
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y -1.2) (+ (/ 1.0 (* (exp z) y)) x) (if (<= y 0.05) (+ (/ 1.0 y) x) (+ (/ (exp (- z)) y) x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.2) {
tmp = (1.0 / (exp(z) * y)) + x;
} else if (y <= 0.05) {
tmp = (1.0 / y) + x;
} else {
tmp = (exp(-z) / y) + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.2d0)) then
tmp = (1.0d0 / (exp(z) * y)) + x
else if (y <= 0.05d0) then
tmp = (1.0d0 / y) + x
else
tmp = (exp(-z) / y) + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.2) {
tmp = (1.0 / (Math.exp(z) * y)) + x;
} else if (y <= 0.05) {
tmp = (1.0 / y) + x;
} else {
tmp = (Math.exp(-z) / y) + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.2: tmp = (1.0 / (math.exp(z) * y)) + x elif y <= 0.05: tmp = (1.0 / y) + x else: tmp = (math.exp(-z) / y) + x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.2) tmp = Float64(Float64(1.0 / Float64(exp(z) * y)) + x); elseif (y <= 0.05) tmp = Float64(Float64(1.0 / y) + x); else tmp = Float64(Float64(exp(Float64(-z)) / y) + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.2) tmp = (1.0 / (exp(z) * y)) + x; elseif (y <= 0.05) tmp = (1.0 / y) + x; else tmp = (exp(-z) / y) + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.2], N[(N[(1.0 / N[(N[Exp[z], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[y, 0.05], N[(N[(1.0 / y), $MachinePrecision] + x), $MachinePrecision], N[(N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision] + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.2:\\
\;\;\;\;\frac{1}{e^{z} \cdot y} + x\\
\mathbf{elif}\;y \leq 0.05:\\
\;\;\;\;\frac{1}{y} + x\\
\mathbf{else}:\\
\;\;\;\;\frac{e^{-z}}{y} + x\\
\end{array}
\end{array}
if y < -1.19999999999999996Initial program 85.9%
Taylor expanded in z around 0
mul-1-negN/A
lower-neg.f64100.0
Applied rewrites100.0%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Taylor expanded in y around inf
*-lft-identityN/A
associate-*l/N/A
lower-*.f64N/A
rec-expN/A
mul-1-negN/A
remove-double-negN/A
lower-exp.f64100.0
Applied rewrites100.0%
if -1.19999999999999996 < y < 0.050000000000000003Initial program 92.0%
Taylor expanded in z around 0
Applied rewrites99.4%
if 0.050000000000000003 < y Initial program 81.6%
Taylor expanded in z around 0
mul-1-negN/A
lower-neg.f64100.0
Applied rewrites100.0%
Final simplification99.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ (/ (exp (- z)) y) x))) (if (<= y -1.2) t_0 (if (<= y 0.05) (+ (/ 1.0 y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = (exp(-z) / y) + x;
double tmp;
if (y <= -1.2) {
tmp = t_0;
} else if (y <= 0.05) {
tmp = (1.0 / y) + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (exp(-z) / y) + x
if (y <= (-1.2d0)) then
tmp = t_0
else if (y <= 0.05d0) then
tmp = (1.0d0 / y) + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (Math.exp(-z) / y) + x;
double tmp;
if (y <= -1.2) {
tmp = t_0;
} else if (y <= 0.05) {
tmp = (1.0 / y) + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (math.exp(-z) / y) + x tmp = 0 if y <= -1.2: tmp = t_0 elif y <= 0.05: tmp = (1.0 / y) + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(exp(Float64(-z)) / y) + x) tmp = 0.0 if (y <= -1.2) tmp = t_0; elseif (y <= 0.05) tmp = Float64(Float64(1.0 / y) + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (exp(-z) / y) + x; tmp = 0.0; if (y <= -1.2) tmp = t_0; elseif (y <= 0.05) tmp = (1.0 / y) + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[y, -1.2], t$95$0, If[LessEqual[y, 0.05], N[(N[(1.0 / y), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{e^{-z}}{y} + x\\
\mathbf{if}\;y \leq -1.2:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.05:\\
\;\;\;\;\frac{1}{y} + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.19999999999999996 or 0.050000000000000003 < y Initial program 83.8%
Taylor expanded in z around 0
mul-1-negN/A
lower-neg.f64100.0
Applied rewrites100.0%
if -1.19999999999999996 < y < 0.050000000000000003Initial program 92.0%
Taylor expanded in z around 0
Applied rewrites99.4%
Final simplification99.7%
(FPCore (x y z)
:precision binary64
(if (<= y -1.05)
(+ (/ (fma (fma (fma -0.16666666666666666 z 0.5) z -1.0) z 1.0) y) x)
