
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ (/ (- y x) z) x))
double code(double x, double y, double z) {
return ((y - x) / z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y - x) / z) + x
end function
public static double code(double x, double y, double z) {
return ((y - x) / z) + x;
}
def code(x, y, z): return ((y - x) / z) + x
function code(x, y, z) return Float64(Float64(Float64(y - x) / z) + x) end
function tmp = code(x, y, z) tmp = ((y - x) / z) + x; end
code[x_, y_, z_] := N[(N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\frac{y - x}{z} + x
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ (/ y z) x))) (if (<= z -1.0) t_0 (if (<= z 0.092) (/ (- y x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = (y / z) + x;
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 0.092) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y / z) + x
if (z <= (-1.0d0)) then
tmp = t_0
else if (z <= 0.092d0) then
tmp = (y - x) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y / z) + x;
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 0.092) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (y / z) + x tmp = 0 if z <= -1.0: tmp = t_0 elif z <= 0.092: tmp = (y - x) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y / z) + x) tmp = 0.0 if (z <= -1.0) tmp = t_0; elseif (z <= 0.092) tmp = Float64(Float64(y - x) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y / z) + x; tmp = 0.0; if (z <= -1.0) tmp = t_0; elseif (z <= 0.092) tmp = (y - x) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y / z), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[z, -1.0], t$95$0, If[LessEqual[z, 0.092], N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y}{z} + x\\
\mathbf{if}\;z \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 0.092:\\
\;\;\;\;\frac{y - x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1 or 0.091999999999999998 < z Initial program 100.0%
Taylor expanded in y around inf
lower-/.f6498.8
Applied rewrites98.8%
if -1 < z < 0.091999999999999998Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6499.5
Applied rewrites99.5%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- x (/ x z)))) (if (<= z -1.92e+65) t_0 (if (<= z 7.2e+59) (/ (- y x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = x - (x / z);
double tmp;
if (z <= -1.92e+65) {
tmp = t_0;
} else if (z <= 7.2e+59) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x - (x / z)
if (z <= (-1.92d+65)) then
tmp = t_0
else if (z <= 7.2d+59) then
tmp = (y - x) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x - (x / z);
double tmp;
if (z <= -1.92e+65) {
tmp = t_0;
} else if (z <= 7.2e+59) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x - (x / z) tmp = 0 if z <= -1.92e+65: tmp = t_0 elif z <= 7.2e+59: tmp = (y - x) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x - Float64(x / z)) tmp = 0.0 if (z <= -1.92e+65) tmp = t_0; elseif (z <= 7.2e+59) tmp = Float64(Float64(y - x) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x - (x / z); tmp = 0.0; if (z <= -1.92e+65) tmp = t_0; elseif (z <= 7.2e+59) tmp = (y - x) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.92e+65], t$95$0, If[LessEqual[z, 7.2e+59], N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - \frac{x}{z}\\
\mathbf{if}\;z \leq -1.92 \cdot 10^{+65}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 7.2 \cdot 10^{+59}:\\
\;\;\;\;\frac{y - x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.91999999999999999e65 or 7.1999999999999997e59 < z Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f6480.0
Applied rewrites80.0%
if -1.91999999999999999e65 < z < 7.1999999999999997e59Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6493.0
Applied rewrites93.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- x (/ x z)))) (if (<= x -1.4e-78) t_0 (if (<= x 6.5e-133) (/ y z) t_0))))
double code(double x, double y, double z) {
double t_0 = x - (x / z);
double tmp;
if (x <= -1.4e-78) {
tmp = t_0;
} else if (x <= 6.5e-133) {
tmp = y / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x - (x / z)
if (x <= (-1.4d-78)) then
tmp = t_0
else if (x <= 6.5d-133) then
tmp = y / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x - (x / z);
double tmp;
if (x <= -1.4e-78) {
tmp = t_0;
} else if (x <= 6.5e-133) {
tmp = y / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x - (x / z) tmp = 0 if x <= -1.4e-78: tmp = t_0 elif x <= 6.5e-133: tmp = y / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x - Float64(x / z)) tmp = 0.0 if (x <= -1.4e-78) tmp = t_0; elseif (x <= 6.5e-133) tmp = Float64(y / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x - (x / z); tmp = 0.0; if (x <= -1.4e-78) tmp = t_0; elseif (x <= 6.5e-133) tmp = y / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.4e-78], t$95$0, If[LessEqual[x, 6.5e-133], N[(y / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - \frac{x}{z}\\
\mathbf{if}\;x \leq -1.4 \cdot 10^{-78}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 6.5 \cdot 10^{-133}:\\
\;\;\;\;\frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.40000000000000012e-78 or 6.5000000000000002e-133 < x Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f6479.5
Applied rewrites79.5%
if -1.40000000000000012e-78 < x < 6.5000000000000002e-133Initial program 100.0%
Taylor expanded in y around inf
lower-/.f6472.2
Applied rewrites72.2%
(FPCore (x y z) :precision binary64 (if (<= y -5800000000000.0) (/ y z) (if (<= y 5.5e-92) (/ (- x) z) (/ y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -5800000000000.0) {
tmp = y / z;
} else if (y <= 5.5e-92) {
tmp = -x / z;
} else {
tmp = y / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5800000000000.0d0)) then
tmp = y / z
else if (y <= 5.5d-92) then
tmp = -x / z
else
tmp = y / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5800000000000.0) {
tmp = y / z;
} else if (y <= 5.5e-92) {
tmp = -x / z;
} else {
tmp = y / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -5800000000000.0: tmp = y / z elif y <= 5.5e-92: tmp = -x / z else: tmp = y / z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -5800000000000.0) tmp = Float64(y / z); elseif (y <= 5.5e-92) tmp = Float64(Float64(-x) / z); else tmp = Float64(y / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -5800000000000.0) tmp = y / z; elseif (y <= 5.5e-92) tmp = -x / z; else tmp = y / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -5800000000000.0], N[(y / z), $MachinePrecision], If[LessEqual[y, 5.5e-92], N[((-x) / z), $MachinePrecision], N[(y / z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5800000000000:\\
\;\;\;\;\frac{y}{z}\\
\mathbf{elif}\;y \leq 5.5 \cdot 10^{-92}:\\
\;\;\;\;\frac{-x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z}\\
\end{array}
\end{array}
if y < -5.8e12 or 5.5000000000000002e-92 < y Initial program 100.0%
Taylor expanded in y around inf
lower-/.f6460.5
Applied rewrites60.5%
if -5.8e12 < y < 5.5000000000000002e-92Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6453.8
Applied rewrites53.8%
Taylor expanded in y around 0
Applied rewrites47.2%
(FPCore (x y z) :precision binary64 (/ y z))
double code(double x, double y, double z) {
return y / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y / z
end function
public static double code(double x, double y, double z) {
return y / z;
}
def code(x, y, z): return y / z
function code(x, y, z) return Float64(y / z) end
function tmp = code(x, y, z) tmp = y / z; end
code[x_, y_, z_] := N[(y / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{z}
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
lower-/.f6441.1
Applied rewrites41.1%
herbie shell --seed 2024244
(FPCore (x y z)
:name "Statistics.Sample:$swelfordMean from math-functions-0.1.5.2"
:precision binary64
(+ x (/ (- y x) z)))