 if t_1 <= -5e-6: tmp = y / t elif t_1 <= 0.9999999999999822: tmp = x / (1.0 + x) elif t_1 <= 2.0: tmp = 1.0 elif t_1 <= math.inf: tmp = y / t else: tmp = 1.0 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(z * y) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= -5e-6) tmp = Float64(y / t); elseif (t_1 <= 0.9999999999999822) tmp = Float64(x / Float64(1.0 + x)); elseif (t_1 <= 2.0) tmp = 1.0; elseif (t_1 <= Inf) tmp = Float64(y / t); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x); tmp = 0.0; if (t_1 <= -5e-6) tmp = y / t; elseif (t_1 <= 0.9999999999999822) tmp = x / (1.0 + x); elseif (t_1 <= 2.0) tmp = 1.0; elseif (t_1 <= Inf) tmp = y / t; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-6], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 0.9999999999999822], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, If[LessEqual[t$95$1, Infinity], N[(y / t), $MachinePrecision], 1.0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y - x}{t \cdot z - x} + x}{1 + x}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-6}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 0.9999999999999822:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5.00000000000000041e-6 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 78.7%
Taylor expanded in x around 0
lower-/.f6451.9
Applied rewrites51.9%
if -5.00000000000000041e-6 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.9999999999999822Initial program 98.2%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6457.4
Applied rewrites57.4%
if 0.9999999999999822 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2 or +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 90.3%
Taylor expanded in z around 0
Applied rewrites95.9%
Final simplification76.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ (- (* z y) x) (- (* t z) x)) x) (+ 1.0 x))))
(if (<= t_1 -5e-6)
(/ y t)
(if (<= t_1 0.0001)
(* (fma (- x 1.0) x 1.0) x)
(if (<= t_1 2.0) 1.0 (if (<= t_1 INFINITY) (/ y t) 1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= -5e-6) {
tmp = y / t;
} else if (t_1 <= 0.0001) {
tmp = fma((x - 1.0), x, 1.0) * x;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = y / t;
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(z * y) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= -5e-6) tmp = Float64(y / t); elseif (t_1 <= 0.0001) tmp = Float64(fma(Float64(x - 1.0), x, 1.0) * x); elseif (t_1 <= 2.0) tmp = 1.0; elseif (t_1 <= Inf) tmp = Float64(y / t); else tmp = 1.0; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-6], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 0.0001], N[(N[(N[(x - 1.0), $MachinePrecision] * x + 1.0), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, If[LessEqual[t$95$1, Infinity], N[(y / t), $MachinePrecision], 1.0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y - x}{t \cdot z - x} + x}{1 + x}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-6}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 0.0001:\\
\;\;\;\;\mathsf{fma}\left(x - 1, x, 1\right) \cdot x\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5.00000000000000041e-6 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 78.7%
Taylor expanded in x around 0
lower-/.f6451.9
Applied rewrites51.9%
if -5.00000000000000041e-6 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.00000000000000005e-4Initial program 98.1%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6456.0
Applied rewrites56.0%
Taylor expanded in x around 0
Applied rewrites56.0%
if 1.00000000000000005e-4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2 or +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 90.6%
Taylor expanded in z around 0
Applied rewrites95.0%
Final simplification76.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ (- (* z y) x) (- (* t z) x)) x) (+ 1.0 x))))
(if (<= t_1 -5e-6)
(/ y t)
(if (<= t_1 0.0001)
(* (- 1.0 x) x)
(if (<= t_1 2.0) 1.0 (if (<= t_1 INFINITY) (/ y t) 1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= -5e-6) {
tmp = y / t;
} else if (t_1 <= 0.0001) {
tmp = (1.0 - x) * x;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = y / t;
} else {
tmp = 1.0;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= -5e-6) {
tmp = y / t;
} else if (t_1 <= 0.0001) {
tmp = (1.0 - x) * x;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = y / t;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x) tmp = 0 if t_1 <= -5e-6: tmp = y / t elif t_1 <= 0.0001: tmp = (1.0 - x) * x elif t_1 <= 2.0: tmp = 1.0 elif t_1 <= math.inf: tmp = y / t else: tmp = 1.0 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(z * y) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= -5e-6) tmp = Float64(y / t); elseif (t_1 <= 0.0001) tmp = Float64(Float64(1.0 - x) * x); elseif (t_1 <= 2.0) tmp = 1.0; elseif (t_1 <= Inf) tmp = Float64(y / t); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x); tmp = 0.0; if (t_1 <= -5e-6) tmp = y / t; elseif (t_1 <= 0.0001) tmp = (1.0 - x) * x; elseif (t_1 <= 2.0) tmp = 1.0; elseif (t_1 <= Inf) tmp = y / t; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-6], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 0.0001], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, If[LessEqual[t$95$1, Infinity], N[(y / t), $MachinePrecision], 1.0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y - x}{t \cdot z - x} + x}{1 + x}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-6}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 0.0001:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5.00000000000000041e-6 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 78.7%