(if (<= y 0.05)
(+ (/ 1.0 y) x)
(+ (/ 1.0 (fma (fma (* z y) 0.5 y) z y)) x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.05) {
tmp = (fma(fma(fma(-0.16666666666666666, z, 0.5), z, -1.0), z, 1.0) / y) + x;
} else if (y <= 0.05) {
tmp = (1.0 / y) + x;
} else {
tmp = (1.0 / fma(fma((z * y), 0.5, y), z, y)) + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -1.05) tmp = Float64(Float64(fma(fma(fma(-0.16666666666666666, z, 0.5), z, -1.0), z, 1.0) / y) + x); elseif (y <= 0.05) tmp = Float64(Float64(1.0 / y) + x); else tmp = Float64(Float64(1.0 / fma(fma(Float64(z * y), 0.5, y), z, y)) + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -1.05], N[(N[(N[(N[(N[(-0.16666666666666666 * z + 0.5), $MachinePrecision] * z + -1.0), $MachinePrecision] * z + 1.0), $MachinePrecision] / y), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[y, 0.05], N[(N[(1.0 / y), $MachinePrecision] + x), $MachinePrecision], N[(N[(1.0 / N[(N[(N[(z * y), $MachinePrecision] * 0.5 + y), $MachinePrecision] * z + y), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.05:\\
\;\;\;\;\frac{\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.16666666666666666, z, 0.5\right), z, -1\right), z, 1\right)}{y} + x\\
\mathbf{elif}\;y \leq 0.05:\\
\;\;\;\;\frac{1}{y} + x\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(\mathsf{fma}\left(z \cdot y, 0.5, y\right), z, y\right)} + x\\
\end{array}
\end{array}
if y < -1.05000000000000004Initial program 85.9%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites86.0%
Taylor expanded in y around inf
Applied rewrites86.0%
if -1.05000000000000004 < y < 0.050000000000000003Initial program 92.0%
Taylor expanded in z around 0
Applied rewrites99.4%
if 0.050000000000000003 < y Initial program 81.6%
Taylor expanded in z around 0
mul-1-negN/A
lower-neg.f64100.0
Applied rewrites100.0%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Taylor expanded in y around inf
*-lft-identityN/A
associate-*l/N/A
lower-*.f64N/A
rec-expN/A
mul-1-negN/A
remove-double-negN/A
lower-exp.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites87.0%
Final simplification91.9%
(FPCore (x y z)
:precision binary64
(if (<= y -1.05)
(+ (/ (fma (fma 0.5 z -1.0) z 1.0) y) x)
(if (<= y 0.05)
(+ (/ 1.0 y) x)
(+ (/ 1.0 (fma (fma (* z y) 0.5 y) z y)) x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.05) {
tmp = (fma(fma(0.5, z, -1.0), z, 1.0) / y) + x;
} else if (y <= 0.05) {
tmp = (1.0 / y) + x;
} else {
tmp = (1.0 / fma(fma((z * y), 0.5, y), z, y)) + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -1.05) tmp = Float64(Float64(fma(fma(0.5, z, -1.0), z, 1.0) / y) + x); elseif (y <= 0.05) tmp = Float64(Float64(1.0 / y) + x); else tmp = Float64(Float64(1.0 / fma(fma(Float64(z * y), 0.5, y), z, y)) + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -1.05], N[(N[(N[(N[(0.5 * z + -1.0), $MachinePrecision] * z + 1.0), $MachinePrecision] / y), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[y, 0.05], N[(N[(1.0 / y), $MachinePrecision] + x), $MachinePrecision], N[(N[(1.0 / N[(N[(N[(z * y), $MachinePrecision] * 0.5 + y), $MachinePrecision] * z + y), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.05:\\
\;\;\;\;\frac{\mathsf{fma}\left(\mathsf{fma}\left(0.5, z, -1\right), z, 1\right)}{y} + x\\
\mathbf{elif}\;y \leq 0.05:\\
\;\;\;\;\frac{1}{y} + x\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(\mathsf{fma}\left(z \cdot y, 0.5, y\right), z, y\right)} + x\\
\end{array}
\end{array}
if y < -1.05000000000000004Initial program 85.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites72.2%
Taylor expanded in y around inf
Applied rewrites83.4%
if -1.05000000000000004 < y < 0.050000000000000003Initial program 92.0%
Taylor expanded in z around 0
Applied rewrites99.4%
if 0.050000000000000003 < y Initial program 81.6%
Taylor expanded in z around 0
mul-1-negN/A
lower-neg.f64100.0
Applied rewrites100.0%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Taylor expanded in y around inf
*-lft-identityN/A
associate-*l/N/A
lower-*.f64N/A
rec-expN/A
mul-1-negN/A
remove-double-negN/A
lower-exp.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites87.0%
Final simplification91.1%
