
(FPCore (x y z) :precision binary64 (+ x (* (* y z) z)))
double code(double x, double y, double z) {
return x + ((y * z) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * z) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y * z) * z);
}
def code(x, y, z): return x + ((y * z) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y * z) * z)) end
function tmp = code(x, y, z) tmp = x + ((y * z) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* y z) z)))
double code(double x, double y, double z) {
return x + ((y * z) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * z) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y * z) * z);
}
def code(x, y, z): return x + ((y * z) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y * z) * z)) end
function tmp = code(x, y, z) tmp = x + ((y * z) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (* y z) z x))
double code(double x, double y, double z) {
return fma((y * z), z, x);
}
function code(x, y, z) return fma(Float64(y * z), z, x) end
code[x_, y_, z_] := N[(N[(y * z), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y \cdot z, z, x\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (* (* y z) z))
double code(double x, double y, double z) {
return (y * z) * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y * z) * z
end function
public static double code(double x, double y, double z) {
return (y * z) * z;
}
def code(x, y, z): return (y * z) * z
function code(x, y, z) return Float64(Float64(y * z) * z) end
function tmp = code(x, y, z) tmp = (y * z) * z; end
code[x_, y_, z_] := N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\left(y \cdot z\right) \cdot z
\end{array}
Initial program 99.9%
lift-+.f64N/A
flip3-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip3-+N/A
lift-+.f64N/A
inv-powN/A
lower-pow.f6499.7
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.7
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.7
Applied rewrites99.7%
Taylor expanded in z around inf
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6447.9
Applied rewrites47.9%
Final simplification47.9%
(FPCore (x y z) :precision binary64 (* (* z z) y))
double code(double x, double y, double z) {
return (z * z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * z) * y
end function
public static double code(double x, double y, double z) {
return (z * z) * y;
}
def code(x, y, z): return (z * z) * y
function code(x, y, z) return Float64(Float64(z * z) * y) end
function tmp = code(x, y, z) tmp = (z * z) * y; end
code[x_, y_, z_] := N[(N[(z * z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(z \cdot z\right) \cdot y
\end{array}
Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6443.4
Applied rewrites43.4%
herbie shell --seed 2024244
(FPCore (x y z)
:name "Statistics.Sample:robustSumVarWeighted from math-functions-0.1.5.2"
:precision binary64
(+ x (* (* y z) z)))