Taylor expanded in x around 0
lower-/.f6451.9
Applied rewrites51.9%
if -5.00000000000000041e-6 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.00000000000000005e-4Initial program 98.1%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6456.0
Applied rewrites56.0%
Taylor expanded in x around 0
Applied rewrites56.0%
if 1.00000000000000005e-4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2 or +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 90.6%
Taylor expanded in z around 0
Applied rewrites95.0%
Final simplification76.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ (- (* z y) x) (- (* t z) x)) x) (+ 1.0 x)))
(t_2 (/ (+ (/ y t) x) (+ 1.0 x))))
(if (<= t_1 -5e+72)
(fma (/ (/ (- t y) (+ 1.0 x)) x) z 1.0)
(if (<= t_1 2e-5)
t_2
(if (<= t_1 1.00000000002)
(/ (- x (/ x (fma t z (- x)))) (+ 1.0 x))
t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double t_2 = ((y / t) + x) / (1.0 + x);
double tmp;
if (t_1 <= -5e+72) {
tmp = fma((((t - y) / (1.0 + x)) / x), z, 1.0);
} else if (t_1 <= 2e-5) {
tmp = t_2;
} else if (t_1 <= 1.00000000002) {
tmp = (x - (x / fma(t, z, -x))) / (1.0 + x);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(z * y) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) t_2 = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= -5e+72) tmp = fma(Float64(Float64(Float64(t - y) / Float64(1.0 + x)) / x), z, 1.0); elseif (t_1 <= 2e-5) tmp = t_2; elseif (t_1 <= 1.00000000002) tmp = Float64(Float64(x - Float64(x / fma(t, z, Float64(-x)))) / Float64(1.0 + x)); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+72], N[(N[(N[(N[(t - y), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] * z + 1.0), $MachinePrecision], If[LessEqual[t$95$1, 2e-5], t$95$2, If[LessEqual[t$95$1, 1.00000000002], N[(N[(x - N[(x / N[(t * z + (-x)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y - x}{t \cdot z - x} + x}{1 + x}\\
t_2 := \frac{\frac{y}{t} + x}{1 + x}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+72}:\\
\;\;\;\;\mathsf{fma}\left(\frac{\frac{t - y}{1 + x}}{x}, z, 1\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 1.00000000002:\\
\;\;\;\;\frac{x - \frac{x}{\mathsf{fma}\left(t, z, -x\right)}}{1 + x}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.99999999999999992e72Initial program 57.9%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites49.9%
Applied rewrites61.3%
if -4.99999999999999992e72 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000016e-5 or 1.00000000002 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 83.3%
Taylor expanded in z around inf
lower-/.f6481.6
Applied rewrites81.6%
if 2.00000000000000016e-5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.00000000002Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6499.8
Applied rewrites99.8%
Final simplification88.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ (- (* z y) x) (- (* t z) x)) x) (+ 1.0 x)))
(t_2 (/ (+ (/ y t) x) (+ 1.0 x))))
(if (<= t_1 -5e+72)
(fma (/ (/ (- t y) (+ 1.0 x)) x) z 1.0)
(if (<= t_1 0.9999999999999822)
t_2
(if (<= t_1 1.00000000002) 1.0 t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double t_2 = ((y / t) + x) / (1.0 + x);
double tmp;
if (t_1 <= -5e+72) {
tmp = fma((((t - y) / (1.0 + x)) / x), z, 1.0);
} else if (t_1 <= 0.9999999999999822) {
tmp = t_2;
} else if (t_1 <= 1.00000000002) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(z * y) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) t_2 = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= -5e+72) tmp = fma(Float64(Float64(Float64(t - y) / Float64(1.0 + x)) / x), z, 1.0); elseif (t_1 <= 0.9999999999999822) tmp = t_2; elseif (t_1 <= 1.00000000002) tmp = 1.0; else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+72], N[(N[(N[(N[(t - y), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] * z + 1.0), $MachinePrecision], If[LessEqual[t$95$1, 0.9999999999999822], t$95$2, If[LessEqual[t$95$1, 1.00000000002], 1.0, t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y - x}{t \cdot z - x} + x}{1 + x}\\
t_2 := \frac{\frac{y}{t} + x}{1 + x}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+72}:\\
\;\;\;\;\mathsf{fma}\left(\frac{\frac{t - y}{1 + x}}{x}, z, 1\right)\\