(FPCore (x y z) :precision binary64 (if (<= y -1.05) (+ (/ (fma (fma 0.5 z -1.0) z 1.0) y) x) (if (<= y 0.05) (+ (/ 1.0 y) x) (+ (/ 1.0 (fma z y y)) x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.05) {
tmp = (fma(fma(0.5, z, -1.0), z, 1.0) / y) + x;
} else if (y <= 0.05) {
tmp = (1.0 / y) + x;
} else {
tmp = (1.0 / fma(z, y, y)) + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -1.05) tmp = Float64(Float64(fma(fma(0.5, z, -1.0), z, 1.0) / y) + x); elseif (y <= 0.05) tmp = Float64(Float64(1.0 / y) + x); else tmp = Float64(Float64(1.0 / fma(z, y, y)) + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -1.05], N[(N[(N[(N[(0.5 * z + -1.0), $MachinePrecision] * z + 1.0), $MachinePrecision] / y), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[y, 0.05], N[(N[(1.0 / y), $MachinePrecision] + x), $MachinePrecision], N[(N[(1.0 / N[(z * y + y), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.05:\\
\;\;\;\;\frac{\mathsf{fma}\left(\mathsf{fma}\left(0.5, z, -1\right), z, 1\right)}{y} + x\\
\mathbf{elif}\;y \leq 0.05:\\
\;\;\;\;\frac{1}{y} + x\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(z, y, y\right)} + x\\
\end{array}
\end{array}
if y < -1.05000000000000004Initial program 85.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites72.2%
Taylor expanded in y around inf
Applied rewrites83.4%
if -1.05000000000000004 < y < 0.050000000000000003Initial program 92.0%
Taylor expanded in z around 0
Applied rewrites99.4%
if 0.050000000000000003 < y Initial program 81.6%
Taylor expanded in z around 0
mul-1-negN/A
lower-neg.f64100.0
Applied rewrites100.0%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6485.7
Applied rewrites85.7%
Final simplification90.7%
(FPCore (x y z) :precision binary64 (if (<= z -1.22e+160) (+ (/ (* (* z z) 0.5) y) x) (+ (/ 1.0 y) x)))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.22e+160) {
tmp = (((z * z) * 0.5) / y) + x;
} else {
tmp = (1.0 / y) + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.22d+160)) then
tmp = (((z * z) * 0.5d0) / y) + x
else
tmp = (1.0d0 / y) + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.22e+160) {
tmp = (((z * z) * 0.5) / y) + x;
} else {
tmp = (1.0 / y) + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.22e+160: tmp = (((z * z) * 0.5) / y) + x else: tmp = (1.0 / y) + x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.22e+160) tmp = Float64(Float64(Float64(Float64(z * z) * 0.5) / y) + x); else tmp = Float64(Float64(1.0 / y) + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.22e+160) tmp = (((z * z) * 0.5) / y) + x; else tmp = (1.0 / y) + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.22e+160], N[(N[(N[(N[(z * z), $MachinePrecision] * 0.5), $MachinePrecision] / y), $MachinePrecision] + x), $MachinePrecision], N[(N[(1.0 / y), $MachinePrecision] + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.22 \cdot 10^{+160}:\\
\;\;\;\;\frac{\left(z \cdot z\right) \cdot 0.5}{y} + x\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y} + x\\
\end{array}
\end{array}
if z < -1.22e160Initial program 67.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites37.4%
Taylor expanded in y around inf
Applied rewrites73.6%
Taylor expanded in z around inf
Applied rewrites38.3%
Taylor expanded in z around inf
Applied rewrites73.6%
if -1.22e160 < z Initial program 89.8%
Taylor expanded in z around 0
Applied rewrites89.5%
Final simplification87.7%
(FPCore (x y z) :precision binary64 (if (<= y 0.05) (+ (/ 1.0 y) x) (+ (/ 1.0 (fma z y y)) x)))
double code(double x, double y, double z) {
double tmp;
if (y <= 0.05) {
tmp = (1.0 / y) + x;
} else {
tmp = (1.0 / fma(z, y, y)) + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= 0.05) tmp = Float64(Float64(1.0 / y) + x); else tmp = Float64(Float64(1.0 / fma(z, y, y)) + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, 0.05], N[(N[(1.0 / y), $MachinePrecision] + x), $MachinePrecision], N[(N[(1.0 / N[(z * y + y), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 0.05:\\
\;\;\;\;\frac{1}{y} + x\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(z, y, y\right)} + x\\
\end{array}
\end{array}
if y < 0.050000000000000003Initial program 89.5%