\mathbf{elif}\;t\_1 \leq 0.9999999999999822:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 1.00000000002:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.99999999999999992e72Initial program 57.9%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites49.9%
Applied rewrites61.3%
if -4.99999999999999992e72 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.9999999999999822 or 1.00000000002 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 84.0%
Taylor expanded in z around inf
lower-/.f6481.1
Applied rewrites81.1%
if 0.9999999999999822 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.00000000002Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites99.8%
Final simplification88.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ (- (* z y) x) (- (* t z) x)) x) (+ 1.0 x)))
(t_2 (/ (+ (/ y t) x) (+ 1.0 x))))
(if (<= t_1 -2e+28)
(- 1.0 (* (/ z (fma x x x)) y))
(if (<= t_1 0.9999999999999822)
t_2
(if (<= t_1 1.00000000002) 1.0 t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double t_2 = ((y / t) + x) / (1.0 + x);
double tmp;
if (t_1 <= -2e+28) {
tmp = 1.0 - ((z / fma(x, x, x)) * y);
} else if (t_1 <= 0.9999999999999822) {
tmp = t_2;
} else if (t_1 <= 1.00000000002) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(z * y) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) t_2 = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= -2e+28) tmp = Float64(1.0 - Float64(Float64(z / fma(x, x, x)) * y)); elseif (t_1 <= 0.9999999999999822) tmp = t_2; elseif (t_1 <= 1.00000000002) tmp = 1.0; else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+28], N[(1.0 - N[(N[(z / N[(x * x + x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 0.9999999999999822], t$95$2, If[LessEqual[t$95$1, 1.00000000002], 1.0, t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y - x}{t \cdot z - x} + x}{1 + x}\\
t_2 := \frac{\frac{y}{t} + x}{1 + x}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+28}:\\
\;\;\;\;1 - \frac{z}{\mathsf{fma}\left(x, x, x\right)} \cdot y\\
\mathbf{elif}\;t\_1 \leq 0.9999999999999822:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 1.00000000002:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1.99999999999999992e28Initial program 66.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites45.3%
Taylor expanded in t around 0
Applied rewrites54.5%
if -1.99999999999999992e28 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.9999999999999822 or 1.00000000002 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 83.3%
Taylor expanded in z around inf
lower-/.f6482.8
Applied rewrites82.8%
if 0.9999999999999822 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.00000000002Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites99.8%
Final simplification87.8%
(FPCore (x y z t) :precision binary64 (if (<= (/ (+ (/ (- (* z y) x) (- (* t z) x)) x) (+ 1.0 x)) 0.0001) (* (- 1.0 x) x) 1.0))
double code(double x, double y, double z, double t) {
double tmp;
if ((((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x)) <= 0.0001) {
tmp = (1.0 - x) * x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((((((z * y) - x) / ((t * z) - x)) + x) / (1.0d0 + x)) <= 0.0001d0) then
tmp = (1.0d0 - x) * x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x)) <= 0.0001) {
tmp = (1.0 - x) * x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x)) <= 0.0001: tmp = (1.0 - x) * x else: tmp = 1.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(Float64(Float64(Float64(z * y) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) <= 0.0001) tmp = Float64(Float64(1.0 - x) * x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x)) <= 0.0001) tmp = (1.0 - x) * x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], 0.0001], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\frac{z \cdot y - x}{t \cdot z - x} + x}{1 + x} \leq 0.0001:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.00000000000000005e-4Initial program 89.2%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6438.3
Applied rewrites38.3%
Taylor expanded in x around 0
Applied rewrites36.9%
if 1.00000000000000005e-4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 89.4%
Taylor expanded in z around 0
Applied rewrites79.5%
Final simplification64.8%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 89.3%
Taylor expanded in z around 0
Applied rewrites53.8%
(FPCore (x y z t) :precision binary64 (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
def code(x, y, z, t): return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(y / Float64(t - Float64(x / z))) - Float64(x / Float64(Float64(t * z) - x)))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(y / N[(t - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \left(\frac{y}{t - \frac{x}{z}} - \frac{x}{t \cdot z - x}\right)}{x + 1}
\end{array}
herbie shell --seed 2024244
(FPCore (x y z t)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, A"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1)))
(/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))