Taylor expanded in z around 0
Applied rewrites84.2%
if 0.050000000000000003 < y Initial program 81.6%
Taylor expanded in z around 0
mul-1-negN/A
lower-neg.f64100.0
Applied rewrites100.0%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6485.7
Applied rewrites85.7%
Final simplification84.6%
(FPCore (x y z) :precision binary64 (+ (/ 1.0 y) x))
double code(double x, double y, double z) {
return (1.0 / y) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / y) + x
end function
public static double code(double x, double y, double z) {
return (1.0 / y) + x;
}
def code(x, y, z): return (1.0 / y) + x
function code(x, y, z) return Float64(Float64(1.0 / y) + x) end
function tmp = code(x, y, z) tmp = (1.0 / y) + x; end
code[x_, y_, z_] := N[(N[(1.0 / y), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y} + x
\end{array}
Initial program 87.2%
Taylor expanded in z around 0
Applied rewrites82.7%
Final simplification82.7%
(FPCore (x y z) :precision binary64 (/ 1.0 y))
double code(double x, double y, double z) {
return 1.0 / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 / y
end function
public static double code(double x, double y, double z) {
return 1.0 / y;
}
def code(x, y, z): return 1.0 / y
function code(x, y, z) return Float64(1.0 / y) end
function tmp = code(x, y, z) tmp = 1.0 / y; end
code[x_, y_, z_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 87.2%
Taylor expanded in y around 0
lower-/.f6438.4
Applied rewrites38.4%
(FPCore (x y z) :precision binary64 (/ -1.0 y))
double code(double x, double y, double z) {
return -1.0 / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-1.0d0) / y
end function
public static double code(double x, double y, double z) {
return -1.0 / y;
}
def code(x, y, z): return -1.0 / y
function code(x, y, z) return Float64(-1.0 / y) end
function tmp = code(x, y, z) tmp = -1.0 / y; end
code[x_, y_, z_] := N[(-1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{y}
\end{array}
Initial program 87.2%
Taylor expanded in y around 0
lower-/.f6438.4
Applied rewrites38.4%
Applied rewrites10.5%
Taylor expanded in y around -inf
Applied rewrites2.0%
(FPCore (x y z) :precision binary64 (if (< (/ y (+ z y)) 7.11541576e-315) (+ x (/ (exp (/ -1.0 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (exp((-1.0 / z)) / y);
} else {
tmp = x + (exp(log(pow((y / (y + z)), y))) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y / (z + y)) < 7.11541576d-315) then
tmp = x + (exp(((-1.0d0) / z)) / y)
else
tmp = x + (exp(log(((y / (y + z)) ** y))) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (Math.exp((-1.0 / z)) / y);
} else {
tmp = x + (Math.exp(Math.log(Math.pow((y / (y + z)), y))) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y / (z + y)) < 7.11541576e-315: tmp = x + (math.exp((-1.0 / z)) / y) else: tmp = x + (math.exp(math.log(math.pow((y / (y + z)), y))) / y) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y / Float64(z + y)) < 7.11541576e-315) tmp = Float64(x + Float64(exp(Float64(-1.0 / z)) / y)); else tmp = Float64(x + Float64(exp(log((Float64(y / Float64(y + z)) ^ y))) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y / (z + y)) < 7.11541576e-315) tmp = x + (exp((-1.0 / z)) / y); else tmp = x + (exp(log(((y / (y + z)) ^ y))) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision], 7.11541576e-315], N[(x + N[(N[Exp[N[(-1.0 / z), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Exp[N[Log[N[Power[N[(y / N[(y + z), $MachinePrecision]), $MachinePrecision], y], $MachinePrecision]], $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y}{z + y} < 7.11541576 \cdot 10^{-315}:\\
\;\;\;\;x + \frac{e^{\frac{-1}{z}}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{e^{\log \left({\left(\frac{y}{y + z}\right)}^{y}\right)}}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024244
(FPCore (x y z)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, G"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ y (+ z y)) 17788539399477/2500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (exp (/ -1 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
(+ x (/ (exp (* y (log (/ y (+ z y))))) y)))